Post by Nihilus on Sept 20, 2016 12:13:31 GMT
Sept 20, 2016 11:10:54 GMT @tzeenchianapostrophe said:
...
So yes, I'd love to have stronger squadmates with their own agendas, stronger personalities, and abilities akin to your own.
In DA2 we had such companions: Anders had his thing, Isabella had her secret, Merill had an agenda that wasn't really a secret, Carver was a walking-whining inferiority complex
that hardly let you have a single conversation with him in party without interjecting his "uniqueness", etc.
Unfortunately, it also came as a package deal with the complete and utter neutering of the protagonist, the entire game was about Hawke running around putting out fires,
and (almost) always arriving too late to make a difference. Always reacting, and always failing (where it matters).
Incidentally, sarcastic Hawke is my favorite BW protagonist by far, so this isn't me just hating everything to do with DA2, on the contrary.
DA2 also had some positive qualities if you disregard the flaws (of which it had many).
Bioware needs to take a deep breath and stop jumping from one extreme to the next every new game, moderation is key to finding the best design.
And you don't really need to re-invent the wheel here, reality is a good guide for these things, you win some you lose some.
It's not really fun to play a messianic figure with a cast of cardboard characters that appropriately fold their fake opposition after two sessions of verbal jujitsu,
just like it's annoying to play a De-facto walking failure and complete an RPG adventure feeling no sense of achievement whatsoever.
That is you hitting the nail on its head.
Hopefully MEA is Bioware finding that long lost moderation in design that you mention. I think the Dragon Age series in particular suffered most from extreme jumping, each installment basically being a total redesign from the game before.
And I also remember my initial disapointment in the changes between ME1 and ME2. I had longed soooo much for a sequel with everything in ME1 improved (Planet exploring with the mako, an improved ME1 battle-system, and just deeper role-playing overall to name a few)
only for ME2 to turn out so much different. I still love ME2, just think it could have followed a more direct route from ME1 and been better for it.
Bioware saying MEA will follow the ME1 formula more gives me a bit of hope, though it's mixed with some anxiety.