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Post by Deleted on Jul 23, 2017 11:39:55 GMT
Mass Effect 3, seriously people? SERIOUSLY? You call tredding around 6 mp maps and having 50 "fetch me this thing from planet X, in system Y from cluster Z, that i overheard from some random guy in the Citadel", the best sidequests this series has to offer? Admiral Koris, Grissom Academy, Attican Traverse (along with several others) however, are side quests as well. Tasks in ME:A are set out as tasks and it is the tasks in ME3 that you're on about. So, probably, the more cogent question is not about "side quests" in general since they really do vary from quite major to quite minor... but to have just asked about tasks instead. ME:A does a vastly better job of connecting a lot of its tasks into the story... some are still just collections of things, sure... you will probably have some of that in any game and the bigger the game, the more you'll have of that. They are a means of essentially "farming" for supplies or XP. The PC Master Race uses save editors, but console users still need means to legitimately get those resources. They are meant to be otherwise irrelevant and completely "skip-able" by players. There are 60 Tasks in ME:A, identified clearly as Tasks in the Journal: Task: Getting to Know the Nexus Task: Research Center Development Task: White Death Task: A Flower for Kesh Task: An Exile Raid Task: Beer Run Task: Better Crafting Task: Boosting the Signal Task: Broken Family Task: Broken Wires Task: Cache Flow Task: Catch and Release Task: Clearing the Air Task: Cold Hard Cache Task: Comparatively Alien Task: Cultivation Task: Data Trail Task: Drone Recovery Task: Earn Your Badge Task: Gone Dark Task: Herbal Entrepreneurs Task: Hitting Rocks for Science Task: Infrection Task: Investigating Embezzlement Task: Kadara's Ransom Task: Laws and Customs Task: Little Mouse Task: Local Cuisine Task: Lost Brother Task: Messages to the Nexus Task: Missing Scientists Task: Naming the Dead Task: Nomad Shield Crafting Task: Outlaw Weapon Crafting Task: Outpost Supplies on Elaaden Task: Outpost Supplies on Eos Task: Outpost Supplies on Kadara Task: Outpost Supplies on Voeld Task: Past, Present and Future Task: Path of a Hero Task: Pathfinder Armor Crafting Task: Programming a Pathfinder Task: Remnant Data Cores Task: roekaar Manifestos Task: Searching for Morga Task: Subjugation Task: Supply Loss and Recovery Task: Test Subject Task: The Angaran Initiative Task: The Ghost of Promise Task: The Model of the Spheres Task: The Nexus Exchange Task: The Witnesses Task: Trator or Victim? Task: Turian Salvage Task: Unearthed Task: Volatile Task: Waking up to the Future Task: Watchers Task: What He Would Have Wanted That leaves 141 other side quests that do not have to be completed in order to advance the main story and that are not identified as tasks: A Dying Planet A Lost Sister A Packaged Deal A People Divided Aid APEX Architect on Elaaden Aspirations Behind Enemy Lines Bridge Sabotage Brought to Light Conflict in the Colony Contagion Cora Harper: A Foundation Cora Harper: Asari Ark Cora Harper: At Duty's Edge Cora Harper: Duty Calls Counting Bodies Crisis Response Cross-Cultural Alliances Defeating the Kett Dismantled Dissension in the Ranks Doesn't Add Up Elaaden: A New World Emergency S.O.S. End of Watch Epilogue: Home and Away Excess Baggage Eyes on the Ground Fact or Fiction First Murderer First Strike Forgotten History Forgotten Stars Frequency From the Dust Gil Brodie: The Friend Gone with the Wind Gray Matter H-047c A New World Hard Luck Healing Kadara's Heart Helping Havarl's Scientists High Noon Intercepted Investigate Remnant Derelict Jaal Ama Darav: Flesh and Blood Jaal Ama Darav: Friend or Foe? Jaal Ama Darav: Friend or Foe? (separate entry from the previous one) Jaal Ama Darav: Friend or Foe? (separate entry from the previous two) Jaal Ama Darav: Runs in the Family Kett's Bane Know Your Enemy Lexi T'Perro: Bottom of a Bottle Liam Kosta; Outpost Worlds Liam Kosta: All In Liam Kosta: Armor Diplomacy Liam Kosta: Community Liam Kosta: Day out on Aya Liam Kosta: Something for the Neighbors Life on the Frontier Making an Impression Medical Caches Meet the Family Meet the Resistance Mind Games Missing Arks Missing Science Crew Mixed Messages Modern Medicine Movie Night: Better Snacks Movie Night: Getting Started Movie Night: Raise a Glass Movie Night: Snacks Movie Night: The Final Piece Movie Night: The Right Setup Murder in Kadara Port Nakmor Drack: A Future for Our People Nakmor Drack: Firebreathing Thresher Maws Nakmor Drack: How to Act Tough Nakmor Drack: Knock 'em Down Nakmor Drack: Krogan Betrayal Nexus Reunion Night on the Town Old Skinner Out of Gas Out of the Frying Pan Overgrown Parlay with the Krogan Peebee: A Mysterious Remnant Signal Peebee: Reclaiming Poc Peebee: Remnant Scanner Peebee: Secret Project Peebee: The Museum Trip Planetside Precious Cargo Recovering the Past Reformation Remove the Heart Restoring a World Rising Tensions Ryder Family Secrets Safe Journeys Save Dr. Okeer's Krogan Research Search for the Stolen Remnant Drive Core Settling Elaaden Settling Kadara Settling Voeld Shock Treatment Sleeping Dragons Something in the Water Something Personnel Stage a Rescue Station Sabotage Subjugation Taming a Desert The Baryte Rush The Charlatan's Charlatan The Collective Base The Firefighters The Flophouse The Little Things That Matter The Lost Scout The Lost Song The Mind of an Exile The Rebel The Remnant Tiller The Search for Ljeta The Secret Project The Vanished The Vasaal The Visitor The World is Waiting Trading Favors Truth and Trespass Turian Ark: Lost But Not Forgotten Turian Ark: Not Dead Yet Uncovering the Past Vetra Nix: Means and Ends Vetrz Nyx: A Moment Planetside Water Supply
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Post by merlinistyle on Jul 23, 2017 11:48:36 GMT
Where's the "Eff shit-stirring trolls" option? This isn't a negative post. You need to stop being so angry. On topic, I know they weren't great, but looking back, I liked ME1's side quests the best, just because it felt like I was sexploring this new world for the first time and everything was new. Edit: Exploring autocorrected to sexploring... but I feel like that works too I have covered this in the other thread already, but okay. First times always get stuck in our memory. First times are always precious for us. Exprience you got 10 damn years ago is unique. You were younger, there were fewer games, games' diversity was much more narrow. There were basicly less games, that could provide such an amazing jorney. Thinking, that every game should live up to it, is madness. Nostalgia, our memory, feelings, mixed in, all this almost idialize that very moment in your life. Dont try to to compare, please. You will never get to kiss for the first time, you will never get to read your favourite book for the first time, you will never exprience riding a bike for the first time. The excitement, the drive, butterflies in your stomach, it all was there... "Was" you can say. But you can find love of your life and.. love her\him, you can find many, many other great books and get sucked in realities they carry, you can learn to ride skateboard, rollers, jump with parachute in the end. There is so much you can. And if you try to compate every moment to the past, you will end up ruining your current experience. Just let those precious memories be and create new ones.
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Post by themikefest on Jul 23, 2017 12:56:42 GMT
You can complete ME2 without making anyone loyal. There are consequences in that the members of your crew will die and Shepard will die... but the end credits do roll. I don't think there is a way to have Shepard live is no one is loyal (but themikefest is the person who would know for sure). Its very easy for Shepard to survive if no squamdate isn't loyal especially if the SR2 has the 3 upgrades. If no upgrades, it gets a little difficult and relies on who is assigned to do what. The less squadmates that are recruited, the harder it is for Shepard to survive. If all 12 are recruited, and no upgrades for the ship, 4 or 5 can survive depending on if a squadmate escorts the crew back or not. There are 5 squadates that are mandatory, Miranda, Jacob, Garrus, Mordin and Jack. All the others are optional. Since they are optional, I would call them side quests just like the loyalty missions since those are not required. The one exception is Grunt. That mission has to be completed, but Grunt can stay in the tank. Remember that the player has to have at least 8 squadmates to start the collector ship mission and go through the Omega 4 relay The player does not have to complete any recruitment mission after Horizon. If the player recruits Kasumi and Zaeed before Horizon, and already have Miranda, Jacob, Garrus, Jack, Mordin and Grunt, that will give the player 8 squadmates. No need to recruit anyone else. If the player wants those 8 to survive, Tali has to be recrutied so the SR2 can have shields otherwise a squadmate will die.
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Post by LogicGunn on Jul 23, 2017 13:00:39 GMT
I'm not sure if it's fair to compare side quests, since none of the previous Mass Effects were open world But storywise I think ME2 got the best side quests, although there were few. But companion missions, which are also side quests, were awesome. I agree, it's a completely new playthrough style so it's hard to judge MEA against the other ME games. MEA had too many filler/fetch/kill sidequests sending you across the cluster for no real reason other than to fill time, but the good ones were really good.
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Post by Deleted on Jul 23, 2017 13:01:50 GMT
You can complete ME2 without making anyone loyal. There are consequences in that the members of your crew will die and Shepard will die... but the end credits do roll. I don't think there is a way to have Shepard live is no one is loyal (but themikefest is the person who would know for sure). Its very easy for Shepard to survive if no squamdate isn't loyal especially if the SR2 has the 3 upgrades. If no upgrades, it gets a little difficult and relies on who is assigned to do what. The less squadmates that are recruited, the harder it is for Shepard to survive. If all 12 are recruited, and no upgrades for the ship, 4 or 5 can survive depending on if a squadmate escorts the crew back or not. There are 5 squadates that are mandatory, Miranda, Jacob, Garrus, Mordin and Jack. All the others are optional. Since they are optional, I would call them side quests just like the loyalty missions since those are not required. The one exception is Grunt. That mission has to be completed, but Grunt can stay in the tank. Remember that the player has to have at least 8 squadmates to start the collector ship mission and go through the Omega 4 relay The player does not have to complete any recruitment mission after Horizon. If the player recruits Kasumi and Zaeed before Horizon, and already have Miranda, Jacob, Garrus, Jack, Mordin and Grunt, that will give the player 8 squadmates. No need to recruit anyone else. If the player wants those 8 to survive, Tali has to be recrutied so the SR2 can have shields otherwise a squadmate will die. I did forget about the upgrades allowing a player to get away with no LMs and still have Shepard survive. For the recruitments, I was considering that Kasumi and Zaeed are DLC characters, so without having DLC, one does have to complete 2 of the 3 post-Horizon recruitment missions. Thanks for piping in and clearing things up.
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Post by LogicGunn on Jul 23, 2017 13:03:30 GMT
Probably ME3, though ME2 had some good ones in there. MEA had serious side quest potential but the huge quantity of filler sidequests really ruins it. Any time you have to go to the other end of the cluster (or to an obscure, distant point of a large map) to fetch or chase something you know it's just killing time. Some of them were fantastic though.
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Post by sjsharp2010 on Jul 23, 2017 15:03:39 GMT
I'm not sure if it's fair to compare side quests, since none of the previous Mass Effects were open world But storywise I think ME2 got the best side quests, although there were few. But companion missions, which are also side quests, were awesome. yeah I agree I think all 4 ME's have got great sidequests MEA included but out of the 4 games if I had to pick I'd say I enjoyed ME2's the most.
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Post by derrame on Jul 23, 2017 15:15:17 GMT
The Witcher 3 has the best side quests ever Bioware can learn much from CDProjekt RED
Mass Effect 2 has the bests side quests in ME universe
MEA side quests are 99% tedious boring fetch quests just a few are interesting at the start and then they just end in a very unsatisfactory and meannigless way
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Post by pouf on Jul 23, 2017 15:16:39 GMT
The Witcher 3 has the best side quests ever Mass Effect 2 has the bests side quests in ME universe MEA side quests are 99% tedious boring fetch quests just a few are interesting at the start and then they just end in a very unsatisfactory and meannigless way Is anyone surprised that Witcher fanboys will spout blatant lies about a BioWare game?
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Post by luketrevelyan on Jul 23, 2017 15:48:41 GMT
People think ME3 had good side quests?!?!?!? No wonder we are getting so many fetch quests in BioWare games.
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Post by griffith82 on Jul 23, 2017 15:53:01 GMT
Is a loyalty mission a side mission? Cause if it is, then ME2 wins hands down, because that game is almost entirely a side mission If it's not, then MEA wins hands down. You can complete ME2 without making anyone loyal. There are consequences in that the members of your crew will die and Shepard will die... but the end credits do roll. I don't think there is a way to have Shepard live is no one is loyal (but themikefest is the person who would know for sure). Bioware does tend to muddy the waters because they'll have it set up that you must complete X number of such quests, but the choice of which ones you do is up to you... So, in ME2, you do have to complete some of the Recruitment Missions after Horizon before you can enter the Omega Relay, but you don't have to complete them all and which ones you pick are up to you... so, one really can't say specifically that, say, Thane's Recruitment is a Main Quest and Samara's Recruitment isn't. He might know better than me but I'm pretty sure that for Shepard to survive at least one team member must survive because it is possible for a teammate to die even if loyal.
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Post by jaegerbane on Jul 23, 2017 15:53:23 GMT
I think we'd need to define what a sidequest is for this question to make any sense.
I mean, if we're just going with 'not main quest' then ME2 wins this easily with its loyalty missions. ME3's operations are a close second.
If we're a bit more thorough and consider things like UNC/N7/N7/Additional Quests to be sidequests then probably ME1.
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Post by Deleted on Jul 23, 2017 15:54:05 GMT
The Witcher 3 has the best side quests ever Bioware can learn much from CDProjekt RED Mass Effect 2 has the bests side quests in ME universe MEA side quests are 99% tedious boring fetch quests just a few are interesting at the start and then they just end in a very unsatisfactory and meannigless way There's one of those notorious misleading exaggerations again. Of the 201 side quests I listed above, please list 198 that are "tedious boring fetch quests" - because that's how many it would take to constitute 99% of the side quests in the game.
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Post by Deleted on Jul 23, 2017 16:11:57 GMT
You can complete ME2 without making anyone loyal. There are consequences in that the members of your crew will die and Shepard will die... but the end credits do roll. I don't think there is a way to have Shepard live is no one is loyal (but themikefest is the person who would know for sure). Bioware does tend to muddy the waters because they'll have it set up that you must complete X number of such quests, but the choice of which ones you do is up to you... So, in ME2, you do have to complete some of the Recruitment Missions after Horizon before you can enter the Omega Relay, but you don't have to complete them all and which ones you pick are up to you... so, one really can't say specifically that, say, Thane's Recruitment is a Main Quest and Samara's Recruitment isn't. He might know better than me but I'm pretty sure that for Shepard to survive at least one team member must survive because it is possible for a teammate to die even if loyal. It is possible for Shepard to die even with quite a number of loyal squad mates. It was confirmed above that it is possible for Shepard to live with no loyal squad mates (that is, to arrange things in the SM to allow two squad mates to survive (which is the minimum that must survive for Shepard to survive).
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Post by trinity0 on Jul 23, 2017 17:51:16 GMT
Definitely ME 2
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Post by vonuber on Jul 23, 2017 18:13:58 GMT
Given the praise ME2 in general gets, and the fact it is basically a bunch of side quests which the main plot gets in the way of, I often think that what people want from ME is just a load of character moments, main plot be damned. And given the state of the main plot in the MET I suspect I'm not far from the truth.
Anyway, with that as a basis I would give it to ME3 as things like Leviathan are technically side quests.
If MEA gets DLC of that quality then I'd revisit that position I think.
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Post by malgus on Jul 23, 2017 18:45:41 GMT
Given the praise ME2 in general gets, and the fact it is basically a bunch of side quests which the main plot gets in the way of, I often think that what people want from ME is just a load of character moments, main plot be damned. And given the state of the main plot in the MET I suspect I'm not far from the truth. Anyway, with that as a basis I would give it to ME3 as things like Leviathan are technically side quests. If MEA gets DLC of that quality then I'd revisit that position I think. The loyalty and recruitement mission of ME 2 were well done, the problem is that they were pretty much all of the freaking game. You spend more time fighting mercenaries or bandits, rather than fighting the collector and reapers, you know the main ennemy you are supposed to fight. Actually you fight them in only 3 mission, horizon colony, collector ship and suicide mission. the rest is all blue sun, eclipse and blood pack, and sometime geth. So technically yes ME 2 has better companion quest, but in my opinion they are main quest disguised as side quest. The companion quest are the main focus of the game, the new feature, the new tool for characters development. The problem is that there is way too much focus on this particular features that it forgots the main plot to the points it leaves too much to ME 3 to handle. Because all these loyalty are suppose to prepare for the suicide mission and while it is well made, when you really think about it, the result is pointless. We destroy the collector base, ok but that was merely an infantry base for the reaper and a laboratory to create one more. Killing a reaper is pretty much useless beacause dozens of thousand are coming. So in the end all the suicide mission did was killing a group of their infantry (which is not that helpful, because they have tons of reserves and it would have been stupid if they had no reserves at all except the collector base) and we kill one among the legion of reaper that are coming to invade. We pretty much spend a hole game doing a sabotage mission. The problem of the companion quest of ME 2 is not they are badly made, its just that they take too much away from what should be the focus which should be the war against the reaper, which get not much atention in that instalments. And lets not getting started on the terrible N7 mission side quests of ME 2, where you receive your introduction to the quests in a mail and you know the consequences of it in an other mail... Basically sometimes you receive one it says "blue suns are doing bad things here" you go there, the blue suns sees you coming, you clean the base, you press a button and that was it, no dialogues before during or after. Even the bad side quest of ME 1 sometime had some kind of pay off at the end, not so much with a lot of the side quest of ME 2. The second you left a companion quest or a main planet, you were there for a long boring time.
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Post by anarchy65 on Jul 23, 2017 19:00:58 GMT
Given the praise ME2 in general gets, and the fact it is basically a bunch of side quests which the main plot gets in the way of, I often think that what people want from ME is just a load of character moments, main plot be damned. And given the state of the main plot in the MET I suspect I'm not far from the truth. Anyway, with that as a basis I would give it to ME3 as things like Leviathan are technically side quests. If MEA gets DLC of that quality then I'd revisit that position I think. Because all these loyalty are suppose to prepare for the suicide mission and while it is well made, when you really think about it, the result is pointless. We destroy the collector base, ok but that was merely an infantry base for the reaper and a laboratory to create one more. Killing a reaper is pretty much useless beacause dozens of thousand are coming. So in the end all the suicide mission did was killing a group of their infantry (which is not that helpful, because they have tons of reserves and it would have been stupid if they had no reserves at all except the collector base) and we kill one among the legion of reaper that are coming to invade. We pretty much spend a hole game doing a sabotage mission. Well, I won't argue with the point that "we don't fight collectors much", I actually agree with it, but it does have a reason: They don't come out much except to kidnap people. How are you going to declare war on them if you can't even reach them until the Omega 4 Relay? It's not like Geth, Cerberus and Reapers on ME1 and ME3, who are actually invading. And the objective of the mission was never to "kill a reaper" (they didn't even know there was a Reaper there) or destroying an infantry base, but stopping Collectors from abducting colonists, and that was pretty important, since they abducted probably tens of thousands.
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Post by malgus on Jul 23, 2017 19:16:37 GMT
Because all these loyalty are suppose to prepare for the suicide mission and while it is well made, when you really think about it, the result is pointless. We destroy the collector base, ok but that was merely an infantry base for the reaper and a laboratory to create one more. Killing a reaper is pretty much useless beacause dozens of thousand are coming. So in the end all the suicide mission did was killing a group of their infantry (which is not that helpful, because they have tons of reserves and it would have been stupid if they had no reserves at all except the collector base) and we kill one among the legion of reaper that are coming to invade. We pretty much spend a hole game doing a sabotage mission. Well, I won't argue with the point that "we don't fight collectors much", I actually agree with it, but it does have a reason: They don't come out much except to kidnap people. How are you going to declare war on them if you can't even reach them until the Omega 4 Relay? It's not like Geth, Cerberus and Reapers on ME1 and ME3, who are actually invading. And the objective of the mission was never to "kill a reaper" (they didn't even know there was a Reaper there) or destroying an infantry base, but stopping Collectors from abducting colonists, and that was pretty important, since they abducted probably tens of thousands. The problem is not that we do not fight them as much, I said that to be more of representative of my points that Bioware gave more importance to companion quests rather than the main quests. But If at least killing the collectors would help for the war to come, but it does not. Because destroying their bases makes no difference, in ME 3 they are already remaking a human reaper inside the citadel, actually it is mentionned that to fill all of the pods needed for the completion of the human reaper, they will need to attack earth, which means that in the end we saved nobody by killing collectors, because they will attack earth to compelte it anyway, these deaths would have happened no matter if we destroyed the collector base or not. For the reapers, this is absolutely nothing, it won,t delay them, it would barely weaken their forces and I insist on "barely". saying that the numbers of victims of the collectors is way tinier compare to the numbers of human vitcims of the reapers is a huge understatement. The collector have to attack methodically each colony one at a time and barely makes any victims, at least compare to the one in ME 3 where one single reaper can make way more victim in less than a hour than the collectors in an attack of a colony. Sure maybe we saved a few thousand people, but considering the millions upons millions (if its not dozens of millions) the reaper cause in a much more limited amount of time. We barely save anybody in doing ME 2 main quests, we save maybe a few colonies but considering the damage the reapers do when they come, that's absolutely nothing.
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Post by smilesja on Jul 23, 2017 19:18:01 GMT
I love Mass Effect 2 but it felt like filler to me.
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Post by abaris on Jul 23, 2017 19:31:23 GMT
I love Mass Effect 2 but it felt like filler to me. One can say that. But one can also say it offered Bioware the opportunity to play to their real strengths, which are companions and companion interactions. In that sense the absence of any big story didn't matter.
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Post by Qui-Gon GlenN7 on Jul 23, 2017 19:56:43 GMT
The Witcher 3 has the best side quests ever Mass Effect 2 has the bests side quests in ME universe MEA side quests are 99% tedious boring fetch quests just a few are interesting at the start and then they just end in a very unsatisfactory and meannigless way Is anyone surprised that Witcher fanboys will spout blatant lies about a BioWare game? The user you quoted owns MEA. His/her opinion is every bit as valid as yours. Your butthurt is amazing in scope.
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Post by vonuber on Jul 23, 2017 20:04:20 GMT
I love Mass Effect 2 but it felt like filler to me. One can say that. But one can also say it offered Bioware the opportunity to play to their real strengths, which are companions and companion interactions. In that sense the absence of any big story didn't matter. Sure; but then it puts criticism of a poor ME:A main plot into perspective. I guess if you don;t like the companions in ME:A it puts more of a burden on the companions.
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Post by anarchy65 on Jul 23, 2017 20:08:28 GMT
Well, I won't argue with the point that "we don't fight collectors much", I actually agree with it, but it does have a reason: They don't come out much except to kidnap people. How are you going to declare war on them if you can't even reach them until the Omega 4 Relay? It's not like Geth, Cerberus and Reapers on ME1 and ME3, who are actually invading. And the objective of the mission was never to "kill a reaper" (they didn't even know there was a Reaper there) or destroying an infantry base, but stopping Collectors from abducting colonists, and that was pretty important, since they abducted probably tens of thousands. The problem is not that we do not fight them as much, I said that to be more of representative of my points that Bioware gave more importance to companion quests rather than the main quests. But If at least killing the collectors would help for the war to come, but it does not. Because destroying their bases makes no difference, in ME 3 they are already remaking a human reaper inside the citadel, actually it is mentionned that to fill all of the pods needed for the completion of the human reaper, they will need to attack earth, which means that in the end we saved nobody by killing collectors, because they will attack earth to compelte it anyway, these deaths would have happened no matter if we destroyed the collector base or not. For the reapers, this is absolutely nothing, it won,t delay them, it would barely weaken their forces and I insist on "barely". saying that the numbers of victims of the collectors is way tinier compare to the numbers of human vitcims of the reapers is a huge understatement. The collector have to attack methodically each colony one at a time and barely makes any victims, at least compare to the one in ME 3 where one single reaper can make way more victim in less than a hour than the collectors in an attack of a colony. Sure maybe we saved a few thousand people, but considering the millions upons millions (if its not dozens of millions) the reaper cause in a much more limited amount of time. We barely save anybody in doing ME 2 main quests, we save maybe a few colonies but considering the damage the reapers do when they come, that's absolutely nothing. Well, first: Like I said, as the Collectors live in a cluster that cannot be accessed unless you use the Omega 4 Relay, it's understandable why there are not many "main quests" against them. There are not many ways to fight them on our own territory. It doesn't matter if it makes a "big" difference. Not every game will be about "saving the entire galaxy". Mass Effect 1 was already about that, if ME2 and ME3 were both about saving the galaxy on a massive war, it would become pretty dull. It never is stated that the Collectors would attack Earth, that is a logic conclusions the companions make by seeing how many pods they had, stating that "they could abduct every citizen on the Terminus Systems and not have enough to fill the pods", which means they would probably want to abduct all of them first. If they went right to Earth, then the entire galaxy would unite and the Collectors alone wouldn't stand a chance. Here I'm going to repeat myself: If every Mass Effect of the trilogy was a war against saving the entire galaxy, it would have been pretty dull. So ME2 was a good "in-between" of the two big wars we had in ME1 and ME3.
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Post by Trilobite Derby on Jul 23, 2017 20:09:54 GMT
Mass Effect 3, seriously people? SERIOUSLY? You call tredding around 6 mp maps and having 50 "fetch me this thing from planet X, in system Y from cluster Z, that i overheard from some random guy in the Citadel", the best sidequests this series has to offer? Those aren't Mass Effect 3's side missions. Mass Effect 3's side missions are things like Grissom Academy, or the Turian Platoon, or any of the other non-story advancing missions. At least in my opinion. Which is why I gave it to Mass Effect 3 in the end. It has some superlative sidequests... So good that you forget they're sidequests, and assume they're main plot, and instead throw Mass Effect 3 under the bus for random things you pick up for people. -cough- Andromeda might be second best. Eh. It has so damn many that quality varies, but at least some are really cool (looking at you, Kadara) and most have a quick hit of meatiness to them.
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