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Post by suikoden on Jul 20, 2017 22:03:45 GMT
That's just weekly data. That doesn't show overall sales. I'll just take your lack of "VGChartz is accurate" evidence and your concession. It's for the month of May... so 4 weeks of data, yes... Seeing as in April they were 7th having only a little over a week to count towards sales, the fact they were 15th with an entire month to count towards sales, show how hard the game has tanked in overall sales.
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Post by malgus on Jul 20, 2017 22:04:57 GMT
I think that might be skewed by mobile games - which are included in that figure. I'd be surprised, for instance, if there were many players that chose to download a 42gb game to their consoles in lieu of owning the physical disc. On PC, sure, digital rules - but Mass Effect has always sold more on consoles according to data for the trilogy. And with which data are you using for saying that the trilogy was more popular on console? And you yes they are many more people willing to download instead of having to drive to the store and to buy it themselves way more easy to do it from your house.
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Post by bshep on Jul 20, 2017 22:05:18 GMT
How can you guys fall for the bait every single time? edit: Inserted obligatory bait meme.
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Post by samhain444 on Jul 20, 2017 22:05:28 GMT
Played the "Guess who started the thread" game prior to opening...no shock here
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Post by cypherj on Jul 20, 2017 22:08:33 GMT
I think that might be skewed by mobile games - which are included in that figure. I'd be surprised, for instance, if there were many players that chose to download a 42gb game to their consoles in lieu of owning the physical disc. On PC, sure, digital rules - but Mass Effect has always sold more on consoles according to data for the trilogy. And with which data are you using for saying that the trilogy was more popular on console? And you yes they are many more people willing to download instead of having to drive to the store and to buy it themselves way more easy to do it from your house. ME was Xbox only at release. For ME1 & ME2 Xbox had the Lion's share of the sales. ME:2 wasn't even released on PS3 when it launched. I think the sales for ME3 were closer between PS and Xbox, but PC has always been last for the games released on multiple platforms.
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Post by Sanunes on Jul 20, 2017 22:08:57 GMT
BioWare games normally drop dramatically after week 1, even the fabled Dragon Age: Origins had a similar experience. But Dragon Age:Origins Sales picked back up. I looked at the sales week by week for as long as they were being tracked starting Apr 1st, it's just been a steady decline for ME:A. Origins is an example of what good reviews and word of mouth can do for a game. Also what Christmas can do, since the four weeks that the game gained ground were the four weeks prior to Christmas.
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Post by Deleted on Jul 20, 2017 22:09:17 GMT
13th place? Sounds like an okay showing. Not Amazing, not terrible, just okay.
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Post by suikoden on Jul 20, 2017 22:11:32 GMT
I think that might be skewed by mobile games - which are included in that figure. I'd be surprised, for instance, if there were many players that chose to download a 42gb game to their consoles in lieu of owning the physical disc. On PC, sure, digital rules - but Mass Effect has always sold more on consoles according to data for the trilogy. And with which data are you using for saying that the trilogy was more popular on console? And you yes they are many more people willing to download instead of having to drive to the store and to buy it themselves way more easy to do it from your house. Clearly "many more" people don't - here is EA's take: "The consumer is shifting faster than we know or we expected,” CFO Blake Jorgensen admitted during an earnings call overnight, where he revealed that 33 per cent of his organisation’s sales from the fiscal year that’s just finished came via full game downloads. www.pushsquare.com/news/2017/05/ea_expects_digital_to_account_for_almost_half_of_game_sales_soonIt's clearly a growing number, but not a majority, yet.
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Post by maximusarael020 on Jul 20, 2017 22:12:16 GMT
That's just weekly data. That doesn't show overall sales. I'll just take your lack of "VGChartz is accurate" evidence and your concession. It's for the month of May... so 4 weeks of data, yes... Seeing as in April they were 7th having only a little over a week to count towards sales, the fact they were 15th with an entire month to count towards sales, show how hard the game has tanked in overall sales. Isn't it also only for the UK? And not digital sales?
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Post by suikoden on Jul 20, 2017 22:13:38 GMT
It's for the month of May... so 4 weeks of data, yes... Seeing as in April they were 7th having only a little over a week to count towards sales, the fact they were 15th with an entire month to count towards sales, show how hard the game has tanked in overall sales. Isn't it also only for the UK? And not digital sales? It's only for the US - and it tracks digital for PS4 and Xbox, but not Origin.
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Post by malgus on Jul 20, 2017 22:16:16 GMT
And with which data are you using for saying that the trilogy was more popular on console? And you yes they are many more people willing to download instead of having to drive to the store and to buy it themselves way more easy to do it from your house. ME was Xbox only at release. For ME1 & ME2 Xbox had the Lion's share of the sales. ME:2 wasn't even released on PS3 when it launched. I think the sales for ME3 were closer between PS and Xbox, but PC has always been last for the games released on multiple platforms. That has nothing to do with being more popular on console. its about release, and do you have numbers to prove your points? And even if you had, these numbers are from 5 years ago, the mass effect franchise has long been multiplatform, tons of people that used to be console player are now pc player, tons of people who were on xbox are now playstation due to microsoft E3 conference DRM. So yeah things have change a lot
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Post by maximusarael020 on Jul 20, 2017 22:16:49 GMT
Isn't it also only for the UK? And not digital sales? It's only for the US - and it tracks digital for PS4 and Xbox, but not Origin. Wait, for which are we taking about now? I'm talking about GFK Chart Track, since I already refuted VGChartz as being unreliable. GFK Chart Track says "Latest UK Software Charts" for the "Week ending July 15, 2017".
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Post by Deleted on Jul 20, 2017 22:17:04 GMT
Played the "Guess who started the thread" game prior to opening...no shock here There needs to be a skin that hides the OP in the threads view... that would be fun!
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Post by suikoden on Jul 20, 2017 22:18:53 GMT
It's only for the US - and it tracks digital for PS4 and Xbox, but not Origin. Wait, for which are we taking about now? I'm talking about GFK Chart Track, since I already refuted VGChartz as being unreliable. GFK Chart Track says "Latest UK Software Charts" for the "Week ending July 15, 2017". Ahh - I meant the May NPD data, i think chart track is just UK.
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Post by OdanUrr on Jul 20, 2017 22:19:12 GMT
If I recall correctly, MEA cost $40 million to make. So assuming this is right, with PS4 copies alone they not only got that back but also made over $20 million in profit. Again, that's PS4 alone not counting Xbox One and PC sales. Sure sounds like a success to me. Firstly, I'm highly skeptical of that $40 million dollar figure. Where did it come from? I've tried tracking down the source and all I got is a reddit thread pointing to a PewDiePie video where he read an estimated budget for ME3 and applied it to Andromeda. If that's the case, I'd argue Andromeda's budget was higher, simply from the fact they switched to Frostbite (not to mention the 5-year development) but I'm speculating here. Here's the moment in question from that video. Secondly, even if that had been the development cost, there are certainly other costs to consider, such as marketing. I don't think there's an estimate for that. Lastly, I would caution against using that logic. Videogame companies sometimes set themselves up for unreasonable (from where I'm sitting, but I don't know their numbers) expectations. Just look at the 2013 Tomb Raider reboot. It sold 3.4 million copies in 4 weeks and yet SE said it "failed to hit expectations." Their expectations were in the 5 million copies range. The game's budget was around $100 million and, according to SE, it needed to reach the 5m mark to break-even. 5m copies at $60, that's $300 million! SE argued it needed to make three times as much money as their estimated budget to break-even. All the numbers came from this article which, by the by, states Tomb Raider reached profitability towards the end of the year (2013).
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Post by correctamundo on Jul 20, 2017 22:21:58 GMT
Before you all get too carriead away by the sheer stupidity of this bait thread remember that MEA dropping to 7th and 15th place on NPD is still better than ME3 did. The troll here is trying to make it look MEA is doing worse when in fact it is charting in the usual manner for a Bioware game.
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Post by Deleted on Jul 20, 2017 22:22:45 GMT
Before you all get too carriead away by the sheer stupidity of this bait thread remember that MEA dropping to 7th and 15th place on NPD is still better than ME3 did. The troll here is trying to make it look MEA is doing worse when in fact it is charting in the usual manner for a Bioware game. Good to know. Thanks for the insight.
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Post by malgus on Jul 20, 2017 22:23:08 GMT
And with which data are you using for saying that the trilogy was more popular on console? And you yes they are many more people willing to download instead of having to drive to the store and to buy it themselves way more easy to do it from your house. Clearly "many more" people don't - here is EA's take: "The consumer is shifting faster than we know or we expected,” CFO Blake Jorgensen admitted during an earnings call overnight, where he revealed that 33 per cent of his organisation’s sales from the fiscal year that’s just finished came via full game downloads. www.pushsquare.com/news/2017/05/ea_expects_digital_to_account_for_almost_half_of_game_sales_soonIt's clearly a growing number, but not a majority, yet. But in this case, the sales will always be lower for EA because there games are on origins not steam, so they have less sales because they are on a les popular platforms than the one of valve. But they make all the money when a sale happen, they don't have to share it with valve like every other company that do their buisness with steam, so of course any sales coming from EA would be lower than any company. But in this case does not need as many sales, because they make more with less.
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Post by suikoden on Jul 20, 2017 22:24:31 GMT
If I recall correctly, MEA cost $40 million to make. So assuming this is right, with PS4 copies alone they not only got that back but also made over $20 million in profit. Again, that's PS4 alone not counting Xbox One and PC sales. Sure sounds like a success to me. Firstly, I'm highly skeptical of that $40 million dollar figure. Where did it come from? I've tried tracking down the source and all I got is a reddit thread pointing to a PewDiePie video where he read an estimated budget for ME3 and applied it to Andromeda. If that's the case, I'd argue Andromeda's budget was higher, simply from the fact they switched to Frostbite (not to mention the 5-year development) but I'm speculating here. Here's the moment in question from that video. Secondly, even if that had been the development cost, there are certainly other costs to consider, such as marketing. I don't think there's an estimate for that. Lastly, I would caution against using that logic. Videogame companies sometimes set themselves up for unreasonable (from where I'm sitting, but I don't know their numbers) expectations. Just look at the 2013 Tomb Raider reboot. It sold 3.4 million copies in 4 weeks and yet SE said it "failed to hit expectations." Their expectations were in the 5 million copies range. The game's budget was around $100 million and, according to SE, it needed to reach the 5m mark to break-even. 5m copies at $60, that's $300 million! SE argued it needed to make three times as much money as their estimated budget to break-even. (all the numbers came from this article) kotaku.com/how-much-does-it-cost-to-make-a-big-video-game-1501413649"In 2009, EA executive Rich Hilleman indicated in a speech that his company "now typically spends two or three times as much on marketing and advertising as it does on developing a game." This formula is not necessarily applicable to every potential blockbuster game—a "AAA game", in gaming parlance—or to every company, but it is fair to say the break-even point for the average AAA game is well above the development budget. Companies also need to recoup marketing and other expenses. Four years ago, Ubisoft CEO Yves Guillemot estimated that the average production budget for the generation of games following Xbox 360 and PlayStation 3 would be $60 million. In an 2012 investor report, Take-Two admitted some of its "top titles" cost in excess of $60 million for development alone." Seeing as this was 5 years ago, Andromeda's development budget was probably closer to $100m than $40m. Multiply that 2-3x by marketing costs...
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Post by suikoden on Jul 20, 2017 22:29:13 GMT
Before you all get too carriead away by the sheer stupidity of this bait thread remember that MEA dropping to 7th and 15th place on NPD is still better than ME3 did. The troll here is trying to make it look MEA is doing worse when in fact it is charting in the usual manner for a Bioware game. Mass Effect 3 opened in 1st and then fell to 8th. vgsales.wikia.com/wiki/NPD_March_2012vgsales.wikia.com/wiki/NPD_April_2012
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Post by maximusarael020 on Jul 20, 2017 22:30:11 GMT
Firstly, I'm highly skeptical of that $40 million dollar figure. Where did it come from? I've tried tracking down the source and all I got is a reddit thread pointing to a PewDiePie video where he read an estimated budget for ME3 and applied it to Andromeda. If that's the case, I'd argue Andromeda's budget was higher, simply from the fact they switched to Frostbite (not to mention the 5-year development) but I'm speculating here. Here's the moment in question from that video. Secondly, even if that had been the development cost, there are certainly other costs to consider, such as marketing. I don't think there's an estimate for that. Lastly, I would caution against using that logic. Videogame companies sometimes set themselves up for unreasonable (from where I'm sitting, but I don't know their numbers) expectations. Just look at the 2013 Tomb Raider reboot. It sold 3.4 million copies in 4 weeks and yet SE said it "failed to hit expectations." Their expectations were in the 5 million copies range. The game's budget was around $100 million and, according to SE, it needed to reach the 5m mark to break-even. 5m copies at $60, that's $300 million! SE argued it needed to make three times as much money as their estimated budget to break-even. (all the numbers came from this article) kotaku.com/how-much-does-it-cost-to-make-a-big-video-game-1501413649"In 2009, EA executive Rich Hilleman indicated in a speech that his company "now typically spends two or three times as much on marketing and advertising as it does on developing a game." This formula is not necessarily applicable to every potential blockbuster game—a "AAA game", in gaming parlance—or to every company, but it is fair to say the break-even point for the average AAA game is well above the development budget. Companies also need to recoup marketing and other expenses. Four years ago, Ubisoft CEO Yves Guillemot estimated that the average production budget for the generation of games following Xbox 360 and PlayStation 3 would be $60 million. In an 2012 investor report, Take-Two admitted some of its "top titles" cost in excess of $60 million for development alone." Seeing as this was 5 years ago, Andromeda's development budget was probably closer to $100m than $40m. Multiply that 2-3x by marketing costs... I think it's very obvious no one spent 3x cost on marketing for Andromeda. 😂 Remember how the forum was filled with how the marketing strategy was bonkers because they never gave us anything? Until what, November? Barely? Total marketing on MEA was probably half the cost of the game (speculation and hyperbole).
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Post by OdanUrr on Jul 20, 2017 22:30:56 GMT
Firstly, I'm highly skeptical of that $40 million dollar figure. Where did it come from? I've tried tracking down the source and all I got is a reddit thread pointing to a PewDiePie video where he read an estimated budget for ME3 and applied it to Andromeda. If that's the case, I'd argue Andromeda's budget was higher, simply from the fact they switched to Frostbite (not to mention the 5-year development) but I'm speculating here. Here's the moment in question from that video. Secondly, even if that had been the development cost, there are certainly other costs to consider, such as marketing. I don't think there's an estimate for that. Lastly, I would caution against using that logic. Videogame companies sometimes set themselves up for unreasonable (from where I'm sitting, but I don't know their numbers) expectations. Just look at the 2013 Tomb Raider reboot. It sold 3.4 million copies in 4 weeks and yet SE said it "failed to hit expectations." Their expectations were in the 5 million copies range. The game's budget was around $100 million and, according to SE, it needed to reach the 5m mark to break-even. 5m copies at $60, that's $300 million! SE argued it needed to make three times as much money as their estimated budget to break-even. (all the numbers came from this article) kotaku.com/how-much-does-it-cost-to-make-a-big-video-game-1501413649"In 2009, EA executive Rich Hilleman indicated in a speech that his company "now typically spends two or three times as much on marketing and advertising as it does on developing a game." This formula is not necessarily applicable to every potential blockbuster game—a "AAA game", in gaming parlance—or to every company, but it is fair to say the break-even point for the average AAA game is well above the development budget. Companies also need to recoup marketing and other expenses. Four years ago, Ubisoft CEO Yves Guillemot estimated that the average production budget for the generation of games following Xbox 360 and PlayStation 3 would be $60 million. In an 2012 investor report, Take-Two admitted some of its "top titles" cost in excess of $60 million for development alone." Seeing as this was 5 years ago, Andromeda's development budget was probably closer to $100m than $40m. Multiply that 2-3x by marketing costs... It's ironic that one of the earliest threads I can find reporting on the $40 million budget is one of yours. Admittedly, you did say you couldn't find a source.
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Post by malgus on Jul 20, 2017 22:32:35 GMT
kotaku.com/how-much-does-it-cost-to-make-a-big-video-game-1501413649"In 2009, EA executive Rich Hilleman indicated in a speech that his company "now typically spends two or three times as much on marketing and advertising as it does on developing a game." This formula is not necessarily applicable to every potential blockbuster game—a "AAA game", in gaming parlance—or to every company, but it is fair to say the break-even point for the average AAA game is well above the development budget. Companies also need to recoup marketing and other expenses. Four years ago, Ubisoft CEO Yves Guillemot estimated that the average production budget for the generation of games following Xbox 360 and PlayStation 3 would be $60 million. In an 2012 investor report, Take-Two admitted some of its "top titles" cost in excess of $60 million for development alone." Seeing as this was 5 years ago, Andromeda's development budget was probably closer to $100m than $40m. Multiply that 2-3x by marketing costs... I think it's very obvious no one spent 3x cost on marketing for Andromeda. 😂 Remember how the forum was filled with how the marketing strategy was bonkers because they never gave us anything? Until what, November? Barely? Total marketing on MEA was probably half the cost of the game (speculation and hyperbole). Probably even lower than that, mass effect andromeda was barely marketed at all, I remember the weeks where it was released and yeah sometime you could find add here or here on youtube, but it was not that much, and once the 2 weeks of relase was done, I don't remember seeing much of it if at all.
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Post by Deleted on Jul 20, 2017 22:35:02 GMT
Interesting tidbit also from VG Chartz: www.vgchartz.com/platform/68/xbox-one/Top-Selling Xbox One Games (all figures in millions of units sold through since launch. Mass Effect: Andromeda is 91st on the list. Mass Effect 1, 2 or 3, don't make the list (probably because the list doesn't go back that far). Dragon Age: Inquisition is 59th. Take it for what you will.
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5045
0
Feb 27, 2019 21:49:30 GMT
1,574
suikoden
1,692
March 2017
suikoden
Mass Effect Trilogy, Dragon Age: Origins, Baldur's Gate
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Post by suikoden on Jul 20, 2017 22:36:52 GMT
Interesting tidbit also from VG Chartz: www.vgchartz.com/platform/68/xbox-one/Top-Selling Xbox One Games (all figures in millions of units sold through since launch. Mass Effect: Andromeda is 91st on the list at . Mass Effect 1, 2 or 3, don't make the list. Dragon Age: Inquisition is 59th. Take it for what you will. Mass Effect 1-3 weren't released on Xbox One...
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