Mgamerz
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Toolset and Mod Developer for the Mass Effect trilogy
Games: Mass Effect Trilogy
Origin: Mgamerz
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Post by Mgamerz on Sept 10, 2017 21:16:27 GMT
i was wondering... does that singularity of Adjutants kinda, you know, well prime for BE? and what about Executioner's warp, does it detonate? And if they don'tt, is it at all possible to implementn something like that? It's maybe possible. I am not 100% sure how primer works in code. The clone powers are all the same projectile but just different looking particles. They don't have any properties like player ones.
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docsteely
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Legendary Edition
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Post by docsteely on Sept 10, 2017 22:18:51 GMT
And here's another duo with Sonashii after the 1.01 patch: You'll notice that after Sona gave me a revive medal in W2 we both brought out our A game: after the update the difficulty is just perfect . Loved it all! We tried playing two games in a row, but in the second (HDagger) Sona could not see me, so we wiped on W8...
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Mgamerz
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Toolset and Mod Developer for the Mass Effect trilogy
Games: Mass Effect Trilogy
Origin: Mgamerz
Posts: 326 Likes: 1,895
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Post by Mgamerz on Sept 11, 2017 0:24:33 GMT
I am working on 1.02. I have fixed the duration of the singularity to match just a tad longer than the actual poison effect. I see some stuff about SinglePlayerOnly but the code that uses it is in native code so I don't know what it actually does.
Upcoming changes I am working on: - Enemy tempest nerf - Sniper does 35cm of penetration - CAT6 Executioner will have a move that can kill players. It is not a sync kill. I'm working on getting it working. It's being a pain in the ass because there's a timer that prevents sync melee from executing too often, but the code that sets the timer isn't called since I changed it from graple to sentinel melee.
You can't play two games in a row. It doesn't work.
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docsteely
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Retired Birthday Wizard
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Legendary Edition
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Post by docsteely on Sept 11, 2017 1:22:49 GMT
I am working on 1.02. I have fixed the duration of the singularity to match just a tad longer than the actual poison effect. I see some stuff about SinglePlayerOnly but the code that uses it is in native code so I don't know what it actually does. Upcoming changes I am working on: - Enemy tempest nerf - Sniper does 35cm of penetration - CAT6 Executioner will have a move that can kill players. It is not a sync kill. I'm working on getting it working. You can't play two games in a row. It doesn't work.I did it yesterday: twice solo-ed bronze in a row... I'll try it again if I find the time.
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Mgamerz
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Toolset and Mod Developer for the Mass Effect trilogy
Games: Mass Effect Trilogy
Origin: Mgamerz
Posts: 326 Likes: 1,895
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Post by Mgamerz on Sept 11, 2017 1:40:32 GMT
You can't play two games twice in a row, if you have clients, is what I mean.
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Mgamerz
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Toolset and Mod Developer for the Mass Effect trilogy
Games: Mass Effect Trilogy
Origin: Mgamerz
Posts: 326 Likes: 1,895
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Post by Mgamerz on Sept 11, 2017 2:03:45 GMT
This is what the execution move looks like. It is using his sync kill timer, so he won't just spam this. As long as you keep his shields down and keep your distance, he won't be able to do this. If you have high HP, you'll survive it too, but it will ignore damage gating.
Also, you have to be the standard character size. My volus was too small so I had to fatten him up a little bit for the vid. I am currently tweaking it so that it shouldn't kill a human engineer at full shields/health. But it should kill you at half shields or so - so if you are under fire or hurt, you will be dead. I'm also making it a little slower so that you can dodge it a bit easier.
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Mgamerz
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Toolset and Mod Developer for the Mass Effect trilogy
Games: Mass Effect Trilogy
Origin: Mgamerz
Posts: 326 Likes: 1,895
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Post by Mgamerz on Sept 11, 2017 5:46:57 GMT
1.02 will fix some bugs with the CAT6 executioner. Off host he does not roll - he just kinda teleports. I've tested this and it is fixed. I will be rolling it out tomorrow.
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Sentinel2010
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Post by Sentinel2010 on Sept 11, 2017 19:11:36 GMT
As an example of what I mean, for "CAT6スナイパー" the スナイパー part is pronounced sunaipaa, which doesn't mean anything in Japanese, it's just sniper spelled out with the Japanese phonetics used for foreign words. Alternately, the actual Japanese for sniper is 狙撃兵 (sogekihei). "スナイパー" is widely accepted and used since it's easier to remember, read and write than "狙撃手/狙撃兵". The latter is more like an official reference to sniper by the military. Another example is that people use the loan word "ミサイル(missile)" more than its translation "誘導弾". JAPANESE: <String id="13250200">CAT6スナイパー</String> <String id="13250201">CAT6ヘビー</String> <String id="13250202">CAT6スペシャリスト</String> <String id="13250203">ディスラプション・ドローン</String> <String id="13250204">CAT6アトラス</String>
<String id="13250205">副官</String> <String id="13250206">城壁メカ</String>
<String id="13250207">CAT6フォアランナー</String> <String id="13250208">CAT6エグゼクティオナー</String>
<String id="13250210">ゲスアサシン</String>
<String id="13250215">リジェクトズ</String> <String id="13250216">リジェクトズ</String>
This is japanese translation made by a friend of mine - Essoje (he knows japanese). He tried to use japanese wiki for some ME3 context. The translation should be correct, but could look strange compared to other strings usually used in the game, because he haven't played ME3 in japanese. As always, feel free to correct any mistakes you notice. Especially you crashsuit "CAT6エグゼクティオナー" is not right. It should be "CAT6エクスキューショナー". And for "リジェクトズ" I suggest using "リジェクト" instead. In many circumstances Japanese loan words tend to omit the plural form suffix.
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Mgamerz
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Toolset and Mod Developer for the Mass Effect trilogy
Games: Mass Effect Trilogy
Origin: Mgamerz
Posts: 326 Likes: 1,895
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Post by Mgamerz on Sept 12, 2017 3:30:00 GMT
Update 1.02 is live. I can't upload it to NexusMods because their site is redirecting too much.
For the Sniper to pierce cover you need to create a new mod from mixins and apply it:
Mod Management > MixIn Library > Select "Enemy Weapons Can Penetrate" > Select "Create New Mod From Mixin".
Apply this mod and the sniper will shoot through 25cm of cover.
To remove this, go to Restore > Custom Restore > Restore TESTPATCH SFAR. (You will need to install UI mods if you are using them)
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Mgamerz
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Toolset and Mod Developer for the Mass Effect trilogy
Games: Mass Effect Trilogy
Origin: Mgamerz
Posts: 326 Likes: 1,895
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Post by Mgamerz on Sept 14, 2017 19:47:44 GMT
Next patch will sprinkle a few more Executioners into earlier waves to be kind of like the phantom units from cerb. Sniper, Geth Assassin will see buffs. Forerunner will get off host animation fix.
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Aragorn89
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Professional Scrub
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Post by Aragorn89 on Sept 15, 2017 22:17:53 GMT
Just got around to playing a full game with this mod, and I have to say it's pretty fun! Thanks for making this!
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Post by BlackMage on Sept 25, 2017 15:40:51 GMT
Fantastic mod! Tested this with a scrubby TGI. Died 3 times in wave 3 (stuck on console, hit by disruptor and Atlas nades simultaneously, hit by sniper and something else simultaneously). Managed to finish the rest of the waves without incident even though I got PITA devices on wave 10. Thanks to Mgamerz for making this!
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Post by bkmz on Sept 27, 2017 16:19:27 GMT
Hi all, I would like to share with you a translation of NPC names into Russian language. I noticed that at least one person here can speak Russian, so anyway feel free to comment.
Cheers, ilia
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Post by Alfonsedode on Oct 18, 2017 12:01:33 GMT
bump is it in the library yet?
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Mgamerz
N3
Toolset and Mod Developer for the Mass Effect trilogy
Games: Mass Effect Trilogy
Origin: Mgamerz
Posts: 326 Likes: 1,895
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Post by Mgamerz on Oct 18, 2017 14:49:23 GMT
In the library?
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Post by BlackMage on Oct 18, 2017 15:26:51 GMT
I think he means the ME3 Multiplayer Resource Library stickied on page 1.
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Mgamerz
N3
Toolset and Mod Developer for the Mass Effect trilogy
Games: Mass Effect Trilogy
Origin: Mgamerz
Posts: 326 Likes: 1,895
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Post by Mgamerz on Oct 22, 2017 18:25:59 GMT
No idea.
I have a second (and final) DLC I am planning to release sometime in november. I will update this mod with the russian language before then. I will need a few translations for the new mod later.
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Post by Alfonsedode on Oct 23, 2017 10:51:16 GMT
Yes, this thread is now linked in the "ME3 Multiplayer Resource Library" (thanks DragonRacer), so that it doesnt get lost on p. ..... 2 What do you have in mind Mgamerz for the second DLC ?
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Post by kpeter on Dec 11, 2017 10:22:58 GMT
tried to play a game with friend, but did not work out. In theory we both downloaded the latest version, even tried to update via mod manager (it says we have most recent version). We still could not join into each others' lobbies, because version mismatch.
What can be the problem?
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inert
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Games: Mass Effect Trilogy, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Origin: linertl
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Post by inert on Dec 11, 2017 23:46:55 GMT
tried to play a game with friend, but did not work out. In theory we both downloaded the latest version, even tried to update via mod manager (it says we have most recent version). We still could not join into each others' lobbies, because version mismatch. What can be the problem? Just want to add - would other active mods potentially cause the issue, like running the controller mod at the same time? (without merge).
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JiM
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Games: Mass Effect Trilogy
Origin: J1M_13
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Post by JiM on Dec 12, 2017 1:40:33 GMT
tried to play a game with friend, but did not work out. In theory we both downloaded the latest version, even tried to update via mod manager (it says we have most recent version). We still could not join into each others' lobbies, because version mismatch. What can be the problem? My best suggestion would be to check that you both have the Bink32 Bypass option enabled in the "Tools" drop-down menu.
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Mgamerz
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Toolset and Mod Developer for the Mass Effect trilogy
Games: Mass Effect Trilogy
Origin: Mgamerz
Posts: 326 Likes: 1,895
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Post by Mgamerz on Dec 12, 2017 5:10:44 GMT
You must have the same dlc. Including versions of the dlc. You must also have the same game version of me3 (1.05). UK sometimes gets 1.06 for some reason.
Check your custom dlc manager window to make sure they match. SP dlc mods won't affect MP including controller support mods.
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larsdt
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Games: Mass Effect Trilogy, Dragon Age: Origins
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Post by larsdt on Dec 12, 2017 18:10:53 GMT
You must have the same dlc. Including versions of the dlc. You must also have the same game version of me3 (1.05). UK sometimes gets 1.06 for some reason. Check your custom dlc manager window to make sure they match. SP dlc mods won't affect MP including controller support mods. Will DLCs work with a vanilla version of ME3? I mean content in the DLC folder like Rejection working without my ME3 game files unpacked by ME3Explorer.
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Mgamerz
N3
Toolset and Mod Developer for the Mass Effect trilogy
Games: Mass Effect Trilogy
Origin: Mgamerz
Posts: 326 Likes: 1,895
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Post by Mgamerz on Dec 12, 2017 18:29:02 GMT
All dlc mods are already unpacked. Don't know what you are unpacking dlc for though.
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larsdt
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Post by larsdt on Dec 12, 2017 19:54:55 GMT
All dlc mods are already unpacked. Don't know what you are unpacking dlc for though. I meant I have unpacked ME3 game files with ME3Explorer to mod the SP campaign (meshes and tpf files etc.). If I reinstall ME3 as vanilla without modding anything, will modded content such as Rejection still work? It is stored alongside the official DLCs in the DLC folder so I guess it works independently, whether or not the official/original game files are unpacked but I'm not sure. I haven't unpacked the Rejection DLC. It is installed with Modmaker and works fine. Edit: *ModManager
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