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Post by Element Zero on Aug 16, 2017 5:11:22 GMT
It's been a fun ride, phoray. I hope you enjoy your vacation. Maybe we will keep this thread warm while you're away.
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Post by phoray on Aug 16, 2017 5:12:24 GMT
You guys suck, you shot down all the options. Um... Moshae. Mostly because I dislike my other options. And helping with the Roekaar is one thing but there are muliple worlds with this species. We need to bring someone on that isn't just an Ambassador. Essentially, a species that isn't already on "the council." We think for you now! XD When I wrote "you guys" I meant Addison, Tann etc. You can bring up each candidate in turn and There is always at least one person who hates the idea. I made the decision without you guy's imput, cuz I was writing while you guys answered. Chose the moshae for the reason listed above.
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Post by smilesja on Aug 16, 2017 5:13:04 GMT
When I wrote "you guys" I meant Addison, Tann etc. You can bring up each candidate in turn and There is always at least one person who hates the idea. I made the decision without you guy's imput, cuz I was writing while you guys answered. Chose the moshae for the reason listed above. Way to spoil my fun.
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Post by Element Zero on Aug 16, 2017 5:16:02 GMT
Anyway I don't like the cover system of ME: A. I prefer to get to cover through a button press. Mainly through the auto cover, Ryder gets into these weird angles which makes hard to shoot. Smiles, I just noticed this post on page 1. You know that you can swap shoulders, right? If you don't have a good angle, you can switch your firing-angle with a single press of the button/key.
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Post by phoray on Aug 16, 2017 5:16:05 GMT
Hmm. 3. Liam's LM 1. The Salarian Ark. 4. And I liked Kadara Port's story ark. 2. And Meridian.
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Post by smilesja on Aug 16, 2017 5:17:53 GMT
Anyway I don't like the cover system of ME: A. I prefer to get to cover through a button press. Mainly through the auto cover, Ryder gets into these weird angles which makes hard to shoot. Smiles, I just noticed this post on page 1. You know that you can swap shoulders, right? If you don't have a good angle, you can switch your firing-angle with a single press of the button/key. I thin I did this late in he game. Still had the same results.
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Post by phoray on Aug 16, 2017 5:18:57 GMT
Oh my God, Addison calling Tann a colonial was. Worth it. She can live. Thinking of killing her? Nice. She's a well done character. Just enough humanity that you can't easily hate her. Just strongly dislike her. But I did hope some deaths would happen. Apparently they were all ready to kill Captain Dunn. What's funny about Dunn, to me, is I saw her at the start cutscenes then never saw her again until she gave me a mission some how. ^&^;
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Post by smilesja on Aug 16, 2017 5:19:41 GMT
Thinking of killing her? Nice. She's a well done character. Just enough humanity that you can't easily hate her. Just strongly dislike her. But I did hope some deaths would happen. Apparently they were all ready to kill Captain Dunn. What's funny about Dunn, to me, is I saw her at the start cutscenes then never saw her again until she gave me a mission some how. ^&^; I kinda like a character that doesn't kiss up to me.
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Post by phoray on Aug 16, 2017 5:23:27 GMT
Or she keeps falling off the pillars like I always do. Makes the fight take a lot longer than it should. After claiming the pillars would likely kill me, I never fell off of them. I did Jett off the side Randomly during battle, but not while traveling over the pillar bridge. I just thought it was funny how much I went @_@ no! Pillars! When Scott put them up for me.
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Post by dazk on Aug 16, 2017 5:27:12 GMT
Oh my God, Addison calling Tann a "colonial wad". Worth it. She can live. One of the only times I liked Addison
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Post by phoray on Aug 16, 2017 5:27:16 GMT
Well, my computer just froze so let's see how much I lost... I hope it doesn't start restarting itself again... Oh, we figured that out. It was caused by the faulty electricity in the room I was renting in California. Which is why it wouldn't fix no matter what I did. I left california and it's been fine ever since. I think MEA just hogs too much during cut scenes.
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Post by phoray on Aug 16, 2017 5:28:49 GMT
Caused whose deaths? When? Seconded????? The Archon "connected" fully to Meridian and told Ryder that she'd caused all of them their own deaths with my actions to help. Sounds bad to me.
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Post by dazk on Aug 16, 2017 5:34:09 GMT
Anyway I don't like the cover system of ME: A. I prefer to get to cover through a button press. Mainly through the auto cover, Ryder gets into these weird angles which makes hard to shoot. Smiles, I just noticed this post on page 1. You know that you can swap shoulders, right? If you don't have a good angle, you can switch your firing-angle with a single press of the button/key. Took me two games to figure out "ALT" changes shoulder I played the Division before this and the cover system was probably the best I have experienced but like smilesja I prefer hitting a button. In The Division you hit space to stick to cover and if you turn your head the character auto changes shoulder with your weapon. Then if you face another piece of cover and hold space down the character auto runs to the next cover and damage is minimised.
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Post by dazk on Aug 16, 2017 5:36:19 GMT
I hope it doesn't start restarting itself again... Oh, we figured that out. It was caused by the faulty electricity in the room I was renting in California. Which is why it wouldn't fix no matter what I did. I left california and it's been fine ever since. I think MEA just hogs too much during cut scenes. It has virtually killed my GTX770 today during a fight it was making electricity noises and FPS was a roller coaster in game and cut-scenes. Have you noticed landing on EOS it does 5 auto-saves during the sequence!!!!!! Poor optimisation
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Post by dazk on Aug 16, 2017 5:37:35 GMT
So phoray are you a lock in for another play through?
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Post by smilesja on Aug 16, 2017 5:38:15 GMT
I hope it doesn't start restarting itself again... Oh, we figured that out. It was caused by the faulty electricity in the room I was renting in California. Which is why it wouldn't fix no matter what I did. I left california and it's been fine ever since. I think MEA just hogs too much during cut scenes. Yeah California's electricity can be spotty.
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Post by dazk on Aug 16, 2017 5:41:31 GMT
Oh, we figured that out. It was caused by the faulty electricity in the room I was renting in California. Which is why it wouldn't fix no matter what I did. I left california and it's been fine ever since. I think MEA just hogs too much during cut scenes. Yeah California's electricity can be spotty. Man ours is OK in Sydney now in terms of reliability but our prices are getting ridiculous as our government has caused a supply issue and privatised most of the infrastructure and I think it'll only be a short while till we start experiencing issues.
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Post by Element Zero on Aug 16, 2017 5:41:40 GMT
Smiles, I just noticed this post on page 1. You know that you can swap shoulders, right? If you don't have a good angle, you can switch your firing-angle with a single press of the button/key. Took me two games to figure out "ALT" changes shoulder I played the Division before this and the cover system was probably the best I have experienced but like smilesja I prefer hitting a button. In The Division you hit space to stick to cover and if you turn your head the character auto changes shoulder with your weapon. Then if you face another piece of cover and hold space down the character auto runs to the next cover and damage is minimised. That sounds like a decent system. I prefer dynamic cover, and was very happy last year when Ian told us that MEA would be using it. I'd prefer the shouldering be automatic while in cover, but I understand why it isn't. I switch shoulders constantly outside of cover, in fast-paced shootouts. If they took that away now, I'd really miss it. It allows me to always work the angles in my favor. In most fast-paced shooting games, using hard cover is often less than ideal. I think dynamic cover is a perfect match for ME, with its blend of run-and-gun with hunker-and-cast players.
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Post by Element Zero on Aug 16, 2017 5:45:23 GMT
I hope it doesn't start restarting itself again... Oh, we figured that out. It was caused by the faulty electricity in the room I was renting in California. Which is why it wouldn't fix no matter what I did. I left california and it's been fine ever since. I think MEA just hogs too much during cut scenes. This game is very poorly optimized. It's not surprising, since it was rushed through development. It works the PS4 so hard that it actually overheated my TV. The TV shut itself off due to the hot air behind it. It also works the PS4 Pro hard. I keep a fan blowing at it, now, to prevent heat build up behind my setup.
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Post by dazk on Aug 16, 2017 5:49:04 GMT
Took me two games to figure out "ALT" changes shoulder I played the Division before this and the cover system was probably the best I have experienced but like smilesja I prefer hitting a button. In The Division you hit space to stick to cover and if you turn your head the character auto changes shoulder with your weapon. Then if you face another piece of cover and hold space down the character auto runs to the next cover and damage is minimised. That sounds like a decent system. I prefer dynamic cover, and was very happy last year when Ian told us that MEA would be using it. I'd prefer the shouldering be automatic while in cover, but I understand why it isn't. I switch shoulders constantly outside of cover, in fast-paced shootouts. If they took that away now, I'd really miss it. It allows me to always work the angles in my favor. In most fast-paced shooting games, it's using hard cover is often less than ideal. I think dynamic cover is a perfect match for ME, with its blend of run-and-gun with hunker-and-cast players. The main issue I had was that sometimes I'd take damage because Ryder wouldn't adjust and duck behind cover.
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Post by Element Zero on Aug 16, 2017 5:57:16 GMT
That sounds like a decent system. I prefer dynamic cover, and was very happy last year when Ian told us that MEA would be using it. I'd prefer the shouldering be automatic while in cover, but I understand why it isn't. I switch shoulders constantly outside of cover, in fast-paced shootouts. If they took that away now, I'd really miss it. It allows me to always work the angles in my favor. In most fast-paced shooting games, it's using hard cover is often less than ideal. I think dynamic cover is a perfect match for ME, with its blend of run-and-gun with hunker-and-cast players. The main issue I had was that sometimes I'd take damage because Ryder wouldn't adjust and duck behind cover. Yeah, I think that's a case of enemies working the angles. Cover doesn't equal total protection. I like it. If I'm in cover, but start getting peppered, I just slide back a bit further (or kill whatever is shooting me!).
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Post by dazk on Aug 16, 2017 5:59:30 GMT
The main issue I had was that sometimes I'd take damage because Ryder wouldn't adjust and duck behind cover. Yeah, I think that's a case of enemies working the angles. Cover doesn't equal total protection. I like it. If I'm in cover, but start getting peppered, I just slide back a bit further (or kill whatever is shooting me!). This was more that I'd go to something that would require Ryder to crouch and he'd just stand there and get shot. Anyway we shouldn't hijack phoray's thread!!!!
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Post by dazk on Aug 16, 2017 6:01:02 GMT
Again phoray thanks for the great thread, hope to see you posting post vacation in the "What did you do today in Andromeda?" thread. Cheers
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Trouble-shooting Space Diva
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Post by melbella on Aug 16, 2017 12:49:00 GMT
Took me two games to figure out "ALT" changes shoulder I played the Division before this and the cover system was probably the best I have experienced but like smilesja I prefer hitting a button. In The Division you hit space to stick to cover and if you turn your head the character auto changes shoulder with your weapon. Then if you face another piece of cover and hold space down the character auto runs to the next cover and damage is minimised. That sounds like a decent system. I prefer dynamic cover, and was very happy last year when Ian told us that MEA would be using it. I'd prefer the shouldering be automatic while in cover, but I understand why it isn't. I switch shoulders constantly outside of cover, in fast-paced shootouts. If they took that away now, I'd really miss it. It allows me to always work the angles in my favor. In most fast-paced shooting games, using hard cover is often less than ideal. I think dynamic cover is a perfect match for ME, with its blend of run-and-gun with hunker-and-cast players.
I definitely like MEA's cover system better than MET's multi-purpose awesome button that always made me do the wrong thing at the wrong time. I never once got stuck to a wall in MEA.
Enjoy your vacation, phoray - you earned it!
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Post by Deleted on Aug 16, 2017 13:05:31 GMT
Yay, you did it, phoray and have a great vacation! Talking to your crew after the game completion might have a surprise waiting in store as well. I really was surprised by how much the game had in that "after the last battle" sequence.
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