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Post by Deleted on Jan 16, 2017 16:36:08 GMT
I was also wondering if there is a kit that works well with the Geth SMG? As always in those cases the correct answer is Turian Soldier. TSent is fine, but every caster kit interupts the (stupid) ramp-up. Hmm, I've never played it before. Maybe I should try, so I will once and for all get disappointed in that gun? It just really appeals to me, because it is the opposite of taking careful deadly shots. Seems like an ultimate noob weapon rewarding the spamming a hail of bullets all over the place?
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Post by Lvca on Jan 16, 2017 17:56:39 GMT
As always in those cases the correct answer is Turian Soldier. TSent is fine, but every caster kit interupts the (stupid) ramp-up. Hmm, I've never played it before. Maybe I should try, so I will once and for all get disappointed in that gun? It just really appeals to me, because it is the opposite of taking careful deadly shots. Seems like an ultimate noob weapon rewarding the spamming a hail of bullets all over the place? Actually, the geth SMG it's a very accurate peashooter, so you definitely need to go for headshots so it at least tickles the baddies. Maybe you're confusing it with the geth Spitfire, which may be closer to a spray and pray gun.
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Post by Deleted on Jan 16, 2017 18:12:51 GMT
Hmm, I've never played it before. Maybe I should try, so I will once and for all get disappointed in that gun? It just really appeals to me, because it is the opposite of taking careful deadly shots. Seems like an ultimate noob weapon rewarding the spamming a hail of bullets all over the place? Actually, the geth SMG it's a very accurate peashooter, so you definitely need to go for headshots so it at least tickles the baddies. Maybe you're confusing it with the geth Spitfire, which may be closer to a spray and pray gun. No, it's the SMG, and I just assumed it was like that, since I derive a childish amusement from it ramping up sound and the idea that the longer you shoot continously, the faster it goes. I guess, it's purely emotional and auditory thing. i, uhh, yeah.. better shut up before revealing the true scale of my misunderstanding of the game. But I love it! That's gotta count for... well, something. Actually, I will have to chain myself to Asari Sent and Adept (or human sent) if I am to finish at least one banner worth of challenges. Aww.... I better do that before March.
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Post by Sentinel2010 on Jan 16, 2017 21:28:46 GMT
If you must put fitness into the Huntress, go 6/6/6/5/3, as you don't want to give up any of that power damage. 66644 is viable enough. Strong as AHI's DC, it is inefficient at killing on its own. Most enemies die from Warp-rounds enhanced gunshot. If I have to spec passive rank 5 I'd choose 5B.
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Post by Ernie on Jan 16, 2017 22:11:20 GMT
Energy drain related question.
Tonight I played Salarian Enginer + Talon + Cryo Ammo. Noticed that I killed a few dragoons with tech bursts (killed a few troopers with TBs too). Now, there is no way those tech bursts came from my gun since I used Cryo Ammo. Procedure for killing dragoons was: ED->Shoot->Incinerate. Were those tech bursts caused by the energy drain or the game is acting silly? For this whole time playing this game I thought ED primes TB only on synthetics and shields.
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Post by twangled on Jan 16, 2017 22:26:52 GMT
Energy drain related question. Tonight I played Salarian Enginer + Talon + Cryo Ammo. Noticed that I killed a few dragoons with tech bursts (killed a few troopers with TBs too). Now, there is no way those tech bursts came from my gun since I used Cryo Ammo. Procedure for killing dragoons was: ED->Shoot->Incinerate. Were those tech bursts caused by the energy drain or the game is acting silly? For this whole time playing this game I thought ED primes TB only on synthetics and shields. ED will prime TB on anything, and Incinerate will detonate TB on anything primed with it, which is what you were doing. However, ED will only detonate TB on synthetics and shields. Ref. masseffect.wikia.com/wiki/Power_Combos
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Post by Ernie on Jan 16, 2017 22:31:48 GMT
Energy drain related question. Tonight I played Salarian Enginer + Talon + Cryo Ammo. Noticed that I killed a few dragoons with tech bursts (killed a few troopers with TBs too). Now, there is no way those tech bursts came from my gun since I used Cryo Ammo. Procedure for killing dragoons was: ED->Shoot->Incinerate. Were those tech bursts caused by the energy drain or the game is acting silly? For this whole time playing this game I thought ED primes TB only on synthetics and shields. ED will prime TB on anything, and Incinerate will detonate TB on anything primed with it, which is what you were doing. However, ED will only detonate TB on synthetics and shields. Ref. masseffect.wikia.com/wiki/Power_CombosShit, all these years and I had no idea. Thanks.
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Post by Shinobu on Jan 16, 2017 23:29:19 GMT
I have spent many a restless hour... erm, okay, an hour... trying to piece together something new to play with one of the new magic guns I am getting via Arsenal packs. What I came up with was my Vorcha Sentinel with Reegar + thermal clip & shredder mods. My understanding is that his Flamer strips Armour (he is spec'd that way), and then this set up will work fairily well in close quarters? I was also wondering if there is a kit that works well with the Geth SMG? By some reason I really like this weapon, but can't seem to beat good old Tempest and Locust on it (or it feels that way). I am trying it on my Turian Sentinel. I like GPSMG on GI. AP ammo, extended clip and heat sink. Start ramp up, cloak, continue shooting, cloak, continue shooing, cloak, continue shooting, cloak, reload. Start again. With the gun at X I can get just about 4 cloak cycles in before I have to reload. Aim for the head. Cloak is one power that doesn't start the ramp up again, so you can shoot continuously for days while you intermittently boost your damage with cloak. Plus geth weapons damage bonus. You can also use Geth SMG on the TSol, but you must stop firing and start again after activating Marksman, which breaks up the flow of the game (and means you waste precious MM time on ramp up).
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Post by Deleted on Jan 17, 2017 11:08:45 GMT
I like GPSMG on GI. AP ammo, extended clip and heat sink. Start ramp up, cloak, continue shooting, cloak, continue shooing, cloak, continue shooting, cloak, reload. Start again. With the gun at X I can get just about 4 cloak cycles in before I have to reload. Aim for the head. Cloak is one power that doesn't start the ramp up again, so you can shoot continuously for days while you intermittently boost your damage with cloak. Plus geth weapons damage bonus. You can also use Geth SMG on the TSol, but you must stop firing and start again after activating Marksman, which breaks up the flow of the game (and means you waste precious MM time on ramp up). Good idea, will have to try that out with the GI. I've been using it only on the Turian Soldier from time to time. The only thing I would do different is getting rid of the extended clip and put in the High-Velocity-Barrel instead to get that AP up to 100%. The GPSMG already has tons of ammo, so I think one would benefit more from the added AP.
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Post by Deleted on Jan 17, 2017 12:23:24 GMT
Can a Turian Ghost to the same with his cloak? I don't have GI. I assume GI gets racial bonus from this gun as well? The only Geth I have is a Trooper.
Apparently, I do not have Asari Adept either, so it will be Asari Sentinel/human Sentinel for a few days for me for getting biotic mastery finished before I can try something else.
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Post by inert on Jan 17, 2017 13:59:06 GMT
Can a Turian Ghost to the same with his cloak? I don't have GI. I assume GI gets racial bonus from this gun as well? The only Geth I have is a Trooper. Apparently, I do not have Asari Adept either, so it will be Asari Sentinel/human Sentinel for a few days for me for getting biotic mastery finished before I can try something else. You could use the GPSMG on the TGI, but your Phaeston would outperform it.(Well, without the accuracy.)
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Post by Deleted on Jan 17, 2017 14:29:25 GMT
Can a Turian Ghost to the same with his cloak? I don't have GI. I assume GI gets racial bonus from this gun as well? The only Geth I have is a Trooper. Apparently, I do not have Asari Adept either, so it will be Asari Sentinel/human Sentinel for a few days for me for getting biotic mastery finished before I can try something else. You could use the GPSMG on the TGI, but your Phaeston would outperform it.(Well, without the accuracy.) So, has to be GI then. Okay, I am going to just not worry about that gun & run my Asari Sent till I drop off to sleep tonight :) Am gonna suck so badly.
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Post by Ernie on Jan 17, 2017 14:43:49 GMT
You could use the GPSMG on the TGI, but your Phaeston would outperform it.(Well, without the accuracy.) So, has to be GI then. Okay, I am going to just not worry about that gun & run my Asari Sent till I drop off to sleep tonight Am gonna suck so badly. Trooper is going to be just as good as the GI. Trooper - weapons build is actually popular on this site. Besides, since you don't care about weight you can slap two guns on him. I prefer Geth Plasma Shotgun as a side arm for on host phantoms. The main weapon usually is Geth Spitfire (or Typhoon) but I did use him for completing GPSMG challange as well. Even tho TSent with Warp + Incidieary ammo does a good job.
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Post by SethYokami on Jan 17, 2017 21:00:35 GMT
Does phasic rounds really breaks shield gate? I can only kill a phantom with a single hit when head shooting on gold with my gi javelin that does 6000 damage and 14600 on headshot
but phantoms on gold have 3000 barriers and 1700 health, shouldn't just a normal shot be enough to kill it?
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Post by inert on Jan 17, 2017 21:50:11 GMT
Does phasic rounds really breaks shield gate? I can only kill a phantom with a single hit when head shooting on gold with my gi javelin that does 6000 damage and 14600 on headshot but phantoms on gold have 3000 barriers and 1700 health, shouldn't just a normal shot be enough to kill it? u host?
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Post by Deleted on Jan 17, 2017 21:59:44 GMT
Does phasic rounds really breaks shield gate? I can only kill a phantom with a single hit when head shooting on gold with my gi javelin that does 6000 damage and 14600 on headshot but phantoms on gold have 3000 barriers and 1700 health, shouldn't just a normal shot be enough to kill it? On host phantoms have variable damage reduction (a significant amount) to the host, and lesser so for the off host players (although they still do get variable DR to the off host players also). Depending on their movement type, the level of DR will increase. For encountering the lowest level of on host Phantom DR, shoot them while they are motionless
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Post by SethYokami on Jan 17, 2017 22:37:30 GMT
Does phasic rounds really breaks shield gate? I can only kill a phantom with a single hit when head shooting on gold with my gi javelin that does 6000 damage and 14600 on headshot but phantoms on gold have 3000 barriers and 1700 health, shouldn't just a normal shot be enough to kill it? u host? No, i almost never host Does phasic rounds really breaks shield gate? I can only kill a phantom with a single hit when head shooting on gold with my gi javelin that does 6000 damage and 14600 on headshot but phantoms on gold have 3000 barriers and 1700 health, shouldn't just a normal shot be enough to kill it? On host phantoms have variable damage reduction (a significant amount) to the host, and lesser so for the off host players (although they still do get variable DR to the off host players also). Depending on their movement type, the level of DR will increase. For encountering the lowest level of on host Phantom DR, shoot them while they are motionless Yeah, it might be about damage reduction but still didn't answer my question
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Post by Evil on Jan 18, 2017 0:15:33 GMT
Does phasic rounds really breaks shield gate? I can only kill a phantom with a single hit when head shooting on gold with my gi javelin that does 6000 damage and 14600 on headshot but phantoms on gold have 3000 barriers and 1700 health, shouldn't just a normal shot be enough to kill it? If memory serves then no, phasic rounds don't actually break (as in ignore) shield gate. IIRC what phasic round consumables actually do is apply extra damage before the bullet hits that has a massive damage bonus against shields. If that damage is enough to remove the shields completely then shield gate will not affect the bullet when it hits, but if even one lousy shield point remains then shield gate will still affect the bullet. Against most mooks phasics will remove the shields without issue when used on a javelin because the ammo's damage is scaled to the javelins massive damage stat but phantoms have a lot of shields for a mook (3075 barrier on gold), so depending on the level of your javelin and what bonuses and passives your GI is running you might be falling slightly short of stripping all of the shields with just the ammo. Play with your build on kalance to see if you're hitting that 3075 or not, and if not see if you can tweek the build to get there. Of course, even if you are over the 3075 threshold you should expect phantoms to try and BS their way out dying half the time with crap like that DR Max mentioned.
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Post by Shinobu on Jan 18, 2017 1:54:27 GMT
Can a Turian Ghost to the same with his cloak? I don't have GI. I assume GI gets racial bonus from this gun as well? The only Geth I have is a Trooper. Apparently, I do not have Asari Adept either, so it will be Asari Sentinel/human Sentinel for a few days for me for getting biotic mastery finished before I can try something else. Any infiltrator could do it but they wouldn't get the racial bonus for using a geth weapon on a geth kit. That means it will just take a few more matches to complete the challenge, but that's not a big deal if you just want to get a feel for the gun.
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Post by crashsuit on Jan 18, 2017 2:29:02 GMT
TBH an infiltrator is likely going to give the GPSMG a way bigger damage boost than a Geth with racial bonuses.
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Post by Ivory Samoan on Jan 21, 2017 18:30:22 GMT
Is there any way to buy the packs still since MS points are kaput? I know, it's noobish to pay but I haven't played that much originally and keen to play up till ME:A drops with some decent weapons n such
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Post by Pounce de León on Jan 21, 2017 18:55:31 GMT
Does phasic rounds really breaks shield gate? I can only kill a phantom with a single hit when head shooting on gold with my gi javelin that does 6000 damage and 14600 on headshot but phantoms on gold have 3000 barriers and 1700 health, shouldn't just a normal shot be enough to kill it? Phasics do 10x damage to barriers and shields up front. DR of phantom like described above.
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Post by Sentinel2010 on Jan 23, 2017 20:25:27 GMT
Does phasic rounds really breaks shield gate? I can only kill a phantom with a single hit when head shooting on gold with my gi javelin that does 6000 damage and 14600 on headshot but phantoms on gold have 3000 barriers and 1700 health, shouldn't just a normal shot be enough to kill it? Shield Gate is that when enemy shield is ripped, the rest damage you give to it will be reduced by a certain percentage. In earlier versions of the game this percentage was 100% on Gold (90% now), which means it's impossible to one-shot kill any shielded enemy unit, even with Disruptor/Phasic rounds (though I don't know if Phasic had been introduced before they nerfed shield gate). So no, Disruptor/Phasic don't "ignore" or "break" shield gate. They simply have ridiculously high bonus against shield (4.00 Disruptor/10.00 Phasic) which allows you rip the shield with less damage wasted, so the rest of the damage is still enough to kill the enemy. Hitscan shotguns cannot bypass Shield Gate, but only 1 of the 8 pellets they fire will be influenced. The other 7 will shrug and blow the shxt out of your target. This is same to Talon (6 pellets) and Arc Pistol (3 bullets in a line). Only the projectile weapons (sans Krysae) can truly ignore Shield Gate.
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Post by twangled on Jan 24, 2017 2:05:02 GMT
Does phasic rounds really breaks shield gate? I can only kill a phantom with a single hit when head shooting on gold with my gi javelin that does 6000 damage and 14600 on headshot but phantoms on gold have 3000 barriers and 1700 health, shouldn't just a normal shot be enough to kill it? Short answer for your scenario is no, Phasic rounds would not have made a difference in overcoming shield gate. Calculations below explain why. Phasic rounds are still useful for semi-automatics to strip shields that much faster, and against Geth who mostly have shields but low health. For calculations below here are some other assumptions: - According to Bioware post for Silver/Gold/Platinum, Shield Gate will absorb 75% of your damage.
- Phasic round III does +15% damage, and 10x vs shields/barrier. For simplicity I'll ignore the +15% damage - won't make a difference even if I do in this scenario.
Let's first look at a body shot. Initial. Body shot: 6000 damage. Phantom: barrier = 3000, health = 1700. Damage shield/barrier. 6000 - (300 x 10) = 5700 damage remaining. Phantom: barrier = 0, health = 1700. Shield gate. 5700 x 0.25 = 1425 damage remaining. Phantom: barrier = 0, health = 1700. Damage health. 0 damage remaining. Phantom: barrier = 0, health = 1700 - 1425 = 275. Phantom alive. Now for headshot. Initial. Head shot: 14600 damage. Phantom: barrier = 3000, health = 1700. Damage shield/barrier. 14600 - (300 x 10) = 14300 damage remaining. Phantom: barrier = 0, health = 1700. Shield gate. 14600 x 0.25 = 3650 damage remaining. Phantom: barrier = 0, health = 1700. Damage health. 3650 - 1700 = 1950 damage remaining. Phantom: barrier = 0, health = 0. Phantom dead. Javelin head shot result would kill Phantom even without Phasic ammo. Shield gate means you need to still have 1700 x 4 = 6800 damage remaining after penetrating shields, or be able to do a total of 6800 + 3000 = 9800 damage to strip shields and have enough damage left to kill a Phantom. FWIW Kishock is the only sniper weapon that ignores shield gate.
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Post by Deleted on Feb 4, 2017 13:28:49 GMT
Not technically a noob question but I didn't want to make a new thread just for this, so I decided to simply put it here: I've gotten a little bored with my usual Volus Protector build 'cause it very much played like a squishy Krogan Battlemaster - so I decided to try out a melee damage version for the volus involving the Batarian Gauntlet. Do any of you fantastic people have a Gold-viable Batarian-Gauntlet-Melee-Build for the Volus Protector? Thanks in advance for any helpful input!
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