inherit
3657
0
2,378
Revan Reborn
Pathfinder
2,000
Feb 19, 2017 18:14:40 GMT
February 2017
revanreborn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Pax_Augusta
Heero the pilot
Pax_Augusta01
|
Post by Revan Reborn on Aug 12, 2017 22:38:02 GMT
Are you aware that BioWare Austin made The Descent dlc? The Descent is largely the work of SWTOR studio BioWare Austin. I can't find a source, but apparently Austin also worked on Leviathan--I read it on BSN somewhere, but take that bit with a grain of salt. So, why can't Edmonton work on any dlc at all? We know that they work on dlc internally anyways. Naughty Dog can work on two games at once, why can't Edmonton (which I imagine is a much bigger studio then Naughty Dog by comparison)? Especially since we know that the IP is back there anyways. I've already stated this countless times... I'll state it once again... Every BioWare studio has collaborated on every major project since ME3. Yes, I'm aware that Hal Hood, in particular, was a writer for The Descent. That does not change the fact that Dragon Age is still largely BioWare Edmonton's property, and that BioWare Austin works predominantly on SWTOR. The same situation happens with Assassin's Creed. It's not just Ubisoft Montreal that makes the game, but several studios with thousands of developers all focusing on different aspects on the game. As an example, Ubisoft Singapore made the naval combat system in ACIII and ACIV BF, which is now getting its own spinoff game. Edmonton is working on two games already: Anthem and DA4. Check their job listing page on the official BioWare website. There is nothing about positions open for MEA DLC at Edmonton or Austin (the only two BioWare studios left). The only folks still working on MEA post-release content are the MEA MP guys, that were a small portion of the Montreal studio. I also find it bizarre than some keep on claiming the IP is "back at Edmonton." In reality, it never left because it's a BioWare IP. Montreal was just working on the most recent game. But, as I already stated, all BioWare studios collaborate and help each other on projects. This is no different with MEA, as Edmonton and Austin helped Montreal with the game's development. I just wouldn't pointlessly get your hopes up for something that's not likely to happen. When the principal development studio for a game (BioWare Montreal) is dissolved, that does not bold well for the future of that game. Edmonton isn't, all of the sudden, finishing what Montreal started. Edmonton has its own obligations. Game development just doesn't work that way.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
180
0
Nov 26, 2024 13:27:55 GMT
Deleted
0
Nov 26, 2024 13:27:55 GMT
January 1970
Deleted
|
Post by Deleted on Aug 12, 2017 22:51:35 GMT
Are you aware that BioWare Austin made The Descent dlc? The Descent is largely the work of SWTOR studio BioWare Austin. I can't find a source, but apparently Austin also worked on Leviathan--I read it on BSN somewhere, but take that bit with a grain of salt. So, why can't Edmonton work on any dlc at all? We know that they work on dlc internally anyways. Naughty Dog can work on two games at once, why can't Edmonton (which I imagine is a much bigger studio then Naughty Dog by comparison)? Especially since we know that the IP is back there anyways. I've already stated this countless times... I'll state it once again... Every BioWare studio has collaborated on every major project since ME3. Yes, I'm aware that Hal Hood, in particular, was a writer for The Descent. That does not change the fact that Dragon Age is still largely BioWare Edmonton's property, and that BioWare Austin works predominantly on SWTOR. The same situation happens with Assassin's Creed. It's not just Ubisoft Montreal that makes the game, but several studios with thousands of developers all focusing on different aspects on the game. As an example, Ubisoft Singapore made the naval combat system in ACIII and ACIV BF, which is now getting its own spinoff game. Edmonton is working on two games already: Anthem and DA4. Check their job listing page on the official BioWare website. There is nothing about positions open for MEA DLC at Edmonton or Austin (the only two BioWare studios left). The only folks still working on MEA post-release content are the MEA MP guys, that were a small portion of the Montreal studio. I also find it bizarre than some keep on claiming the IP is "back at Edmonton." In reality, it never left because it's a BioWare IP. Montreal was just working on the most recent game. But, as I already stated, all BioWare studios collaborate and help each other on projects. This is no different with MEA, as Edmonton and Austin helped Montreal with the game's development. I just wouldn't pointlessly get your hopes up for something that's not likely to happen. When the principal development studio for a game (BioWare Montreal) is dissolved, that does not bold well for the future of that game. Edmonton isn't, all of the sudden, finishing what Montreal started. Edmonton has its own obligations. Game development just doesn't work that way. I don't. Not when Fernando Melo tweeted to say people at Edmonton are working on MEA. Whether that just means MP updates or something more, I don't know. But I'd say it rather proves that responsibility for Mass Effect is back at Edmonton.
|
|
inherit
3657
0
2,378
Revan Reborn
Pathfinder
2,000
Feb 19, 2017 18:14:40 GMT
February 2017
revanreborn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Pax_Augusta
Heero the pilot
Pax_Augusta01
|
Post by Revan Reborn on Aug 12, 2017 23:00:49 GMT
I don't. Not when Fernando Melo tweeted to say people at Edmonton are working on MEA. Whether that just means MP updates or something more, I don't know. But I'd say it rather proves that responsibility for Mass Effect is back at Edmonton. You are lacking context then. The MEA MP team at Montreal was never dissolved. It was moved to Edmonton, while everybody else at Montreal was merged with EA Motive. It's a bit deceptive to say Edmonton is working on MEA MP now, since it's the same people that were supporting MEA MP before Montreal was shut down. That team was kept intact, and you can read that in the Kotaku article that reported on the changes months ago. I can understand now, however, why some assume that Edmonton has just taken over. No, the main team at Edmonton is working on Anthem while a smaller portion is in pre-production on DA4.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
180
0
Nov 26, 2024 13:27:55 GMT
Deleted
0
Nov 26, 2024 13:27:55 GMT
January 1970
Deleted
|
Post by Deleted on Aug 12, 2017 23:21:13 GMT
I don't. Not when Fernando Melo tweeted to say people at Edmonton are working on MEA. Whether that just means MP updates or something more, I don't know. But I'd say it rather proves that responsibility for Mass Effect is back at Edmonton. You are lacking context then. The MEA MP team at Montreal was never dissolved. It was moved to Edmonton, while everybody else at Montreal was merged with EA Motive. It's a bit deceptive to say Edmonton is working on MEA MP now, since it's the same people that were supporting MEA MP before Montreal was shut down. That team was kept intact, and you can read that in the Kotaku article that reported on the changes months ago. I can understand now, however, why some assume that Edmonton has just taken over. No, the main team at Edmonton is working on Anthem while a smaller portion is in pre-production on DA4. Read the tweet. Now read that sentence I've bolded. Maybe read them again. You see where I'm going with this?
|
|
inherit
3657
0
2,378
Revan Reborn
Pathfinder
2,000
Feb 19, 2017 18:14:40 GMT
February 2017
revanreborn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Pax_Augusta
Heero the pilot
Pax_Augusta01
|
Post by Revan Reborn on Aug 12, 2017 23:23:32 GMT
Read the tweet. Now read that sentence I've bolded. Maybe read them again. You see where I'm going with this? "The MEA MP team at Montreal was never dissolved. It was moved to Edmonton, while everybody else at Montreal was merged with EA Motive."
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
180
0
Nov 26, 2024 13:27:55 GMT
Deleted
0
Nov 26, 2024 13:27:55 GMT
January 1970
Deleted
|
Post by Deleted on Aug 12, 2017 23:32:04 GMT
Read the tweet. Now read that sentence I've bolded. Maybe read them again. You see where I'm going with this? "The MEA MP team at Montreal was never dissolved. It was moved to Edmonton, while everybody else at Montreal was merged with EA Motive."Proof?
|
|
inherit
3657
0
2,378
Revan Reborn
Pathfinder
2,000
Feb 19, 2017 18:14:40 GMT
February 2017
revanreborn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Pax_Augusta
Heero the pilot
Pax_Augusta01
|
Post by Revan Reborn on Aug 12, 2017 23:45:03 GMT
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
180
0
Nov 26, 2024 13:27:55 GMT
Deleted
0
Nov 26, 2024 13:27:55 GMT
January 1970
Deleted
|
Post by Deleted on Aug 13, 2017 0:20:10 GMT
"The MEA MP team at Montreal was never dissolved. It was moved to Edmonton, while everybody else at Montreal was merged with EA Motive." In what way is that proof for the statement you made above? You claim that the people working on MEA at Edmonton (after claiming no-one at Edmonton was working on MEA) were all transferred from Montreal. Neither of those articles state anywhere that personnel were moved from Montreal to Edmonton. All these months old articles say is that some Montreal personnel were moved to Motive, some stayed to support MEA MP in Montreal. Now we know the process is complete, and all Montreal employees are now part of Motive. We established BW Montreal has been merged with Motive quite a while ago. Glad to see you're on the same page. I'm feeling humorous, so let's follow your logic and apply it somewhere else. You say that because Bioware aren't hiring for a project, that project can't possibly exist. Now, there's a Tesco store in Truro, a nice little city in Cornwall, with the postcode TR1 2TN ( link). Now, let's put that postcode into Tesco's own job finder: Put it in yourself here if you don't believe me. And yet, I've been to that very Tesco myself and I can assure you that there are people working in that Tesco, and that it is indeed possible to buy things there. But how can that be, when Tesco aren't hiring for their store in Truro? Surely the Tesco in Truro can't exist? Are you seeing the fault in your logic here? So, to recap, you've provided links to two articles from months ago that don't address the question I asked, and you claim that Bioware Edmonton can't possibly be working on MEA using logic that is highly questionable at best. But I'll give you another chance to offer some actual proof, because I'm nice like that.
|
|
inherit
3657
0
2,378
Revan Reborn
Pathfinder
2,000
Feb 19, 2017 18:14:40 GMT
February 2017
revanreborn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Pax_Augusta
Heero the pilot
Pax_Augusta01
|
Post by Revan Reborn on Aug 13, 2017 1:02:39 GMT
I tried being nice. I'm not going to do a cyclical dance with you all day long. BioWare Montreal, as a studio, no longer exists. How can a studio that no longer exists still continue to support MEA MP? I'll answer that for you: It cannot. Yet, we now have developers at Edmonton that are working on MEA MP when they weren't previously? Hmm. I wonder where those developers came from. I'm sure you can connect the dots. Have a nice day.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
180
0
Nov 26, 2024 13:27:55 GMT
Deleted
0
Nov 26, 2024 13:27:55 GMT
January 1970
Deleted
|
Post by Deleted on Aug 13, 2017 1:30:00 GMT
I tried being nice. I'm not going to do a cyclical dance with you all day long. BioWare Montreal, as a studio, no longer exists. How can a studio that no longer exists still continue to support MEA MP? I'll answer that for you: It cannot. Yet, we now have developers at Edmonton that are working on MEA MP when they weren't previously? Hmm. I wonder where those developers came from. I'm sure you can connect the dots. Have a nice day. I honestly have no idea what your point is. I've told you that devs at Edmonton are working on MEA, and you're saying I'm wrong, because there are devs at Edmonton working on MEA. I really do not know how to respond to that...
|
|
OdanUrr
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 1,160 Likes: 1,848
inherit
2072
0
Nov 12, 2024 20:50:30 GMT
1,848
OdanUrr
1,160
Nov 12, 2016 22:23:51 GMT
November 2016
odanurr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by OdanUrr on Aug 13, 2017 1:46:43 GMT
No. I would think BioWare would break the news to us, good or bad, before year's end. Keeping silent for close to a year would do more harm than good at this point.
|
|
inherit
60
0
628
Warrick
454
August 2016
warrick
|
Post by Warrick on Aug 13, 2017 16:42:46 GMT
I don't think we will, but not because they'll say "Andromeda is done". Instead they'll put a positive spin on it saying "we're excited to fully commit to Anthem, our latest household IP" or something along those lines. They did something similar with the last DA2 DLC.
|
|
sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Posts: 12,976 Likes: 21,013
Member is Online
inherit
2309
0
Member is Online
Nov 26, 2024 13:25:17 GMT
21,013
sjsharp2010
Go Team!
12,976
December 2016
sjsharp2010
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
|
Post by sjsharp2010 on Aug 14, 2017 1:29:49 GMT
I don't think we will, but not because they'll say "Andromeda is done". Instead they'll put a positive spin on it saying "we're excited to fully commit to Anthem, our latest household IP" or something along those lines. They did something similar with the last DA2 DLC. yeah I ge tthe feelin that's what they will do. As they'll already likely realise people have cottoned onto the fact that there is nothing more for MEA at that stage.
|
|