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Post by cryosferon on Aug 1, 2017 8:23:46 GMT
The vast majority doesn't play a game >5.000 hours. Like the spreadsheet once which showed that the vast majority of players plays on bronze and already fewer people on silver.
This means that 99 % of the players will never reach a point where they even see an UR bulwark/siphon/concussive version - And from that point the crazy lottery is just starting !! from now on even decreasing the chance you'll ever see your desired weapon again with every further weapon brought to X, unlocking the siphon/concussion/bulwark ones.
So why has Bioware introduced this then when they earn their money from the majority of players and not from those 0,01% of crazy bastards. Because they want to sell their packs one would probably say.
However, my thesis is that the new lootpool is SOOO deluted it even scares off those people who'd normally had paid real money.
--> please patch this, too Bioware
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Post by N7Mith on Aug 1, 2017 8:28:00 GMT
Your plea is admirable, but utterly pointless.
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Post by cryosferon on Aug 1, 2017 8:32:47 GMT
Your plea is admirable, but utterly pointless. well, would you have thought they'd patch that problem for the characters before 1.10 dropped? But they did. Out of nowhere. and what I am saying is about THEIR money - nobody who is right in his mind would spend real money now with the current system.
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Post by oniangel on Aug 1, 2017 8:39:19 GMT
Personally I was on the edge prior to the added weapon attributes to throw some money. Afterwards it felt clear the target audience was whales and it was no longer worth tossing extra money to the pit. At least with the likes of Destiny and Overwatch the chance of getting something you want during an event or within a limited stock is fairly high from 30-60 bucks. Even pre-patch one could drop hundreds on ME and still not get what they want while the added grind makes that even more unlikely.
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Post by islamdunk on Aug 1, 2017 8:46:50 GMT
I have spent 30 dollars in ME:A, and that's it; I am NOT going to spend any more money just to get more Uncommon Variants (especially Concussive Shotguns).
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BadgerladDK
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Post by BadgerladDK on Aug 1, 2017 9:57:45 GMT
I know the plural of anecdote isn't data, but: As a previous buyer of andromedabux (and the super deluxe edition), any and all chances of me paying money for a pack went out the window with the great loot pool chlorination of 1.09
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Making a grilled cheese sandwhich with bottled blue cheese.
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Post by RonnieBlastoff on Aug 1, 2017 10:54:27 GMT
People who can only play on bronze don't need a black widow siphon X..
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Post by guanxi on Aug 1, 2017 12:05:33 GMT
Anybody who spends real money on this game is very quickly crushingly disappointed and dissuaded from doing do immediately when they are handed the same garbage they would have got anyway regardless at an outrageous mark up. I have always said spending money should guarantee UR unlocks otherwise there is literally no advantage to spending real money when there absolutely should be.
Expecting customers to pay for a chance of unlocking something rather than offering the actual item is criminal and should be banned imo.
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Post by shinobiwan on Aug 1, 2017 12:10:11 GMT
I know the plural of anecdote isn't data, but: As a previous buyer of andromedabux (and the super deluxe edition), any and all chances of me paying money for a pack went out the window with the great loot pool chlorination of 1.09 Same here.
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Post by gnperdue on Aug 1, 2017 12:29:41 GMT
I also stopped spending money on Andromeda points with 1.09. It's just tossing pebbles into the ocean. There NEEDS to be a fix for this situation. Leveling one really good gun and one good character, just ONE of each is almost impossible.
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Post by ProbeAway on Aug 1, 2017 12:33:58 GMT
Anybody who spends real money on this game is very quickly crushingly disappointed and dissuaded from doing do immediately when they are handed the same garbage they would have got anyway regardless at an outrageous mark up. I have always said spending money should guarantee UR unlocks otherwise there is literally no advantage to spending real money when there absolutely should be. Expecting customers to pay for a chance of unlocking something rather than offering the actual item is criminal and should be banned imo. When I spent real $ on this game a while ago I got an Eagle... And just in case I needed a reminder not to bother spending any more $ on MP, I opened up an arsenal pack tonight (bought with credits) and got a mod and a Viper S.
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Post by Zyurat on Aug 1, 2017 12:45:17 GMT
Last patch stated firmly that they're not going to change the diluted pool. Complaining now is useless, and the only way we can speak and make a point is with our wallets now. Sales must've plummeted after 1.09, hence we got the mail asking politely "how can we milk you for money again?"
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MEA MP Builder
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Post by TheThirdRace on Aug 1, 2017 13:19:15 GMT
Last patch stated firmly that they're not going to change the diluted pool. Complaining now is useless, and the only way we can speak and make a point is with our wallets now. Sales must've plummeted after 1.09, hence we got the mail asking politely "how can we milk you for money again?" There's always a way... Instead of removing the items from the loot pool, they could: - Increase UR drop from Premium packs to 50% (even at 75% it wouldn't cover the massive amount of new UR we got in 1.09)
- Always get 2 cards from packs, no more "chances" to get a second one. For example, Basic pack could always have 2 Commons in them
- Increase the amount of boosters we got from packs
- Drop to 250 MF the price for UR characters and weapons
- Reduce the price of all the packs by 50%
There are ways of reducing the amount of time it takes to get everything without removing anything from the loot pool.
Let's face it, the whales will spend money to avoid just about any effort, and I have no problem with that. There's absolutely no need to make the remaining 99% of the player base want to hang themselves with the impossible task of maxing their manifest...
If they really cared about how they milk us, they could have easily set something up in the store. Like all products, when it's new it cost more. You release some new stuff? Put a pack for each rarity that only contains the new stuff and can only be bought with Andromeda points or an absurd amount of credits. After a week, the new stuff trickles down to normal packs, but you keep the special packs up so people can still pay money to get the new stuff without RNG. I know it's a bit frustrating for the rest of the people, but it would catch any people wanting to spend money on the game without having to hamper our chances at getting stuff.
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Post by JRandall0308 on Aug 1, 2017 13:31:02 GMT
Interestingly Bioware asked some of these exact questions in an email survey they sent out last week. imgur.com/a/Wj5OxNo guarantees of course but it looks like Bioware may be considering allowing people to spend real money to get guaranteed items.
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Post by N7Mith on Aug 1, 2017 14:10:43 GMT
People who can only play on bronze don't need a black widow siphon X.. Making bronze money wouldn't get them a BW Siphon X for at least a century.
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Post by gethadept on Aug 1, 2017 15:15:05 GMT
It is bad.
Mainly because Bulwark and Concussive weapons are largely unwanted.
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Post by geezer117 on Aug 1, 2017 15:15:56 GMT
MEA emphasizes raw power over skill and tactics. ME3 allowed a skillful player to play gold, even solo gold, with a squishy low-dmg kit. But MEA combat is just a shitstorm. Hi dmg is a must; and that means better weapons and high ranks.
Granted I'm only MEA-MP for a month, but my strongest weapons are still charger, avenger, katana, and Viper. I can only do silver with my 2-3 best characters with those weapons. BW has me caught between a lot of basic packs to close out the common stuff but never getting anything good, or affording a very few advanced packs with bronze/silver money and having the common stuff block out the better weapons.
It's Catch 22.
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Post by gnperdue on Aug 1, 2017 15:32:24 GMT
I would be interested in being able to buy specific items as long as the price wasn't ridiculous.
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Post by onehitparry on Aug 1, 2017 16:17:54 GMT
I know the plural of anecdote isn't data, but: As a previous buyer of andromedabux (and the super deluxe edition), any and all chances of me paying money for a pack went out the window with the great loot pool chlorination of 1.09 Interestingly enough "data" is already the plural form of "datum."
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RonnieBlastoff
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Making a grilled cheese sandwhich with bottled blue cheese.
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Post by RonnieBlastoff on Aug 1, 2017 17:24:40 GMT
Lets see, takes on average about 400K to unlock an UR. And there are 21URs so...mm lets say 8.4M for a "likely chance" to unlock or get a specific UR. What is the equivalent in American cash to a premium pack $2.50? (if I'm wrong ignore everything afterward) 4*$2.50*21 is what $210.... that means for every specific weapon sold Bioware would be cutting a guestimated potential $210 dollars... I don't see a selectable UR being anything less than $20... if it is, a player is literally better off paying real money to cap a weapon they want.
But that is the plan I guess so... what $10 for a specific UR card? lol $100 for a that Hurricane X or Human Kinetisis X. I'm actually curious on what people would pay for a single UR card pack if they could select. I forsure see this being a thing players would empty their pockets over. Shyt people are already tossing $100 at random country...
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Post by JRandall0308 on Aug 1, 2017 17:34:36 GMT
There are people who definitely would have paid $100 the day a new UR character drops to max it (to Rank X) that day.
The problem is that addition of the ranks XI-XX makes everyone confused about everything. So you paid $100 to get Hypothetical Badass X on Day 1 of the new content... you have all the skill points... but you do not have the veteran bonuses. Depending on the character, do those vet. bonuses actually do anything useful for you? Do you wish you had paid $100 for Hypothetical Badass XX instead of just X? I have no idea.
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Post by cryosferon on Aug 1, 2017 17:39:29 GMT
Lets see, takes on average about 400K to unlock an UR. And there are 21URs so...mm lets say 8.4M for a "likely chance" to unlock or get a specific UR. are you serious about that calculation??
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RonnieBlastoff
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Making a grilled cheese sandwhich with bottled blue cheese.
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Post by RonnieBlastoff on Aug 1, 2017 17:57:28 GMT
There are people who definitely would have paid $100 the day a new UR character drops to max it (to Rank X) that day. The problem is that addition of the ranks XI-XX makes everyone confused about everything. So you paid $100 to get Hypothetical Badass X on Day 1 of the new content... you have all the skill points... but you do not have the veteran bonuses. Depending on the character, do those vet. bonuses actually do anything useful for you? Do you wish you had paid $100 for Hypothetical Badass XX instead of just X? I have no idea. Well in My Beautiful Dark Twisted Fantasy...$100 would just be the equivalent of 10 specifically selected cards. If a customer so chooses, he/she/it could buy another 10 cards for another $100 for that level XX UR character or weapon. Each card would cost $10 US. eqv.... I'm not the richest individual here, but $100 is a movie night for the fam or a seasons pass ticket and a half to six flags. Looking at the whole picture I have my dhan X and hurricane IX.... game has been out what 3-4 months? Naaaaaa I have a good portion of what I want and a lot of other level X I don't even care for from doing something I would have done in the game anyway. The option sounds delicious, but I just personally don't feel MEA offers enough ecstasy to invest even more money.... Lol dude, I could spend that $100 on some ecstasy!! yeah!! mortal khombyuat!
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Post by gnperdue on Aug 1, 2017 18:02:13 GMT
Remember the marginal cost to produce is $0. The calculation should be "what price will raise the lifetime value of a customer?"
If I had access to Bioware's store data, I could work that out. It isn't a simple calculation because some prices will motivate different groups to purchase, etc.
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Post by JRandall0308 on Aug 1, 2017 18:09:14 GMT
They could offer different prices to different customers. People would figure it out but WTF are we going to do about it? Not buy stuff? Sure, some will, but if Bioware did their job right the prices for the people who *will* buy will be enticing enough to overcome their distaste.
It's like baseball tickets now cost a different amount for season ticket holders vs. non vs. walk-ups day-of-game and depend upon the opponent, the weather, other events in town that day... consumers bitch about it but they haven't stopped buying tickets.
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