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Post by themikefest on Sept 17, 2016 0:39:19 GMT
Same with Liara, she is always the recruited in ME1 at the every last moment and gets pretty much ignored from then on out. OUTSTANDING. Wait a minute. That deserves an excellent. EXCELLENT. I do the same. I even have my Shepard say to the asari that she will throw her sorry ass back in the volcano. excellent. In ME3, I ignore her and I even have my playthrough setup to where she is seen for only a couple of seconds after completing Thessia
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Post by RoboticWater on Sept 17, 2016 2:16:18 GMT
Did she though? Every crew member got a lot of screen time. I'd bet she would have the most only because she's one of the two starting members as well as a significant relationship with Cerberus, but even then her presence probably only wins out by a small margin. I don't think you could definitively chalk her up as the "co-star" unless you deliberately made it that way. It's not like every conversation you have with TIM goes through her. I wouldn't actually mind it if they did though. If it makes sense plot-wise why not? Liara is the closest thing Mass Effect has to co-star considering how integral she is to each game's plot. I don't mind that dynamic in theory, but in practice Liara's character progression was a bit awkward. If we got a better sense of how she became a badass information broker, I'm sure that would have been cleared up. It would also help if she was less of a Mary Sue. If I'm going to be opposite a character for a long time, I'd like for them to have more interesting (even unsavory) facets about them (e.g. Mordin). However, if we want to extend the definition of co-star out to the antagonist, then my answer is definitely. The central plot of nearly every BioWare game has lived or died on the shoulders of its antagonist, mainly because BioWare seem incapable of making a coherent plot that's inherently interesting. Since I have little faith that BioWare will just miraculously start writing deep and coordinated plot-lines after all these years, I can at least hope that the villain will get enough attention to distract from the inconsistencies. I'm fairly confident that the main narrative arcs of Mass Effect 2-3 and DA:I would have been as well regarded as Mass Effect 1's if their antagonists were deeper characters with enough screen time to develop. <<<<<<<<<(0)>>>>>>>>> Hm... I would say that, in this story, the human antagonist is killed off, once the Krogan loyalty mission is successfully over. Ryder will then encounter the other foes such as the Khet, pirates and possibly other races. The latter is where fragile alliances come into the picture. Personally, I bet the Khet is our main foe and not one individual. That may be true, but it would be complete mistake. BioWare's prowess is in character writing, not political dynamics or conceptually interesting conflicts. I would hate to see the Khet be yet another Reaper threat. I expect it, but I sincerely hope otherwise. If the strength of our antagonists rests solely on their ability to intimidate rather than character development, then we'll only end up with yet more cliche over the top enemies with "numbers that will blot out the sun." Also, I'm not sure where you're grabbing "Krogan loyalty mission" from nor why you seem so certain that the human antagonist is going to die there, but I would hope that the personal antagonist doesn't die off before the very end of the game. We need a persistent, down-to-earth enemy or BioWare are bound to go off the rails again.
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Post by Hunter on Sept 17, 2016 3:35:23 GMT
I like Miranda as a character but I don't think she should be credited as a co-star. The narrative is pretty clear that Shepard is the one and only star. Miranda is certainly meant to have the most screen time as a supporting character though.
As for Andromeda, I hope he or she is the clear cut star of the story. I don't want to play as someone else in the beginning or at any other point in the story. I actually hate it when games do this. The only time I don't really have a problem with it was in Red Dead Redemption.
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Post by RageUnderFire on Sept 17, 2016 3:59:30 GMT
Bioware enhances the plot when certain characters are given a bigger role.
Every story needs some structure.
I liked Miranda the Co-Star, Garrus the BFF, etc.
If everything came down to player choice, it wastes the talents of skillful storytellers.
Playing a RPG is like reading a fictional book or watching a movie. You do it because you like the story and writer's vision.
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Post by RageUnderFire on Sept 17, 2016 4:16:37 GMT
Sometimes, you gotta protect people from their own dumb decision making.
Imagine if a Co-Star and BFF weren't assigned in ME2, I know someone here would have been running around with Dull Mama Samara 24/7
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Post by Sartoz on Sept 17, 2016 6:31:15 GMT
<<<<<<<<<(0)>>>>>>>>> Hm... I would say that, in this story, the human antagonist is killed off, once the Krogan loyalty mission is successfully over. Ryder will then encounter the other foes such as the Khet, pirates and possibly other races. The latter is where fragile alliances come into the picture. Personally, I bet the Khet is our main foe and not one individual. That may be true, but it would be complete mistake. BioWare's prowess is in character writing, not political dynamics or conceptually interesting conflicts. I would hate to see the Khet be yet another Reaper threat. I expect it, but I sincerely hope otherwise. If the strength of our antagonists rests solely on their ability to intimidate rather than character development, then we'll only end up with yet more cliche over the top enemies with "numbers that will blot out the sun." Also, I'm not sure where you're grabbing "Krogan loyalty mission" from nor why you seem so certain that the human antagonist is going to die there, but I would hope that the personal antagonist doesn't die off before the very end of the game. We need a persistent, down-to-earth enemy or BioWare are bound to go off the rails again. <<<<<<<<<<(0)>>>>>>>>>> No doubt that character development and story telling is Bio's forte. On Loyalty From the NEOGAF leak. "For example, when a Krogan colony ship has been stolen by one of the outlaw factions leaving the colonists stranded without resources to survive, your Krogan squad mate, Drack, is determined to strike out against them. If you take the mission and help him track down the outlaws’ hideout to return the ship to its rightful owners, Drack’s loyalty toward you and your squad will increase and Drack will unlock a brand new skill tree."
About the Human Antagonist Fandom, imo, has overblown this character's role in the game. The NEOGAF leaked survey clearly spells out the many different foes that Ryder must face, of which the leader of a human outlaw faction is one of them. The latter is re-inforced in that Call for the fan Voice Over script contest. Confirmation of multiple antagonists = "... savagery of untamed lands in the form of cut-throat outlaws and warring alien races...". I consider "warring alien races" as antagonists and the Khet as the major threat. Link to the NEOGAF article: www.neogaf.com/forum/showthread.php?t=1031314
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Post by Ieldra on Sept 17, 2016 6:51:33 GMT
Think Miranda from ME2. It was clear right from the opening bell that your video game girlfriend was going to have a bigger role than any other sidekick. I loved that about ME2. It was not always apparent, but in scenes like the approach to Collector station it became clear that Miranda was more than simply another squadmate. I would like to see that again, but I very much doubt it'll happen. Too many complaints about perceived fairness along several lines and from those who won't like that character. People always go on about player freedom, and usually I agree that more of this is good, but I think with regard to romances Bioware's games would profit from less freedom. It would do the story a ton of good. One man, one woman, both human, period. Concentrate as many resources there as there had been for the six or eight romance options in other games, and you could make a really interesting story arc. I'll even compromise and say let their orientation adapt (though not silently like in DA2, that comes across as silly). Well, it won't happen. Probably just as well, since most likely if there'd be only one option per gender, I'd dislike the one they'd make. The woman certainly wouldn't be a Miranda or Morrigan.
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Post by sosolaris on Sept 17, 2016 9:44:46 GMT
Sometimes, you gotta protect people from their own dumb decision making. Imagine if a Co-Star and BFF weren't assigned in ME2, I know someone here would have been running around with Dull Mama Samara 24/7 You can still do that though. And what's wrong with it exactly? Your arguments for this are strange. Protect players from making their own choices in a choice based environment?
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Post by bshep on Sept 17, 2016 15:02:02 GMT
So? The biggest storylines and the most important characters in them (ME2) apart from the main quest are still the same Mordin, Tali and Legion. Miranda's is only involved in a big role in the starter quest(Minuteman Station and Freedom's Progress) until you find Joker and the Normandy SR-2. Mordin I get. More for dealing with the seeker swarms than anything else. The other two? If they're that important, they should've been required. Since they aren't, they aren't important, at least when it comes to ME2 Did you paid attention to what i wrote, because it doesn't feel like. Genophage and the QuarianXGeth war were some of the most important storylines in the series and those characters have a much bigger role thanks to them.
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Post by themikefest on Sept 17, 2016 15:22:37 GMT
Mordin I get. More for dealing with the seeker swarms than anything else. The other two? If they're that important, they should've been required. Since they aren't, they aren't important, at least when it comes to ME2 Did you paid attention to what i wrote, because it doesn't feel like. Genophage and the QuarianXGeth war were some of the most important storylines in the series and those characters have a much bigger role thanks to them. The genophage doesn't mean crap in ME2. The geth/quarian thing didn't mean crap. ME2 was about stopping the collectors. Those things might mean something in the other games, but not ME2. Were Legion and Tali needed to stop the collectors? No. Was Mordin needed? Yes.
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Post by Deleted on Sept 18, 2016 11:14:02 GMT
Did you paid attention to what i wrote, because it doesn't feel like. Genophage and the QuarianXGeth war were some of the most important storylines in the series and those characters have a much bigger role thanks to them. The genophage doesn't mean crap in ME2. The geth/quarian thing didn't mean crap. ME2 was about stopping the collectors. Those things might mean something in the other games, but not ME2. Were Legion and Tali needed to stop the collectors? No. Was Mordin needed? Yes. Ironically stopping the collectors doesn't mean shit in ME3. In hindsight the entire plot of ME2 was the biggest waste of time of the entire trilogy. Aside from Mordin who find his meaning in the later game with the Genphage the other ME2 squadmates suffered from their fate of being pointless in the grand scheme of the entire trilogy. Here I'm not saying they are bad characters but that they were developed and treated badly by BW. Jack, Miranda, Jacob, Thane, Kasumi, Samara and Zaeed got demoted to secondary characters and this happened because they couldn't contribute to the development of the main plot. I'd love for characters (and squadmates) that presence actually contribute to the overall plot. Here's the hope for smaller and coherent teams throughout the entire next games IF we are getting a trilogy.
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Post by Hoge on Sept 18, 2016 13:45:21 GMT
I don't really consider any one character being a "co-star", if I had to pick though it would more than likely be Liara because of her presence in all 3 games, and the fact that she goes from awkward, loner scientist to the (awkward) shadow broker.
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Post by RageUnderFire on Sept 18, 2016 13:58:35 GMT
The genophage doesn't mean crap in ME2. The geth/quarian thing didn't mean crap. ME2 was about stopping the collectors. Those things might mean something in the other games, but not ME2. Were Legion and Tali needed to stop the collectors? No. Was Mordin needed? Yes. Ironically stopping the collectors doesn't mean shit in ME3. In hindsight the entire plot of ME2 was the biggest waste of time of the entire trilogy. Aside from Mordin who find his meaning in the later game with the Genphage the other ME2 squadmates suffered from their fate of being pointless in the grand scheme of the entire trilogy. Here I'm not saying they are bad characters but that they were developed and treated badly by BW. Jack, Miranda, Jacob, Thane, Kasumi, Samara and Zaeed got demoted to secondary characters and this happened because they couldn't contribute to the development of the main plot. I'd love for characters (and squadmates) that presence actually contribute to the overall plot. Here's the hope for smaller and coherent teams throughout the entire next games IF we are getting a trilogy. But the greatest use of time in real life. Bioware accidentally discovered that majority of paying players prefer ME2 style plots. They learned the lesson and Andromeda will have a ME2 style story: you know what your mission is close to the opening bell. There will be plenty of politicking and drama involved during this mission.
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Post by RageUnderFire on Sept 18, 2016 14:00:57 GMT
Going back to the ME3 squad after hanging out with team ME2 was a demotion.
You went from being with a bunch of badAZZes to a bunch of dorks [exception being Jimmy Vega & Prothy the Prothean].
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Post by Deleted on Sept 18, 2016 14:07:48 GMT
Going back to the ME3 squad after hanging out with team ME2 was a demotion. You went from being with a bunch of badAZZes to a bunch of dorks [exception being Jimmy Vega & Prothy the Prothean]. Interesting I like ME1/3 team better. In ME2 I liked Mordin and that's all but here we are speaking about personal tastes so I'd say it's pointless to have a conversation about that. I found the so called "badasses" quite boring and stereotypical...James winning on everyone in that regard. I'm not quite sure people would say ME2 had the best plot. ME2 has no plot.
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Post by RageUnderFire on Sept 18, 2016 14:20:45 GMT
Going back to the ME3 squad after hanging out with team ME2 was a demotion. You went from being with a bunch of badAZZes to a bunch of dorks [exception being Jimmy Vega & Prothy the Prothean]. Interesting I like ME1/3 team better. In ME2 I liked Mordin and that's all but here we are speaking about personal tastes so I'd say it's pointless to have a conversation about that. I found the so called "badasses" quite boring and stereotypical...James winning on everyone in that regard. I'm not quite sure people would say ME2 had the best plot. ME2 has no plot. ME1 guys were establishment robots. Tier 1 Status Quo DronesAshley - joined military out of family tradition and has a perfect service record Liara - the PhD with little experience beyond school Tali - the obedient family girl
Tier 2Garrus - the cop, better than the 3 above because he quits policing due to a disdain for rules Kaidan - the good but sensitive soldier, wasn't expanded on since K was an extreme introvert Wrex - the one interesting guy on the crew
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Post by Deleted on Sept 18, 2016 14:36:56 GMT
Interesting I like ME1/3 team better. In ME2 I liked Mordin and that's all but here we are speaking about personal tastes so I'd say it's pointless to have a conversation about that. I found the so called "badasses" quite boring and stereotypical...James winning on everyone in that regard. I'm not quite sure people would say ME2 had the best plot. ME2 has no plot. ME1 guys were establishment robots. Tier 1 Status Quo DronesAshley - joined military out of family tradition and has a perfect service record Liara - the PhD with little experience beyond school Tali - the obedient family girl
Tier 2Garrus - the cop, better than the 3 above because he quits policing due to a disdain for rules Kaidan - the good but sensitive soldier, wasn't expanded on since K was an extreme introvert Wrex - the one interesting guy on the crew Well I can well see you like the "badasses" but people love variety. ME1/3 team while not perfect offered a better balance of personalities to appreciate and discover. Having a team made entirely of "badasses" IMO not only limit the variety but also cheapen each single character personal development. You might like just one category of people but that doesn't mean that would make for a better team in the game. ME1/3 team had evolution with -Liara becoming more action oriented, -Tali a competent leader, -Wrex obtaining political and diplomatic skills -Garrus being a respected figure within the Turian Empire. ME2 team instead with the sole exception of Mordin remained pretty much what they were in the initial game. One should separate their personal preferences (which are legit) from what actually makes a good character.
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Post by RageUnderFire on Sept 18, 2016 14:49:27 GMT
ME1 guys were establishment robots. Tier 1 Status Quo DronesAshley - joined military out of family tradition and has a perfect service record Liara - the PhD with little experience beyond school Tali - the obedient family girl
Tier 2Garrus - the cop, better than the 3 above because he quits policing due to a disdain for rules Kaidan - the good but sensitive soldier, wasn't expanded on since K was an extreme introvert Wrex - the one interesting guy on the crew Well I can well see you like the "badasses" but people love variety. ME1/3 team while not perfect offered a better balance of personalities to appreciate and discover. Having a team made entirely of "badasses" IMO not only limit the variety but also cheapen each single character personal development. You might like just one category of people but that doesn't mean that would make for a better team in the game. ME1/3 team had evolution with -Liara becoming more action oriented, -Tali a competent leader, -Wrex obtaining political and diplomatic skills -Garrus being a respected figure within the Turian Empire. ME2 team instead with the sole exception of Mordin remained pretty much what they were in the initial game. One should separate their personal preferences (which are legit) from what actually makes a good character. Yes ME1 cast had timing on their side due to trilogy. Wrex went from the thug mentality to the leader of a people. Garrus went from security to gang leader to his special role. Liara became Hillary Clinton. Ashley learned how to shut up. Kaidan remained the same but that's okay. Had it been 4 games I would have cut Liara, Ashley, and Tali from the fourth. They're better utilized elsewhere than hanging out with Shepard.
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Post by Monk on Sept 18, 2016 15:16:09 GMT
Think Miranda from ME2. It was clear right from the opening bell that your video game girlfriend was going to have a bigger role than any other sidekick. I think whether we like it – eh – or not, our PC's sibling will be the co-star in MEA and potentially any number of ME:A-based games in the future. I really don't mind this as this just means this'll be the person we're likely to learn the most about. Is this always good… It helps if you like the person. While Miranda was a genetically-perfect, goody-two-shoe cheerleader who endlessly irritated my (romanceable LI) favorite, Jack, she had depth and was worth helping, booty shots aside (more a Tali/Allers type of man myself). Having enjoyed the banter in DA2, especially all which revolved around and involved Bethany, i hope this'll be a joy. Maybe this isn't for everyone but for those who enjoyed this, there's definitely something to look forward to.
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Post by Duke Cameron on Sept 18, 2016 15:42:40 GMT
With Mass Effect 2 i always felt like Miranda was the second in command followed by Mordin due to Mordin's importance to the mission.
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Post by straykat on Sept 18, 2016 19:34:05 GMT
She was hardly that. For every action, there's an equally opposite reaction. Miranda and Cerberus and TIM had many counterpoints from the writers. Like Jack, Tali, David, not selling Legion, etc.. There are choices and they tried piquing our interest in many ways. It's why ME2 is one of the better games. It isn't so linear. You're your own director and the co-star is whoever you wish.
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Post by Sartoz on Sept 18, 2016 19:44:39 GMT
<<<<<<<<<<(0)>>>>>>>>>>
The premise of the story suggests there is no room for a co-star and that Ryder will learn the ropes on her own.
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Post by asiaredgrave on Sept 19, 2016 18:57:19 GMT
I don't know that I would consider Miranda a "Co-Star". I ignored her and Jacob both. I never took them anywhere, I would forget I even had them sometimes. I didn't find them very interesting. Liara, Tali and Garrus you could make an argument for as they were in the series from beginning to end. Liara played the biggest role of those 3. In fact, Tali and Garrus could both die in ME2 and not come over to ME3. Liara is the only one guaranteed to be in all 3. So she's the only one I would really consider a "Co-Star." But even then, it never felt like we had one. The story was always about Shepard. Not "Shepard and *fill in blank*"
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Post by degs29 on Sept 19, 2016 20:24:26 GMT
Think Miranda from ME2. It was clear right from the opening bell that your video game girlfriend was going to have a bigger role than any other sidekick. I think I see what you're saying. Though most of your squadmates in ME have a impact on the main story; I wouldn't just call Miranda out. Personally, I wish they'd make your squadmates more relevant, rather than mere sidekicks. They should perform better in combat, they should impact the world outside your own sphere of influence, and they shouldn't just fall in line behind you. I understand that game design says to make the player the star, but that doesn't mean there can't be other stars. So yes, I'd love to have stronger squadmates with their own agendas, stronger personalities, and abilities akin to your own.
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Post by themikefest on Sept 19, 2016 20:56:26 GMT
So yes, I'd love to have stronger squadmates with their own agendas, stronger personalities, and abilities akin to your own. I would add crewmembers as well and not just squadmates.
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