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Post by Hrungr on Jan 17, 2018 3:18:33 GMT
It'd be nice to see more fun melee options (like Hawke's Blade-Staff, or Tevinter Spear-Staff), or just fun weapon options period. For example, maybe take the Rock Armor/Ice Armor idea to the next level and have spells that allow you to rampage around the battlefield like a giant golem or elemental. Fire/Ice/Storm/Necromantic? I also loved this visual of (Crushing Prison?) from the DA2 trailer. Reaching through portals to rip enemies apart...? That needs to make a comeback. The crushing prison thing was one of my favourite 'little things' from DA2. The only issue was that it was so difficult to use. Needed the upgraded crushing prison and it only worked on ogres who were...I think.... below 25% health?? And how many ogres were there in DA2? And you met one of them way too early. But yes to all the rest. Perhaps special afflictions from each? Fire leaves enemies you hit burning (unless immune), Ice - frozen/chilled, Rock - Sundered, Lightning - weakened/stunned? I knew the Crushing Prison finisher was rare to process, but I had no idea it was that specific. And yeah, good idea on the augmented attacks. Hell, you could go crazy with this if you wanted to - leave a temp wall of fire/ice/etc behind you as you walk, ranged elemental attacks, create environmental hazards...
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Post by DragonKingReborn on Jan 17, 2018 3:35:37 GMT
The crushing prison thing was one of my favourite 'little things' from DA2. The only issue was that it was so difficult to use. Needed the upgraded crushing prison and it only worked on ogres who were...I think.... below 25% health?? And how many ogres were there in DA2? And you met one of them way too early. But yes to all the rest. Perhaps special afflictions from each? Fire leaves enemies you hit burning (unless immune), Ice - frozen/chilled, Rock - Sundered, Lightning - weakened/stunned? I knew the Crushing Prison finisher was rare to process, but I had no idea it was that specific. And yeah, good idea on the augmented attacks. Hell, you could go crazy with this if you wanted to - leave a temp wall of fire/ice/etc behind you as you walk, ranged elemental attacks, create environmental hazards... Oh, hell yes.
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Post by Lazarillo on Jan 17, 2018 5:53:47 GMT
Aha, I see you, hello there, Mage topic. Here's my general take.
As noted in the Rogue one, I really don't want to see hybrid classes, although a few a Specializations giving a little bit of overlap would be fine. On that note, I would like to see the further "hybridization" of Knight-Enchanters and Arcane Warriors. The former was a neat take, and a much more nicely "Mage-y" feel, but really hurt for still being staff-restricted. In particular, letting an AI handle a KE in Inquisition was kind of a dumpster fire, until Trespasser improved it slightly with the Blade of Tidarion (but still left only one, rather less-than-amazing weapon option). Improved AI could help instead, of course, but, hey, ¿por qué no los dos?
And of course, it's Tevinter, so I want a Blood Magic Specialization. But I want Blood Magic with consequences, whether that's dealing with a Demon (and in a personal way, no fair just throwing Connor under the bus), or whether that's repulsing individuals who hold a higher moral ground, or both, but there should be a real feeling of power, with a real clear understanding that getting it is a tradeoff.
On the non-Specialization front, I didn't like how DAI reduced the offensive capabilities to the standard RPG Fire/Ice/Lightning approach. Slimming all three into a single "Elemental" tree would be my ideal, along with Spirit, Creation, and Entropy trees like we saw in Origins and DA2. And Creation should definitely have some healing again, but more along the lines of DA2 healing; something moderate and infrequent, as an emergency button. Heck, bringing back the DA2 Creation tree more or less exactly as it was (maybe, maybe with some twinks to Haste, I dislike temp-buffs), as it was already in a darn good place.
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Post by sjsharp2010 on Jan 19, 2018 2:53:26 GMT
Taking out the healer class was unnecessary and created a false challenge. We need to find ways to heal your self besides limiting potions. I add heal on kill to my weapon. I do too.
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Post by saMoorai on Mar 3, 2018 4:30:42 GMT
I really, really hope the magic system in 4 is better, and offers more choices than Fire, Ice, and Electricity.
Nothing is more boring than when a fantasy setting has magic, and devolves it into just Elemental stuff.
It's magic, you can have so much creative freedom with it. I atleast want my Arcane Bolt back. I'll take shooting pure magical energy at someone over spamming fireballs.
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Post by CHRrOME on Mar 3, 2018 13:00:45 GMT
Just as I felt for all the classes, mages were awful. For starters, movement is the same as in all other classes, yet you do see the AI having cool "teleport" type of movements left and right. Mages are supposed to be quick, why ours move so goddamn slow? Don't tie those type of movements as a power that has to be used on a skillbar, they should be an unlockable dodge movement and leave it at that.
*Needs WAY more powers (which leads to actually having a skillbar and not that poor's choice excuse we had in Inquisition). More elements. More stuff. *Mentioned already, bring healer classes back, but don't balance the whole game around it. Translation: don't force the player to have a healer always in the party. And in that spirit, bring support classes in general, a set of skills that aid the party (buffs for friendlies, debuffs for hostiles). *Bring back shapeshifter. Man, that was awesome in Origins. Just make sure it actually is useful this time. *More type of weapons? I'm sure there's something more a mage can use instead of a staff all the time. They could even use nothing, staffs are depicted in common knowledge as a way to focus your magicka, not a must to actually cast spells.
*Sub classes. That's an interesting and rich idea that can work with the other classes also. You could be a "pure" mage, focusing on casting spells. Or perhaps something more on the lines of spellsword using magic here and there as support, but focusing more on melee combat.
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Post by Prince on Mar 5, 2018 3:54:47 GMT
As long as it isn't those laser beams of DAI,any kind of magic that makes more sense is good.
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Post by MediocreOgre on Mar 6, 2018 4:44:17 GMT
I think we are stuck with the 8 ability limit. So the removal or condensation of some spells (horror vs sleep) makes some sense, but they should bring back non elemental magic and really flesh out and expand upon the trees so that if you get “hex” in the new entropy spell tree if you invest down the tree enough your hex does what you need it to do for your build (damage, de-buffs, whatever) so the game is fun and different on re-play of same class. I really felt in DAI that the mage felt very similar no matter what trees/specialization you picked the only difference being the color of your magic and whether your debuff was fear; frozen; or paralysis. Knight enchanter was the only spec that altered game-play noticeably for mage.
Side note: both mage / rogue should have a magic themed specialization. Templar/reaver work but we need something new. Spirit warrior should make a comeback (tevinter seems like the place to do that) and rogues should get mage killer or something that uses magic enchantments and Templar lite abilities.
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Post by theascendent on Mar 7, 2018 23:51:47 GMT
I am hoping for Mage exclusive events and circumstances, considering that we are in Tevinter, this will make sense. As for gameplay? I am hoping for something like Dragon's Dogma. Also more Fade content.
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Post by Catilina on Mar 8, 2018 1:54:09 GMT
I am hoping for Mage exclusive events and circumstances, considering that we are in Tevinter, this will make sense. As for gameplay? I am hoping for something like Dragon's Dogma. Also more Fade content. What means something like Dragon's Dogma (I didn't play that yet)? I agree with the other points. I love the Fade (we're the minority, I suppose). And I want blood magic. With more benefits and weakness. I want to see possessed companions with special abilities (may my character possessed?) I want to see more spirits and demons.
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Post by L'Orlésienne on Mar 9, 2018 9:50:16 GMT
I want blood magic return!!!
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Post by warden on Mar 9, 2018 10:59:48 GMT
I wouldn't mind hybrid classes, apart of that I want to be available to take two specs again, one is boring and shitty.
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Post by Sifr on Mar 11, 2018 2:42:59 GMT
Pie-In-The-Sky:Your most outlandish ideas that you're 99% certain would never see the light o' day. Magical Bosom: 100% Stun Chance against Antivan Assassins (Because why should Wynne be the only one capable of wielding such power?) :amirite:
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Post by Brannegan on Mar 13, 2018 12:37:46 GMT
I went through the previous DA games and collected some variety of spells I'd like to see in DA4. Now not a lot of thought was put into this so there's bound to be more spells to cull and balance issues. I also groupped them thematically which doesn't necessarily translate into specializations. I also left healing quite limited as while I enjoy healing spells, I also enjoyed barrier, and having too much of a good thing isn't good either (Not magic related but I started replaying DAO and just give me passive regen outside combat BW. Makes the game so much more enjoyable ._.) I rather enjoyed the skill tree structure of DAI. The 8 skill limit imposed by the CoDbros and their controllers is bad excuse tho. If we use FFXIV as an example the game could easily have at least 16 skill slots. Making this as an image, instead of text post propably wasn't the smartest idea but you know, I did it for fun (don't judge me) a few weeks ago and thought I might aswell share it. The spells are more or less copy pasted from the wiki and there's propably more editing that could be done but eh... Nevermind the UI mockup, it was just a hastily done example of what 16 skillslots could look like. Humongous image file under spoilers Tl:dr: Gief more variety in both visuals and function and a LOT more CC.
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Post by Tittus on Mar 14, 2018 14:07:44 GMT
Pie-In-The-Sky: If we play as a saarebas or get a saarebas skill tree/specialization, I don't want to use a staff. Make animations to use magic with bare hands. I know that Hissera uses one and I'll ignore that as Bioware couldn't implement anything else at the time.
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Post by LukeBarrett on Mar 14, 2018 21:33:16 GMT
Make animations to use magic with bare hands. ...or swords or bows or scythes...
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Post by themikefest on Mar 14, 2018 21:38:34 GMT
Make animations to use magic with bare hands. Like this?
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Post by Vall on Mar 14, 2018 22:28:11 GMT
Make animations to use magic with bare hands. ...or swords or bows or scythes... *stares* Are you hinting at something?
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Post by Tittus on Mar 14, 2018 22:35:02 GMT
Make animations to use magic with bare hands. ...or swords or bows or scythes... No because every saarebas I saw didn't use any weapon Make animations to use magic with bare hands. Like this? Exactly!
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Hrungr
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Post by Hrungr on Mar 15, 2018 22:16:19 GMT
Make animations to use magic with bare hands. ...or swords or bows or scythes... *perks up*
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Post by wavebend on Mar 16, 2018 4:12:10 GMT
Make animations to use magic with bare hands. ...or swords or bows or scythes... Scythes? You mean dual wielded scythes right?
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Post by DragonKingReborn on Mar 16, 2018 6:09:44 GMT
...or swords or bows or scythes... Scythes? You mean dual wielded scythes right? Or not...grim reaper confirmed as DA4 companion.
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Post by DragonKingReborn on Mar 16, 2018 6:16:13 GMT
Make animations to use magic with bare hands. Like this? Possibly my very favourite "little thing" in DA2. Edit: ...aaaaand I said that exact same thing at the top of the page...
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Post by Iakus on Mar 16, 2018 17:32:40 GMT
What sorts of things would you like to see in a hypothetical future fantasy game from BioWare? Core Classes: Would you prefer it be kept the same as in previous games (Warrior / Rogue / Mage) or would you like to see that expanded to include new base classes? Hybrid Classes perhaps? Introduce a Warrior-Mage, a Mage-Rogue, and a Warrior-Rogue base class. DAMP explored some of these themes with its classes. I'd like to see mages stay as mages (base class) though I'd like to see a wide number of specialties based on how you want to use your magic: healers, summoners, arcane warriors, etc. Again, lots of options for specialties. THe big draw for being a mage should be flexibility of role. I'd like to go back to DAO and DA2's four schools: Creation, Primal, Spirit, and Entropy. WIth Blood Magic being the forbidden "Fifth School" I'd like to see a return of glyphs, hexes, summonings, etc. I'd like to see the tree structure return to something like DA2. I didn't like mage combat in DAI. Felt it was too "blasty" ,t felt too much like being an archer-rogue. Too much reliance on elemental damage rather than other abilities. Also, Barrier was just a weak substitute for healing. I'd simply bring back healing as a spell. Please bring back the Tactics Menu! Don't care about cinematic finishers. Nothing against them, but I wouldn't miss them if they went away either. Focus abilities were okay, but the EXTREMELY LIMITED ( ) availability of active powers meant I didn't always bother with them, as they couldn't be used often, so they just took up valuable real estate. Blood magic can be used by any class, with powerful effects, but also powerful drawbacks.
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Post by ahglock on Mar 17, 2018 1:18:57 GMT
Like this? Possibly my very favourite "little thing" in DA2. Edit: ...aaaaand I said that exact same thing at the top of the page... its cool enough to say twice
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