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Post by crashsuit on Jul 20, 2017 20:45:18 GMT
since there were only 4 DLCs, it was pretty easy to stay on top of things Not to be "that guy" but there were 5 DLCs for ME3MP.
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Post by onehitparry on Jul 20, 2017 20:52:56 GMT
since there were only 4 DLCs, it was pretty easy to stay on top of things Not to be "that guy" but there were 5 DLCs for ME3MP. Your face.
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Post by poultrymancer on Jul 20, 2017 20:53:33 GMT
Yeah, those damned DLCs totally fuckin wrecked ME3. Glad they learned from that mistake. Origin is garbage and the average PC user is an idiot. Fair enough. I'm on Xbox, so I'm unfamiliar with your struggles.
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Post by shinobiwan on Jul 20, 2017 20:54:05 GMT
I remember ME3 players posting on BSN complaining that there were few players to play with, and the solution turned out to be that they had not downloaded the DLC isolating them from the main player-base. What I would have preferred would be more obvious batches of content (kits, maps etc) but launching them by patch is fine, it's the drip-drip effect that makes the content progression much less obvious and much less worthy for the games media to discuss. I never understood why ME3 didn't do a compatibility patch to resolve this issue. Every other multiplayer game on the 360 that I played required the user to patch before accessing the online content. Maybe there was some weird technical limitation specific to ME3. Anyway, the point stands that there was a solution to that issue that didn't involve drip-feeding content, which I agree is way less hype than big batches of content, and really aggravates the 'unlock the needle in the haystack' problem this revenue model presents.
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Post by Deleted on Jul 20, 2017 21:01:54 GMT
I'm still not sure what the point of this thread is. This is old news, the ship has sailed. Find something new to complain about. How do you feel about the neo-weapon grind? I haven't heard anyone's opinions on that, it's like people are ambivalent and nobody on the Internet wants to share their thoughts with me. I am lost as well. I've bought MET late, I did not buy the paid DLCs (they still cost almost as much as the entire trilogy cost me each), and I know that I could not group up with some players because the game's versioning was different b/c of the DLCs. So, I love the patches.
DLCs for the older games like ME2 and DA2 actually are hard to find. I spent some time with the support stuff on Origin trying to find the Legacy DLC when I talked them into giving it to me for free, lol. "yes, you do have it, guys. Trust me." Downloading, installing & enabling ME1 DLCs was non-trivial as well to the point that I thought I had them installed but did not through my full first run of the game. They come from the distribution hub that no longer existed in 2016 & were not coming through Origin.
What is precisely wrong with the patches?
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Post by PATPATPATlol on Jul 20, 2017 21:02:17 GMT
I used to have trouble finding games in ME3 back in the day too.......then I realized the game disc was still unopened wrapped in plastic.
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Post by Terminator Force on Jul 20, 2017 21:10:12 GMT
It's true, it does fragment the players base. But who cares, the real issue is a trickle of content and support when compared to ME3.
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Post by CHRrOME on Jul 20, 2017 21:16:01 GMT
Wh- wh wha WHAT? Like, how stupid people actually is? Okay, let's say that the DLC thing has to be downloaded manually, so there're people who genuinely miss it. BUT BRAH, put a frigging reminder or some shit in the MP menu! as big as their heads: "There's a new Multiplayer DLC, would you like to download it now?" How hard is that? First they say that the reason was because people will find it more interesting getting new content every so often (and that new content is basically one kit every 2 months, go figure) instead of DLC sized every 3 months or something, and now they say that it's because the players are so dumb, they'll just miss it? I'm sorry, this is kind of too much.
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Post by killabkilledb on Jul 20, 2017 23:56:52 GMT
A simple in game notification about DLCs would fix this problem. They are full of it. No DLCs because Fuck us.
We didn't even get a complete game or 2 months, let alone additional content...
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Post by Terminator Force on Jul 20, 2017 23:58:55 GMT
Wh- wh wha WHAT? Like, how stupid people actually is? Okay, let's say that the DLC thing has to be downloaded manually, so there're people who genuinely miss it. BUT BRAH, put a frigging reminder or some shit in the MP menu! as big as their heads: "There's a new Multiplayer DLC, would you like to download it now?" How hard is that? First they say that the reason was because people will find it more interesting getting new content every so often (and that new content is basically one kit every 2 months, go figure) instead of DLC sized every 3 months or something, and now they say that it's because the players are so dumb, they'll just miss it? I'm sorry, this is kind of too much. Though a great idea, it will still fragment the player base somewhat, because that's people for you. Dark Souls 2 did the patch route even for paid DLC, this way you could still play with players who had DLC equipment and even trade DLC equipment with those who haven't paid for DLC. Heck, you can even still play DLC areas and not having paid for them, though in a more limited manner (you can only get summed to DLC owner worlds). So yeah, online game DLCs included in patches is the future.
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Post by spacev3gan on Jul 21, 2017 0:27:56 GMT
Billy's favorite game franchise, Destiny, follows a DLC model for add-on content.
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Post by Terminator Force on Jul 21, 2017 0:54:35 GMT
Billy's favorite game franchise, Destiny, follows a DLC model for add-on content. Irrelevant.
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Post by Evil on Jul 21, 2017 2:39:55 GMT
The two aren't necessarily related. I doubt the decision to release content by patch was directly responsible for the lesser amount of said content. I believe the two decisions were likely independent of each other. In and of itself, not splitting the player base is a good idea. Without knowing what, if any, relationship it has with MEA's other problems, I'm not going to take issue with it. You would be correct to suspect that making content a part of patches instead of a manually activated DLC has little bearing on the size and regularity of the content. Elder scrolls online has it's DLC's automatically installed along with their patches regardless of whether you decide to purchase all, some, or none of them in order to avoid fragmenting the playerbase, which makes it a fair comparison to Andromeda. It hasn't stopped them from releasing content in lumps rather than by drip feed. One DLC per quarter to be precise, less per year than me3mp's DLC's. It hasn't limited the size of the download either, some of these patches are as big as full games. Andromeda doesn't have a drip feed system because of the patch based content delivery system, it has a drip feed because Bioware chose to do things that way.
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Post by spacev3gan on Jul 21, 2017 3:52:56 GMT
Billy's favorite game franchise, Destiny, follows a DLC model for add-on content. Irrelevant. Billy knows this model works, that is the point.
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Post by modusmoriendi on Jul 21, 2017 4:00:22 GMT
Patch or DLC, I could care less. But then I'd have to care about not caring, which would be a way of caring too, so I'm at the minimum of the curve. What matter is content, not the method of distribution. Now, is there new content coming?
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Post by killabkilledb on Jul 21, 2017 4:09:53 GMT
Billy's favorite game franchise, Destiny, follows a DLC model for add-on content. Irrelevant. Real devs make real DLCs.
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Post by auronio on Jul 21, 2017 5:56:04 GMT
That's been the explanation since day 1 of MEAMP. I think there is a certain amount of truth to it. Patches are auto-downloaded (on most systems) whereas DLCs must be manually downloaded. I don't see the point. A dlc could easily be included into a "enforced" patch as well. Would just be bigger. And no technical challenge to include a message informing the client upfront what he is going to download / patch. Lame and cheap excuses.
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Post by Terminator Force on Jul 21, 2017 13:12:09 GMT
Billy knows this model works, that is the point. And I'm saying zero chance for fragmentation and ease of installation is the point. Would you rather the game tell you "Hey, dummy, there's free DLC to install. Get to work!" Or just turn the power on to your platform of choice and it automatically does it by itself while you scratch your butt and burp Homer Simpson. Because that's the average player base, bunch of Homer Simpsons.
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Post by Terminator Force on Jul 21, 2017 13:13:52 GMT
Real devs make real DLCs. And I'm saying real devs include real DLC in their patches (see Elder Scrolls Online, Dark Souls 2/3, etc).
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Post by squaredgonzo on Jul 21, 2017 13:38:29 GMT
If they were so worried about fragmentation, why the "region lock"? Halle-fucking-lujah. Ding ding ding. The region I play in is practically dead. I'm forced to leech off people's host outside of my region regardless of the lag just so I could get a game or two.
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Post by JRandall0308 on Jul 21, 2017 15:13:49 GMT
Is 'region lock' an actual thing or much like 'netcode' is it our flawed understanding of something more complex?
Legit question, I know jack shit about networking.
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Post by biggydx on Jul 21, 2017 15:53:07 GMT
I think people also forget that Billy also worked with Dragon Age Multiplayer, and that game didn't properly communicate when new MP DLC was available either. Something else that I haven't seen brought up yet in the discussion is download speeds, which was also another reason Billy stated. They use a patching system so that you don't have to struggle with waiting for several minutes (maybe even an hour) downloading new content, when you simply have it done while you're away from home via automatic patching.
That doesn't necessarily mean that they shouldn't have improved the means at which they communicated new content to their playerbase either. I don't particular have an issue with way they're doing things now. I get it doesn't build up much hype, but if they had released all the new characters, weapons, maps, and gear we've received (prior to 1.09) as one big update, would things have been all that different?
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Post by squaredgonzo on Jul 21, 2017 15:56:45 GMT
Is 'region lock' an actual thing or much like 'netcode' is it our flawed understanding of something more complex? Legit question, I know jack shit about networking. Yes. I've talked about this to Discobabaloo, and he acknowledged it and responded with "will look into it"
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Post by crashsuit on Jul 21, 2017 16:17:15 GMT
I feel like saying "netcode" isn't a thing in terms of game code is just an argument in semantics on his part, when it should be obvious that we use it as a general term for how good a job the game does (or doesn't do) in compensating for P2P connections, lag, packet poss, varying UL/DL speeds, etc., especially compared to other games.
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Post by gethadept on Jul 21, 2017 16:19:04 GMT
He is absolutely correct.
People were having hard time finding DLC, downloading and keeping up with new contents.
....for first 3 days of DLC release...
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