RonnieBlastoff
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Making a grilled cheese sandwhich with bottled blue cheese.
Games: Mass Effect Trilogy, Mass Effect Andromeda
Origin: RonnieBlastoff
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Post by RonnieBlastoff on Aug 2, 2017 2:55:55 GMT
Hey lets not start making assumptions here... I only have a hurricane IX.... :oki: But yes as long as you don't get either upload or hack in unfavorable areas, (and a team of players who understands killing infinitely spawning enemies should never be prioritized over the objective), soon as that objective is done everyone just drop dead and get back to lobby asap. And just so you know, the stuff you mentioned "was" every platinum pug lobby on PC already... and I only say was because even on gold PC is a ghosttown. I don't know, I don't think you are making things up, and I would like to believe you, but ending Wave 4 under that period of time seems to require strong gear and great finesse. Which not available to APEX Rating below 10000. And... "I only have a Hurricane IX" will make some players mad, including me. ok, sorry to upset you, (not really ), but I think you missed the point. Even if you didn't have a sexy flow squad, whats the fasted gold time under 10 mins? As long as your platinum wave 4 game can end earlier than the fastest gold time, you come out ahead since its more credits.
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Post by islamdunk on Aug 2, 2017 3:07:38 GMT
I don't know, I don't think you are making things up, and I would like to believe you, but ending Wave 4 under that period of time seems to require strong gear and great finesse. Which not available to APEX Rating below 10000. And... "I only have a Hurricane IX" will make some players mad, including me. ok, sorry to upset you, (not really ), but I think you missed the point. Even if you didn't have a sexy flow squad, whats the fasted gold time under 10 mins? As long as your platinum wave 4 game can end earlier than the fastest gold time, you come out ahead since its more credits. Then I think you are half right, and I get the rest. Let's sort it out that way. Platinum IS the most profitable difficulty to those who have completely understood the game's mechanics, but isn't practically available to new players, and to slightly-green players who still don't have Rare weapons available. They still have to climb up from Bronze ladder if there are no voluntary friends to carry them in Gold. In terms of reliability, Gold is more generous; it still allows them to carry someone. Edit : Sorry for talking off-topic.
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monk
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Post by monk on Aug 2, 2017 3:29:04 GMT
To stay on topic, I did (at one point) carry a Bulwark weapon for the extraction wave, and utilised a Siphon weapon as the primary. I stopped this practice due to the priming numbers needed on the variants being bugged (as we know for certain now). Most likely I will head back to such a configuration in the future when I get some suitable weapons to carry with me. But for now, ignoring it largely as I normally stay on Gold difficulties and it's not as necessary for those runs.
To which I now refer to Platinum aspect which diverted off: I agree that PuG's are not suitable for the Platinum farm to Wave 5 (4 completed Waves), and indeed Gold difficulty IS much better and more reliable. I know I've obtained my manifest from Gold farming only. I will also slightly dispute the lack of groups in Gold. I'm in the Euro area, and Gold appears to be quite prevailent here. I'm certainly finding groups to join every time I'm looking for one (bar during the nights, when it's evening or night for the US region). In fact, Silver is where it seems to fall off (difficult to find a group unless it's on the Daily Challenges). Bronze is where everyone starts and gets their new low levels up the xp and level ladder, and once past levels 4-5, move straight into Gold. Is anyone else seeing this over here in the Euro region on the PC?
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Post by islamdunk on Aug 2, 2017 3:54:38 GMT
I have said it multiple times, but I would like to see Concussive weapons getting Accuracy bonus;
You don't aim for headshots when using Shotguns with pellets, inaccurate LMGs & SMGs. Those weapons with Concussive are a way to know that the devs did not consider weapon synergy, and just slapped every weapon with Variant Effects to enlarge the loot table. With a fair amount of Accuracy bonus, at least you can try to go for a headshot with these weapons.
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Post by gethadept on Aug 2, 2017 4:38:25 GMT
Tried cyclone siphon today with tsoldier. it was extremely useful except for low ammo reserve lol.
i am surprised to know that finishing wave 4 platinum gives credit as much as 75000,
i still would stick to gold.. because i simply don't like fighting mixed enemy faction personally,
earning credit is important but keeping myself amused during gameplay is even more important for now
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Post by islamdunk on Aug 2, 2017 5:55:04 GMT
Tried cyclone siphon today with tsoldier. it was extremely useful except for low ammo reserve lol. When I graduate from unlocking Silver Weapon Variants, I am worried about what weapon should I give for my TSol. I need to swap Cyclone Bulwark to something else. Currently I have two weapons in mind; Revenant Siphon and X5 Ghost Siphon. Revenant 10 has +10 Clip Size, same damage-per-shot compared to Cyclone 10 and +137 reserve ammo, but has - 3 Accuracy and I heard the recoil is high. X5 Ghost 10 has + 25 Clip Size, +12 Accuracy and + 250 reserve ammo, but has -22% damage per shot compared to Cyclone 10. Probably my pick would be Revenant 10, but better accuracy is quite attractive when you think about Cyclone pales at long-range.
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Post by sulaco on Aug 2, 2017 7:02:56 GMT
Bulwark is amazing when your pug team decides to camp those small map corners on Magma / Paradox. I've seen a lot of pugs do it now. Sort of like Rio box of shame... but the match finishes really fast.
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Post by n7vorcha on Aug 2, 2017 10:27:01 GMT
I use the Ruzad concussive simply because headshots with that gun already do insane damage.
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unclemonster
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Games: Mass Effect Trilogy, Mass Effect Andromeda
PSN: unclemonster
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Post by unclemonster on Aug 2, 2017 12:02:38 GMT
When I graduate from unlocking Silver Weapon Variants, I am worried about what weapon should I give for my TSol. I need to swap Cyclone Bulwark to something else. Currently I have two weapons in mind; Revenant Siphon and X5 Ghost Siphon. Revenant 10 has +10 Clip Size, same damage-per-shot compared to Cyclone 10 and +137 reserve ammo, but has - 3 Accuracy and I heard the recoil is high. X5 Ghost 10 has + 25 Clip Size, +12 Accuracy and + 250 reserve ammo, but has -22% damage per shot compared to Cyclone 10. Probably my pick would be Revenant 10, but better accuracy is quite attractive when you think about Cyclone pales at long-range. IMO, you should STOP buying the lower tier crates and start buying the 100k crates. I never bought the lower tier crates at all.
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RonnieBlastoff
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Making a grilled cheese sandwhich with bottled blue cheese.
Games: Mass Effect Trilogy, Mass Effect Andromeda
Origin: RonnieBlastoff
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Post by RonnieBlastoff on Aug 2, 2017 12:32:26 GMT
Tried cyclone siphon today with tsoldier. it was extremely useful except for low ammo reserve lol. i am surprised to know that finishing wave 4 platinum gives credit as much as 75000, i still would stick to gold.. because i simply don't like fighting mixed enemy faction personally, earning credit is important but keeping myself amused during gameplay is even more important for now Don't even have to finish the wave, you all die soon as the objective is complete (which is why its sometimes under 5, that time spent killing the last enemies after the objective does add a lot of time.) More like 3.5 waves really. I mean, unless you need the XP... :srs: Oh and believe me, if your after credits, you get REALLY exited when you get 2 devices/pizza/bosses and you literally are in a new game in less than 6 minutes from the last one, and still get 75K. Oh and for topic, monk the patch the other day fixes priming for variant weapons. And made heavy shot single fire weapons like Dhan and Black Widow prime in 4 shots. (i'm almost out of ammo now....)
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Post by gethadept on Aug 2, 2017 14:15:30 GMT
Tried cyclone siphon today with tsoldier. it was extremely useful except for low ammo reserve lol. i am surprised to know that finishing wave 4 platinum gives credit as much as 75000, i still would stick to gold.. because i simply don't like fighting mixed enemy faction personally, earning credit is important but keeping myself amused during gameplay is even more important for now Don't even have to finish the wave, you all die soon as the objective is complete (which is why its sometimes under 5, that time spent killing the last enemies after the objective does add a lot of time.) More like 3.5 waves really. I mean, unless you need the XP... :srs: Oh and believe me, if your after credits, you get REALLY exited when you get 2 devices/pizza/bosses and you literally are in a new game in less than 6 minutes from the last one, and still get 75K. Oh and for topic, monk the patch the other day fixes priming for variant weapons. And made heavy shot single fire weapons like Dhan and Black Widow prime in 4 shots. (i'm almost out of ammo now....) I wish I could tell PuG players to purposefully wipe at wave 4 haha Platinum games have some crazy enemy spawn budget during wave 5. This wave usually take twice longer than other waves if not longer...... :DD:
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Post by JRandall0308 on Aug 2, 2017 14:25:43 GMT
One of the problems with Bulwark vs. Siphon is that regaining health is very obvious in game, but taking less damage due to DR is not as obvious.
I can never tell if my Bulwark weapons are doing anything even when I'm surrounded by PUGs. I can always tells when my Siphon weapons are doing something.
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Post by gethadept on Aug 2, 2017 14:30:45 GMT
One of the problems with Bulwark vs. Siphon is that regaining health is very obvious in game, but taking less damage due to DR is not as obvious. I can never tell if my Bulwark weapons are doing anything even when I'm surrounded by PUGs. I can always tells when my Siphon weapons are doing something. Yeah. Attractive thing about Siphon weapon is it always works when you need its effect to kick in... lol Who cares if Siphon weapon does nothing when our health is full... :dumb:
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unclemonster
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Games: Mass Effect Trilogy, Mass Effect Andromeda
PSN: unclemonster
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Post by unclemonster on Aug 2, 2017 14:37:40 GMT
One of the problems with Bulwark vs. Siphon is that regaining health is very obvious in game, but taking less damage due to DR is not as obvious. I can never tell if my Bulwark weapons are doing anything even when I'm surrounded by PUGs. I can always tells when my Siphon weapons are doing something. Yeah. Attractive thing about Siphon weapon is it always works when you need its effect to kick in... lol Who cares if Siphon weapon does nothing when our health is full... :dumb: not only that...it seems that if I die simultaneously with the enemy when using a siphon weapon, I pop right back up due to health steal...
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Post by squaredgonzo on Aug 2, 2017 20:40:27 GMT
Bulwark is very helpful in speedrunning, esp on tankier kits like the Insurgent. Since most of you need to stick together to manipulate spawns, that extra DR is very helpful.
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Post by islamdunk on Aug 2, 2017 22:35:11 GMT
IMO, you should STOP buying the lower tier crates and start buying the 100k crates. I never bought the lower tier crates at all. I probably should do it, but I want to get rid of useless weapons first so I do not have to buy Jumbo Supply Packs, thanks to tightened loot table. I am hitting the "completionist's road", which is a hard way.
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Post by islamdunk on Aug 2, 2017 22:41:38 GMT
Don't even have to finish the wave, you all die soon as the objective is complete (which is why its sometimes under 5, that time spent killing the last enemies after the objective does add a lot of time.) More like 3.5 waves really. I mean, unless you need the XP... :srs: Oh and believe me, if your after credits, you get REALLY exited when you get 2 devices/pizza/bosses and you literally are in a new game in less than 6 minutes from the last one, and still get 75K. Oh and for topic, monk the patch the other day fixes priming for variant weapons. And made heavy shot single fire weapons like Dhan and Black Widow prime in 4 shots. (i'm almost out of ammo now....) I sometimes wish there was a text-chat function in the game, and the option to name the lobby's title myself. In Asia, most people don't speak English. They just use Chinese, Japanese, and occasionally Thai without considering the others which makes me automatically turn off the mic.
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Post by Necrotya on Aug 3, 2017 8:21:19 GMT
Do you use Bulwark and Concussive?
NO
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Post by mrfuddyduddy on Aug 3, 2017 12:57:55 GMT
Tried cyclone siphon today with tsoldier. it was extremely useful except for low ammo reserve lol. When I graduate from unlocking Silver Weapon Variants, I am worried about what weapon should I give for my TSol. I need to swap Cyclone Bulwark to something else. Currently I have two weapons in mind; Revenant Siphon and X5 Ghost Siphon. Revenant 10 has +10 Clip Size, same damage-per-shot compared to Cyclone 10 and +137 reserve ammo, but has - 3 Accuracy and I heard the recoil is high. X5 Ghost 10 has + 25 Clip Size, +12 Accuracy and + 250 reserve ammo, but has -22% damage per shot compared to Cyclone 10. Probably my pick would be Revenant 10, but better accuracy is quite attractive when you think about Cyclone pales at long-range. If you utilize Turbo Charge, a really good choice is the Ruzad. Hits like a f***ing truck and I think it can fire up to 7 shots when Turbo Charged, basically allows you to insta kill Destroyers that are shieldless and will melt just about anything else with an armor bar, as I believe all shotguns possess a 40% or 50% damage modifier to armor. Got my buddy running a Ruzad on his Human Soldier and he runs it over his Piranha now lol, that is when he's not running duel Cyclones xD Thing looks cool, sounds like its got a pair of balls when it goes off, and hits harder than like 95% of the weapons in the game. I think only the Widow, Isharay and Dahn deal more per shot damage but those are also single projectile weapons and 2 of them are Rare or Ultra Rare.
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Post by JRandall0308 on Aug 3, 2017 12:59:37 GMT
My highest Siphon weapon is Ruzad, and it *is* suuuuuuper satisfying to simultaneously tear massive chunks out of enemies while also restoring massive chunks of your own health.
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Post by islamdunk on Aug 3, 2017 16:29:07 GMT
If you utilize Turbo Charge, a really good choice is the Ruzad. Hits like a f***ing truck and I think it can fire up to 7 shots when Turbo Charged, basically allows you to insta kill Destroyers that are shieldless and will melt just about anything else with an armor bar, as I believe all shotguns possess a 40% or 50% damage modifier to armor. Got my buddy running a Ruzad on his Human Soldier and he runs it over his Piranha now lol, that is when he's not running duel Cyclones xD Thing looks cool, sounds like its got a pair of balls when it goes off, and hits harder than like 95% of the weapons in the game. I think only the Widow, Isharay and Dahn deal more per shot damage but those are also single projectile weapons and 2 of them are Rare or Ultra Rare. Sounds interesting! Though I prefer my Human Soldiers to stay back and use full-auto Sniper Rifles, due to their somewhat low durability compared to Krogan Mercenary and Turian Soldier. What's your power investment choice, 66166?
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rlro
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Origin: rlro
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Post by rlro on Aug 3, 2017 17:41:23 GMT
Hold on a minute all you siphon-users, You are somehow losing health in order to make them useful? I use my Soned Siphon on the Havoc and she is virtually unkilleable when hoavering and firing, specially if turbo charge is engaged. Not even a full hydra missiles hit on Platinum can kill me. It is awesome Of course you can die in a split second when on the floor or when recharging, but nothing is perfect...
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Post by mrfuddyduddy on Aug 3, 2017 18:01:32 GMT
If you utilize Turbo Charge, a really good choice is the Ruzad. Hits like a f***ing truck and I think it can fire up to 7 shots when Turbo Charged, basically allows you to insta kill Destroyers that are shieldless and will melt just about anything else with an armor bar, as I believe all shotguns possess a 40% or 50% damage modifier to armor. Got my buddy running a Ruzad on his Human Soldier and he runs it over his Piranha now lol, that is when he's not running duel Cyclones xD Thing looks cool, sounds like its got a pair of balls when it goes off, and hits harder than like 95% of the weapons in the game. I think only the Widow, Isharay and Dahn deal more per shot damage but those are also single projectile weapons and 2 of them are Rare or Ultra Rare. Sounds interesting! Though I prefer my Human Soldiers to stay back and use full-auto Sniper Rifles, due to their somewhat low durability compared to Krogan Mercenary and Turian Soldier. What's your power investment choice, 66166? The play style still allows for that, hang back mowing down everything with your Cyclone or whatever other weapon of choice you have. Save Ruzad for when tankier stuff gets close while spamming nades if needed. Recommend emptying your weapon and popping Turbo Charge to keep your damage going, instead of straight up popping Turbo Charge unless you need the extra damage immediately. Frags = Damage/Either there both good choices/Armor Damage Turbocharge = Recharge/Damage+Force/Either depends on the weapons, if your primarily relying on the Ruzad for example for damage go Heat Dump, using mainly full autos go Supercharge Concussive = nothing Munitions Training = Either, depends on if you like relying on grenades more than your guns/ Weapon Efficiency/Sustained Fire, however I'm uncertain if Sustained fire is proc'd for every pellet or every shot, again this one is kind of situational because I can see the value of Precision but Sustained Fire is the safer pick Combat Fitness = Health+Shields/Defensive Positioning(25% Damage mitigaion)/Hold the Line when combo'd with Defensive positioning gives you 84.375% damage mitigation anytime you fall below 30% health, making you one of the tankiest sumbitches in the game at least when near death Alternatively you can spec out of Frags and instead go with maxing Concussive shot and running an ammo booster every game with a high RoF weapon for constant self detonations in that case go Concussive Shot = Repeat Concussion/Damage+Force/Anti-Armor ( I'm not sure how power damage bonuses are calculated, but concussive shot can deal quite a bit of damage to armor by its self) Basically Nades = Massive burst damage Concussive + Ammo Booster = combo spammy McSpamSpam Lastly you could spec out of Turbocharge but good luck doing laps around the map trying to keep yourself supplied lol Hope this helps, Human Soldiers one of a few classes that actually has a lot of variety in how you can build them
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Post by JRandall0308 on Aug 3, 2017 19:24:25 GMT
No Concussive spam no bang.
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Post by ochadd on Aug 3, 2017 21:05:34 GMT
Siphon4life on gold and platinum. Bronze and silver apex missions I roll with a concussive on if I host. Working on map challenges on new maps when there's an apex mission.
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