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Post by squaredgonzo on Jul 20, 2017 1:42:07 GMT
When one of the producers said that MEA has been the most tested game in BioWare's repertoire, I'm the idiot who ate that shit thinking yeah what's the point of beta if it's been tested multiple times like a pornstar. I hated crucible in Destiny simply because of how p2p can be so disadvantageous at times, but here comes Mass Effect! Less data to process than Destiny yet this game has been the worst I've played and that includes games like Dark Soyls/Bloodborne in terms of connectivity.
Oh you know what's great? One of the producers insist that we provide technical feedback rather than the inflated content they released because they're working hard on fixing it yet somehow, somewhere.. we still have offhost headshot issues, frame rate drops, crashes and sound glitches. I love the core gameplay of MEA but BW Montreal is well, god bless em
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Post by jloco11 on Jul 20, 2017 2:28:06 GMT
I have 3 years, 3,000+ hours on Destiny (1,000 hours on each character). Destiny at launch was an empty shell of a game, and basically overmarketed a limited product.
It took paid DLC and YEARS of Bungie ignoring fans to finally learn they needed to improve certain parts of the game. By the end of the 3 years, Destiny is/was a solid product but it took a lot of paid DLC to get to that point.
Destiny 2 is already running into issues with fans, not listening to what we want. They're making some nice improvements, and also making some stupid changes.
That being said, it's a different game than MEA, with some similarities but A LOT of differences. Comparing them against each other is not fair to either game. In with D2 only a beta, it's only a small part of what could be a better game or bigger problems.
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Post by lennybusker on Jul 20, 2017 2:52:30 GMT
I have 3 years, 3,000+ hours on Destiny (1,000 hours on each character). Destiny at launch was an empty shell of a game, and basically overmarketed a limited product. It took paid DLC and YEARS of Bungie ignoring fans to finally learn they needed to improve certain parts of the game. By the end of the 3 years, Destiny is/was a solid product but it took a lot of paid DLC to get to that point. Destiny 2 is already running into issues with fans, not listening to what we want. They're making some nice improvements, and also making some stupid changes. That being said, it's a different game than MEA, with some similarities but A LOT of differences. Comparing them against each other is not fair to either game. In with D2 only a beta, it's only a small part of what could be a better game or bigger problems. If I only played pre-DLC Destiny 1, what do you think I would make of D2? My main complaints were: not enough variety in things to do at end game (same strikes and missions over and over), story sucked ass, shitty loot rolling and itemization, and probably some other things I can't remember.
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Post by shinobiwan on Jul 20, 2017 3:12:59 GMT
It's seriously one of the most insulting releases from a AAA studio and IP that I think I've ever seen I don't know if this is comparable, but Street Fighter 5 releasing without an arcade more or any other true single player mode was a little wonky. SF games are vesus games at their core, but it would be like releasing Call of Duty or Battlefield without a campaign. It would make some amount of sense, but also seem kind of incomplete. I don't think they are comparable. It was clear when sfv was released that the full game features weren't there and would come later, completely for free. And they did. A large portion of the sf fan base only cares about two things: the core gameplay and the netcode. They released those when they were ready rather than making them wait a few more months until story mode etc was done. That's a good thing. The real issue with sfv at launch was that the servers weren't equipped to handle the traffic.
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Post by jloco11 on Jul 20, 2017 4:10:02 GMT
I have 3 years, 3,000+ hours on Destiny (1,000 hours on each character). Destiny at launch was an empty shell of a game, and basically overmarketed a limited product. It took paid DLC and YEARS of Bungie ignoring fans to finally learn they needed to improve certain parts of the game. By the end of the 3 years, Destiny is/was a solid product but it took a lot of paid DLC to get to that point. Destiny 2 is already running into issues with fans, not listening to what we want. They're making some nice improvements, and also making some stupid changes. That being said, it's a different game than MEA, with some similarities but A LOT of differences. Comparing them against each other is not fair to either game. In with D2 only a beta, it's only a small part of what could be a better game or bigger problems. If I only played pre-DLC Destiny 1, what do you think I would make of D2? My main complaints were: not enough variety in things to do at end game (same strikes and missions over and over), story sucked ass, shitty loot rolling and itemization, and probably some other things I can't remember. Vanilla Destiny had MASSIVE amounts of problems, pretty much everything you mentioned plus other issues that drove people away from the game. But this beta really isn't enough to judge how much has changed since the game launched. Final Destiny 1, turned into a pretty damn good game. This beta though is extremely limited, so it's hard to tell how much of final D1 is coming over to D2. However, there is no doubt that Bungie has made improvements to the story, to the leveling up grind, to the amount & variety of loot. Weather that's enough to satisfy people who weren't happy with the first year of the game remains to be seen, but those who stuck it out to Year 3 certainly saw the improvements.
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Post by lennybusker on Jul 20, 2017 4:13:34 GMT
If I only played pre-DLC Destiny 1, what do you think I would make of D2? My main complaints were: not enough variety in things to do at end game (same strikes and missions over and over), story sucked ass, shitty loot rolling and itemization, and probably some other things I can't remember. Vanilla Destiny had MASSIVE amounts of problems, pretty much everything you mentioned plus other issues that drove people away from the game. But this beta really isn't enough to judge how much has changed since the game launched. Final Destiny 1, turned into a pretty damn good game. This beta though is extremely limited, so it's hard to tell how much of final D1 is coming over to D2. However, there is no doubt that Bungie has made improvements to the story, to the leveling up grind, to the amount & variety of loot. Weather that's enough to satisfy people who weren't happy with the first year of the game remains to be seen, but those who stuck it out to Year 3 certainly saw the improvements. Thanks. So far my favorite reaction viewed from the outside is people going "oh this beta is interesting but I hope the full game expands on what we're seeing here!" Like, wasn't that one of the chief stories of how suprisingly sub-par the D1 launch was? People liked the beta and thought the full game would be *more*. Nope, it's basically exactly what's in the beta.
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Post by Pearl on Jul 20, 2017 4:25:00 GMT
Like, wasn't that one of the chief stories of how suprisingly sub-par the D1 launch was? People liked the beta and thought the full game would be *more*. Nope, it's basically exactly what's in the beta. Yeah. The D1 beta had basically shown off almost 20% of the final product by the time it was over. If I only played pre-DLC Destiny 1, what do you think I would make of D2? My main complaints were: not enough variety in things to do at end game (same strikes and missions over and over), story sucked ass, shitty loot rolling and itemization, and probably some other things I can't remember. We don't know enough about D2 to answer that with any certainty. The endgame did not change significantly over the life of the game, they just added more stuff to the existing rotations via paid DLC. The story actually did get better, because they made some changes to the flow of the vanilla missions while adding some decent self-contained stories through two large expansions, but as a whole the story never really made it beyond "average" imo. The shitty loot rolling didn't really change significantly, but they did add more ways to get guaranteed rewards through quests and accomplishment trackers. It's still very much a looter shooter like Borderlands, however. edit: we do know, however, that the random perk rolls on weapons will not be a feature that returns in D2.My advice would be to look at some of the footage that comes out of the beta this week, and make sure you sign up for the PC beta whenever that becomes a thing (last I heard was mid-late August).
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Post by Scathane on Jul 20, 2017 4:51:38 GMT
Well Holy Beta, Batman! Is that Billy Buskell playing D2 Beta?! Edit: For some reason I have difficulties with linking Twitch stuff and can't click the link on my mobile. It's the latest video on Buskell's Twitch channel, anyway.
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Post by guanxi on Jul 20, 2017 8:43:57 GMT
There are a few things to bare in mind though... Firstly, the budget and the size of the team will be outrageous by comparison. Secondly, it's a multiplayer focused game so would you expect anything less. Thirdly, it's their second game building on the same engine, systems and assets so it's not a fair comparison at all.
I can tell you one thing for nothing the story campaign will suck donkey balls because the setting, premise and general world-building is just the worst and that's not an acceptable tradeoff for me. I think I'd rather go to the dentist than endure more of the traveller, the darkness, the awoken and other such oh so memorable shite. Enjoy.
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Post by ReptiloidGod on Jul 20, 2017 9:14:46 GMT
Don't forget how shitty ME3MP was on release. Everyone wants to compare ME3MP after its full DLC cycle to MEAMP on release... MEAMP has improved a lot since then. The game wasn't playable on release. I remember the massive loadscreen bugs and even worse performance (I still get 20 FPS during cutscenes in the SP with a 1080 Ti!), the infinite lag and heavy crash bugs in the MP. Now many things have been fixed, weapons are buffed, explosions too. I think the gameplay is better than ME3 now, cryo explosions actually work (Which never worked on armored targets in ME3, except with snap freeze). ME3 is still nice, but MEA still has development and I hope for further improvements and content. Thats why I play it, its a lot of fun and Platinum gave me enough necessarity to continue the grinding process.
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Post by evilfluffmonster on Jul 20, 2017 10:22:34 GMT
Destiny was brilliant and at the same time made me really angry.
Unless you have the time to play two or three hours a day, more for raids and events..you will fall behind, miss out on stuff - stuff you may not get a chance to obtain again.
The gameplay was really really fun, but my work shifts meant I could only find the time every other week. It wasnt long before my light levels were too low to keep up with my friends. They still brought me along because they were really nice, but I was no help at all.
Plus they kept nerfing all my fave weapon types..
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Post by tatann on Jul 20, 2017 11:07:07 GMT
Yeah, the down fall of For Honor is unfortunate, especially because I feel like Ubi should at least get a pat on the back for doing something original after pumping out so many Assassin's Creed games (which I love unconditionally for some reason). And come to think of it, it doesn't even need someone with fighting game experience, just someone with competitive experience to know there should have been a separate mode where people could fight with out ledge kills (or at least fight on symmetric maps). Closer to the original topic, did any one ever play the Assassin's Creed multiplayer? That was more or less added as after though as was extremely fun (although I did get tired of it after the 3rd iteration of MP in ACIII (I didn't even touch MP in ACIV). Like For Honor, and to some extent ME3:MP and MEA:MP, AC:MP offered an experience that no other game could: Online Hide and Seek. Edit: I guess my "take home message" is that games or parts of game born from pet projects driven by passion are often a pleasant surprise. MEA:MP was an obligatory project driven by monetary constraints and goals and is becoming increasingly disappointing. I don't want to throw the towel in yet (although I certainly felt that way after 1.09 launched), but I'm not blaming those who already have. I kinda liked AC multiplayer, but without PvE it was not interesting for me and my friends. These games could have had good coop PvE multi (especially with the naval combat in AC III and IV)
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Post by lennybusker on Jul 20, 2017 11:08:56 GMT
There are a few things to bare in mind though... Firstly, the budget and the size of the team will be outrageous by comparison. Secondly, it's a multiplayer focused game so would you expect anything less. Thirdly, it's their second game building on the same engine, systems and assets so it's not a fair comparison at all. I can tell you one thing for nothing the story campaign will suck donkey balls because the setting, premise and general world-building is just the worst and that's not an acceptable tradeoff for me. I think I'd rather go to the dentist than endure more of the traveller, the darkness, the awoken and other such oh so memorable shite. Enjoy. Well the good news is (from what I heard) they completely abandoned The Darkness because they had no idea what it even is or how to write it correctly. So they said fuck it.
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Post by jloco11 on Jul 20, 2017 14:02:26 GMT
I think 2 years ago, Kotaku had an expose article (similar to what they wrote about the issues with Mass Effect Andromeda's campaign), and it detailed all the issues that went wrong with Destiny. Plus the 3 subsequent lawsuits all had very similar accounts to what happened to the game.
Sure enough, D1 and MEA have a ton of similarities when it came to production issues, with the only exception being Bungie was an established studio, while MEA was being handed off to a newer studio that hadn't produced a full game yet.
Anyways, D1 had a story.............but ended up being too similar to Halo. At the last second they scrapped the story and had to rework everything, pretty much dicing up the plot into horrible pieces of story missions.
It was too late to redesign the ENTIRE game. Activision gave them an extra year+ to get the game out, but they were firm on releasing by 2014 because it was supposed to release in 2013. Rushed decision after rushed decision led to Bungie using existing gameplay and building a "story" around what they already created.
That's why the story is really awful. They didn't re-do it from the beginning and just slapped some narrative to the missions we were playing, and none of it made any sense.
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Post by auronio on Jul 20, 2017 14:16:15 GMT
meamp beta testing was bad enough to change me completely as a gamer. most importantly, i learned not to trust final copy to be a well tested & completed work. it was unlike anything else i ever played past 30 years. i am not even sure if destiny deserves the insult of being compared to initial work of meamp. I don't think I posted my Brief History of Mass Effect Andromeda here....got 192 upvotes and for me that might as well be a million as all my posts on reddit get down voted...they love me there more than y'all love me here Brief History of MEA:[1] Release game as a PAID alpha. Nothing works. Takes 3 clips to kill redbars on bronze or 3 biotic combos. And they worked on the game for years! We blue screen once per five games (4 times in one game for me!). Blue screening is so bad people fear using consumables. [2] Patch 1.06 comes along and we now all get our PAID Beta. We are happy, the powers start working, combos feel much better, many weapons feel okay and we get our positive vibes as it feels much better and like a new game. We are happy we stuck with it. Notable [2] footnotes: [2b] Debs who can't play their own game nerf the mattock's damage because they fear it will become too OP with the ROF adjustments -- JUST LOL LOL.. [2c] Debs then shortly later Buff the mattock and many other weapons because one of them finally played the game and realized they sucked. [2d] Debs: "Woah, you got the sweeper, thats like one of the best guns in the game." Its tier 2 or 3 trash. [3] Patch 1.07 and 1.08 come, things get fixed and they turn the beta into a real paid game with a few quirks to still workout--one of which is the frame-rate issue they introduced with 1.08 -- sound cutting out -- off host headshot -- blue screening ,etc. But anyways, melee works. Gladiator is stupid god mode, duelist is now fun and so on and so on... [3b] One of the debs is gold running aqua and asks if the shadow is a good gun....LOL -- SPOILER ALERT: it gets nerfed in 1.09. Someone (the girl) also asks if elemental ammo primes during the live stream. [3c] The debs add S variants of weapons which dilutes the rare pool for most of its casual gamers and these S variants offer nothing new and are inferior to already extant gold guns. Some of us suspect they did this just to fix their broken challenge system (some weapons were not working) and decided to make $$$ at the same time. [4] Patch 1.09 comes which brings platinum which is a great attempt (its poorly balanced so half the characters--including most URs are not viable). Kishock is really really good and the Batarian has nothing really new (snap freeze vs cryo and concussive and flak--meh) but I'll take it. Some guns get buffed and now special variants of guns do different things. If it stopped here all would be good in the world. [4B] We now get 3 variants of each weapon that have to be ranked to X... but also each character now goes to XX when the character system was pretty much universally hated to begin with. So you now have to get 40 soneds, 40 valiants, etc. THE CARD POOL IS DILUTED BY THE ADDITION OF 2000 NEW CARDS. They added roughly 2% more content and 2000 NEW CARDS (500+ of which are URS). Not to mention hundreds of mods and 15 pieces of new equipment all locked and hidden behind MFs that will take well over half a year to acquire.... Not only that but the veteran bonuses are SUPER SUPER LAZY. The same exact bonus for each character? Some should get moe health. The kineticist does not need more melee damage for platinum. She needs more health and DR in ascension mode. Just a lazy lazy lazy cash grab. WAY TO FUCK UP ALL YOUR PROGRESS AND ANY PROMISE THIS GAME HAD. Had you actually released new content in those 500 URs I would have happily kept grinding and probably dropped even more real money on the game. But I am not grinding or paying for 40 different versions of the hurricane or black widow--or any other gun. You really ruined the last bit of hope I had for the game and this looks like a poorly designed cash grab. Once people realize how dilute the pool is, will they really spend money? If they do, god bless you on your great, profitable business strategy. I for one, feel robbed and greatly disappointed. [5] And somewhere in there penguinfetish got sync killed on bronze during a live stream by a fiend. Not sure where that goes but certainly a memorable footnote in MEA's history. Not to mention the debs wiping on bronze and just hiding behind barricades during live streams like PUG scrubs. RIP Game. Best wishes to all the suckers/blind fanboys who buy Anthem or future games from this studio. #neveragain Very nice and precise post, indeed! A serious one as well.
I agree with pretty most of your description/MEA anthology. I already quit playing two weeks ago, but most likely will play a few missions at the weekend and maybe some from time to time as my team mates are still playing and constantly keep sending me invites. A matter of courtesy.
But other than that I'm more or less done with the game and according to APEX app having taken 484 hours. I still like it but do just not as much enjoy it anymore as to justify ongoing high time investment. But I'm also not regretting any single minute!
Still have witcher 3 bought for a heavy discount waiting for some different role play.
But predominantly I moved to Elite: Dangerous which I was very happy to see having been transferred to PS4 platform as well. After over 30 years having played the first Elite games both a nice reminiscence and a total new experience again. Should somebody feel flying space ships would match his/her preferences - new commanders are always welcome and milky way nowadays is really really big...
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Post by gethadept on Jul 20, 2017 14:21:19 GMT
meamp beta testing was bad enough to change me completely as a gamer. most importantly, i learned not to trust final copy to be a well tested & completed work. it was unlike anything else i ever played past 30 years. i am not even sure if destiny deserves the insult of being compared to initial work of meamp. I've been noticing how your tune has changed since last you were on these forums. Young buck and full of come, cheering how awesome MEA is. Now you act more like a beat down drug addict who's been abused too much by his girlfriend. Glad you finally see it my way. No.. it`s bit more complicated than that. 1. There was really bad crashing issue with MEAMP. For first 2 months I thought it was really issues on player side, but when patch 1.06 COMPLETELY wiped out this problem I realized it was BW releasing broken game. I wasted over 60 games and tens of hours with emotional distress, after realizing that I was really really mad. 2. Then... patch 1.06-1.08 made game so much better. I could finally enjoy it with some nicer balancing and absolutely no worry for disconnect. I was almost ready to forgive BW and accept the game as simply less great ME3MP but still fun game. 3. Patch 1.09... This was like final nailing to the coffin. Unbelievable what they did with patch 1.09... this was simply insane decision to implement these changes. And here is the thing.. I played Destiny up to the Taken king Expansion pack. Destiny was quite different game than MEAMP. MEAMP is more casual and I can appreciate that. However, Destiny 2 will be clearly a well tested & improved game compare to Destiny 1. MEAMP was poorly tested and arguably much worse than its predecessor. Initial release version of MEAMP was simply garbage(at least on PS4)... and I just believed a fine product like Destiny doesn`t deserve to be compared to MEAMP which was clearly one of worst release video game history has ever seen. It was like let`s sell it, make money, and see if people complain. Oops! People are complaining, let`s try to make it better to shut them up but still make terrible decisions of our own because that`s how we are.
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Post by killabkilledb on Jul 20, 2017 14:25:02 GMT
This will be the next game I buy.
Boots on the ground.
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Post by gethadept on Jul 20, 2017 14:31:32 GMT
This will be the next game I buy. Boots on the ground. The game seems quite promising. BTW, MEAMP has one of best jump motion graphic I`ve ever seen. lol. Does this even matter? haha
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Post by unclemonster on Jul 20, 2017 14:45:32 GMT
I think 1.09 was the straw that finally broke the camel's back. Platinum was a nice change for two weeks but now its kind of meh. Soloed it. Conquered it. Played about 90 minutes a day the last three days...did the daily challenges and ran about two platinum games. Getting harder and harder to log in. The party chat is the only thing that really brings me back now. The game is dying now more than ever. Most characters are just OP on gold but underperform on platinum with vet bonuses. They have no role in the game and they zapped its variety... If there is ever another ME I won't buy it on launch. I'll wait a month until it actually works right (and check reviews) and its half price. gold is the new bronze...they completely broke it. I played a couple of gold last night and could not believe how easy it is now. I used the Krogan Engineer and I barely even used my gun. It was ridiculously easy. I still enjoy Plat and yes the party chat is always a great time with the right group. Right now, I have a mix of A teamers and B teamers, so it at least keeps things somewhat challenging. Your group is just too strong throughout, so you ease through everything. Throw in a couple of weaker links, and it will at least be a little better. You can message to join my group any night. It is usually set to private. I do agree though, they really screwed up with the huge garbage dump. my apex keeps going up significantly every night, so I know this means a lot of people are leaving or have already left. Once NFL season hits, my playtime dwindles significantly as I need to win that million this year!
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Post by jadedragonmtr on Jul 20, 2017 14:58:43 GMT
meamp beta testing was bad enough to change me completely as a gamer. most importantly, i learned not to trust final copy to be a well tested & completed work. it was unlike anything else i ever played past 30 years. i am not even sure if destiny deserves the insult of being compared to initial work of meamp. I don't think I posted my Brief History of Mass Effect Andromeda here....got 192 upvotes and for me that might as well be a million as all my posts on reddit get down voted...they love me there more than y'all love me here Brief History of MEA:[1] Release game as a PAID alpha. Nothing works. Takes 3 clips to kill redbars on bronze or 3 biotic combos. And they worked on the game for years! We blue screen once per five games (4 times in one game for me!). Blue screening is so bad people fear using consumables. [2] Patch 1.06 comes along and we now all get our PAID Beta. We are happy, the powers start working, combos feel much better, many weapons feel okay and we get our positive vibes as it feels much better and like a new game. We are happy we stuck with it. Notable [2] footnotes: [2b] Debs who can't play their own game nerf the mattock's damage because they fear it will become too OP with the ROF adjustments -- JUST LOL LOL.. [2c] Debs then shortly later Buff the mattock and many other weapons because one of them finally played the game and realized they sucked. [2d] Debs: "Woah, you got the sweeper, thats like one of the best guns in the game." Its tier 2 or 3 trash. [3] Patch 1.07 and 1.08 come, things get fixed and they turn the beta into a real paid game with a few quirks to still workout--one of which is the frame-rate issue they introduced with 1.08 -- sound cutting out -- off host headshot -- blue screening ,etc. But anyways, melee works. Gladiator is stupid god mode, duelist is now fun and so on and so on... [3b] One of the debs is gold running aqua and asks if the shadow is a good gun....LOL -- SPOILER ALERT: it gets nerfed in 1.09. Someone (the girl) also asks if elemental ammo primes during the live stream. [3c] The debs add S variants of weapons which dilutes the rare pool for most of its casual gamers and these S variants offer nothing new and are inferior to already extant gold guns. Some of us suspect they did this just to fix their broken challenge system (some weapons were not working) and decided to make $$$ at the same time. [4] Patch 1.09 comes which brings platinum which is a great attempt (its poorly balanced so half the characters--including most URs are not viable). Kishock is really really good and the Batarian has nothing really new (snap freeze vs cryo and concussive and flak--meh) but I'll take it. Some guns get buffed and now special variants of guns do different things. If it stopped here all would be good in the world. [4B] We now get 3 variants of each weapon that have to be ranked to X... but also each character now goes to XX when the character system was pretty much universally hated to begin with. So you now have to get 40 soneds, 40 valiants, etc. THE CARD POOL IS DILUTED BY THE ADDITION OF 2000 NEW CARDS. They added roughly 2% more content and 2000 NEW CARDS (500+ of which are URS). Not to mention hundreds of mods and 15 pieces of new equipment all locked and hidden behind MFs that will take well over half a year to acquire.... Not only that but the veteran bonuses are SUPER SUPER LAZY. The same exact bonus for each character? Some should get moe health. The kineticist does not need more melee damage for platinum. She needs more health and DR in ascension mode. Just a lazy lazy lazy cash grab. WAY TO FUCK UP ALL YOUR PROGRESS AND ANY PROMISE THIS GAME HAD. Had you actually released new content in those 500 URs I would have happily kept grinding and probably dropped even more real money on the game. But I am not grinding or paying for 40 different versions of the hurricane or black widow--or any other gun. You really ruined the last bit of hope I had for the game and this looks like a poorly designed cash grab. Once people realize how dilute the pool is, will they really spend money? If they do, god bless you on your great, profitable business strategy. I for one, feel robbed and greatly disappointed. [5] And somewhere in there penguinfetish got sync killed on bronze during a live stream by a fiend. Not sure where that goes but certainly a memorable footnote in MEA's history. Not to mention the debs wiping on bronze and just hiding behind barricades during live streams like PUG scrubs. RIP Game. Best wishes to all the suckers/blind fanboys who buy Anthem or future games from this studio. #neveragain ^This represents! Should be posted in some thread that's pinned for posterity. Future newcomers should know about this.
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ReptiloidGod
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Games: Mass Effect Trilogy, Mass Effect Andromeda
Origin: ReptiloidGod
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Post by ReptiloidGod on Jul 20, 2017 15:16:19 GMT
I hope they will make normal games with 11 waves again. There should be an option for 7 waves or 11 with harder difficulty but more rewards (Or special rewards?). Gold is of course easier, like in ME3MP where I could even use shitty weapons that will totally not work on Platinum.
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Post by spacev3gan on Jul 20, 2017 15:17:12 GMT
I am happy that it is coming to PC - and to Battlenet, of all places. I will be trying the beta and might be buying the game. Anthem coming a year after should be getting dwarfed by it in every way.
Moreover, after Andromeda I am uncertain whether to invest in future Bioware MP games. They are, after all, niche games. They might have their nice and original features and all, but they are at the end quite small and limited. They have a tiny and fragmented playerbase which often contributes to higher than ideal pings, limited variety of game modes, no more than 1 year support, zero anti-cheating, and small developing teams that are either powerless or uninterested to improve their games.
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Post by onehitparry on Jul 20, 2017 15:20:55 GMT
I kinda liked AC multiplayer, but without PvE it was not interesting for me and my friends. These games could have had good coop PvE multi (especially with the naval combat in AC III and IV) Off-topic response: Not sure if you were referring to AC Unity or not, but they ditched the PvP multiplayer and put in Co-op for that game. I think AC Syndicate did away with multiplayer all together.
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Post by killabkilledb on Jul 20, 2017 15:26:19 GMT
This will be the next game I buy. Boots on the ground. The game seems quite promising. BTW, MEAMP has one of best jump motion graphic I`ve ever seen. lol. Does this even matter? haha Will be the first COD campaign I play in a while as well. The WWII setting makes me want to actually do it. Hoping the Zombies is good as well! *fingerscrossed*
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Post by gethadept on Jul 20, 2017 15:44:48 GMT
The game seems quite promising. BTW, MEAMP has one of best jump motion graphic I`ve ever seen. lol. Does this even matter? haha Will be the first COD campaign I play in a while as well. The WWII setting makes me want to actually do it. Hoping the Zombies is good as well! *fingerscrossed* MEAMP has fun factor of its own, but shooting is not very fun in MEAMP. Games like CoD & Destiny can be fun with shooting bullets everywhere alone. lol I really should play and finish wolfestein games before new ones come out too..
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