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Post by colfoley on Aug 16, 2017 1:19:52 GMT
Nice bant over here. Anyway, i still can't believe how a thunder can break an advance shuttle with kinetic barriers and spacemagic in half, but it can't take down an airplane... this is rather easy to explain. First off its lightning not thunder. Second of all K-barriers are for KE weapons only. Ie weapons that do.most of their damage with blunt force. Directed energy weapons...or lightning...do a different sort of damage. Why the Normandy needed armor. Not to mention that it was a scientific shuttle and not a military one and habitat 7 likely had unusual conditions.
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Post by The Biotic Trebuchet on Aug 16, 2017 1:54:06 GMT
Nice bant over here. Anyway, i still can't believe how a thunder can break an advance shuttle with kinetic barriers and spacemagic in half, but it can't take down an airplane... Um.. Lightning is the cause of thunder. yes, english is not my first language. Nice bant over here. Anyway, i still can't believe how a thunder can break an advance shuttle with kinetic barriers and spacemagic in half, but it can't take down an airplane... this is rather easy to explain. First off its lightning not thunder. Second of all K-barriers are for KE weapons only. Ie weapons that do.most of their damage with blunt force. Directed energy weapons...or lightning...do a different sort of damage. Why the Normandy needed armor. Not to mention that it was a scientific shuttle and not a military one and habitat 7 likely had unusual conditions. i know that Kinetic barriers are for fast moving object/projectiles... BUT, in the all mighty ME lore, it can shield you of electricity (like when you hit an fully charge shielded enemy with overload). You Can survive a lighiting strike if you are not in contact with the surface, a spacecraft should easily outmatch that. Ps: Goddamn, why is english the international language again?
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Post by themikefest on Aug 16, 2017 3:11:54 GMT
Lightning? Sing it Ozzy excellent
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Post by alanc9 on Aug 16, 2017 6:22:04 GMT
i know that Kinetic barriers are for fast moving object/projectiles... BUT, in the all mighty ME lore, it can shield you of electricity (like when you hit an fully charge shielded enemy with overload). Yeah, but all that proves is that the ME lore has always been incoherent. See above.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by dmc1001 on Aug 16, 2017 7:35:58 GMT
I don't remember my Shepard crying over Kaidan. She was broken up about some fucking kid I never knew about though. Not cried, but definitely remembered with a fondness. Shepard and Garrus discuss K/A at the memorial wall on the Normandy during ME3. Or maybe your Garrus tends to die in the SM and this conversation doesn't happen.
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Post by dmc1001 on Aug 16, 2017 7:40:07 GMT
My initial take on the game was 8/10. The bugs weren't as bothersome to me as it was for many others. However, since I believe BioWare has abandoned SP players, I'm downgrading to 7/10. A game that's unfinished (and it left a lot unfinished) doesn't deserve that 8.
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Post by colfoley on Aug 16, 2017 7:53:19 GMT
My initial take on the game was 8/10. The bugs weren't as bothersome to me as it was for many others. However, since I believe BioWare has abandoned SP players, I'm downgrading to 7/10. A game that's unfinished (and it left a lot unfinished) doesn't deserve that 8. This may sound like a dumb or trollong question...but what was left unfinished?
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Post by Reorte on Aug 16, 2017 9:40:02 GMT
My initial take on the game was 8/10. The bugs weren't as bothersome to me as it was for many others. However, since I believe BioWare has abandoned SP players, I'm downgrading to 7/10. A game that's unfinished (and it left a lot unfinished) doesn't deserve that 8. This may sound like a dumb or trollong question...but what was left unfinished? The Jien Garson / benefactor plot is the most obvious one, originally intended DLC I guess.
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Post by fchopin on Aug 16, 2017 10:27:14 GMT
>Hates ME:A >Hangs around the ME:A subforum >Has already said their piece about it >Continually posts about how "bad" it is >Inability to kindly fuck off to another subforum or forum all together >Doesn't understand why their attitude and demeanor rubs other users the wrong way >Is basically a troll
>Mfw they expect to be taken seriously: -1
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Post by fchopin on Aug 16, 2017 10:33:01 GMT
Well, I said once in a thread I was going to make a review on every aspect of why I hate Mass Effect: Andromeda, so here it is. It's long because I want to show every little bit that makes this game horrible. I agree with most of your points. The only thing i do not agree is the score you give the game as i think the game did have some nice things as well.
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Post by abaris on Aug 16, 2017 11:06:21 GMT
I agree with most of your points. The only thing i do not agree is the score you give the game as i think the game did have some nice things as well. Same here. I subscribe to all the faults that are mentioned, but still consider it a good game, slightly above average. For me however it's the first Bioware game I can't replay without being instantly bored. The major fault of the game seems to be that there's nothing new to discover in a second playthrough. Nothing to do entirely different for a different outcome. Nothing to say in a different way to create a different situation. It's just ticking off the same checklist I ticked off in the first run. That's why I rated it 7,5 at release and, despite the game having a lot more polish than at release, keep rating it 7,5. The only novelty I doscovered was that characters being named Sara or Scott, are adressed by name occasionaly. Nice touch, but nothing groundbreaking either.
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Post by christsuperstar on Aug 16, 2017 11:09:57 GMT
My only true "hate" of the SP game, is the vast amount of ridiculously bad, time consuming, pointless, side quest in a dead world that adds nothing and are worse than the side quests in the first Baldur's Gate. Only a handful were acceptable as a bare minimum. Quality over quantity, PLEASE.
Beyond that there were minor issues with animations, gfx and lighting being bad, that imo, should have been handled before release - but nothing game breaking for me. Loads of QoL stuff missing too, but still, not gamebreaking.
Other than that, it's a solid game, good combat (even if gameplay wise MP is way ahead of it now), decently interesting story and characters - even though its characters/attitude/story are comparable to what one can find in books for young teenagers. I'm guessing it's more of a design choice, than bad writing in itself - and even though I don't agree with it, it's still well made for what it is.
As with DA:I, the landscapes/planets looked and felt gorgeous, and that's one of the things they nailed - generic desert planets or not. Now, if they could make those places interesting and dynamic/living, they got a winning game next time they try it.
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Post by rxd on Aug 16, 2017 11:33:47 GMT
I agree with all the criticism but not the final rating. MEA now is a 6/10. It was released in a garbage state though which was totally unacceptable. At release it was a 3/10. But even now it's a massive disappointment.
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Post by griffith82 on Aug 16, 2017 12:13:38 GMT
This may sound like a dumb or trollong question...but what was left unfinished? The Jien Garson / benefactor plot is the most obvious one, originally intended DLC I guess. That most likely was intended for a sequel.
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Post by Sondergaard on Aug 16, 2017 12:55:46 GMT
>Hates ME:A >Hangs around the ME:A subforum >Has already said their piece about it >Continually posts about how "bad" it is >Inability to kindly fuck off to another subforum or forum all together >Doesn't understand why their attitude and demeanor rubs other users the wrong way >Is basically a troll
>Mfw they expect to be taken seriously: So any criticism is now trolling? What isn't trolling in your opinion? Constant undeserved praise? No wonder I hardly post here anymore. Any criticism, however constructive and well argued, is met with ' HATERZZZ!'. I stick to the DA and MET sections now where reasonable discussions are allowed.
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Post by thelonelypoet on Aug 16, 2017 13:17:35 GMT
I actually wanted to log in after a long time because your rant made me laugh.
I also agree with you.
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Post by Deleted on Aug 16, 2017 13:22:40 GMT
Good talk. So any criticism is now trolling? What isn't trolling in your opinion? Constant undeserved praise? No wonder I hardly post here anymore. Any criticism, however constructive and well argued, is met with ' HATERZZZ!'. I stick to the DA and MET sections now where reasonable discussions are allowed. OP is confirmed troll. 3/10 initial score? Lol, Metacritic bombing in BSN form, lol.
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Post by abaris on Aug 16, 2017 13:27:57 GMT
That most likely was intended for a sequel. If it was, it was extremely poorly done. You don't go dangling a carrot mid game without offering any resolution other than to be continued in 3 to 5 years. These quests influenced my own judgment of the game in a negative way, because they were the most interesting side quests of all, just to end in cliffhangers. There's absolutely no incentive to do them again in another playthrough, since you already know they're hanging you out to dry.
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Post by vonuber on Aug 16, 2017 13:29:41 GMT
Your companions are SHIT in combat, they don’t kill anything, you basically solo it all. They are there only for the enemies to have something else to shoot at. Definitely agree with this. You can see this in the gif below where Cora does absolutely nothing, not even being on the screen. 0/10.
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Post by abaris on Aug 16, 2017 13:56:49 GMT
Definitely agree with this. You can see this in the gif below where Cora does absolutely nothing, not even being on the screen. 0/10. Cold comfort for anyone being on console, but there's a mod making them much more efficient. I tried it, now they're at least doing their job.
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Post by Deleted on Aug 16, 2017 14:03:17 GMT
That most likely was intended for a sequel. If it was, it was extremely poorly done. You don't go dangling a carrot mid game without offering any resolution other than to be continued in 3 to 5 years. These quests influenced my own judgment of the game in a negative way, because they were the most interesting side quests of all, just to end in cliffhangers. There's absolutely no incentive to do them again in another playthrough, since you already know they're hanging you out to dry. Well, for me it's foreshadowing at its best. The current model of producing works of fiction is leaning towards serialized books, films and games. Literally nobody writes a standalone story any more. They are now primed to create and sell a setting and the story that is not designed to end. So, in fact, building something from the start that has multiple themes, and always introducing a thread that will not be resolved till later is the modern style. The stories that ended on the last page are no longer competitive, it seems. Under this assumption, that it is never a standalone story, I'd rather see a theme introduced early rather than come out of the blue in game 2 intro, potentially revising or reverting or devaluing everything the character did in game 1. i do not mind to be left curious over the intervening years.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Mass Effect Andromeda
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Post by Reorte on Aug 16, 2017 14:13:17 GMT
If it was, it was extremely poorly done. You don't go dangling a carrot mid game without offering any resolution other than to be continued in 3 to 5 years. These quests influenced my own judgment of the game in a negative way, because they were the most interesting side quests of all, just to end in cliffhangers. There's absolutely no incentive to do them again in another playthrough, since you already know they're hanging you out to dry. Well, for me it's foreshadowing at its best. The current model of producing works of fiction is leaning towards serialized books, films and games. Literally nobody writes a standalone story any more. They are now primed to create and sell a setting and the story that is not designed to end. So, in fact, building something from the start that has multiple themes, and always introducing a thread that will not be resolved till later is the modern style. The stories that ended on the last page are no longer competitive, it seems. Under this assumption, that it is never a standalone story, I'd rather see a theme introduced early rather than come out of the blue in game 2 intro, potentially revising or reverting or devaluing everything the character did in game 1. i do not mind to be left curious over the intervening years. The way to do that is to have various little bits and bobs dropped that don't directly influence anything now but build a background to be expanded on later. A few dropped hints and mentions in passing would've done that, but too much was done that it turned into a suddenly dropped out of nowhere plot rather than building for a sequel. If you're making a serialised work then it should be that from the start, with only secondary or stage plots finished in each. Andromeda wasn't that, the main plot of the game clearly painted itself as such and was sorted, even if it left further questions (such as what about the rest of the Kett).
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Post by Deleted on Aug 16, 2017 14:17:53 GMT
Well, for me it's foreshadowing at its best. The current model of producing works of fiction is leaning towards serialized books, films and games. Literally nobody writes a standalone story any more. They are now primed to create and sell a setting and the story that is not designed to end. So, in fact, building something from the start that has multiple themes, and always introducing a thread that will not be resolved till later is the modern style. The stories that ended on the last page are no longer competitive, it seems. Under this assumption, that it is never a standalone story, I'd rather see a theme introduced early rather than come out of the blue in game 2 intro, potentially revising or reverting or devaluing everything the character did in game 1. i do not mind to be left curious over the intervening years. The way to do that is to have various little bits and bobs dropped that don't directly influence anything now but build a background to be expanded on later. A few dropped hints and mentions in passing would've done that, but too much was done that it turned into a suddenly dropped out of nowhere plot rather than building for a sequel. If you're making a serialised work then it should be that from the start, with only secondary or stage plots finished in each. Andromeda wasn't that, the main plot of the game clearly painted itself as such and was sorted, even if it left further questions (such as what about the rest of the Kett). I prefer the Unfinished Bussiness approach. It makes me want the next game/DLC & I really liked the Benefactor/Jien bits in the game. It creates the shadow behind my back. So, yeah, I liked that. Can't really fault the guys for keeping me invested.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
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Post by dmc1001 on Aug 16, 2017 14:18:25 GMT
My initial take on the game was 8/10. The bugs weren't as bothersome to me as it was for many others. However, since I believe BioWare has abandoned SP players, I'm downgrading to 7/10. A game that's unfinished (and it left a lot unfinished) doesn't deserve that 8. This may sound like a dumb or trollong question...but what was left unfinished? Mysterious Benefactor, murder of Jien Garson, fate of quarians. All things brought up in the game with the obvious intention of following up on. If there's no DLC, that leaves things unfinished.
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Post by vonuber on Aug 16, 2017 14:31:08 GMT
Definitely agree with this. You can see this in the gif below where Cora does absolutely nothing, not even being on the screen. 0/10. Cold comfort for anyone being on console, but there's a mod making them much more efficient. I tried it, now they're at least doing their job. They seem fine for me without a mod, as the gif demonstrates.
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