Darxtryder
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Post by Darxtryder on Jul 25, 2017 2:27:28 GMT
Okay folks, we need to have a serious talk about my favorite pre-1.09 power in the game. Yes, I'm talking about "Avenger Strike".
Just like Brett Favre said in his teary-eyed (fake) retirement speech in 2007, "times change and all good things must come to an end.". In that spirit it is time for us to let Avenger Strike ride off into the sunset when it comes to speccing beyond Rank 1. I see way too many pugs who use this garbage build on Platinum. As an avenger, your utility in platinum is to be invisible, fuck shit up, and (when the situation requires) spam sticky nades when you have to do a hack by yourself. Now I'm not just here to complain, I'm here to post a solution to a problem that a lot of Avenger noobs seem to have. So I present, the best Platinum build for the Angara Avenger: Sticky Grenades - 4A/5A/6A Stealth Grid - 4A/5A/6A or 6B* Avenger Strike - LOL Weapon Training - 4A/5A/6A or 6B* Bioelectric Defense - 4A or 4B*/5A/6A
*this denotes where personal preference and play style comes in. Use of Siphon weapons makes BioDef 4A a better option for me (also I confess to being a complete and total whore for movement speed) as evidenced in my preference for 6A in Stealth Grid and 6B in weapon training due to the extra power cell.
Stay tuned folks as next episode we'll be covering not one but TWO characters in the Turian Havoc Trooper AND the Krogan Mercenary.
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Post by Deleted on Jul 25, 2017 4:02:07 GMT
I dig the thread title, lol. I think most people agree that Avenger Strike is best use as a fast travel maneuver/Sharpshooter hunter in plat. My AA is only at rank V but thus far I just have 1 point in Avenger Strike and maxed Stealth Grid for damage and movement speed. Until other characters or plat is more balanced she'll be topo tier regardless.
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Post by vanelsa on Jul 25, 2017 6:27:43 GMT
I had my Avenger with one point in Avenger Strike, but re-specced it all the way to six with one point in Fitness. Much squishier and not as fast. I’ve since re-specced her back to be a grenade spammer, but I might try out a full melee build again. I’ve seen one Avenger do really well on Platinum with it. Was looking at using a Power Efficiency Mod IV (60%), the Expert Package (15%) for a super quick Avenger Strike melee build one day.
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Transcended One
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Post by Transcended One on Jul 25, 2017 6:28:39 GMT
What's the verdict on choosing Radius on the stickies instead of damage? And Shield Grid instead of Duration?
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Post by vanelsa on Jul 25, 2017 6:36:05 GMT
What's the verdict on choosing Radius on the stickies instead of damage? And Shield Grid instead of Duration? I originally had Stickies with Radius, but have been using it with Damage for the past several matches. When I get another respec card, I think I’ll switch back to Radius, since it catches more enemies in the blast zone. It doesn’t hurt to have my Avenger at XIX, so it’s like getting the damage evolution for free. Always used Duration for objective running and playing medic from across the map.
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Post by xujparisipc on Jul 25, 2017 6:52:52 GMT
You forget one thing. Uniqueness of the character.
I might respec to this solo built sometimes, but I'd rather have fun with avenger strike. It's like camping with shadow infiltrator from 3MP - No!
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Post by poultrymancer on Jul 25, 2017 7:55:25 GMT
I'd much rather see more players put in the effort to learn to handle Plat with non-cloak characters than that they all work on optimizing, to be blunt.
A Plat lobby without at least one Avenger is annoyingly rare. I play Plat almost exclusively with friends for that very reason. Half of the PUG Plats I've played I've been the only non-Stealth Grid kit.
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Post by Pearl on Jul 25, 2017 9:05:52 GMT
If I wanted to play an infiltrator that would spam grenades, I'd play the Human. Avenger Strike is the only unique power the Avenger has, so speccing out of it entirely defeats the purpose of playing the kit.
But hey, I missed the old hipster build threads from back in the ME3 days and the elitism that came with them, so by all means, bring it on.
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Post by Jeremiah12LGeek on Jul 25, 2017 10:44:09 GMT
The problem I have with the build is that it's not the Shadow.
But to be fair, that's not truly a problem with the build, per se.
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Post by thelostturian on Jul 25, 2017 11:00:50 GMT
A Plat lobby without at least one Avenger is annoyingly rare. Which is a good thing. A well played AnAv makes the game much easier for everyone. Two is unecessary, three is PITA for the fourth guy.
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Post by thelostturian on Jul 25, 2017 11:04:27 GMT
If I wanted to play an infiltrator that would spam grenades, I'd play the Human. Avenger Strike is the only unique power the Avenger has, so speccing out of it entirely defeats the purpose of playing the kit. Huh, what? AnAv has stickies and stealth grid. A combo made in heaven for plat pug cluthing.
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Post by n7vorcha on Jul 25, 2017 11:35:56 GMT
You say "LOL" at avenger strike, but that move is excellent for escaping tight spots and you are invulnerable whilst it is in effect
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Post by N7Mith on Jul 25, 2017 11:39:14 GMT
Not everyone is interested in what works better. Besides a debuffing flash strike takes care of 85% enemy damage more than half the time. Grenade spamming is boring, and frankly they don't do enough damage. Avenger strike makes her unique. If you want to have SG in the team the huntress is better for it with two detonators on short cooldown.
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Post by cdrshepard on Jul 25, 2017 11:58:01 GMT
Here's how you play it, simple really. Take *Disrupting Strike*! I -- target shielded enemies at first. Disrupting helps a good bit with the shields, what's left -- a sticky or two plus shotgun to the face (I've got a Dhan VIII, wished I had Pirahna but mines at I Leave red bars to the rest of the team, especially biotics can use them! Most important is whether your team is dying right & left. If so, forget it, things aren't going to go well. Might as well quit or maybe try and get at least through wave 3. Once I've revived around 15 times I've had it!) Shielded and red bars off the map? Go for the yellow bars, stickies for armor damage helps a little but hopefully there's a *Scrapper*! on the team (sadly I cannot play Scrapper but I keep trying You do the above & you've been an asset to the team!! Simple. Everyone focus fire on the remaining.
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treoir
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Post by treoir on Jul 25, 2017 12:27:38 GMT
My huntress's scorpion (without boosts) does damage roughly equivalent to 13 grenades from this build before needing a refill.
The advantage of those grenades is that they can be thrown while cloaked (and, individually, they deliver their damage slightly quicker). The advantage of that scorpion is that it's a siphon (and, it's easier to aim).
Meanwhile throw is great for stunning doggies and a few other opponents (observers and sharpshooters who have been stripped of their shields) and thow and lance can pull off the occasional combo trigger.
Meanwhile, the avenger can (if spec'd right) stun and debuff damage (along with faster map travel) when there's a conveniently placed enemy.
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Post by jadedragonmtr on Jul 25, 2017 13:45:10 GMT
Okay folks, we need to have a serious talk about my favorite pre-1.09 power in the game. Yes, I'm talking about "Avenger Strike". Just like Brett Favre said in his teary-eyed (fake) retirement speech in 2007, "times change and all good things must come to an end.". In that spirit it is time for us to let Avenger Strike ride off into the sunset when it comes to speccing beyond Rank 1. I see way too many pugs who use this garbage build on Platinum. As an avenger, your utility in platinum is to be invisible, fuck shit up, and (when the situation requires) spam sticky nades when you have to do a hack by yourself. Now I'm not just here to complain, I'm here to post a solution to a problem that a lot of Avenger noobs seem to have. So I present, the best Platinum build for the Angara Avenger: Sticky Grenades - 4A/5A/6A Stealth Grid - 4A/5A/6A or 6B* Avenger Strike - LOL Weapon Training - 4A/5A/6A or 6B* Bioelectric Defense - 4A or 4B*/5A/6A *this denotes where personal preference and play style comes in. Use of Siphon weapons makes BioDef 4A a better option for me (also I confess to being a complete and total whore for movement speed) as evidenced in my preference for 6A in Stealth Grid and 6B in weapon training due to the extra power cell. Stay tuned folks as next episode we'll be covering not one but TWO characters in the Turian Havoc Trooper AND the Krogan Mercenary. Whats hard for me to decide is in the passives: 8% weapon damage vs. 20% sticky damage.
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jadedragonmtr
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Post by jadedragonmtr on Jul 25, 2017 13:56:11 GMT
What's the verdict on choosing Radius on the stickies instead of damage? And Shield Grid instead of Duration? I went back and forth with damage and radius on sticky as well. For plat games I spec for damage and try to get the grenades on enemies vs in lower difficulty levels I can put them on the ground or walls. In plat, enemies zoom in on you faster. I go with duration on SG. You can't always time SG perfectly. If you're doing devices under enemy's nose or behind their back and your stealth breaks on plat, you're dead.
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Post by vanelsa on Jul 25, 2017 15:10:16 GMT
My huntress's scorpion (without boosts) does damage roughly equivalent to 13 grenades from this build before needing a refill. The advantage of those grenades is that they can be thrown while cloaked (and, individually, they deliver their damage slightly quicker). The advantage of that scorpion is that it's a siphon (and, it's easier to aim). Meanwhile throw is great for stunning doggies and a few other opponents (observers and sharpshooters who have been stripped of their shields) and thow and lance can pull off the occasional combo trigger. Meanwhile, the avenger can (if spec'd right) stun and debuff damage (along with faster map travel) when there's a conveniently placed enemy. Conveniently placed enemy is key here. When I had Avenger Strike up to Rank 6, I found myself getting downed, not by the enemies inside of the Avenger Strike radius, but those that were just outside. Getting that lone enemy is fine with AS at Rank 1 or Rank 6, but when there are six enemies clumped together (common in Platinum), with two of them outside the AS radius, I was in trouble. I’m willing to give it another try, especially with a fully maxed melee build and with power efficiency boosters for repeated AS spamming.
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Post by JRandall0308 on Jul 25, 2017 15:12:54 GMT
If you can get a teammate to detonate Tech Combos off your AS that helps a lot, since it should catch the enemies that are just outside the radius of AS itself.
Of course if it's 3 Raiders popping up from behind cover 20 meters away and perfectly accurately headshotting you in between when you AS and when you can Stealth Grid, well... a Tech Combo isn't going to help with that.
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Post by JulianVerse on Jul 25, 2017 15:18:10 GMT
Best way to play this character in platinum is to turn off your PC, throw it out the window, then jump off your roof.
Don't take this trash to platinum unless you're soloing, thanks.
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Post by killabkilledb on Jul 25, 2017 18:12:09 GMT
You say "LOL" at avenger strike, but that move is excellent for escaping tight spots and you are invulnerable whilst it is in effect Not sure how any of that doesn't apply to a level one AS.
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Post by killabkilledb on Jul 25, 2017 18:14:57 GMT
If you can get a teammate to detonate Tech Combos off your AS that helps a lot, since it should catch the enemies that are just outside the radius of AS itself. Of course if it's 3 Raiders popping up from behind cover 20 meters away and perfectly accurately headshotting you in between when you AS and when you can Stealth Grid, well... a Tech Combo isn't going to help with that. 500 damage tech combos must really shred 20K heath berserkers.
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Post by poultrymancer on Jul 25, 2017 18:21:21 GMT
A Plat lobby without at least one Avenger is annoyingly rare. Which is a good thing. A well played AnAv makes the game much easier for everyone. Two is unecessary, three is PITA for the fourth guy. Spoken like someone who feels the need to justify always using an Avenger. A well-played batarian, asari Adept, Operator, or human Soldier will have greater damage output without hiding and dumping aggro on teammates constantly. Moreover, lack of variety is never a good thing; even if the Avenger were truly an optimal component for every team, that doesn't justify always using it. Do you only use the Hurricane on every character? By your logic, everyone should. If you find it hard to play Plat without Stealth Grid, I recommend starting with a batarian or the human or turian Soldiers. They're all reasonably survivable by virtue of Hold the Line (the latter even more so with Fort), and nadespam can get you out of a lot of tight spaces while simultaneously helping the team by killing stuff you'd otherwise be hiding from.
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Post by JRandall0308 on Jul 25, 2017 18:25:27 GMT
I find the Krogan Mercenary is also a good 'baby's first non-Infiltrator' character for Platinum. (And yes I play it a lot myself, so yes I'm a baby. ) Flak Cannon may be the best power in the game right now, Flamethrower is also good for redbar CC, and the combination of Fortify + Rage makes him tanky.
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Post by unclemonster on Jul 25, 2017 18:41:57 GMT
Sticky Grenades - 4A/5A/6A Stealth Grid - 4A/5A/6A or 6B* Avenger Strike - LOL Weapon Training - 4A/5A/6A or 6B* Bioelectric Defense - 4A or 4B*/5A/6A *this denotes where personal preference and play style comes in. Use of Siphon weapons makes BioDef 4A a better option for me (also I confess to being a complete and total whore for movement speed) as evidenced in my preference for 6A in Stealth Grid and 6B in weapon training due to the extra power cell. Stay tuned folks as next episode we'll be covering not one but TWO characters in the Turian Havoc Trooper AND the Krogan Mercenary. I run the same build. The only evo I am conflicted by is weapon training 4a or 4b (I respec back and forth on it). I do run 6b on weapon training for the extra cell. If grenade capacity equipment ever comes out, I will probably switch these both to weapon damage.
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