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Post by rolenka on Jul 18, 2017 5:12:09 GMT
If you wanted to make a circle for us to keep enemies from, you could have made an objective like that directly. "Draw fire away from the space thing until it can do its space thing. Also stay away because space reasons." But no, you went full Picard. Then you change it to "Well, here is the line, but just try not to give them too much of a reason to cross it, and you probably shouldn't take it too literally..." And we are like, "Wtf? What have you done?" And you twitch or tweet or queef something about us needing new strategies, completely missing that that is the point.
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Post by killabkilledb on Jul 18, 2017 5:20:58 GMT
I honestly love platinum hacks. Nothing more fun in the entire game than tanking them with a squad.
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Darxtryder
N2
Games: Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
PSN: Darxtryder
Posts: 121 Likes: 114
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carryyoudotcom
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Post by Darxtryder on Jul 18, 2017 5:24:50 GMT
If you wanted to make a circle for us to keep enemies from, you could have made an objective like that directly. "Draw fire away from the space thing until it can do its space thing. Also stay away because space reasons." But no, you went full Picard. imgflip.com/i/1so2knThen you change it to "Well, here is the line, but just try not to give them too much of a reason to cross it, and you probably shouldn't take it too literally..." And we are like, "Wtf? What have you done?" And you twitch or tweet or queef something about us needing new strategies, completely missing that that is the point. Strong with the butthurt this is. I sense great scrubness in you.
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Bobana
N1
Never met a wise man, if so it's a woman
Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Mass Effect Andromeda
PSN: SirSkedar
Posts: 28 Likes: 53
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Never met a wise man, if so it's a woman
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Post by Bobana on Jul 18, 2017 7:38:39 GMT
I actually just got kicked tonight midmatch for the first time ever, because I was standing in the circle and then as I was loading out, I realized exactly what they were doing and had to facepalm at myself.
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pheabus2005
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Gone with the netcode
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
Origin: pheabus2005
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Post by pheabus2005 on Jul 18, 2017 10:55:17 GMT
I believe someone at BioWare mistook "challenge" for "annoyance" in design of the new hack. It is not hard or challenging, just annoying, badly implemented by devs who merely balanced objectives for Bronze.
So far I've done roughly 150+ Plat runs (in fact I only played Plat besides daily missions since patch 1.09), most of the time my team could extract, but the ones we failed, 9 out of 10 were on wave 6 hack (the other 10% were probably due to unplayable laggy hosts). For me, Plat without hack is pretty much a faceroll. Now you see the problem, if a game's 90% difficulty lies in one single type of objective, then something is seriously wrong.
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Post by Terminator Force on Jul 18, 2017 12:25:47 GMT
I believe someone at BioWare mistook "challenge" for "annoyance" in design of the new hack. It is not hard or challenging, just annoying, badly implemented by devs who merely balanced objectives for Bronze. I actually find this to apply for the design of the entire game. Instead of well designed challenge, it's all annoying. Why I can only handle this game in very short bursts, basically just APEX. Before Platinum I always wondered how they were going to increase difficulty with what they've got, as I was seriously stumped myself. But of course, make it more annoying.
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Post by gib on Jul 18, 2017 12:50:25 GMT
I honestly love platinum hacks. Nothing more fun in the entire game than tanking them with a squad. This is great in a squad, but when it comes to pugs there's a high chance it's failed on timeout. I don't have a regular squad on X1 so I'm often pugging it and carrying on plat. All it takes is one of 'those' hacks (e.g. centre platform, zero) and its game over man, game over.
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Post by JRandall0308 on Jul 18, 2017 12:52:45 GMT
Even with perfect team coordination and zero enemies entering the hack, the hack takes too. damn. long. It is more tedious than fun.
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kaileena_sands
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by kaileena_sands on Jul 18, 2017 13:31:47 GMT
My main issue with the hack is that it's often too hard to get the attention of the AI and sometimes it just seems to decide - fuck it, I am rushing the hack zone. I saw this very clearly yesterday when we got a hack on Sandstorm/Plat because I had good visibility of the map. So we've got 3 people pulling the enemy to the other direction (me on the roof to the right, someone down to the right and another person on the other platform) and our infiltrator is doing the hack. I am literally standing on the roof on Plat and nothing is shooting me. I am spamming everything I see with Snap freeze and Flakking Berserkers and they just turn their back on me and rush to the infiltrator in the hack. WTF, just WTF. I know the Batarian is fugly as shit and maybe that's why enemies are running away from me but still... it hurts my feelings. P.S. We completed it, it was just freaking annoying. As hacks are. I feel that they are more stupid annoying difficulty based more on luck more than anything else (on Plat). Another example. Hack spawns, you go there - enemy has spawned on top of hack. Fine, everyone goes away to the other end of the map, pulls the enemies around, infiltrator gets back there cloaked. Destroyers still in the hack zone, humping the spot as if it was the box of shame on Firebase Rio. Excellent.
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Post by jloco11 on Jul 18, 2017 13:39:18 GMT
Last night I found a PUG room with 20,000 Apex rating players, all 4 of us. So we ran the Apex Platinum mission a few times. Scrapper, Human Sentinel, Huntress, Salarian Infiltrator.
First 3 times, we raced right through them with no issue. However, we didn't get a single hack but did get 3 Uploads which we managed to do fairly easily.
The last 2 attempts, we failed both because of wave 4 hacks! Wave damn 4. The first time was in the room close to extraction on Sandstorm, but the one that's completely inside. Tanking failed, because there wasn't enough distance from doorways to keep berserkers out or damage them before they got into the room.
So 2 of us tried taking their aggro, 2 invisible players stayed in the hack. Berserkers and other enemies just never left the rooms. No matter how much we shot at them from outside the doors, the berserkers would not leave the hack with the invisible players in there....so that run failed.
The 5th game, we got another wave 4 hack... same room except closer to the extraction where the hack is half in/half out the room. Had 2 taking aggro and still ran into the same problem. The hydras this time would not follow the aggro and stayed in the hack the entire time. We would kill 1 hydra, only for another to enter the hack again.
The enemy logic and respawn rate of bosses add to the stupidity of hacks right now.
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Post by JRandall0308 on Jul 18, 2017 14:29:05 GMT
Oh right that reminds me I've been meaning to complain about this.
In ME3 it was possible to kill certain enemies to stop them from spawning on a wave. Ex. on Cerberus Gold wave... 3? 6? you could kill enough Dragoons that they would stop spawning. This would keep them off you during Devices (or Hacks for that matter).
In MEA it doesn't seem possible to kill enough enemies to stop them from spawning. It's like every enemy has infinite wave budgets on objective waves. So you cannot play smart any more.
If it were possible to kill enough Krogan Berserkers or Anointed or whatever the "rush" units are on each faction you could at least play smart on the Hacks.
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jadedragonmtr
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: JadeDragonMTR
Posts: 416 Likes: 600
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by jadedragonmtr on Jul 18, 2017 15:39:20 GMT
Even with perfect team coordination and zero enemies entering the hack, the hack takes too. damn. long. It is more tedious than fun. Maybe if they made hacks work like in ME3MP where your progress won't regress?
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treoir
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 528 Likes: 468
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Post by treoir on Jul 18, 2017 15:59:39 GMT
Last night I found a PUG room with 20,000 Apex rating players, all 4 of us. So we ran the Apex Platinum mission a few times. Scrapper, Human Sentinel, Huntress, Salarian Infiltrator. First 3 times, we raced right through them with no issue. However, we didn't get a single hack but did get 3 Uploads which we managed to do fairly easily. The last 2 attempts, we failed both because of wave 4 hacks! Wave damn 4. The first time was in the room close to extraction on Sandstorm, but the one that's completely inside. Tanking failed, because there wasn't enough distance from doorways to keep berserkers out or damage them before they got into the room. So 2 of us tried taking their aggro, 2 invisible players stayed in the hack. Berserkers and other enemies just never left the rooms. No matter how much we shot at them from outside the doors, the berserkers would not leave the hack with the invisible players in there....so that run failed. The 5th game, we got another wave 4 hack... same room except closer to the extraction where the hack is half in/half out the room. Had 2 taking aggro and still ran into the same problem. The hydras this time would not follow the aggro and stayed in the hack the entire time. We would kill 1 hydra, only for another to enter the hack again. The enemy logic and respawn rate of bosses add to the stupidity of hacks right now. Well, clearly, you need 30,000 Apex players who can oneshot those berserkers.
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Post by JRandall0308 on Jul 18, 2017 16:37:33 GMT
Even with perfect team coordination and zero enemies entering the hack, the hack takes too. damn. long. It is more tedious than fun. Maybe if they made hacks work like in ME3MP where your progress won't regress? See bolded words. Even with perfect forward progress THE HACK TAKES TOO LONG TO BE FUN.
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Post by Deleted on Jul 18, 2017 16:38:07 GMT
Even with perfect team coordination and zero enemies entering the hack, the hack takes too. damn. long. It is more tedious than fun. Maybe if they made hacks work like in ME3MP where your progress won't regress? But they had to make you lose progress to raise the difficulty. Also, put hack zones in indefensible locations on the maps. And design the enemy AI to park themselves in hack zones instead of chasing players who are actively attacking them.
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jadedragonmtr
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: JadeDragonMTR
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Post by jadedragonmtr on Jul 18, 2017 16:48:13 GMT
Maybe if they made hacks work like in ME3MP where your progress won't regress? See bolded words. Even with perfect forward progress THE HACK TAKES TOO LONG TO BE FUN. I agree, the required hack time vs. time allowance needs balancing. I was thinking about other ways they could salvage this. But then poor enemy spawn points wouldn't help with keeping the progress bar solution either. Oh, well.
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Post by onehitparry on Jul 18, 2017 18:36:56 GMT
Maybe if they made hacks work like in ME3MP where your progress won't regress? See bolded words. Even with perfect forward progress THE HACK TAKES TOO LONG TO BE FUN. Just pretend you're camping out at your local GameStop waiting for the next Mass Effect Elder Scrolls game! The anticipation of waiting for that progress bar to fill is like waiting for your turn at the register!
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RonnieBlastoff
N3
Making a grilled cheese sandwhich with bottled blue cheese.
Games: Mass Effect Trilogy, Mass Effect Andromeda
Origin: RonnieBlastoff
Posts: 754 Likes: 1,017
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Post by RonnieBlastoff on Jul 18, 2017 20:56:39 GMT
Really curious on why people are having trouble with hacks... just shoot the dam enemies and kill them....and when more comes around the corner...kill them. If people are having issues handling the same idiot bots that are in brone... its the player who is the issue.
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Post by Deleted on Jul 18, 2017 22:16:44 GMT
Even with perfect team coordination and zero enemies entering the hack, the hack takes too. damn. long. It is more tedious than fun. This. If hacks are going to be interrupted by every invisible dog that sets its paw over the line, the time required needs to be drastically reduced. As it stands, it's like watching paint dry.
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Post by lennybusker on Jul 18, 2017 22:19:49 GMT
Really curious on why people are having trouble with hacks... just shoot the dam enemies and kill them....and when more comes around the corner...kill them. If people are having issues handling the same idiot bots that are in brone... its the player who is the issue. "someone said Hack sucks?" media.giphy.com/media/ONWbKWpvYwL8Q/giphy.gif-Ronnie, probably
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Transcended One
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: TranscendedOne
PSN: Cornughon
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Post by Transcended One on Jul 18, 2017 22:29:24 GMT
Hacks shouldn't be much of a problem. But when nobody enters the Hack circle (not even the Infiltrator), it can get a bit problematic to complete...
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Post by killabkilledb on Jul 18, 2017 23:50:27 GMT
Really curious on why people are having trouble with hacks... just shoot the dam enemies and kill them....and when more comes around the corner...kill them. If people are having issues handling the same idiot bots that are in brone... its the player who is the issue. One of two things, they lack the skill level or the raw materials (manifest) needed to tank stuff on the highest difficulty level. Either get good or get better gear before crying to the devs that platinum is difficult. Its supposed to be if you suck/dont have the necessary gear. Its a joke. We breeze through 15 minute games regularly now without any effort. We talk and BS like we used to on gold.
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RonnieBlastoff
N3
Making a grilled cheese sandwhich with bottled blue cheese.
Games: Mass Effect Trilogy, Mass Effect Andromeda
Origin: RonnieBlastoff
Posts: 754 Likes: 1,017
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Post by RonnieBlastoff on Jul 18, 2017 23:59:06 GMT
Really curious on why people are having trouble with hacks... just shoot the dam enemies and kill them....and when more comes around the corner...kill them. If people are having issues handling the same idiot bots that are in brone... its the player who is the issue. One of two things, they lack the skill level or the raw materials (manifest) needed to tank stuff on the highest difficulty level. Either get good or get better gear before crying to the devs that platinum is difficult. Its supposed to be if you suck/dont have the necessary gear. Its a joke. We breeze through 15 minute games regularly now without any effort. We talk and BS like we used to on gold. I have yet to see anything, that does not support these claims. Once everyone gets some good level X siphons and concussions the whining will turn from hacks are to hard to we need diamond.
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Post by lennybusker on Jul 19, 2017 0:00:08 GMT
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RonnieBlastoff
N3
Making a grilled cheese sandwhich with bottled blue cheese.
Games: Mass Effect Trilogy, Mass Effect Andromeda
Origin: RonnieBlastoff
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Post by RonnieBlastoff on Jul 19, 2017 0:01:06 GMT
Really curious on why people are having trouble with hacks... just shoot the dam enemies and kill them....and when more comes around the corner...kill them. If people are having issues handling the same idiot bots that are in brone... its the player who is the issue. "someone said Hack sucks?" media.giphy.com/media/ONWbKWpvYwL8Q/giphy.gif-Ronnie, probably
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