Cyberstrike
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is wanting to have some fun!
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Post by Cyberstrike on Jul 25, 2017 22:30:30 GMT
Hudson has to answer to suits at EA and at the end of the day those fucking morons are ones who decide what game gets made and the people who made Battlefield 1 had a HELL of a time convincing these fucking morons that a military game set in WWI would work because the fucking morons thought:
1) Players are stupid and none of them would know about WWI.
2) That WWI was all trench fighting and that wouldn't make an exciting game.
Hudson can only do so much but at the end of the day it's the fucking morons running EA that decide what game gets made and when it gets released, and etc.
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Post by alanc9 on Jul 26, 2017 3:52:14 GMT
Shepard & Friends uncover the truth about the Reapers: the Reapers are on the verge of dying; the previous setbacks have exhausted their energy reserves. Although their invasion of Khar'shan was a success, it does not provide them with enough ground forces and energy reserves to instantly make up for the massive amounts of energy expended to get to Batarian space. The Reapers are launching a multi-pronged attack and an all-in invasion of Earth in a desperate effort to crush resistance so that they can regain their strength. If their initial offensive is delayed for too long, many of the lesser Reaper vessels will simply expire, leaving the capital ships in an extremely vulnerable state. This requires extraordinary stupidity on the part of the Reapers. They could enter the Galaxy anyplace and build up energy reserves at their leisure. How long do they need? Weeks? Months? The military balance won't significantly change. But let's ignore that. If the Reapers are really desperate, they don't need to worry about ground forces to crush resistance. They can obliterate worlds from space with minimal risk. They could do this even if their combined fleet strength was substantially less than the strength of the Citadel forces. Simply don't engage in fleet combat; burn any world you can reach, maneuver around any Citadel doomstack with their superior FTL drives, and wait for the galactic economy to collapse. (Master of Orion players may be familiar with this sort of situation.) ME1 set up technologies which combine to make defending planets just about impossible even with equal tech levels, and then gave the Reapers serious advantages in logistics and maneuverability on top of that. Whatever the writers were thinking of for an ending, it wasn't winning a war with them. My bet is that they always expected to wrap stuff up with some sort of space magic superweapon, so the PC could push the magic button.
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Post by General Mahad on Jul 26, 2017 4:47:36 GMT
Never thought that I would be so happy to see the "too video gamey" dude.
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Daft Arbiter
N3
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Post by Daft Arbiter on Jul 26, 2017 15:48:26 GMT
Shepard & Friends uncover the truth about the Reapers: the Reapers are on the verge of dying; the previous setbacks have exhausted their energy reserves. Although their invasion of Khar'shan was a success, it does not provide them with enough ground forces and energy reserves to instantly make up for the massive amounts of energy expended to get to Batarian space. The Reapers are launching a multi-pronged attack and an all-in invasion of Earth in a desperate effort to crush resistance so that they can regain their strength. If their initial offensive is delayed for too long, many of the lesser Reaper vessels will simply expire, leaving the capital ships in an extremely vulnerable state. This requires extraordinary stupidity on the part of the Reapers. They could enter the Galaxy anyplace and build up energy reserves at their leisure. How long do they need? Weeks? Months? The military balance won't significantly change. But let's ignore that. If the Reapers are really desperate, they don't need to worry about ground forces to crush resistance. They can obliterate worlds from space with minimal risk. They could do this even if their combined fleet strength was substantially less than the strength of the Citadel forces. Simply don't engage in fleet combat; burn any world you can reach, maneuver around any Citadel doomstack with their superior FTL drives, and wait for the galactic economy to collapse. (Master of Orion players may be familiar with this sort of situation.) ME1 set up technologies which combine to make defending planets just about impossible even with equal tech levels, and then gave the Reapers serious advantages in logistics and maneuverability on top of that. Whatever the writers were thinking of for an ending, it wasn't winning a war with them. My bet is that they always expected to wrap stuff up with some sort of space magic superweapon, so the PC could push the magic button. The Reapers don't want to obliterate everything. That isn't their MO. Their goal is a harvest so that they can replenish their dwindling numbers. If the Reapers go scorched-earth on the galaxy and gain no new forces, then the next cycle will be far more difficult to eliminate. Especially considering the efforts made by the Prothean Empire in the last cycle as well as individuals in the current cycle to leave hints and materials for successors to wipe out the Reaper threat once and for all. What's a victory in the present if it all but guarantees a defeat next time? Thus the Reaper program is unyielding: harvest the galaxy's population approximately every 50,000 years. That is how they ensure the cycle. No harvest = no new ground forces, no new ships, no new Reaper. Their greatest strength (the ability to create an army of husks and a fleet of lesser ships) is also their greatest weakness, since they do not manufacture or train forces and therefore must harvest to stay at full strength. With what I described, this is why hitting Khar'shan early on would be of paramount importance. Their energy reserves are low, and they know that their enemies are somewhat prepared for their assault. A gigantic fleet burning vast amounts of energy would be picked up on sensors all over the galaxy. It could tip off their location and cause a rapid counterattack which would exploit their weakened position until they've regained their reserves. By hitting Khar'shan first, they cut off Batarian communication networks, acquire additional forces and replenish their reserves somewhat, but since time is of the essence to defeat a prepared galaxy, they move quickly - maybe more quickly than they should. By this point some Reaper ships are probably 100% combat-ready, but others likely are not, and these are the ones which patrol Reaper space and split off to lesser worlds. The allied forces are organized but largely split up. This isn't really to their disadvantage as they mount staunch defenses, launch counterattacks and harass Reaper troop movements. At whatever point the Reapers recognize that they are losing (say for example, the unexpected Geth/Quarian reinforcements from Rannoch turn the tide and allow the allies to win at Thessia), this is when they form their own doomstack and immediately move everything to Earth. They want to force the allies collective hand and make them throw everything at a defensive formation of Reaper capital ships, otherwise billions of lives will quickly be extinguished. I'm not saying the narrative had to be this way, but I'm just offering an alternative plotline that wouldn't have been out of the realm of possibility. Is it any worse than "No matter what, you lose until you pull out a deus ex machina" like what we got in ME3?
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Cyberstrike
N4
is wanting to have some fun!
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XBL Gamertag: cyberstrike nTo
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Post by Cyberstrike on Jul 26, 2017 19:23:01 GMT
This requires extraordinary stupidity on the part of the Reapers. They could enter the Galaxy anyplace and build up energy reserves at their leisure. How long do they need? Weeks? Months? The military balance won't significantly change. But let's ignore that. If the Reapers are really desperate, they don't need to worry about ground forces to crush resistance. They can obliterate worlds from space with minimal risk. They could do this even if their combined fleet strength was substantially less than the strength of the Citadel forces. Simply don't engage in fleet combat; burn any world you can reach, maneuver around any Citadel doomstack with their superior FTL drives, and wait for the galactic economy to collapse. (Master of Orion players may be familiar with this sort of situation.) ME1 set up technologies which combine to make defending planets just about impossible even with equal tech levels, and then gave the Reapers serious advantages in logistics and maneuverability on top of that. Whatever the writers were thinking of for an ending, it wasn't winning a war with them. My bet is that they always expected to wrap stuff up with some sort of space magic superweapon, so the PC could push the magic button. The Reapers don't want to obliterate everything. That isn't their MO. Their goal is a harvest so that they can replenish their dwindling numbers. If the Reapers go scorched-earth on the galaxy and gain no new forces, then the next cycle will be far more difficult to eliminate. Especially considering the efforts made by the Prothean Empire in the last cycle as well as individuals in the current cycle to leave hints and materials for successors to wipe out the Reaper threat once and for all. What's a victory in the present if it all but guarantees a defeat next time? Thus the Reaper program is unyielding: harvest the galaxy's population approximately every 50,000 years. That is how they ensure the cycle. No harvest = no new ground forces, no new ships, no new Reaper. Their greatest strength (the ability to create an army of husks and a fleet of lesser ships) is also their greatest weakness, since they do not manufacture or train forces and therefore must harvest to stay at full strength. With what I described, this is why hitting Khar'shan early on would be of paramount importance. Their energy reserves are low, and they know that their enemies are somewhat prepared for their assault. A gigantic fleet burning vast amounts of energy would be picked up on sensors all over the galaxy. It could tip off their location and cause a rapid counterattack which would exploit their weakened position until they've regained their reserves. By hitting Khar'shan first, they cut off Batarian communication networks, acquire additional forces and replenish their reserves somewhat, but since time is of the essence to defeat a prepared galaxy, they move quickly - maybe more quickly than they should. By this point some Reaper ships are probably 100% combat-ready, but others likely are not, and these are the ones which patrol Reaper space and split off to lesser worlds. The allied forces are organized but largely split up. This isn't really to their disadvantage as they mount staunch defenses, launch counterattacks and harass Reaper troop movements. At whatever point the Reapers recognize that they are losing (say for example, the unexpected Geth/Quarian reinforcements from Rannoch turn the tide and allow the allies to win at Thessia), this is when they form their own doomstack and immediately move everything to Earth. They want to force the allies collective hand and make them throw everything at a defensive formation of Reaper capital ships, otherwise billions of lives will quickly be extinguished. I'm not saying the narrative had to be this way, but I'm just offering an alternative plotline that wouldn't have been out of the realm of possibility. Is it any worse than "No matter what, you lose until you pull out a deus ex machina" like what we got in ME3? The sad truth is: there never was going to be an ending that completely and 100% satisfied everybody because everyone wanted a different kind of ending from Shepard living marrying the LI of the player's choice and peace reigns throughout the galaxy (complete with a cutscene with kids with cute little human kids running down the street to meet their alien friends and play as Shepard and company as we see London being rebuilt as a rainbow appears in the sky than we see the Mass Effect 3 logo then the credits roll), to well shit we did every thing right and still can't win and the Reapers win (complete with a cutscene that shows humans and all alien race get turned ground up into paste while we see a new shell of a Reaper is being built by the Reapers forces and a new Reaper is born) and all points in between. Also I don't think Hudson, Karpyshen, and Walters ever knew how ME3 was going to end when they started making the first one because they weren't sure if there was going to be ME2 or an ME3 to begin with. The whole trilogy was basically done to make fans stick around because it worked great for Halo 1-3. I really doubt there ever was a "grand plan" and even Karpyshen's ending IMHO was even WORSE than the ones that some people is still butthurt about. Hudson, Karpyshen and Walters were more or less making it up as they went along and the whole idea of a Mass Effect trilogy was a marketing gimmick so it could complete with Halo which was one the best selling sci-fi games series at the time. And yes I'm very well aware of the fact that Mass Effect and Halo are in two very different video game genres but when ME1 was released, Halo was pretty much the best selling sci-fi video game series and BioWare knew however rightly or wrongly that ME was going to compared more to Halo than say The Elder Scrolls or even KOTOR (because it was on the previous console generation and was a licensed property and not an original IP).
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Post by alanc9 on Jul 27, 2017 0:27:41 GMT
This requires extraordinary stupidity on the part of the Reapers. They could enter the Galaxy anyplace and build up energy reserves at their leisure. How long do they need? Weeks? Months? The military balance won't significantly change. But let's ignore that. If the Reapers are really desperate, they don't need to worry about ground forces to crush resistance. They can obliterate worlds from space with minimal risk. They could do this even if their combined fleet strength was substantially less than the strength of the Citadel forces. Simply don't engage in fleet combat; burn any world you can reach, maneuver around any Citadel doomstack with their superior FTL drives, and wait for the galactic economy to collapse. (Master of Orion players may be familiar with this sort of situation.) ME1 set up technologies which combine to make defending planets just about impossible even with equal tech levels, and then gave the Reapers serious advantages in logistics and maneuverability on top of that. Whatever the writers were thinking of for an ending, it wasn't winning a war with them. My bet is that they always expected to wrap stuff up with some sort of space magic superweapon, so the PC could push the magic button. The Reapers don't want to obliterate everything. That isn't their MO. Their goal is a harvest so that they can replenish their dwindling numbers. If the Reapers go scorched-earth on the galaxy and gain no new forces, then the next cycle will be far more difficult to eliminate. Especially considering the efforts made by the Prothean Empire in the last cycle as well as individuals in the current cycle to leave hints and materials for successors to wipe out the Reaper threat once and for all. What's a victory in the present if it all but guarantees a defeat next time? Thus the Reaper program is unyielding: harvest the galaxy's population approximately every 50,000 years. That is how they ensure the cycle. No harvest = no new ground forces, no new ships, no new Reaper. Their greatest strength (the ability to create an army of husks and a fleet of lesser ships) is also their greatest weakness, since they do not manufacture or train forces and therefore must harvest to stay at full strength. I'd say that I don't check your math here, except that I don't want to imply that I think you actually did any. A failed harvest in one cycle would reduce the Reaper forces available for the next cycle by only a tiny fraction (Exactly how tiny is a matter of debate; the minimum number of Reapers, all classes, is something like 230 according to the ME2 final cutscene, with an upper bound in the tens of thousands.) Furthermore, running risks in the current cycle in order to reduce risks in the next cycle is irrational. The timing of the next cycle will be determined by the Reapers, since the Conduit trick won't work twice. If there are a handful less Reapers, they just harvest a bit earlier. At this point you're demonstrating such a basic unfamiliarity with ME lore that it's not worth taking your arguments seriously. No FTL sensors exist in the MEU; or at least, the Citadel races don't have them. (The FTL telescope introduced in MEA doesn't have a large enough field of vision to be used for this purpose.) Even if the Reaper fleet did put out enough emissions to be noticed -- lore doesn't support that in the first place -- the Citadel races wouldn't see that radiation for millennia.
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Daft Arbiter
N3
Wealth beyond measure, Outlander.
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Wealth beyond measure, Outlander.
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Post by Daft Arbiter on Jul 27, 2017 2:11:58 GMT
The Reapers don't want to obliterate everything. That isn't their MO. Their goal is a harvest so that they can replenish their dwindling numbers. If the Reapers go scorched-earth on the galaxy and gain no new forces, then the next cycle will be far more difficult to eliminate. Especially considering the efforts made by the Prothean Empire in the last cycle as well as individuals in the current cycle to leave hints and materials for successors to wipe out the Reaper threat once and for all. What's a victory in the present if it all but guarantees a defeat next time? Thus the Reaper program is unyielding: harvest the galaxy's population approximately every 50,000 years. That is how they ensure the cycle. No harvest = no new ground forces, no new ships, no new Reaper. Their greatest strength (the ability to create an army of husks and a fleet of lesser ships) is also their greatest weakness, since they do not manufacture or train forces and therefore must harvest to stay at full strength. I'd say that I don't check your math here, except that I don't want to imply that I think you actually did any. A failed harvest in one cycle would reduce the Reaper forces available for the next cycle by only a tiny fraction (Exactly how tiny is a matter of debate; the minimum number of Reapers, all classes, is something like 230 according to the ME2 final cutscene, with an upper bound in the tens of thousands.) Furthermore, running risks in the current cycle in order to reduce risks in the next cycle is irrational. The timing of the next cycle will be determined by the Reapers, since the Conduit trick won't work twice. If there are a handful less Reapers, they just harvest a bit earlier. At this point you're demonstrating such a basic unfamiliarity with ME lore that it's not worth taking your arguments seriously. No FTL sensors exist in the MEU; or at least, the Citadel races don't have them. (The FTL telescope introduced in MEA doesn't have a large enough field of vision to be used for this purpose.) Even if the Reaper fleet did put out enough emissions to be noticed -- lore doesn't support that in the first place -- the Citadel races wouldn't see that radiation for millennia. The Prothean Empire was arguably the most successful enemy the Reapers went up against prior to the current cycle. The current cycle, which has foiled numerous Reaper plans, is an even nastier enemy. The next cycle is likely going to be even worse, especially if the Yahg beat the odds and create an interstellar empire. What happens if the Reapers take heavy losses? Does the Catalyst even allow them to take the nuclear option in the first place? Is such a radical change of a billions-of-years-old ritual permitted? We don't know. Also, if no ships could pick up energy discharge, or doing so wasn't feasible or relevant, why was stealth one of the original Normandy's biggest selling points? We know FTL comm buoys exist in the Milky Way; is it unreasonable to suspect that there's listening posts and sensors posted around the galaxy. The Geth for example are infamous for attacking almost anything that crosses into the Perseus Veil. Why is this so? Don't take my argument seriously if you don't want to. I'm just throwing out one idea for where ME3 could have gone. It could have gone in a lot of different directions. Personally I always liked the rejected narrative about the Reapers trying to save the galaxy from a dark energy crisis and Shepard literally and metaphorically battling with them over their right to harvest sentient life for the "betterment" of the Milky Way.
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danishgambit
N3
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A master of his game
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Post by danishgambit on Jul 27, 2017 13:10:15 GMT
Ok. At least now they have someone that actually knows what Mass Effect is over there.
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Post by themikefest on Jul 27, 2017 14:54:38 GMT
The Reapers don't want to obliterate everything. That isn't their MO. Their goal is a harvest so that they can replenish their dwindling numbers. Isn't the goal to stop organics from building synthetics that will wipeout organic life? They preserve organics in reapers form. Leviathan says each harvest ends with the birth of a reaper. Are their numbers that low they have to replenish them each cycle? Does that mean previous cycles were successful in causing the reapers to take a lot of losses? So if Shepard refuses, the reapers will have a hard time in the next cycle? In this cycle they've taken numerous losses. It would be hard for them to replenish those losses. If I had to guess it would take many cycles. It wouldn't effect the next cycle though. They win by numbers alone A conventional victory? Not anytime soon. As I said, it would take many cycles to replenish the losses they suffered in this cycle. If the next cycle and cycles after have given reapers the same amount of losses as this cycle has caused, then yes, the reapers would be defeated. The one downside that this might not happen is the Citadel. Before heading back to darkspace, will they fix the signal that was used for them not use the Citadel? The reason why this cycle has success in destroying X number of reapers is because the protheans altered the signal preventing the reapers from using the Citadel. Take that away and this cycle would be harvested like all previous cycles. I would say their greatest strength is indoctrination I like the idea of the reapers burning up energy because they had to fly to the Milky Way, but to have a final stand at Earth, they would crush the galaxy fleets. They have the numbers. Yes the reapers most likely take heavy losses, but they would stop the fleets. Another thing is if they realize the trip to the Milky Way burned a lot of their energy, they could hold off while hiding just outside of the galaxy while they replenish that lost energy. They wouldn't have to go all the way back from where they started. Time is on their side. How much energy do you believe they used up to harvest the protheans? It did take several centuries to harvest the protheans. They were going non-stop for that time. No way of knowing how long it took to harvest previous cyces. For me, I would have the game setup to where Shepard learns that by destroying Harbinger, the harvest will stop
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Post by alanc9 on Jul 27, 2017 15:58:34 GMT
The Prothean Empire was arguably the most successful enemy the Reapers went up against prior to the current cycle. The current cycle, which has foiled numerous Reaper plans, is an even nastier enemy. The next cycle is likely going to be even worse, especially if the Yahg beat the odds and create an interstellar empire. What happens if the Reapers take heavy losses? [/quote] If they take heavy losses, then they simply start the next cycle earlier, while the organics are less of a threat. The yahg won't be a threat if they've only built five dreadnoughts when the Reapers return. In any case, it's not obvious what problem you're trying to solve by having the Reapers launch an immediate war and attempt to complete the harvest in the face of an unusually competent cycle. If the cycle is competent enough to inflict serious damage on the Reaper fleet then worrying about the harvest is stupid. They don't get enough Reapers from a single harvest to make up for taking serious additional losses. And, again, the Reapers don't have to attack while their energy reserves are depleted. This is more workable. Like I said upthread, you're assuming that the Reaoers are very stupid. If you want to play that the Reapers are too stupid to change plans even in the face of convenient reality, you can. This is just confused. Stealth is meant to protect against being detected within a system. Detection from outside the system is impossible in the first place. Comm buoys are point-to-point and so can't be used to scan for anything, and don't cover 90% of the galaxy even if they could be used for that. And the geth are controlling their territory; not sure what your point is. Sure, a ship could get into empty space in the Perseus Veil. It just couldn't do anything without approaching a system It's not about want. You don't understand the lore well enough to propose a workable theory, and your ideas are half-baked on their own terms. As for the dark energy plot, it had its own logic problems, and built up to using something like the Crucible anyway, so it's no solution to the ending problem If you're trying to get away from that. Really, Drew K.'s to blame for this. He was smart to get out and leave Mac and Casey to sort out his mess.
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jaegerbane
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by jaegerbane on Jul 27, 2017 16:21:45 GMT
Don't take my argument seriously if you don't want to. I'm just throwing out one idea for where ME3 could have gone. It could have gone in a lot of different directions. Personally I always liked the rejected narrative about the Reapers trying to save the galaxy from a dark energy crisis and Shepard literally and metaphorically battling with them over their right to harvest sentient life for the "betterment" of the Milky Way. I'd have to agree with AlanC9 on a lot of this - it's all very well throwing down ideas but if those ideas don't make sense in the lore then realistically they're meaningless, even if it's just food for thought on a fan forum. These kind of things are only really worth discussing if they could actually slot into the MEU. Stuff like FTL 'sensors' and the Reapers behaving like a conventional army just aren't a thing in the MEU. You might as well start talking about time travel and whatever. FWIW you might want to read the Revelation Space series. It has a very similar setup to ME when it comes to it's Reaper equivalent and while it's not really anything about Dark Energy, there's a similar narrative to the idea (can't say anymore for fear of spoilers, it's a good series). IT *does* make a lot more sense than what we know of the Dark Energy idea in any case (though still not realistic, which is weird given Revelation Space is pretty hard Sci-fi).
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Daft Arbiter
N3
Wealth beyond measure, Outlander.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR
Origin: dasriboflavin
Posts: 275 Likes: 325
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Wealth beyond measure, Outlander.
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daftarbiter
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR
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Post by Daft Arbiter on Jul 27, 2017 16:55:51 GMT
I'm not saying the narrative had to be this way, but I'm just offering an alternative plotline that wouldn't have been out of the realm of possibility. Is it any worse than "No matter what, you lose until you pull out a deus ex machina" like what we got in ME3? For me, I would have the game setup to where Shepard learns that by destroying Harbinger, the harvest will stop You'll hear no arguments from me against that one. Moving away from Harbinger as primary antagonist was a mistake. Don't take my argument seriously if you don't want to. I'm just throwing out one idea for where ME3 could have gone. It could have gone in a lot of different directions. Personally I always liked the rejected narrative about the Reapers trying to save the galaxy from a dark energy crisis and Shepard literally and metaphorically battling with them over their right to harvest sentient life for the "betterment" of the Milky Way. I'd have to agree with AlanC9 on a lot of this - it's all very well throwing down ideas but if those ideas don't make sense in the lore then realistically they're meaningless, even if it's just food for thought on a fan forum. These kind of things are only really worth discussing if they could actually slot into the MEU. Stuff like FTL 'sensors' and the Reapers behaving like a conventional army just aren't a thing in the MEU. You might as well start talking about time travel and whatever. FWIW you might want to read the Revelation Space series. It has a very similar setup to ME when it comes to it's Reaper equivalent and while it's not really anything about Dark Energy, there's a similar narrative to the idea (can't say anymore for fear of spoilers, it's a good series). IT *does* make a lot more sense than what we know of the Dark Energy idea in any case (though still not realistic, which is weird given Revelation Space is pretty hard Sci-fi). I just don't feel like getting into a long discussion or a debate about it. My point isn't "this is where ME3 should have gone," it's instead "this is one direction ME3 could have gone in." ME3's writing was lackadaisical and it was detrimental to making the final chapter feel climactic. The conventional victory side of things appeals to me because it shows that the galaxy doesn't need a McGuffin or a deux ex machina to win - through Shepard's efforts and the accomplishments of a lot of incredible individuals, the impossible happens and the Reapers lose. Mass Effect is fantasy sci-fi and its lore is not very dense or consistent. Its plot isn't, either. The Catalyst for example came across as a massive retcon of Harbinger as the leader of the Reapers. I don't think it hurts having some wiggle room for the sake of the narrative.[/quote]
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danishgambit
N3
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Post by danishgambit on Jul 28, 2017 15:12:54 GMT
It doesn't matter imo. Shepard was successful but only due to flukes and the Reapers being stupid.
Tuchanka: fluke - a giant sand worm that just happened to be there saved the day. A sovereign class Reaper would've just stepped on it and gone its merry way.
Rannoch: "Let's let a baby Reaper do all the work even though we know Shepard is there with the entire Quarian fleet and has won every battle he's ever fought so far." A sovereign class would've ended the entire conflict single-handedly. No one has managed to defeat a Sovereign class without a combined fleet. And all we have to do is look at the game map to see how easily they can crap those things all over the galaxy.
Every Shepard victory is due to the Reaper's terrible logic that states that they will win because they should win. "Oh my this cycle is not rolling over and dying! Maybe we should actually try this time? Nah they'll lose anyway. What? They found the McGuffin? Close the Citadel and guard that portal we put out in the open that we won't move because they're not supposed to be able to get to it!! They're not supposed to win!!" Terrible... But oh my did they wise up then! It looked like Harbinger himself stepped out there just to stop Shepard! But it was too late. Despite infinite resources and the knowledge of the one thing that could defeat them they lost anyway. We can even call this a fluke too because Shepard was lucky to survive. But it doesn't matter. The Reapers allowed this kind of thing to happen far too often. It was only a matter of time until they payed for it.
They beat you in the head all game long with this idea that Shepard can't win conventionally even though every battle except the battle on Tuchanka is won conventionally. There is never a time in which teamwork and lots of guns doesn't get the job done. It's not until you meet the deus ex machina Starboy that you realize that Hackett was right and that you can't win conventionally. And indeed if you don't do things his way you auto lose. What does this mean? In hindsight it can only mean that the Reapers have infinite resources, infinite power and infinite plot armor and that nothing you can ever do will defeat them except for sticking the mgguffin to the deus ex machina and picking a color.
So it doesn't mean anything that the Protheans were fighting back or that the current cycle died a little less than the last ones. The Reapers would've won by force regardless because plot. It's one of the reasons why I don't take the story seriously and don't give much thought to what could've happened.
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Post by alanc9 on Jul 28, 2017 15:46:54 GMT
But nothing Shepard does before docking the Crucible is anything more than a tactical reverse for the Reapers anyway. The krogan can't challenge the real Reaper power base, and there aren't enough geth and quarian ships to make the war winnable. As it should be; if the Citadel forces were that close to equaling Reaper strength, then the Reapers shouldn't have been proceeding with a normal harvest in the first place..
Terrible Reaper tactics at Earth are a separate matter.
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danishgambit
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Post by danishgambit on Jul 28, 2017 16:12:38 GMT
But nothing Shepard does before docking the Crucible is anything more than a tactical reverse for the Reapers anyway. The krogan can't challenge the real Reaper power base, and there aren't enough geth and quarian ships to make the war winnable. As it should be; if the Citadel forces were that close to equaling Reaper strength, then the Reapers shouldn't have been proceeding with a normal harvest in the first place.. Terrible Reaper tactics at Earth are a separate matter. But these things add up. The thing that made George Washington successful despite not winning many battles was that he was able to endure and this among other things is why this cycle was able to win. The entire point of the alliance was to buy time to get the Crucible working. If the Reapers had done something as trivial as wiping out the Quarians (the second largest fleet in the galaxy which could rival even the Turians) with a Reaper-Geth dual assault none of this would have even been possible. If a Sovereign class would've been on Tuchanka, Shepard would have failed and the Turians would not join the war. And if the Krogan and Turians weren't in it the Asari wouldn't even bother. The Salarians would stay out of it as well apart from STG maybe. If not for the combined fleet, getting to Earth may not have even been possible. And who knows how this might have affected the Crucible. Not only that, but the Reapers would also have the Geth at their command once again basically undoing everything Shepard did in ME2. Can you imagine how terrible it would be if the Reapers could send the Geth to cover any loose ends? But we know the Reapers don't operate this way. They think they should always win and thats enough for them...
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Post by themikefest on Jul 28, 2017 16:20:54 GMT
The reapers should win all the time. They have the numbers. It didn't matter if the galaxy has plans to build the crucible. The reapers still win.
The reapers were made stupid for this cycle to have a chance to defeat them. I'm sure previous cycles would like the reapers to be as stupid in their cycle for them to have a chance to stop the reapers.
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Post by danishgambit on Jul 28, 2017 17:02:23 GMT
The reapers should win all the time. They have the numbers. It didn't matter if the galaxy has plans to build the crucible. The reapers still win. The reapers were made stupid for this cycle to have a chance to defeat them. I'm sure previous cycles would like the reapers to be as stupid in their cycle for them to have a chance to stop the reapers. But dumbing down characters is never good writing imo. This is the problem with seemingly invincible antagonists: when you do write a way to defeat them it needs to be extremely well thought out or else it will just feel cheap and contrived. This kind of thing happened in Star Trek: Voyager which basically made the Borg, an enemy that was feared by all, into a joke. The Kingons on the other hand weren't seemingly invincible at all and yet they were known as great warriors and were respected by all regardless. Man Axxanar would've been so great...
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Post by Iakus on Jul 28, 2017 23:12:20 GMT
But nothing Shepard does before docking the Crucible is anything more than a tactical reverse for the Reapers anyway. The krogan can't challenge the real Reaper power base, and there aren't enough geth and quarian ships to make the war winnable. As it should be; if the Citadel forces were that close to equaling Reaper strength, then the Reapers shouldn't have been proceeding with a normal harvest in the first place.. Terrible Reaper tactics at Earth are a separate matter.Well, Shepard never should have gotten off Earth at the start of the game anyway, so that much is true... But the Reapers, who usually go through entire harvests without losing a single ship, manage to lose at least three to Commander Shepard alone. They fail to take the Citadel off the bat when that was key to their strategy for countless cycles (and don't say "but the Keepers!" because the Reapers do take the Citadel and stash it on Earth when they learn, "Oh crap, the meatbags managed to build the MacGuffin!" so they still could have taken the Citadel whenever they wanted, shut down teh relay, and destroy the galaxy piecemeal like they have thousands of times before.
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Post by Arcian on Jul 29, 2017 3:37:07 GMT
Ok. At least now they have someone that actually knows what Mass Effect is over there. Just no one let him write any endings this time.
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Post by Deleted on Jul 29, 2017 3:39:22 GMT
Ok. At least now they have someone that actually knows what Mass Effect is over there. Just no one let him write any endings this time. That was more than just writing. The presentation was awful. It was like they hired some amateur off the street to do the editing.
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Post by warrior on Jul 29, 2017 5:22:56 GMT
ME3 probably should have ended with the destruction of the Reapers regardless of character build--maybe choices of how to destroy w/ consequences, but not a choice to keep them alive or merge. but mosty I just feel like I don't care as much about plot holes in my AAA games as I do about plot holes in my Academy Award Winning Dramas. I guess my expectations are very low for these things but I also love the ridiculousness of it all. Like no, you can't revive Shepard's spaced body--but y'all did and now she has new rad scars and red eyes. No, these arks would never have made it to the fucking Andromeda galaxy--but they did and there's already a bar. That's part of the fun of it for me, it's just all shark jumping; I don't feel like you can point to any moment in these games and say, That's when it jumped the shark! The difference for me is that the OT somehow managed to straddle a balance b/t the ridiculous and the thoughtful that MEA didn't quite, but none of the games really make sense if you put pressure on them.
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Post by unwanted on Jul 29, 2017 5:47:37 GMT
Great, now we should get more gay romance options. Seriously though it's a step in the right direction.
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Post by danishgambit on Jul 30, 2017 0:23:08 GMT
But nothing Shepard does before docking the Crucible is anything more than a tactical reverse for the Reapers anyway. The krogan can't challenge the real Reaper power base, and there aren't enough geth and quarian ships to make the war winnable. As it should be; if the Citadel forces were that close to equaling Reaper strength, then the Reapers shouldn't have been proceeding with a normal harvest in the first place.. Terrible Reaper tactics at Earth are a separate matter.Well, Shepard never should have gotten off Earth at the start of the game anyway, so that much is true... But the Reapers, who usually go through entire harvests without losing a single ship, manage to lose at least three to Commander Shepard alone. They fail to take the Citadel off the bat when that was key to their strategy for countless cycles (and don't say "but the Keepers!" because the Reapers do take the Citadel and stash it on Earth when they learn, "Oh crap, the meatbags managed to build the MacGuffin!" so they still could have taken the Citadel whenever they wanted, shut down teh relay, and destroy the galaxy piecemeal like they have thousands of times before. I always wondered why Saren shot that keeper in ME1. Maybe he knew all along and just got pissed about it.
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Post by Daft Arbiter on Jul 30, 2017 16:33:46 GMT
Well, Shepard never should have gotten off Earth at the start of the game anyway, so that much is true... But the Reapers, who usually go through entire harvests without losing a single ship, manage to lose at least three to Commander Shepard alone. They fail to take the Citadel off the bat when that was key to their strategy for countless cycles (and don't say "but the Keepers!" because the Reapers do take the Citadel and stash it on Earth when they learn, "Oh crap, the meatbags managed to build the MacGuffin!" so they still could have taken the Citadel whenever they wanted, shut down teh relay, and destroy the galaxy piecemeal like they have thousands of times before. I always wondered why Saren shot that keeper in ME1. Maybe he knew all along and just got pissed about it. The greatest tragedy of that sequence is that we didn't have Avina pop up and call out "PLEASE, DO NOT DISTURB THE KEEPERS" in the background.
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Post by Hanako Ikezawa on Aug 1, 2017 4:04:15 GMT
So much for Casey Hudson saving Mass Effect.
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