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Post by squaredgonzo on Aug 19, 2017 6:53:23 GMT
You can also still down a Blaze Hydra in 3 to 4 seconds even if you detonate Snapfreeze the moment you glaze it. You're saying that the debuff persists after detonation? Or are you saying that you can prime them with snap freeze, have someone else detonate it while you're channeling, then give the chilled, but not frozen, debuff at the end of your channel? The power heavily implies that the target need not be fully iced over to receive the debuff since 5b says it applies to frozen or chilled enemies. No, I'm saying a Hydra can still go down in seconds even after cryoexplosion which effectively removes the debuff. Shorty with sustained fire, or Shorty with Invasion, or stickies, or frags will still rek him.
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Transcended One
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: TranscendedOne
PSN: Cornughon
Posts: 1,557 Likes: 2,641
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Transcended One on Aug 19, 2017 7:05:28 GMT
Is the Inferno actually good? It feels worse than my Vanquisher which shouldn't happen according to Bioware's own design. It's a 7-shot high ROF rifle at X, and it's Platinum viable if you can hit hardpoints when it does the most damage. Still I feel it needs a damage buff though. It's my highest UR being a Siphon III...
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Post by argentus on Aug 19, 2017 8:03:18 GMT
I saw this on Reddit and decided to post it here as it looks pretty awesome! www.reddit.com/r/MECoOp/comments/6ug4vz/so_did_we_ever_got_a_list_of_passive_for_the_new/all credit goes to iakona at Reddit: "Human Artificer has Cryo Beam, Remnant VI, Invasion, Offensive Tech, Defense Drone (unique passive that deploys a drone to boost your shields and electrocute nearby enemies; rank 6 can prime enemies), and Remnant Cryo Gauntlet melee; also has default dash distance with built in 100 DR when evading. 500 Health, 250 Shields. Human Commando has Singularity, Turbocharge, Warp, Apex Training, Combat Fitness, and Biotic Punch melee; default dash with no DR. 500 Health, 250 Shields. Human Guardian has Backlash, Shield Boost, Warp, Apex Training, Barrier, and Kett Carfalon melee (self-heals on melee hits, same as Exemplar); teleport dash with no DR. 550 Health, 300 Shields. Human Juggernaut has Snap Freeze, Fortify, Shockwave, Apex Training, Remnant Armor (unique passive that increases movement speed, melee damage, and defense when you deal damage, and decrease over time as you stop dealing damage; rank 6 can make you invulnerable for 1.5 sec after a kill), and Remnant Cryo Gauntlet melee; default dash with 100 DR. 700 Health, 300 Shields. Sovoa semi-automatic assault rifle, and Silhesh SMG, both ultra rare. Obviously all of these are subject to change before they release them, or they might even choose not to release them at all and give us something entirely different instead." Artificer is so close to the ideal class for me except two things. 1) it's just a human again. This is the kind of build I wanted a Quarian to have. 2) Cryo beam. Screw that noise, should have given us Barricade so we can hide back spewing out drones and invasions.
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101/210 UR (Classic)
Origin: KenjiJU
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Post by Uchimura on Aug 19, 2017 8:26:51 GMT
Hope Juggernaut has some kind of RoF/mag increase passive, otherwise he's going to be a lesser Destroyer.
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Post by mrfuddyduddy on Aug 19, 2017 12:37:09 GMT
I saw this on Reddit and decided to post it here as it looks pretty awesome! www.reddit.com/r/MECoOp/comments/6ug4vz/so_did_we_ever_got_a_list_of_passive_for_the_new/all credit goes to iakona at Reddit: "Human Artificer has Cryo Beam, Remnant VI, Invasion, Offensive Tech, Defense Drone (unique passive that deploys a drone to boost your shields and electrocute nearby enemies; rank 6 can prime enemies), and Remnant Cryo Gauntlet melee; also has default dash distance with built in 100 DR when evading. 500 Health, 250 Shields. Human Commando has Singularity, Turbocharge, Warp, Apex Training, Combat Fitness, and Biotic Punch melee; default dash with no DR. 500 Health, 250 Shields. Human Guardian has Backlash, Shield Boost, Warp, Apex Training, Barrier, and Kett Carfalon melee (self-heals on melee hits, same as Exemplar); teleport dash with no DR. 550 Health, 300 Shields. Human Juggernaut has Snap Freeze, Fortify, Shockwave, Apex Training, Remnant Armor (unique passive that increases movement speed, melee damage, and defense when you deal damage, and decrease over time as you stop dealing damage; rank 6 can make you invulnerable for 1.5 sec after a kill), and Remnant Cryo Gauntlet melee; default dash with 100 DR. 700 Health, 300 Shields. Sovoa semi-automatic assault rifle, and Silhesh SMG, both ultra rare.Obviously all of these are subject to change before they release them, or they might even choose not to release them at all and give us something entirely different instead." Artificer is so close to the ideal class for me except two things. 1) it's just a human again. This is the kind of build I wanted a Quarian to have. 2) Cryo beam. Screw that noise, should have given us Barricade so we can hide back spewing out drones and invasions.Not going to lie, I hate Cryo Beam and would have much rather of had Incinerate or Overload instead. Never been a fan of Barricade but I guess its a solid 1 point skill, allows clutch revives and makes devices on non cloaking classes super easy. Also 2 more f***ing UR weapons... COME ON BIOWARE, not everyone plays this f***ing game 16 hours a day 7 days a week, have yet to even get the Batarian Vanguard, the Kishok, or Shorty and my highest lvl UR's are the Rozerad and Krogan Gladiator both only rank IV.
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Post by shinobiwan on Aug 19, 2017 16:42:27 GMT
Cryo beam is one of the most effective Platinum powers in the game, has two sweet rank 6 evolutions that play entirely differently, and so far has only been on one kit. I'm shocked anyone wants it replaced (especially for barricade AGAIN, wtf), it's a huge draw to the kit.
Guns being UR is some bullshit tho.
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Post by mrfuddyduddy on Aug 19, 2017 17:00:47 GMT
Cryo beam is one of the most effective Platinum powers in the game, has two sweet rank 6 evolutions that play entirely differently, and so far has only been on one kit. I'm shocked anyone wants it replaced (especially for barricade AGAIN, wtf), it's a huge draw to the kit. Guns being UR is some bullshit tho. I don't like Cryo Beam because it deals little damage, can't CC anything other than red bars, and takes too long to apply its debuff. I would rather be able to simultaneously shield strip and stun 3 enemies with an Overload, or chunk a Berserker for half his health with a Double Incinerate than waste 4 seconds trying to apply a debuff to anything that instantly gets ruined the second someone hits it with a power or does anything with incendiary damage to it. To me both Overload and Incinerate just have WAY more utility Way I run my Kro-Engi is 3 point Rage, 5 point Turret for Omni-Link with maxed Incinerate and Overload and I don't think I've seen a class that doesn't have Flack Cannon kill things more quickly. One shots the shields off everything other than Destroyers on Gold with Overload and Incinerate one shots everything but Bersekers (leaves them at less than half health) Hydra/Destroyers/Behemoths (does like a quarter of there health) and Nulifiers (leaves them with like 1/10 of there health and the burn kills them). Were as even when I specc'd into Cryo Beam on the Human Engi it literally didn't feel any different than having it with 1 point other then, oh hey I can chain shatter those enemies that I could essentially insta kill with other abilities anyway.(I've seen both Overload and Incinerate take out 4+ enemies sometimes without even triggering a combo) Sure I could debuff something like a Berserker for the team to kill, or I can more than half health it and if someone detonates my incinerate the Berserker is left with like 5% health. Lastly what good is Cryo Beam on a class that also has Invasion? Which is one of the best debuffs in the game, and it stuns lol Only way I'll spec into Cryo Beam on the Artificer is if the class also has the +100% Priming Rate passive, only thing that makes Cryo Beam remotely useful.
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Beerfish
N7
Little Pumpkin
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Beerfish
XBL Gamertag: Beerfish77
Posts: 15,191 Likes: 36,397
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https://bsn.boards.net/user/314/personal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Beerfish on Aug 19, 2017 17:29:44 GMT
"Human Commando has Singularity, Turbocharge, Warp, Apex Training, Combat Fitness, and Biotic Punch melee; default dash with no DR. 500 Health, 250 Shields"This is a very bizarre set up if you ask me. On 1st look I'd say one point in turbo charge. 1 point in Fitness. Throw Expanding Singularity into a group, Warp Armored target, Biosplosion, pop Turbocharge, max Weapon Passives, melt all the things. Throw into group, warp as you re getting shot in the back, try and pop turbo as you get your ass shot off. This is what would happen to me 7 out of 10 times. Once a wave, at the start i might be able to pull that off.
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Mass Effect Trilogy, Mass Effect Andromeda
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Post by JRandall0308 on Aug 19, 2017 17:45:08 GMT
Cryo Beam is pretty sad next to Snap Freeze (the power). Snap Freeze (the power) not only stole Cryo Beam's mojo, it rummaged around in the related passive skill tree and stole a name, too.
'Channeling' powers suck in general because you are exposed to too much fire while channeling.
Charge-up powers are OK because you can charge them from around a corner and then pop out and use them (ex. Overload).
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Post by poultrymancer on Aug 19, 2017 18:46:09 GMT
I can't imagine any reason someone would want any skill replaced by Barricade, let alone one with the utility of Cryo Beam.
Barricade only exists to make it easy to decide which skill in a given build should be one-pointed.
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Post by ddrguy300 on Aug 19, 2017 19:31:47 GMT
Artificer is so close to the ideal class for me except two things. 1) it's just a human again. This is the kind of build I wanted a Quarian to have. 2) Cryo beam. Screw that noise, should have given us Barricade so we can hide back spewing out drones and invasions.Not going to lie, I hate Cryo Beam and would have much rather of had Incinerate or Overload instead. Never been a fan of Barricade but I guess its a solid 1 point skill, allows clutch revives and makes devices on non cloaking classes super easy. Also 2 more f***ing UR weapons... COME ON BIOWARE, not everyone plays this f***ing game 16 hours a day 7 days a week, have yet to even get the Batarian Vanguard, the Kishok, or Shorty and my highest lvl UR's are the Rozerad and Krogan Gladiator both only rank IV. Yeah, the 1.09 update was the most presumptuous piece of shit I've ever seen. To think that the most hardcore of players like myself that would shoot for a maxed manifest would be willing to sink 4 times the amount of time into the game to then max the variants is the dumbest thought ever. Even if the devs did everything right and then some making this game the greatest hoard mode ever, you're game is not THAT good that anyone would be willing to sink the time into getting the new total of ultra rares. Because, Fact: When vanilla UR cards would be maxed, that's about the time that the game gets old. To think that few group of people would think so highly of your game that they'd just keep up the grind is flat out delusional.
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Transcended One
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: TranscendedOne
PSN: Cornughon
Posts: 1,557 Likes: 2,641
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cornugon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Transcended One on Aug 19, 2017 19:31:50 GMT
I can't imagine any reason someone would want any skill replaced by Barricade, let alone one with the utility of Cryo Beam. Barricade only exists to make it easy to decide which skill in a given build should be one-pointed. Exactly this... Guess which skill only got one point in my Exemplar-platinum build...
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These pretzels are making me thirsty!!!
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Post by Kenny Bania on Aug 19, 2017 19:37:36 GMT
I can't imagine any reason someone would want any skill replaced by Barricade, let alone one with the utility of Cryo Beam. Barricade only exists to make it easy to decide which skill in a given build should be one-pointed. Don't say that out loud. You might trigger a certain poster.
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Transcended One
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: TranscendedOne
PSN: Cornughon
Posts: 1,557 Likes: 2,641
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cornugon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Transcended One on Aug 19, 2017 19:51:37 GMT
Not going to lie, I hate Cryo Beam and would have much rather of had Incinerate or Overload instead. Never been a fan of Barricade but I guess its a solid 1 point skill, allows clutch revives and makes devices on non cloaking classes super easy. Also 2 more f***ing UR weapons... COME ON BIOWARE, not everyone plays this f***ing game 16 hours a day 7 days a week, have yet to even get the Batarian Vanguard, the Kishok, or Shorty and my highest lvl UR's are the Rozerad and Krogan Gladiator both only rank IV. Yeah, the 1.09 update was the most presumptuous piece of shit I've ever seen. To think that the most hardcore of players like myself that would shoot for a maxed manifest would be willing to sink 4 times the amount of time into the game to then max the variants is the dumbest thought ever. Even if the devs did everything right and then some making this game the greatest hoard mode ever, you're game is not THAT good that anyone would be willing to sink the time into getting the new total of ultra rares. Because, Fact: When vanilla UR cards would be maxed, that's about the time that the game gets old. To think that few group of people would think so highly of your game that they'd just keep up the grind is flat out delusional. Maybe you could try to set the goal aside to max everything, since it's no longer realistic to be able to achieve. And in all fairness: Is there really that much of a difference between a Hurricane [Siphon] I, and a Hurricane [Siphon] X? If I can manage to put this goal aside, so can you. Seriously! You can do it! Try to play the game (or something else) and have fun, instead of seeing it as a 'job'... In relation to the Opening Post:
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Post by argentus on Aug 19, 2017 21:01:07 GMT
Artificer is so close to the ideal class for me except two things. 1) it's just a human again. This is the kind of build I wanted a Quarian to have. 2) Cryo beam. Screw that noise, should have given us Barricade so we can hide back spewing out drones and invasions.Not going to lie, I hate Cryo Beam and would have much rather of had Incinerate or Overload instead. Never been a fan of Barricade but I guess its a solid 1 point skill, allows clutch revives and makes devices on non cloaking classes super easy. Also 2 more f***ing UR weapons... COME ON BIOWARE, not everyone plays this f***ing game 16 hours a day 7 days a week, have yet to even get the Batarian Vanguard, the Kishok, or Shorty and my highest lvl UR's are the Rozerad and Krogan Gladiator both only rank IV. I just dont want spellcasting on my tech class. Give me TECH abilities. I dont want to shoot fire, ice, or lightning. I want to deploy cover, turrets, drones, hack, sabotage, cloak, etc, etc. I'm still pissed the Quarian Engineer in ME3MP was really a Quarian Mage lol. one little turret and then shooting fireballs and iceballs. I wound up always putting basically no points into those to run a pure Soldier weapons build on my FQengineer, with a maxed out sentry turret to assist. On barricade, I love it with the shock upgrade because it means the enemies that always bumrush you just get staggered when they try. My campaign build is Remnant VI, Barricade, and Infection(or was it called outbreak? I forget). The barricade is fantastic and one of my favorite skills in the game. Far more useful in MP than in SP due to the open world nature of the latter, but still. Set up shop anywhere with that, just put your back to a wall and fend em off. Except the krogan, screw those guys and their cover breaching Carnage shots. TBH, i don't even have this game installed on my ps4 anymore due to the lack of variety, haven't played since the big update, and can't justify buying it a second time for pc, unlike past MEs.
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Post by mrfuddyduddy on Aug 19, 2017 21:17:18 GMT
I don't strive to try and max the manifest by any stretch, but getting new things, man it just makes me not want to play, between variants and veteran ranks. There is too much sh**. Don't get me wrong I enjoy this game, but that grind just makes opening packs depressing, I don't know how the hell some of you guys do it that got Bat Guards XX, I ran into a dude a couple days ago with a Shorty Siphon X already, Like HOW.
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Red Comet 313
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Neverwinter Nights, Mass Effect Andromeda
XBL Gamertag: Red Comet 313
Posts: 38 Likes: 51
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Post by Red Comet 313 on Aug 19, 2017 21:22:51 GMT
2 Questions: 1. Are there other characters we already have that have built in DR? 2. If the Commando is N7 (Per the armor she wears) Then why does she have APEX training passive and not N7 training as a passive...? That requires a level of logical thought the devs aren't cleared for. Evidence: All of multiplayer. That's what's confusing me, OP states whatever dash 100DR. Is that DR during dash? Orr...
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N3
freelance honey badger.
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Post by kalas on Aug 20, 2017 5:20:04 GMT
I don't strive to try and max the manifest by any stretch, but getting new things, man it just makes me not want to play, between variants and veteran ranks. There is too much sh**. Don't get me wrong I enjoy this game, but that grind just makes opening packs depressing, I don't know how the hell some of you guys do it that got Bat Guards XX, I ran into a dude a couple days ago with a Shorty Siphon X already, Like HOW. probably used real money.
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Uchimura
N3
101/210 UR (Classic)
Origin: KenjiJU
Posts: 717 Likes: 1,153
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Post by Uchimura on Aug 20, 2017 6:08:19 GMT
BW, send us those Quarian models you've been holding hostage since there's no more SP for them to be seen in.
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tatann
N3
Games: Mass Effect Trilogy, Mass Effect Andromeda
Posts: 765 Likes: 1,038
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Post by tatann on Aug 20, 2017 6:17:42 GMT
I saw this on Reddit and decided to post it here as it looks pretty awesome! www.reddit.com/r/MECoOp/comments/6ug4vz/so_did_we_ever_got_a_list_of_passive_for_the_new/all credit goes to iakona at Reddit: "Human Artificer has Cryo Beam, Remnant VI, Invasion, Offensive Tech, Defense Drone (unique passive that deploys a drone to boost your shields and electrocute nearby enemies; rank 6 can prime enemies), and Remnant Cryo Gauntlet melee; also has default dash distance with built in 100 DR when evading. 500 Health, 250 Shields. Human Commando has Singularity, Turbocharge, Warp, Apex Training, Combat Fitness, and Biotic Punch melee; default dash with no DR. 500 Health, 250 Shields. Human Guardian has Backlash, Shield Boost, Warp, Apex Training, Barrier, and Kett Carfalon melee (self-heals on melee hits, same as Exemplar); teleport dash with no DR. 550 Health, 300 Shields. Human Juggernaut has Snap Freeze, Fortify, Shockwave, Apex Training, Remnant Armor (unique passive that increases movement speed, melee damage, and defense when you deal damage, and decrease over time as you stop dealing damage; rank 6 can make you invulnerable for 1.5 sec after a kill), and Remnant Cryo Gauntlet melee; default dash with 100 DR. 700 Health, 300 Shields. Sovoa semi-automatic assault rifle, and Silhesh SMG, both ultra rare. Obviously all of these are subject to change before they release them, or they might even choose not to release them at all and give us something entirely different instead." Artificer is so close to the ideal class for me except two things. 1) it's just a human again. This is the kind of build I wanted a Quarian to have. 2) Cryo beam. Screw that noise, should have given us Barricade so we can hide back spewing out drones and invasions.Please, no more barricade, it's already on too much characters Also, the artificer is an engineer (hence the defense drone from the engineer profile), so that means tech powers, not combat powers
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The Joe-Man
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
XBL Gamertag: BloodRed Thorne
Posts: 539 Likes: 1,414
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
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Post by The Joe-Man on Aug 20, 2017 6:20:49 GMT
BW, send us those Quarian models you've been holding hostage since there's no more SP for them to be seen in. No more patches means no more new assets. We're fucked man.
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Transcended One
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: TranscendedOne
PSN: Cornughon
Posts: 1,557 Likes: 2,641
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March 2017
cornugon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Transcended One on Aug 20, 2017 6:26:25 GMT
BW, send us those Quarian models you've been holding hostage since there's no more SP for them to be seen in. No more patches means no more new assets. We're fucked man. Well they said there will be no more singleplayer updates and content, and the fate of the Quarian ark will be explained in comics and books (mediums which don't really interest me personally), so technically it's still possible to get them in multiplayer. But yeah I don't think that's going to happen... The four kits and two weapons is probably all we'll see, plus some apex missions with multiple modifiers.
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Post by poultrymancer on Aug 20, 2017 6:38:58 GMT
Frankly, whether there's another MP update or not, we're not going to get any more significant content. A bit of polish, maybe, but nothing meaningful.
The more interesting question, at least to me, is whether EA believes there's still sufficient value in this IP to make another ME game. MEAMP turned out far better than its initial state would have led any but the most optimistic among us to expect. The fixes just happened too late, and the SP was too weak to keep a steady flow of new players incoming by the time it reached a good state.
So much wasted potential.
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RonnieBlastoff
N3
Making a grilled cheese sandwhich with bottled blue cheese.
Games: Mass Effect Trilogy, Mass Effect Andromeda
Origin: RonnieBlastoff
Posts: 754 Likes: 1,017
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ronnieblastoff
Mass Effect Trilogy, Mass Effect Andromeda
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Post by RonnieBlastoff on Aug 20, 2017 11:23:38 GMT
1 point in Fitness. Throw Expanding Singularity into a group, Warp Armored target, Biosplosion, pop Turbocharge, max Weapon Passives, melt all the things. Throw into group, warp as you re getting shot in the back, try and pop turbo as you get your ass shot off. This is what would happen to me 7 out of 10 times. Once a wave, at the start i might be able to pull that off. Lets not get out of hand here, if for a second you think the effects of warp armor debuff wont go away during a biotic explosion or some other nonsense, then you don't know bioware !
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RonnieBlastoff
N3
Making a grilled cheese sandwhich with bottled blue cheese.
Games: Mass Effect Trilogy, Mass Effect Andromeda
Origin: RonnieBlastoff
Posts: 754 Likes: 1,017
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Sept 3, 2018 11:45:20 GMT
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RonnieBlastoff
Making a grilled cheese sandwhich with bottled blue cheese.
754
June 2017
ronnieblastoff
Mass Effect Trilogy, Mass Effect Andromeda
RonnieBlastoff
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Post by RonnieBlastoff on Aug 20, 2017 11:35:28 GMT
Frankly, whether there's another MP update or not, we're not going to get any more significant content. A bit of polish, maybe, but nothing meaningful. The more interesting question, at least to me, is whether EA believes there's still sufficient value in this IP to make another ME game. MEAMP turned out far better than its initial state would have led any but the most optimistic among us to expect. The fixes just happened too late, and the SP was too weak to keep a steady flow of new players incoming by the time it reached a good state. So much wasted potential. Bioware's going to need to open a shoe-shine shop to polish this shyt into something. Not to knock the work done, but honestly, i'm never buying another game straight out the shop again until I've gotten 100% insurance from reviews and testers that the game is at least "sanitary." This is all literally because of this game... :oki: Its not terrible, but "oh shit a sci-fi space shooter where things you shoot don't get shot and the shit you shoot with make you want to shout!" hmmm, try and say that without spitting in your spouses face!
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