Whoateallmypasghetti
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Post by Whoateallmypasghetti on Jul 20, 2017 17:47:20 GMT
Thus we have patches which slowly give us content. He said this in his stream just now
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Post by poultrymancer on Jul 20, 2017 17:54:30 GMT
Yeah, those damned DLCs totally fuckin wrecked ME3. Glad they learned from that mistake.
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Post by JRandall0308 on Jul 20, 2017 17:55:16 GMT
That's been the explanation since day 1 of MEAMP. I think there is a certain amount of truth to it. Patches are auto-downloaded (on most systems) whereas DLCs must be manually downloaded.
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Transcended One
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Post by Transcended One on Jul 20, 2017 17:55:39 GMT
Thus we have patches which slowly give us content. He said this in his stream just now Yes he mentioned it a couple of times before. So my apologies, but it's old news...
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Post by Jeremiah12LGeek on Jul 20, 2017 18:06:27 GMT
The two aren't necessarily related.
I doubt the decision to release content by patch was directly responsible for the lesser amount of said content. I believe the two decisions were likely independent of each other.
In and of itself, not splitting the player base is a good idea. Without knowing what, if any, relationship it has with MEA's other problems, I'm not going to take issue with it.
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Post by JRandall0308 on Jul 20, 2017 18:07:17 GMT
It's OK to compare ME3 side by side with MEA if you want to but not to call someone full of shit for giving a legitimate explanation from their perspective for their business reasons.
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Post by crashsuit on Jul 20, 2017 18:11:49 GMT
The part about finding the DLC is true. I remember before MEA dropped, there would be near-daily threads on reddit from people wondering if people still played, because they couldn't find anyone, and it nearly always turned out they were missing DLC. Making all the necessary DLC/patches/content/whatever mandatory for playing was a step in the right direction, in my opinion.
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Post by SofaJockey on Jul 20, 2017 18:12:19 GMT
[moves post] We are not going to insult other forum members, including those who happen to work for BioWare. Disagreeing is fine. Insulting is not.
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Post by n7vorcha on Jul 20, 2017 18:13:47 GMT
The two aren't necessarily related. I doubt the decision to release content by patch was directly responsible for the lesser amount of said content. I believe the two decisions were likely independent of each other. In and of itself, not splitting the player base is a good idea. Without knowing what, if any, relationship it has with MEA's other problems, I'm not going to take issue with it. I am pretty certain DLC had the opposite effect of 'splitting the player base' with 3. Why would they opt to go with patches when it was such a success before? They seem to treat DLC as if it is a broken system. What possible reason would they have to do that?
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Post by n7vorcha on Jul 20, 2017 18:35:43 GMT
The part about finding the DLC is true. I remember before MEA dropped, there would be near-daily threads on reddit from people wondering if people still played, because they couldn't find anyone, and it nearly always turned out they were missing DLC. Making all the necessary DLC/patches/content/whatever mandatory for playing was a step in the right direction, in my opinion. Yes, but by this point Mass Effect 3 was no longer making money or receiving support, so realistically why would Bioware be concerned over this? Do you think in making this decision that Bioware was concerned about people struggling to find all of the necessary DLC 3-4 years from now when the player base is minuscule? Surely an easy way to know would be to implement an on screen message informing you that you are missing DLC with a link that takes you to it. P.S apologies for my remark about one of the developers. It was definitely not meant to sound as aggressive as it did.
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Post by Deleted on Jul 20, 2017 18:41:50 GMT
The part about finding the DLC is true. I remember before MEA dropped, there would be near-daily threads on reddit from people wondering if people still played, because they couldn't find anyone, and it nearly always turned out they were missing DLC. Making all the necessary DLC/patches/content/whatever mandatory for playing was a step in the right direction, in my opinion. Assuming that everyone has access to the same content would also simplify the matchmaking code. Trying to match people with different sets of available content would be a PITA. Also - it may have something to do with console certification and the associated fees. Patches may be cheaper to release than DLCs.
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The Joe-Man
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Post by The Joe-Man on Jul 20, 2017 18:53:34 GMT
The optics would be better if they referred to their patches as "automatic, time released DLC". "Patch" implies all you're doing is fixing broken things.
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Post by crashsuit on Jul 20, 2017 19:03:30 GMT
Yes, but by this point Mass Effect 3 was no longer making money or receiving support, so realistically why would Bioware be concerned over this? Do you think in making this decision that Bioware was concerned about people struggling to find all of the necessary DLC 3-4 years from now when the player base is minuscule? It's an issue now, far after support, but it was also an issue at the realease of the first and all subsequent ME3MP DLC, so to me that's not really a relevant counter-argument. Trying to match people with different sets of available content would be a PITA. Yeah, that's exactly how it works with ME3MP.
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Post by Jeremiah12LGeek on Jul 20, 2017 19:19:59 GMT
I am pretty certain DLC had the opposite effect of 'splitting the player base' with 3. Your certainty would be misplaced.
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Post by Kenny Bania on Jul 20, 2017 19:22:06 GMT
If they were so worried about fragmentation, why the "region lock"?
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Post by Beerfish on Jul 20, 2017 19:28:27 GMT
Hmmmm no official game or company fan forums, no nicely done promotional work for dlcs as with me3mp, failure to actually put a few words on the title screen saying go here for our dlcs. How could people possible not know about dlcs???? Good grief! Dumb game players!
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Post by Beerfish on Jul 20, 2017 19:31:08 GMT
It's OK to compare ME3 side by side with MEA if you want to but not to call someone full of shit for giving a legitimate explanation from their perspective for their business reasons. Except it is not legit at all if you see my previous post. If their business reasons suck they deserved to be called out for it. And believe me i am not one of the serial bioware bashers. (Me3mp was a huge surprising success! Lets change some of the logical things the things that made it work!)
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Post by iteron_MkV on Jul 20, 2017 19:34:22 GMT
Yeah, those damned DLCs totally fuckin wrecked ME3. Glad they learned from that mistake. Origin is garbage and the average PC user is an idiot.
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Post by JRandall0308 on Jul 20, 2017 19:40:26 GMT
I'm still not sure what the point of this thread is. This is old news, the ship has sailed. Find something new to complain about.
How do you feel about the neo-weapon grind? I haven't heard anyone's opinions on that, it's like people are ambivalent and nobody on the Internet wants to share their thoughts with me.
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Post by shinobiwan on Jul 20, 2017 19:48:57 GMT
That's been the explanation since day 1 of MEAMP. I think there is a certain amount of truth to it. Patches are auto-downloaded (on most systems) whereas DLCs must be manually downloaded. Yeah agree that's what they've been saying, but it was never an appropriate explanation. They could have released the same amount of content over the same interval and just make sure the releases coincide with the patch. It's clear that the explanation was just to obfuscate that they had no intention of releasing a comparable amount of content. I'll never understand why ME3 didn't have compatibility patches though.
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Post by nanotm on Jul 20, 2017 19:51:05 GMT
they went down the patch route because that's how EA roles.... higher up front cost for the game with free content updates during the first year, where it sucks ass is because it leads to lower overall income from the franchise because your not getting that dlc income, this isn't such a problem for MEAMP because mass effect mp updates were provided for free anyway however doing it as patches instead of hoping people notice theres a new product offering in the addon listings especially if there not following on social media or forums to be notified of such an update is a good move (especially when you consider they closed their forums and the twatter following is way smaller than the number of games sold) this leads to another problem, vis a vis dlc's for the sp game, there haven't been any which has lead folks to assume there's nothing new and bioware doesn't care about its game.... their ability to communicate is missing several things and the lack of content packs makes lots of sad puppies ....
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Post by onehitparry on Jul 20, 2017 20:25:34 GMT
I am pretty certain DLC had the opposite effect of 'splitting the player base' with 3. Why would they opt to go with patches when it was such a success before? They seem to treat DLC as if it is a broken system. What possible reason would they have to do that? If you create opt in DLC, you create the option for players to intentionally or unintentionally avoid DLC. This option doesn't fracture the hardcore players (since there were only 4 DLCs, it was pretty easy to stay on top of things), but in theory the more casual players might not be aware of all the DLC (especially because the game doesn't tell you what's available and what you might be missing). So it's likely that the DLC model did fracture the playerbase, although the extent is arguable. I think we know the real reason why they avoided DLC. If we could avoid patch 1.09, we would have been able to maintain reasonable manifest progression.
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Post by Deleted on Jul 20, 2017 20:32:35 GMT
I am pretty certain DLC had the opposite effect of 'splitting the player base' with 3. Why would they opt to go with patches when it was such a success before? They seem to treat DLC as if it is a broken system. What possible reason would they have to do that? If you create opt in DLC, you create the option for players to intentionally or unintentionally avoid DLC. This option doesn't fracture the hardcore players (since there were only 4 DLCs, it was pretty easy to stay on top of things), but in theory the more casual players might not be aware of all the DLC (especially because the game doesn't tell you what's available and what you might be missing). So it's likely that the DLC model did fracture the playerbase, although the extent is arguable. I think we know the real reason why they avoided DLC. If we could avoid patch 1.09, we would have been able to maintain reasonable manifest progression. Avoiding patch 1.09 would also have avoided Platinum, and quite a few other changes they made. I'd be surprised if players on different patches could participate in the same games/lobbies, due to compatibility issues.
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Post by onehitparry on Jul 20, 2017 20:38:54 GMT
Avoiding patch 1.09 would also have avoided Platinum, and quite a few other changes they made. I'd be surprised if players on different patches could participate in the same games/lobbies, due to compatibility issues. Compatibility issues are the root cause of playerbases that have been fractured by DLC. The automatic updates ensures that anyone who wants to play online is up to date and that the playerbase is unified.
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Post by SofaJockey on Jul 20, 2017 20:40:11 GMT
I remember ME3 players posting on BSN complaining that there were few players to play with, and the solution turned out to be that they had not downloaded the DLC isolating them from the main player-base.
What I would have preferred would be more obvious batches of content (kits, maps etc) but launching them by patch is fine, it's the drip-drip effect that makes the content progression much less obvious and much less worthy for the games media to discuss.
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