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Post by Monica21 on Jul 9, 2017 20:17:10 GMT
"I like this, so it must be good." It kind of goes both ways. More accurately, it's "I like this, so I think it's good." I don't presume that everyone in the world shares my taste in entertainment.
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Post by malgus on Jul 9, 2017 20:18:26 GMT
"I like this, so it must be good." It kind of goes both ways. More accurately, it's "I like this, so I think it's good." I don't presume that everyone in the world shares my taste in entertainment. That is way too reasonable.
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Post by jaegerbane on Jul 9, 2017 20:18:29 GMT
Dude, your behaviour on this thread is like something from one of those problem child documentaries where they get a psychiatrist in to work out wtf is wrong with the kid that throws chairs out the window and drinks turpentine. I've no reason to trust you on anything. Cruel. You heard the mod. But before anything, what was your contribution in this thread? Aside from jumping in to defend those who you don't disagree with by posting nothing worth discussing. Let's go DM and I can give you my number. My 'contribution' was simply to discuss the thread topic - my specific response to your post was to question whether or not you understood what another poster was saying. You could have simply addressed that in a civilised manner, but you didn't. I'm quite happy to carry on discussing the thread topic with you or anyone else, but I've no interest in whatever it is you want to say over DM nor am I concerned about whether you think I deserve to be on the thread.
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Monica21
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Post by Monica21 on Jul 9, 2017 20:19:36 GMT
More accurately, it's "I like this, so I think it's good." I don't presume that everyone in the world shares my taste in entertainment. That is way too reasonable. IKR?!
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Post by Andrew Lucas on Jul 9, 2017 20:22:18 GMT
I like MEA, chump. You're just one of those people who can't read anything negative that thinks their world is about to be nuked. Also, I know it's shocking, but you can like something and be critical of it. For example, I enjoy the Transformers movies, the robot part, but I know they're hot smoking garbage anywhere else. And yes, you do give a damn, or else you wouldn't be this worked out over what a random in the internet says. You : "He doesn't like this, so he must hate the entire thing." Pfft. My world is just fine and I'm not worked up. You're argueing about good and bad writing but fail to bring up the proper examples when asked to and also pretend the other person is not staying on point while they actually are and you're the one moving off point And save the melodramatic psychobabble. You know nothing about me. Never said you hated the whole thing btw. You brought up that everybody had to love ME:A and I simply said that they didn't have to. Then I moved back to the original point, as you had moved it once again as you do constantly. Also, pretty sure that mod comment was aimed at you, so your thank you is hilarious. 1) I said bland writing. Not poor writing. There's a difference, and you should check your sources again. 2) I brought an example, refuse ending. The other poster said I couldn't compare because MEA is a different thing in comparison to the MET therefore cannot be compared. Except that's bs since good writing is good writing no matter where it's at. That's my point and I stand by it. 3) Don't get too personal. I didn't talk about your persona, but your reaction here. I'm not the melodramatic. 4) The love MEA thingy was accurate, you can't talk bad stuff about it and the same people jump around. I can count them with my fingers. 5) Me love some mod. Do you want more separate numbered points? Fine by me. Can I stop explaining myself again and again for those who don't like my views and actually talk about the topic again? Have a good one, mate.
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Post by Fredward on Jul 9, 2017 20:25:22 GMT
I liked sarcastic Hawke the mostest sooo...
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Post by Andrew Lucas on Jul 9, 2017 20:27:15 GMT
Cruel. You heard the mod. But before anything, what was your contribution in this thread? Aside from jumping in to defend those who you don't disagree with by posting nothing worth discussing. Let's go DM and I can give you my number. My 'contribution' was simply to discuss the thread topic - my specific response to your post was to question whether or not you understood what another poster was saying. You could have simply addressed that in a civilised manner, but you didn't. I'm quite happy to carry on discussing the thread topic with you or anyone else, but I've no interest in whatever it is you want to say over DM nor am I concerned about whether you think I deserve to be on the thread. No, no. I offered my DM because you're on my ass for a few days now. Personally, I have no quarrel with anyone around here. I even like Suidoken due to his trolling effort. But I'm not gonna be part of some defense nor attack squad. I have no agenda here, like many of you seem to think, lol. Less feelings more logic. That's all. xxx.
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Post by souljahbill14 on Jul 9, 2017 23:28:26 GMT
What's wrong with jokes? And I don't remember any scenes where they joked at an inappropriate time.
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Post by henkiedepost on Jul 10, 2017 0:15:14 GMT
For me the biggest problem with Dialogue can be found in the fact that a lot of the conversations aren't cinematic. Bioware should really get rid of the lazy and buggy 'zoom in' in future products.
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Post by Monica21 on Jul 10, 2017 0:29:29 GMT
For me the biggest problem about Dialogue can be found in the fact that a lot of the conversations aren't cinematic. Bioware should really get rid of the lazy and buggy 'zoom in' in future products. I noticed this too and was wondering if it was a Frostbite thing. Inquisition did the same thing and players didn't like that.
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Post by colfoley on Jul 10, 2017 0:36:18 GMT
For me the biggest problem about Dialogue can be found in the fact that a lot of the conversations aren't cinematic. Bioware should really get rid of the lazy and buggy 'zoom in' in future products. I noticed this too and was wondering if it was a Frostbite thing. Inquisition did the same thing and players didn't like that. I think its kind of a 'we have to animate hundreds of thousands of lines of dialogue thing but we don't have the time or the money or the resources to animate all of them so we have to chose'. Honestly though, and I don't have pure numbers painted, but it SEEMS like MEA had far more cinematic to non cinematic dialogue then DA I did. Like I'd say that MEA had a 60-40 advantage towards cinmetic and DA I had 70-30 in favor of non-cinematic.
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Post by outlaw1109 on Jul 10, 2017 1:31:08 GMT
My personal opinion to the OP:
They tried too hard.
I saw someone post up that things were different when it came to the Citadel DLC because we were dealing with characters we had had 3 games (or 2) to get to know. Whereas, in ME:A, we have a new cast of characters who are relatively two dimensional. Cracking jokes and trying to be like Garrus or Wrex. When in the MEOT, the game was seasoned with humor. Instead of being a bunch of sarcastic idiots.
Context and self awareness are very important to achieve a more uniform atmosphere. IE: ME1-Wrex to drunken General, "You're drunk." General, "You're ugly, but at least I'll be sober in the morning." Tali and garrus in the elevator. she asks garrus about leaving c-sec. he says he likes it. she says. "I'm glad that the imminent destruction of all organic life in the galaxy has improved your career opportunities"....or something close to that. (While you're debriefing the Council on the Noveria mission, if you've killed the Rachni Queen) Turian Councilor: "Do you enjoy committing genocide, Commander?" Shepherd: "Depends on the species, Turian."
Point is, ME1 had the same kind of one liners, but they were more spread out over the game. They were brief moments of levity in a game that had more serious tones.
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Post by ioannisdenton on Jul 10, 2017 7:01:21 GMT
140 hours in and the dialogue certainly is NOT CRINGY AT ALL. are we serious? In fact the opposite. The usual haters obviously have not played it at all, not even a loyalty misson cause i ve done 2 of them and they are TOP NOTCH missions .
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Post by fatherjerusalem on Jul 10, 2017 7:40:52 GMT
Difference is, ME1 was released in 2007 and ME2 in 2010, while MEA came out in 2017. You would expect more from a game that came out this year as opposed to games that came out a decade ago. People may have given ME1 a free pass over side quest cause ME1 did so many other great things right and was revolutionary in many ways. ME1 pushed the industry forward with cinematic storytelling and interactive dialog. What did MEA push the industry forward with? So wait, which is it? We can't criticize things the MET did because it came out ten years ago and we can only criticize games from the past seven days (or whatever arbitrary timeframe you decide), or we can't criticize the MET because it did great things right and was revolutionary - and even though criticizing something that came out ten years ago is UNACCEPTABLE, it's totes okay to look back on it with rose colored glasses and talk about how nothing will ever compare to it in the history of everything ever in the world? Like for real, if you say we can't criticize it, then you don't get to praise it for being the BESTEST EVA and whine about MEA not living up to it. The MET is great, but it has a fuckton of flaws, from gameplay in ME1 being atrocious, to the writing being as bad or worse than anything in MEA (at least Ryder could show actual emotion in their conversations), to shitty shitty shit shit sidequests. ME1 has a good (if bog-standard Bioware) story, but is practically unplayable going back to it, with all the advances the series has made in gameplay and especially combat. ME2 has great companions - some of the best of any Bioware game - but a fairly crap main story, and for a so-called "suicide mission", it's fairly easy to get through it without losing a single companion, even on a first playthrough. ME3.... well. I like it, but I remember the Great BSN Shitstorm of 2012. MEA's story is no worse than ME2's main story, and the writing and companions and humor are all pretty standard level for the trilogy overall. It's just that the en vogue thing to do is decry it as the worst game in history because it's not the Witcher/Zelda/HZD/Whatever new and shiny game has come out this week that all of the edgelords are fapping to.
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Post by Qui-Gon GlenN7 on Jul 10, 2017 7:42:01 GMT
I have a feeling that people who really dislike the dialogue are an absolute joy at parties. *cough*. Shut up and go back to the kiddie table.
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Post by Sondergaard on Jul 10, 2017 8:14:38 GMT
I played about 40hrs, uninstalled it and sold the disc (got a decent price as well). So am I allowed an opinion? No? Well here it is anyway. The dialogue was bland, bland, bland. After 40hrs I didn't care about my squadmates, my crew, anybody I was supposed to be helping or any of the guys I was shooting. Just couldn't care less. Then I decided to try DA:I. Never played it due to the reception it got and I love it. Cassandra, Solas, Sera, Varric are all brilliantly written (I'm only 10hrs in so haven't recruited many yet). Sidequests are a bit grindy but I don't care because I'm already obsessed with my team. These are the characters ME:A needed to engage me and that's down to the dialogue. ME:A is formulaic pap. That's fine sometimes, and in small doses, but not when I'm expected to put in a hundred hours.
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Post by outlaw1109 on Jul 10, 2017 8:55:04 GMT
Difference is, ME1 was released in 2007 and ME2 in 2010, while MEA came out in 2017. You would expect more from a game that came out this year as opposed to games that came out a decade ago. People may have given ME1 a free pass over side quest cause ME1 did so many other great things right and was revolutionary in many ways. ME1 pushed the industry forward with cinematic storytelling and interactive dialog. What did MEA push the industry forward with? So wait, which is it? We can't criticize things the MET did because it came out ten years ago and we can only criticize games from the past seven days (or whatever arbitrary timeframe you decide), or we can't criticize the MET because it did great things right and was revolutionary - and even though criticizing something that came out ten years ago is UNACCEPTABLE, it's totes okay to look back on it with rose colored glasses and talk about how nothing will ever compare to it in the history of everything ever in the world? I'm of the opinion that there's a certain aspect of the overall whole that makes one unable to see the glaring flaws of their chosen title. I remember a crap ton of backlash (toward Bioware) for the shitty KotOR replacement they were trying to throw at us (ME 1). Then, after a short time, it was considered one of the best games ever, despite many critics negatively citing clunky game mechanics and combat. "But the story was excellent." Actually, no. What was EXCEPTIONAL about the game was the presentation of the story. As it was a pioneer in the way that it told the story in a cinematic sense while still allowing the player to make choices and interact with other characters. It was a great experience for it's time, but it most certainly had it's flaws. (IMO, driving the mako in ME was a GOD AWFUL abomination). As an aside, I'm not defending either title. I like the MET better than Andromeda, but I don't think Andromeda is the end of Bioware, either.
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Post by jaegerbane on Jul 10, 2017 9:30:46 GMT
Difference is, ME1 was released in 2007 and ME2 in 2010, while MEA came out in 2017. You would expect more from a game that came out this year as opposed to games that came out a decade ago. People may have given ME1 a free pass over side quest cause ME1 did so many other great things right and was revolutionary in many ways. ME1 pushed the industry forward with cinematic storytelling and interactive dialog. What did MEA push the industry forward with? So wait, which is it? We can't criticize things the MET did because it came out ten years ago and we can only criticize games from the past seven days (or whatever arbitrary timeframe you decide), or we can't criticize the MET because it did great things right and was revolutionary - and even though criticizing something that came out ten years ago is UNACCEPTABLE, it's totes okay to look back on it with rose colored glasses and talk about how nothing will ever compare to it in the history of everything ever in the world? Like for real, if you say we can't criticize it, then you don't get to praise it for being the BESTEST EVA and whine about MEA not living up to it. The MET is great, but it has a fuckton of flaws, from gameplay in ME1 being atrocious, to the writing being as bad or worse than anything in MEA (at least Ryder could show actual emotion in their conversations), to shitty shitty shit shit sidequests. ME1 has a good (if bog-standard Bioware) story, but is practically unplayable going back to it, with all the advances the series has made in gameplay and especially combat. ME2 has great companions - some of the best of any Bioware game - but a fairly crap main story, and for a so-called "suicide mission", it's fairly easy to get through it without losing a single companion, even on a first playthrough. ME3.... well. I like it, but I remember the Great BSN Shitstorm of 2012. MEA's story is no worse than ME2's main story, and the writing and companions and humor are all pretty standard level for the trilogy overall. It's just that the en vogue thing to do is decry it as the worst game in history because it's not the Witcher/Zelda/HZD/Whatever new and shiny game has come out this week that all of the edgelords are fapping to. So much this. There seems to be this weird thing going where only negative comparisons with ME1 are acceptable, despite the reasons conflicting with each other. Literally everything MEA did better than ME1 is excused away by the fact that ME1 started the franchise. The ironic thing is that DAI - which also typically comes up as a MEA comparison - got the same treatment. All of what it did better than DAO didn't count for anything... up until a few years passed, at which point it became a great game and how Bioware need to go back to doing games like that rather than MEA. Regarding ME2, the general thing appears to be compare MEA to whichever game where the aspect in question was weaker in MEA. No-one compares MEA's story to ME2 because ME2's overall storyline blew chunks, its only ever compared to the first game (which arguably had the best one of the three) or the trilogy as a whole. Conversely, MEA's gameplay is rarely compared to ME1. In fact it's rarely compared, as 'I don't play ME for the gameplay' card is played and conveniently puts one of MEA's best aspects out of consideration. Same goes for character depth (ME2 is always the comparison), relationships (ME3), overall scope (ME3) etc etc etc. MEA did tons of things wrong and I still consider it to be the weakest entry in the franchise, but I do sometimes wonder whether the ones hitting it hardest realise how transparent their criticism is.
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Post by abaris on Jul 10, 2017 9:32:16 GMT
I noticed this too and was wondering if it was a Frostbite thing. Inquisition did the same thing and players didn't like that. It was always that way. With or without Frostbite.
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Post by therevanchist25 on Jul 10, 2017 11:04:04 GMT
My personal opinion to the OP: They tried too hard. I saw someone post up that things were different when it came to the Citadel DLC because we were dealing with characters we had had 3 games (or 2) to get to know. Whereas, in ME:A, we have a new cast of characters who are relatively two dimensional. Cracking jokes and trying to be like Garrus or Wrex. When in the MEOT, the game was seasoned with humor. Instead of being a bunch of sarcastic idiots. Context and self awareness are very important to achieve a more uniform atmosphere. IE: ME1-Wrex to drunken General, "You're drunk." General, "You're ugly, but at least I'll be sober in the morning." Tali and garrus in the elevator. she asks garrus about leaving c-sec. he says he likes it. she says. "I'm glad that the imminent destruction of all organic life in the galaxy has improved your career opportunities"....or something close to that. (While you're debriefing the Council on the Noveria mission, if you've killed the Rachni Queen) Turian Councilor: "Do you enjoy committing genocide, Commander?" Shepherd: "Depends on the species, Turian." Point is, ME1 had the same kind of one liners, but they were more spread out over the game. They were brief moments of levity in a game that had more serious tones. Can I Like this more than once? No? too bad. Anyway, my two cents. as someone who has publicly defended this game from people like the OP and others, who constantly just fire venom at MEA, I have to be totally honest here. I got about halfway through my second go through the game, before putting it down. I haven't touched it since, that was months ago. There are a multitude of reasons for my lack of desire to return to the game, but the OPs point is indeed one of them. This lighthearted, upbeat road trip attitude is simply not enjoyable for me. I love humor when it's used to break up the tension appropriately. But it can't just be quick fire quibs all the time. Liam's loyalty mission is probably the most glaring example of a serious situation being utterly and completely trampled on due to sheer ridiculous humor, and actually got the 1 and only laugh from me the game got, and it was for the wrong reason. Even the antagonist of this mission is written so horribly hammy and mustache twirlingly cliche that the entire experience just felt like a parody of the game I was playing. It felt like a Citadel DLC mission, which is not what I want. Citadel DLC worked back then, because the fans needed some forth wall breaking love to emotionally say goodbye after the roller-coaster that was the MEOT. Citadel, imo, was a DLC that could have only worked when it did, and nowhere else. I for one, sure as hell don't want "Mass Effect Citadel: Everything's one big party" to use a bit of hyperbole for emphasis. I personally feel this is one of the main problems that also plagued the Fable franchise. Fable The Lost Chapters has it's hammy, ridiculous Monty Python moments to be sure. But it's main narrative was played totally straight, and while the character interactions options were not good by RPG standards, imo, it was passable for it's purposes. However as that franchise progressed, it became so damned bipolar about what it was trying to do. Fast Forward to Fable 3, and you have a totally dark, played straight narrative about a tyrannical King enslaving his people, and Dark demons from the Void coming to destroy the world, and the only way to interact with people, is by farting in their face or playing paddy cake. That is kinda how MEA feels to me, not nearly as extreme as that, but the overall point remains.
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Post by isaidlunch on Jul 10, 2017 12:22:54 GMT
140 hours in and the dialogue certainly is NOT CRINGY AT ALL. are we serious? In fact the opposite. The usual haters obviously have not played it at all, not even a loyalty misson cause i ve done 2 of them and they are TOP NOTCH missions . Liam's loyalty mission was absolutely shit Get at me
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Post by griffith82 on Jul 10, 2017 12:48:44 GMT
140 hours in and the dialogue certainly is NOT CRINGY AT ALL. are we serious? In fact the opposite. The usual haters obviously have not played it at all, not even a loyalty misson cause i ve done 2 of them and they are TOP NOTCH missions . Yup. Also if people can accept corny dialogue like this then they need to stfu about Andromeda. Edit:Btw I love that scene.
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Post by Vortex13 on Jul 10, 2017 13:28:37 GMT
My personal opinion to the OP: They tried too hard. I saw someone post up that things were different when it came to the Citadel DLC because we were dealing with characters we had had 3 games (or 2) to get to know. Whereas, in ME:A, we have a new cast of characters who are relatively two dimensional. Cracking jokes and trying to be like Garrus or Wrex. When in the MEOT, the game was seasoned with humor. Instead of being a bunch of sarcastic idiots. Context and self awareness are very important to achieve a more uniform atmosphere. IE: ME1-Wrex to drunken General, "You're drunk." General, "You're ugly, but at least I'll be sober in the morning." Tali and garrus in the elevator. she asks garrus about leaving c-sec. he says he likes it. she says. "I'm glad that the imminent destruction of all organic life in the galaxy has improved your career opportunities"....or something close to that. (While you're debriefing the Council on the Noveria mission, if you've killed the Rachni Queen) Turian Councilor: "Do you enjoy committing genocide, Commander?" Shepherd: "Depends on the species, Turian." Point is, ME1 had the same kind of one liners, but they were more spread out over the game. They were brief moments of levity in a game that had more serious tones. Can I Like this more than once? No? too bad. Anyway, my two cents. as someone who has publicly defended this game from people like the OP and others, who constantly just fire venom at MEA, I have to be totally honest here. I got about halfway through my second go through the game, before putting it down. I haven't touched it since, that was months ago. There are a multitude of reasons for my lack of desire to return to the game, but the OPs point is indeed one of them. This lighthearted, upbeat road trip attitude is simply not enjoyable for me. I love humor when it's used to break up the tension appropriately. But it can't just be quick fire quibs all the time. Liam's loyalty mission is probably the most glaring example of a serious situation being utterly and completely trampled on due to sheer ridiculous humor, and actually got the 1 and only laugh from me the game got, and it was for the wrong reason. Even the antagonist of this mission is written so horribly hammy and mustache twirlingly cliche that the entire experience just felt like a parody of the game I was playing. It felt like a Citadel DLC mission, which is not what I want. Citadel DLC worked back then, because the fans needed some forth wall breaking love to emotionally say goodbye after the roller-coaster that was the MEOT. Citadel, imo, was a DLC that could have only worked when it did, and nowhere else. I for one, sure as hell don't want "Mass Effect Citadel: Everything's one big party" to use a bit of hyperbole for emphasis. I personally feel this is one of the main problems that also plagued the Fable franchise. Fable The Lost Chapters has it's hammy, ridiculous Monty Python moments to be sure. But it's main narrative was played totally straight, and while the character interactions options were not good by RPG standards, imo, it was passable for it's purposes. However as that franchise progressed, it became so damned bipolar about what it was trying to do. Fast Forward to Fable 3, and you have a totally dark, played straight narrative about a tyrannical King enslaving his people, and Dark demons from the Void coming to destroy the world, and the only way to interact with people, is by farting in their face or playing paddy cake. That is kinda how MEA feels to me, not nearly as extreme as that, but the overall point remains. I might be the only one to share this sentiment, but I really, really didn't care for the Citadel DLC; so much so that I only managed one single playthough of it, and even that was a drag. The general consensus was that we, the fans, needed a lighthearted, last hurrah with our beloved squad mates, but (to me) all this DLC managed to due was bog down the overall narrative with a side plot completely at odds with the rest of the game; namely being the Reapers killing everyone while Wrex and Grunt continuously yell "Shepard!" at me in some lousy attempt at a cheap joke. The writing just wasn't that good for this piece of content (IMO). I didn't get to spend some time bro-ing out with my buddy Garrus one last time, instead I'm stuck with some second-rate doppelgänger that can only speak in memes and fourth-wall breaking quips. The shooting contest with him in the vanilla game brought a smile to my face, his antics in the Citadel DLC just made me cringe; and not in the good way either. To bring this back around to Andromeda, I don't feel that a game with the Citadel DLC set as an unofficial bench mark for writing has a lot going for it, especially if it wants to try and tell a serious sci-fi narrative on par with the story, played straight, in ME 1. Sure, both titles are campy and cheesy, but with Andromeda its like they tried too hard (like outlaw said above).
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inherit
4588
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Nov 25, 2024 20:19:45 GMT
3,170
therevanchist25
1,826
Mar 15, 2017 23:07:06 GMT
March 2017
therevanchist25
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem
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Post by therevanchist25 on Jul 10, 2017 13:50:02 GMT
Can I Like this more than once? No? too bad. Anyway, my two cents. as someone who has publicly defended this game from people like the OP and others, who constantly just fire venom at MEA, I have to be totally honest here. I got about halfway through my second go through the game, before putting it down. I haven't touched it since, that was months ago. There are a multitude of reasons for my lack of desire to return to the game, but the OPs point is indeed one of them. This lighthearted, upbeat road trip attitude is simply not enjoyable for me. I love humor when it's used to break up the tension appropriately. But it can't just be quick fire quibs all the time. Liam's loyalty mission is probably the most glaring example of a serious situation being utterly and completely trampled on due to sheer ridiculous humor, and actually got the 1 and only laugh from me the game got, and it was for the wrong reason. Even the antagonist of this mission is written so horribly hammy and mustache twirlingly cliche that the entire experience just felt like a parody of the game I was playing. It felt like a Citadel DLC mission, which is not what I want. Citadel DLC worked back then, because the fans needed some forth wall breaking love to emotionally say goodbye after the roller-coaster that was the MEOT. Citadel, imo, was a DLC that could have only worked when it did, and nowhere else. I for one, sure as hell don't want "Mass Effect Citadel: Everything's one big party" to use a bit of hyperbole for emphasis. I personally feel this is one of the main problems that also plagued the Fable franchise. Fable The Lost Chapters has it's hammy, ridiculous Monty Python moments to be sure. But it's main narrative was played totally straight, and while the character interactions options were not good by RPG standards, imo, it was passable for it's purposes. However as that franchise progressed, it became so damned bipolar about what it was trying to do. Fast Forward to Fable 3, and you have a totally dark, played straight narrative about a tyrannical King enslaving his people, and Dark demons from the Void coming to destroy the world, and the only way to interact with people, is by farting in their face or playing paddy cake. That is kinda how MEA feels to me, not nearly as extreme as that, but the overall point remains. I might be the only one to share this sentiment, but I really, really didn't care for the Citadel DLC; so much so that I only managed one single playthough of it, and even that was a drag. The general consensus was that we, the fans, needed a lighthearted, last hurrah with our beloved squad mates, but (to me) all this DLC managed to due was bog down the overall narrative with a side plot completely at odds with the rest of the game; namely being the Reapers killing everyone while Wrex and Grunt continuously yell "Shepard!" at me in some lousy attempt at a cheap joke. The writing just wasn't that good for this piece of content (IMO). I didn't get to spend some time bro-ing out with my buddy Garrus one last time, instead I'm stuck with some second-rate doppelgänger that can only speak in memes and fourth-wall breaking quips. The shooting contest with him in the vanilla game brought a smile to my face, his antics in the Citadel DLC just made me cringe; and not in the good way either. To bring this back around to Andromeda, I don't feel that a game with the Citadel DLC set as an unofficial bench mark for writing has a lot going for it, especially if it wants to try and tell a serious sci-fi narrative on par with the story, played straight, in ME 1. Sure, both titles are campy and cheesy, but with Andromeda its like they tried too hard (like outlaw said above). To be honest, I feel the same way about Citadel as you. Even back then the entire idea of it's set up was ridiculous to me. But...I needed it. I don't know if it even makes sense, but I needed it. I was so emotionally devastated after the ending crap, that I just needed, one last happy memory. Like I said, I would have absolutely loathed and despised that DLC in any other situation, but back then? I just....needed it.
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inherit
4588
0
Nov 25, 2024 20:19:45 GMT
3,170
therevanchist25
1,826
Mar 15, 2017 23:07:06 GMT
March 2017
therevanchist25
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem
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Post by therevanchist25 on Jul 10, 2017 13:52:18 GMT
140 hours in and the dialogue certainly is NOT CRINGY AT ALL. are we serious? In fact the opposite. The usual haters obviously have not played it at all, not even a loyalty misson cause i ve done 2 of them and they are TOP NOTCH missions . Yup. Also if people can accept corny dialogue like this then they need to stfu about Andromeda. Edit:Btw I love that scene. Empire Strikes Back is not exactly famous for it's compelling narrative. After all the entire plot of the movie is Luke vs Vader.
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