inherit
1331
0
1,337
ProbeAway
1,014
August 2016
probeaway
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
|
Post by ProbeAway on Aug 4, 2017 11:08:58 GMT
(EDIT: Feel free to add rank I rare character builds as well. Plenty of people want to make the most of their low-level rare character kits too ) It's pretty easy to find recommended rank X builds online for UR characters. However I'm sure there are plenty of people out there like me who are unlikely to get their UR characters beyond the first few ranks, so I thought it might be helpful if people who have experience with particular UR characters post their suggested rank 1 builds - i.e. using a maximum of 59 of the possible 82 skill points (the missing 23 points being acquired through extra cards). The only UR character I actually have is the Angara Exemplar so I'll start with my gold build for him: Overload4b - recharge speed Barricade1 (just a 1pt panic/herding/objectives button) Energy drain4b - recharge speed 5a - extended drain/priming Bioelectric focus4b - efficiency 5b - focused damage Bioelectric defense4b - regeneration 5b - augmentation 6a - bioelectric ward (feel free to move this to rank 6 of ED or BF if you prefer, I just find the extra DR more forgiving) Weapon and equipmentHurricane or Rozerad with barrel and magazine mods Incendiary ammo + your choice for second booster Expert package (that's what she said) or pistol amp (that's also what she said...?) PlaystyleWith chain detonation (rank 3 of BF passive, primes enemies in the vicinity of the Exemplar's tech combo detonations) and insane recharge speeds, this guy excels at setting off combos all day long. He also has great survivability with ED, barricade and the BD passive. Use ED as a detonator where you can, as this will still let you take advantage of the shield restore over time effect. Just remember not to detonate debuffing/DoT effects that your teammates have cast on bosses. I love the hurricane on him (and anyone else) but use whatever you like, provided that you don't gimp his glorious power recharge speed. I recommend using equipment that boosts your preferred weapon's damage because he doesn't have much in the way of native weapon DPS. Incendiary ammo helps with armoured enemies and sets up fire explosions, although disruptor ammo will synergise well with chain detonation if you prefer. The 360 degree melee is handy to finish off dogs too. Link to build
|
|
inherit
ღ Twelfth Level Geek
139
0
8,915
Jeremiah12LGeek
Mostly silly, occasionally useful.
3,001
August 2016
jeremiah12thlvlgeek
Bottom
|
Post by Jeremiah12LGeek on Aug 4, 2017 11:11:10 GMT
I just have the one - Kineticist.
Basically, eschewing fitness in favour of being a glass cannon. Mostly what I do with everything until I have more unlocks to work with.
|
|
inherit
1331
0
1,337
ProbeAway
1,014
August 2016
probeaway
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
|
Post by ProbeAway on Aug 4, 2017 11:22:47 GMT
I just have the one - Kineticist. Basically, eschewing fitness in favour of being a glass cannon. Mostly what I do with everything until I have more unlocks to work with. Heh, that's the opposite of what I do. I know it's a bit dumb but I'd rather give up a bit of damage for survivability. I hate dying.
|
|
guanxi
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion
PSN: guanxi
Posts: 843 Likes: 1,011
inherit
116
0
Jun 21, 2022 21:42:52 GMT
1,011
guanxi
843
August 2016
guanxi
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion
guanxi
|
Post by guanxi on Aug 4, 2017 11:26:04 GMT
|
|
inherit
ღ Twelfth Level Geek
139
0
8,915
Jeremiah12LGeek
Mostly silly, occasionally useful.
3,001
August 2016
jeremiah12thlvlgeek
Bottom
|
Post by Jeremiah12LGeek on Aug 4, 2017 11:28:50 GMT
I just have the one - Kineticist. Basically, eschewing fitness in favour of being a glass cannon. Mostly what I do with everything until I have more unlocks to work with. Heh, that's the opposite of what I do. I know it's a bit dumb but I'd rather give up a bit of damage for survivability. I hate dying. I find it forces me to learn to use my offensive abilities to keep myself alive. Then, after I've unlocked a bunch of ranks and can add more fitness, the extra survivability feels like gravy.
|
|
inherit
1331
0
1,337
ProbeAway
1,014
August 2016
probeaway
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
|
Post by ProbeAway on Aug 4, 2017 12:09:36 GMT
Nice work, thanks! I thought about leaving overload at 1 on the Exemplar and putting 6 points elsewhere but I like that it can keep up with ED's cooldown. I also tend to use my gun to inflict the killing blow, which reduces the usefulness of detonation feedback. That might be a L2P issue tho! Is there a reason you've left 3 points unspent on these builds? Is it just so you can take another 6 point rank in a power as soon as you get another character card?
|
|
inherit
1331
0
1,337
ProbeAway
1,014
August 2016
probeaway
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
|
Post by ProbeAway on Aug 4, 2017 12:11:47 GMT
Heh, that's the opposite of what I do. I know it's a bit dumb but I'd rather give up a bit of damage for survivability. I hate dying. I find it forces me to learn to use my offensive abilities to keep myself alive. Then, after I've unlocked a bunch of ranks and can add more fitness, the extra survivability feels like gravy. Yeah, this is what I am currently trying to do while I level up the Scrapper! Results have been... mixed.
|
|
inherit
ღ Twelfth Level Geek
139
0
8,915
Jeremiah12LGeek
Mostly silly, occasionally useful.
3,001
August 2016
jeremiah12thlvlgeek
Bottom
|
Post by Jeremiah12LGeek on Aug 4, 2017 12:19:24 GMT
I find it forces me to learn to use my offensive abilities to keep myself alive. Then, after I've unlocked a bunch of ranks and can add more fitness, the extra survivability feels like gravy. Yeah, this is what I am currently trying to do while I level up the Scrapper! Results have been... mixed. That's why I'm not such a fan of the new way of unlocking ranks for characters. My Ultra Rare Kineticist is one of my weakest characters, which doesn't make much sense. But pretty much all my uncommon and common kits are more powerful because they have more points and veteran bonuses.
|
|
inherit
1331
0
1,337
ProbeAway
1,014
August 2016
probeaway
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
|
Post by ProbeAway on Aug 4, 2017 12:21:19 GMT
Yeah, this is what I am currently trying to do while I level up the Scrapper! Results have been... mixed. That's why I'm not such a fan of the new way of unlocking ranks for characters. My Ultra Rare Kineticist is one of my weakest characters, which doesn't make much sense. But pretty much all my uncommon and common kits are more powerful because they have more points and veteran bonuses. It's a truly shit system. At least unlocking a character card now has a point, I guess.
|
|
guanxi
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion
PSN: guanxi
Posts: 843 Likes: 1,011
inherit
116
0
Jun 21, 2022 21:42:52 GMT
1,011
guanxi
843
August 2016
guanxi
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion
guanxi
|
Post by guanxi on Aug 4, 2017 12:51:39 GMT
Nice work, thanks! I thought about leaving overload at 1 on the Exemplar and putting 6 points elsewhere but I like that it can keep up with ED's cooldown. I also tend to use my gun to inflict the killing blow, which reduces the usefulness of detonation feedback. That might be a L2P issue tho! Is there a reason you've left 3 points unspent on these builds? Is it just so you can take another 6 point rank in a power as soon as you get another character card? On the Exemplar build, mine's more of a Barricade build (eventually) so taking his final electric focus perk instead of more points in overload will give him excellent recharge speed with overload and energy drain for faster combos. I'm thinking of leaving overload at rank I and maxing out Barricade for power damage and electric defence combos with the remaining rank points as that potentially sounds amazing even though I generally can't stand Barricade. Yeah, I always leave 3 points so that I can have 6 points at rank II.
|
|
inherit
Asker of Questions
833
0
Aug 27, 2024 17:27:08 GMT
11,041
JRandall0308
4,276
August 2016
jrandall0308
Mass Effect Trilogy, Mass Effect Andromeda
JRandall0308
|
Post by JRandall0308 on Aug 4, 2017 13:10:24 GMT
I think the Salarian Operator link is busted (pointing to Kineticist), but: I think you can get away with 1 or 2 ranks in Shield Boost until pretty late in his development. If you wanted to always be shieldboosting you should've played the Angara Insurgent, anyway.
|
|
inherit
1324
0
Nov 27, 2024 21:31:05 GMT
2,500
spacev3gan
1,167
Aug 28, 2016 22:05:52 GMT
August 2016
spacev3gan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem, Dragon Age The Veilguard
SpaceV3gan
|
Post by spacev3gan on Aug 5, 2017 6:08:25 GMT
Bioelectric Focus 6B is a must have. That one upgrade is the sole reason this kit is an UR.
|
|
inherit
145
0
Aug 22, 2016 19:29:11 GMT
10,121
Kenny Bania
These pretzels are making me thirsty!!!
3,181
August 2016
b00g13man
Mass Effect Trilogy, Jade Empire
13218
8752
|
Post by Kenny Bania on Aug 5, 2017 6:50:48 GMT
Bioelectric Focus 6B is a must have. That one upgrade is the sole reason this kit is an UR. I don't know how it's even debatable tbh.
|
|
kalil
N3
Posts: 408 Likes: 1,107
inherit
6048
0
Nov 15, 2017 17:03:08 GMT
1,107
kalil
408
Mar 25, 2017 19:04:31 GMT
March 2017
kalil
|
Post by kalil on Aug 5, 2017 7:17:10 GMT
I just have the one - Kineticist. Basically, eschewing fitness in favour of being a glass cannon. Mostly what I do with everything until I have more unlocks to work with. This logic works for any character except the kinetist! Her offensive capabilities relies on your shield so Barrier is her most important OFFENSIVE tree.
|
|
inherit
1331
0
1,337
ProbeAway
1,014
August 2016
probeaway
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
|
Post by ProbeAway on Aug 5, 2017 10:06:58 GMT
Bioelectric Focus 6B is a must have. That one upgrade is the sole reason this kit is an UR. It's a great evo but let's not get carried away. The reason this kit is UR is the unique electric detonation damage zone caused by his tech combos, not a 35% recharge speed reduction that only triggers on combo kills. Of course you'd take it with more character ranks but this is a rank I build so corners have to be cut. I chose to put those points into ranks 2-4 of overload instead because that gives me a 35% recharge speed reduction on that particular power which always applies, plus extra shield damage. It also means that the recharge speeds of overload and ED are in sync. I just feel Ike it's six of one, half a dozen of the other. As I said in the OP, you could always drop the last rank of BD and take BF 6b instead if you want.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
7959
0
Nov 27, 2024 21:51:06 GMT
Deleted
0
Nov 27, 2024 21:51:06 GMT
January 1970
Deleted
|
Post by Deleted on Aug 5, 2017 10:33:01 GMT
Good thread, thanks! Would not mind the builds for Rare for rank I either, heh.
|
|
inherit
ღ Twelfth Level Geek
139
0
8,915
Jeremiah12LGeek
Mostly silly, occasionally useful.
3,001
August 2016
jeremiah12thlvlgeek
Bottom
|
Post by Jeremiah12LGeek on Aug 5, 2017 10:59:46 GMT
I just have the one - Kineticist. Basically, eschewing fitness in favour of being a glass cannon. Mostly what I do with everything until I have more unlocks to work with. This logic works for any character except the kinetist! Her offensive capabilities relies on your shield so Barrier is her most important OFFENSIVE tree. I'm afraid I disagree. Her offensive abilities are improved in ascension, but I don't rely on ascension to be effective.
|
|
kalil
N3
Posts: 408 Likes: 1,107
inherit
6048
0
Nov 15, 2017 17:03:08 GMT
1,107
kalil
408
Mar 25, 2017 19:04:31 GMT
March 2017
kalil
|
Post by kalil on Aug 5, 2017 11:22:27 GMT
This logic works for any character except the kinetist! Her offensive capabilities relies on your shield so Barrier is her most important OFFENSIVE tree. I'm afraid I disagree. Her offensive abilities are improved in ascension, but I don't rely on ascension to be effective. Upstream you mention she is one of your weakest characters. Finding the connection is left as an exercise for the reader
|
|
inherit
ღ Twelfth Level Geek
139
0
8,915
Jeremiah12LGeek
Mostly silly, occasionally useful.
3,001
August 2016
jeremiah12thlvlgeek
Bottom
|
Post by Jeremiah12LGeek on Aug 5, 2017 11:32:24 GMT
I'm afraid I disagree. Her offensive abilities are improved in ascension, but I don't rely on ascension to be effective. Upstream you mention she is one of your weakest characters. Finding the connection is left as an exercise for the reader That's a pretty odd conclusion to reach, considering I explained what I was saying - she is weak at rank I compared to a common or uncommon at rank XV. I believe you're reading things into my posts that aren't there.
|
|
kalil
N3
Posts: 408 Likes: 1,107
inherit
6048
0
Nov 15, 2017 17:03:08 GMT
1,107
kalil
408
Mar 25, 2017 19:04:31 GMT
March 2017
kalil
|
Post by kalil on Aug 5, 2017 11:49:01 GMT
Upstream you mention she is one of your weakest characters. Finding the connection is left as an exercise for the reader That's a pretty odd conclusion to reach, considering I explained what I was saying - she is weak at rank I compared to a common or uncommon at rank XV. I believe you're reading things into my posts that aren't there. She is. I agree. But imo she is much better with barrier. Filling out barrier and ascension trees makes maintaining ascension mode actually viable and thus adds much more than plowing points into the active skills themselves.
|
|
inherit
1331
0
1,337
ProbeAway
1,014
August 2016
probeaway
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
|
Post by ProbeAway on Aug 5, 2017 12:04:36 GMT
Good thread, thanks! Would not mind the builds for Rare for rank I either, heh. To be honest, neither would I! I'll add an edit note in the OP.
|
|
inherit
5121
0
30
lee337
21
Mar 19, 2017 22:01:05 GMT
March 2017
lee337
|
Post by lee337 on Aug 5, 2017 12:20:08 GMT
Good thread, thanks! Would not mind the builds for Rare for rank I either, heh. I've got three Rank I Rare Builds I've used. Batarian Srapper Concussive Shot - 4b Snapfreeze - 4b,5b,6b Flack Cannon - 4b Munitions Training - 4b Combat Fitness - 4a Krogan Mercenary Flamethrower - 1 Fortify - 4a,5a Flack Cannon - 4b,5b,6a Munitions Training - 4b Rage - 4a,5a Salarian Architect Remnant VI - 4a,5b,6a Barricade - 1 Incinerate - 4a,5a Offensive Tech - 4a Support Systems - 4b,5a
|
|
Ronik82
N2
Games: Mass Effect Trilogy, KOTOR, Mass Effect Andromeda, SWTOR
Origin: Ronik82
Posts: 56 Likes: 106
inherit
9131
0
Dec 22, 2021 10:14:38 GMT
106
Ronik82
56
August 2017
ronik
Mass Effect Trilogy, KOTOR, Mass Effect Andromeda, SWTOR
Ronik82
|
Post by Ronik82 on Aug 5, 2017 13:20:29 GMT
Great list, thank you very much! Concerning the Salarian Operator and Platinum - what do you guys reckon to be optimal for max team utility AND personal performance? I agree that evolutions 4b and 5a in Invasion seem mandatory for Platinum enemy group massings, but I'm unsure about rank 6: Virulence seems better for your own damage output, but would the weapon dmg debuff of 6b running on multiple targets be comparable in viability? Also concerning Shield Boost in general for Platinum: I'd say stick with 4b because you can't make sure everyone of your squad is in range anyways, so better use it mostly for your own survivability. I'm still unsure about ranks 5 and 6 though - being able to shield boost as often as possible seems a no-brainer, but would the 5b burst in shields enable you to survive better in high-damage scenarios? 6a seems to synergize with 5b at least on paper for max amount of burst healing, but might be detrimental in general? I've seen builds going 5a/6b for max duration and uptime of shield regeneration and builds going 5b/6a for max burst - and I can't really decide which way to go. Maybe 5b/6b to have the best of both worlds? What do you think?
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
7959
0
Nov 27, 2024 21:51:06 GMT
Deleted
0
Nov 27, 2024 21:51:06 GMT
January 1970
Deleted
|
Post by Deleted on Aug 5, 2017 15:27:42 GMT
|
|
vanelsa
N3
Games: Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
Posts: 905 Likes: 1,826
inherit
140
0
1,826
vanelsa
905
August 2016
vanelsa
Top
Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
|
Post by vanelsa on Aug 5, 2017 17:01:12 GMT
Great list, thank you very much! Concerning the Salarian Operator and Platinum - what do you guys reckon to be optimal for max team utility AND personal performance? I agree that evolutions 4b and 5a in Invasion seem mandatory for Platinum enemy group massings, but I'm unsure about rank 6: Virulence seems better for your own damage output, but would the weapon dmg debuff of 6b running on multiple targets be comparable in viability? Also concerning Shield Boost in general for Platinum: I'd say stick with 4b because you can't make sure everyone of your squad is in range anyways, so better use it mostly for your own survivability. I'm still unsure about ranks 5 and 6 though - being able to shield boost as often as possible seems a no-brainer, but would the 5b burst in shields enable you to survive better in high-damage scenarios? 6a seems to synergize with 5b at least on paper for max amount of burst healing, but might be detrimental in general? I've seen builds going 5a/6b for max duration and uptime of shield regeneration and builds going 5b/6a for max burst - and I can't really decide which way to go. Maybe 5b/6b to have the best of both worlds? What do you think? I used to do Max Shields for Rank 6 of Shield Boost, but I think the longer duration is a better option. With the power duration rank evolutions in Support Systems and Offensive Tech, you can spec Shield Boost to last almost as long as the power cooldown takes (esp. with the Expert Package equipment equipped). This will allow you to survive longer if you’re running away to cover while still getting hit. For a Rank 1 Operator, I would max out Shield Boost and Invasion, and take Support Systems to Rank 5. Leftover points can go into Offensive Tech until you get additional cards
|
|