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Post by GordianKnot42 on Jul 23, 2017 12:20:34 GMT
Dumbest question ever alert:
So there are weapon mods that you can ONLY get with MFs? (I just noticed last night I had a ton of locked mods. Spent almost 100k of credits on effing Basic Packs trying to unlock them & only got character cards.). ::forehead slap::
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Post by Uchimura on Jul 23, 2017 20:36:45 GMT
Dumbest question ever alert: So there are weapon mods that you can ONLY get with MFs? (I just noticed last night I had a ton of locked mods. Spent almost 100k of credits on effing Basic Packs trying to unlock them & only got character cards.). ::forehead slap:: Yes.
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t41rdeye
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Post by t41rdeye on Jul 24, 2017 10:36:30 GMT
They really need to buff the mods that are only available with MF. Their miniscule improvement over preexisting mods isn't justified by the associated penalty.
I'm not against penalties in principle for things like this, but there's not enough incentive to forego standard mods. Plus the prices are outrageous... Everything in the store attainable through MF is overpriced imo. The only thing that interests me right now is the guaranteed UR character. Those sweet sweet skill points will benefit you more than a few poorly balanced mods.
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Post by What Else You Need To Know? on Jul 25, 2017 7:08:21 GMT
oh come on. there ARE worthwhile upgrades out there....and we are past sharks with freakin lazer beams too.
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Post by Deleted on Jul 25, 2017 16:09:45 GMT
They really need to buff the mods that are only available with MF. Their miniscule improvement over preexisting mods isn't justified by the associated penalty. I'm not against penalties in principle for things like this, but there's not enough incentive to forego standard mods. Plus the prices are outrageous... Everything in the store attainable through MF is overpriced imo. The only thing that interests me right now is the guaranteed UR character. Those sweet sweet skill points will benefit you more than a few poorly balanced mods. Agreed, and they need to start surpassing the X normal mods early on in their Rank evolution due to penalty. The Weapon variant starts were the Weapon X ends, so the mod variants should do the same, pick up where Rank X finished, but with a decreasing penalty as it ranks ( and increasing benefit). Not doing so makes the progression through the MF mod ranks rather unexciting because you cannot use it over the base X.
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Post by Deleted on Jul 27, 2017 12:44:16 GMT
I've tried, I honestly tried.. but I find the Common mods buying soooo anticlimactic. So, gonna save the funds till there is actually enough there to get something distinctive and sexy.
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Post by derrame on Jul 27, 2017 14:46:40 GMT
wait for the new characters and buy them
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Post by capn233 on Jul 27, 2017 22:25:56 GMT
Store has Ultra Rare Weapon, Rare Weapon, and then some crap. I am again tempted to buy a few rare weapons to try and unlock siphon variants.
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Post by crashsuit on Jul 27, 2017 22:51:33 GMT
If you've got 5600MF sitting around, you can max the common variant mods, including both scopeless accuracy mods and the heavy melee blade, and if you've got 6300MF you can max the uncommon variant mods, including all the heavy extended weapon magazines.
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Post by Deleted on Jul 28, 2017 0:03:14 GMT
Might I suggest you prioritize?
MF are limited - you can earn only so many per day. There's naught you can do to speed up the process of acquiring them. Credits, OTOH, are primarily limited by the amount of time you have to play.
So - look first at the things that are available only with MF. Personally, I would prioritize them like this:
1) Equipment. I always keep enough MF on hand to be able to purchase new equipment as it becomes available.
2) Mods. The mods available with MF are only available with MF, so I'm looking at them, and devoting MFs toward their purchase until I acquire the ones I want. The other thing I'd keep in mind here is that they could conceivably be buffed/nerfed at any time, which could alter their desirability down the road.
Weapons and kits through rare are guaranteed in packs obtainable with credits - I personally would not spend MF on them. Guaranteed URs might be worth a look, however.
Just my 2 cents' worth.
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Post by JRandall0308 on Jul 28, 2017 1:26:01 GMT
If you've got 5600MF sitting around, you can max the common variant mods, including both scopeless accuracy mods and the heavy melee blade, and if you've got 6300MF you can max the uncommon variant mods, including all the heavy extended weapon magazines. My body is ready.
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Post by capn233 on Jul 28, 2017 3:44:10 GMT
I only have 1200ish, already bought this week's equipment. Maybe I will buy the common mods so as to make my toy space gun (Rozerad) accurate.
Also I think Randall is skimming everyone's mission funds.
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Post by Deleted on Jul 28, 2017 13:06:47 GMT
Might I suggest you prioritize? MF are limited - you can earn only so many per day. There's naught you can do to speed up the process of acquiring them. Credits, OTOH, are primarily limited by the amount of time you have to play. So - look first at the things that are available only with MF. Personally, I would prioritize them like this: 1) Equipment. I always keep enough MF on hand to be able to purchase new equipment as it becomes available. 2) Mods. The mods available with MF are only available with MF, so I'm looking at them, and devoting MFs toward their purchase until I acquire the ones I want. The other thing I'd keep in mind here is that they could conceivably be buffed/nerfed at any time, which could alter their desirability down the road. Weapons and kits through rare are guaranteed in packs obtainable with credits - I personally would not spend MF on them. Guaranteed URs might be worth a look, however. Just my 2 cents' worth. The thing is: mods are invisible new possession, and not gonna change my scores one way or another I'll be buying 20k packs for the foreseeable future, basically for months, b/c there are so many uncommons, and even if that is done, unlocking rare is undoable for me they are more likely to add more chars than weapons, so spending on chars now is likelier to unlock a new char vs level up of the char new char is very visible new possession, and normally playable on sub-Gold even at Rank I i can almost max out MF per day (minus 15 for plat apex) but barely get any credits
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Post by Deleted on Jul 28, 2017 15:51:25 GMT
Might I suggest you prioritize? MF are limited - you can earn only so many per day. There's naught you can do to speed up the process of acquiring them. Credits, OTOH, are primarily limited by the amount of time you have to play. So - look first at the things that are available only with MF. Personally, I would prioritize them like this: 1) Equipment. I always keep enough MF on hand to be able to purchase new equipment as it becomes available. 2) Mods. The mods available with MF are only available with MF, so I'm looking at them, and devoting MFs toward their purchase until I acquire the ones I want. The other thing I'd keep in mind here is that they could conceivably be buffed/nerfed at any time, which could alter their desirability down the road. Weapons and kits through rare are guaranteed in packs obtainable with credits - I personally would not spend MF on them. Guaranteed URs might be worth a look, however. Just my 2 cents' worth. The thing is: mods are invisible new possession, and not gonna change my scores one way or another I'll be buying 20k packs for the foreseeable future, basically for months, b/c there are so many uncommons, and even if that is done, unlocking rare is undoable for me they are more likely to add more chars than weapons, so spending on chars now is likelier to unlock a new char vs level up of the char new char is very visible new possession, and normally playable on sub-Gold even at Rank I i can almost max out MF per day (minus 15 for plat apex) but barely get any credits You certainly don't need to justify your choices to me, or anyone else. I had maxed everything through rares, and unlocked all URs, prior to 1.09's Unlockalypse. It took me only 2-3 days to get all of the common and uncommon kits (re-)maxed after that, and a few more days to max the rare kits - so I'm in a much different position than players who have only just started. And as I (and others) have mentioned in different threads, I really feel for newer players who hadn't progressed very far in gear acquisition prior to 1.09. You have a helluva mountain to climb. BTW - don't be so quick to discount mods - some of them are exceptionally helpful, and can be used on (most) any weapon of the designated type.
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Post by Deleted on Jul 28, 2017 16:01:34 GMT
The thing is: mods are invisible new possession, and not gonna change my scores one way or another I'll be buying 20k packs for the foreseeable future, basically for months, b/c there are so many uncommons, and even if that is done, unlocking rare is undoable for me they are more likely to add more chars than weapons, so spending on chars now is likelier to unlock a new char vs level up of the char new char is very visible new possession, and normally playable on sub-Gold even at Rank I i can almost max out MF per day (minus 15 for plat apex) but barely get any credits You certainly don't need to justify your choices to me, or anyone else. I had maxed everything through rares, and unlocked all URs, prior to 1.09's Unlockalypse. It took me only 2-3 days to get all of the common and uncommon kits (re-)maxed after that, and a few more days to max the rare kits - so I'm in a much different position than players who have only just started. And as I (and others) have mentioned in different threads, I really feel for newer players who hadn't progressed very far in gear acquisition prior to 1.09. You have a helluva mountain to climb. BTW - don't be so quick to discount mods - some of them are exceptionally helpful, and can be used on (most) any weapon of the designated type. I am not discounting it, just thinking out loud. I don't think I can play this unlockatron strategically, because I will just never be able to get to the end of the road (and to hell with the end of the road anyway). So, I'd just stop worrying my little head about retirement and go buy a lipstick.
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Post by JRandall0308 on Jul 28, 2017 16:36:39 GMT
So which of the neo-mods are actually worth it?
All of them look terrible because of the penalties.
Also I have no problem with scopes so the scope-less mods do nothing for me.
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Post by Deleted on Jul 28, 2017 16:43:47 GMT
^^ Some of the penalties might not be so harmful as they appear on the surface.
Weight, for example. A lot of my characters have plenty of excess weight capacity with their usual load-outs, so I expect I'll be able to use some of the heavy mods without it mucking up my cooldown times.
Stability penalties might not matter on characters with stability upgrades in their passives and/or for single or burst-shot weapons.
Etc.
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Post by gethadept on Jul 28, 2017 16:49:08 GMT
I spent my 2000 MF to buy 2 weapons last night.
There is no point saving it.. so I might as well as spend it now...
Got Ushior IV and Kishock I.
Following Expert pack gave me Hurricane VI.
Not a terrible day. The Apex mission was fun too because I was suddenly pumped up to earn more MF. lol
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Post by paunchycyclops on Jul 28, 2017 16:52:22 GMT
So which of the neo-mods are actually worth it? All of them look terrible because of the penalties. Also I have no problem with scopes so the scope-less mods do nothing for me. If they add weight, then they will be worth it for many of my characters. I have so many characters that have way more weight capacity than they can use.
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Post by Uchimura on Jul 28, 2017 17:02:18 GMT
For extra Weight: Pistol Heavy Mag goes up to 101% instead of 71% AR Heavy Mag goes up to 70% instead of 50% Pistol Targeting is 60% acc (normal scope is 48%) [AR Targeting System goes up to 75% acc] - this one might be bugged as first rank doesn't have stability negative, but other ranks do. Was probably copy pasted from the other downside scopes. Also cannot be equipped on Soned. Shotgun chokes are 50% acc instead of 40%, but at cost of 10% rof or reload All the new barrels look like garbage. Between 3 and 4 % over existing ones, but with major downsides. The only passable one might be the AR Long Barrel as the reduced mag could be countered with the Heavy Mag, so you'd get 4% damage for 'free'. But that's definitely not worth the MF. docs.google.com/spreadsheets/d/12FgX1J0dlwNks__49P-8E9pu0jyUAcwdPf0wDQ1Epno/edit#gid=15299124Some say the melee stuff is good, can't weigh in on it myself.
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Post by JRandall0308 on Jul 28, 2017 19:46:22 GMT
Thanks Uchimura When I eventually blow my MF load it will likely be on the neo-mods, for reasons already discussed: I don't want to spend a currency that can only get certain items, on items that I can get with another currency (Cr). I'll grind out my URs the normal way via copious Platinum farming.
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Post by capn233 on Jul 30, 2017 14:47:35 GMT
I only have 1200ish, already bought this week's equipment. Maybe I will buy the common mods so as to make my toy space gun (Rozerad) accurate. I had 1900 something when I started to spend on common weapon mods. Got the pistol accuracy II and stopped at 480 left. In retrospect I wish I had just bought 2 UR guns.
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