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Post by ddrguy300 on Aug 21, 2017 4:40:26 GMT
MEAMP on PC is already a shytstorm of dead. Releasing everything now wont make a difference, the playerbase (per region lock I guess) is crap. When you run into the same people over and over and OVER AND OVER again, you aren't in a large pool. Bioware didn't do it right, instead of adding things on top of a fragile base, should have fixed the base immediately after release. No one was paying for single player facial expressions...but people sure as hell would have microed up for some good working guns and characters who's powers actually worked and weren't cloned. Idk, I almost wish i knew what the real backstory was with this game because it literally had so much more potential. But there have been better that have fallen so.... just another corpse for the pile. The players know it won't make a difference...... Bioware & EA probably know it won't make a difference. But from their perspective, if they launch all the content now and just say this is the final piece, how does that bridge them to the next EA released game? (not sports, but action/shooter). To them, it makes sense to space out the minimal content until Battlefront 2 and not admit they have given up. It already looks bad that EA has already given up on the game/franchise, but at least showing they're willing to give minimal support for a few extra months allows them a bit of lip service to fans. THEY didn't quit... players did. THEY didn't give up on the game... players did. So if they're willing to keep a game on life support for a while, it at least shows they're willing to support their other games. As for what happened, there was that article a few months ago that detailed what went wrong with the game in total, mainly the campaign. As much as we like MP, SP is what sold people on the franchise in the first place. ME3MP just happened to be a surprise that gave the game (and money train) life for over a year. When people aren't happy with the campaign/story and main component of what the franchise was known for, then the secondary part is just collateral damage. The MP portion will never get an investigative article, but considering the strife of the campaign, it's not hard to imagine what MP went through. If the campaign was understaffed, overwhelmed and incompetent, their decisions for SP will naturally have some impact on MP. Not a tremendous impact, but certainly enough to leave it in the state it was launched in. You're giving them WAY too much credit. At the absolute, ABSOLUTE best, the players gave up on the game because of the crappy performance of the devs as a result of the higher ups literally not supporting MP slowly after the negative reviews at release. In reverse: Executives decide to give minimized support -> Devs have less direct resources at their disposal -> Players interpret shit game state for what it is. The higher ups stealth gave up through the direct latitude they gave, or didn't give in this case, the support team. To suggest that it's the players fault for giving up is exactly what they want you to do: displace the blame away from them when it's obviously them. And again, that's the BEST case scenario, and I don't even fully believe that one. I personally think the support staff gave up to some degree too. They could have done much more even with a low level of support from the top. To blame the player base for having a high threshold for the transparent bs that was and is this support is flat. out. false. P.S. Ain't no more support. Period. There are just the kits and guns waiting behind 1.10.
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Post by thelostturian on Aug 21, 2017 8:08:17 GMT
The state of MP is not "collateral damage". They purged the best weapons, best powers, best kits from MP, as well as reload cancelling and charging mechanisms. They deliberately cut out everything that made ME3MP succesful. This is not collateral damage, this is sheer stupidity. When you have a foundation you build on what works, they did the exact opposite.
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Post by cruzifer on Aug 21, 2017 8:08:45 GMT
I still canβt believe they messed up the MP side of things so bad. The formula was so simple to follow from ME3MP. I expected them to just build on that but nope, they went backwards. I wonβt reopen too many negatives but I remember first week playing with randoms and everybody asking why they canβt pull enemies from cover lol.
On top of that, the kits were so generic. This wasnβt surprising but I was expecting some MP DLC, not this 1 character release with a crappy 30 second APEX video. When they dropped the first one I then knew it was over. I tried to ignore my instinct but in the back of my mind I knew the quality wasnβt there. I was having flashbacks of N7 Shadow, Slayer, Geth, Captain America dude, Hawkeye dude, etc etc. I thought we would get kits like that again with awesome trailers (my favorite from ME3 was Retaliation).but nope. Such a bummer.
Last thing... I tried to get back into MEAMP a few times. I recently played last week but I couldnβt even find a game for almost 10 minutes and then I looked at my collections....... just way too much to unlock and the chances of me getting the things I want is too low. Itβs just too overwhelming for me. Blaze of Glory for me would be increasing the drop rates, lowering the cost of packs and items that cost mission funds. Let the few players they have left get a chance to max out builds, try all the different kinds of weapons, etc. That would be nice but itβs very unlikely to happen. The more I think about it, the more disappointed I get. I was so excited before launch, bragged to my friends how fun MP would be. Now I feel stupid. Everybody I know dropped the game, barely can find games with randoms and the loot pool is so big that everything feels out of reach ;-( sad sad.
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Post by gethadept on Aug 21, 2017 14:20:05 GMT
I see no hope with Bulwark and Concussive weapons no matter what they do from here.
I can`t even hoard items anymore thanks to bottomless supply of bulwark & concussive weapons.
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Post by derrame on Aug 21, 2017 14:22:42 GMT
they will release the rest of the MP content once it's ready, not before otherwise it is glitchy and more bugs or not work at all
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Post by jloco11 on Aug 21, 2017 17:07:28 GMT
The players know it won't make a difference...... Bioware & EA probably know it won't make a difference. But from their perspective, if they launch all the content now and just say this is the final piece, how does that bridge them to the next EA released game? (not sports, but action/shooter). To them, it makes sense to space out the minimal content until Battlefront 2 and not admit they have given up. It already looks bad that EA has already given up on the game/franchise, but at least showing they're willing to give minimal support for a few extra months allows them a bit of lip service to fans. THEY didn't quit... players did. THEY didn't give up on the game... players did. So if they're willing to keep a game on life support for a while, it at least shows they're willing to support their other games. As for what happened, there was that article a few months ago that detailed what went wrong with the game in total, mainly the campaign. As much as we like MP, SP is what sold people on the franchise in the first place. ME3MP just happened to be a surprise that gave the game (and money train) life for over a year. When people aren't happy with the campaign/story and main component of what the franchise was known for, then the secondary part is just collateral damage. The MP portion will never get an investigative article, but considering the strife of the campaign, it's not hard to imagine what MP went through. If the campaign was understaffed, overwhelmed and incompetent, their decisions for SP will naturally have some impact on MP. Not a tremendous impact, but certainly enough to leave it in the state it was launched in. You're giving them WAY too much credit. At the absolute, ABSOLUTE best, the players gave up on the game because of the crappy performance of the devs as a result of the higher ups literally not supporting MP slowly after the negative reviews at release. In reverse: Executives decide to give minimized support -> Devs have less direct resources at their disposal -> Players interpret shit game state for what it is. The higher ups stealth gave up through the direct latitude they gave, or didn't give in this case, the support team. To suggest that it's the players fault for giving up is exactly what they want you to do: displace the blame away from them when it's obviously them. And again, that's the BEST case scenario, and I don't even fully believe that one. I personally think the support staff gave up to some degree too. They could have done much more even with a low level of support from the top. To blame the player base for having a high threshold for the transparent bs that was and is this support is flat. out. false. P.S. Ain't no more support. Period. There are just the kits and guns waiting behind 1.10. It's not blaming the players at all... I even said they know holding/releasing this content won't make a difference. This is a public relations move for the future. What they want is the appearance. Sure, they fucked up the game and MP is byproduct of studio dysfunction. But how bad does is look if EA gives up on major franchise's ENTIRE content? How bad does it look to investors they threw in the towel on what was Bioware's flagship franchise last generation? How bad does it look to gamers that EA pulls the ENTIRE team off the product instead of leaving players the skeletal staff we have now. It's no secret MEA is being buried, but neither EA or Bioware wants to truly let on how deep they need to dig that grave. Investors and players know they gave up, but having the ability to say "We supported MEA for 10 months", sounds much better than "We didn't have shit else to do, and held content back to make it look like we supported the game for 10 months". That has nothing to do with what players thought of the game or how shitty the development was. It has to do with EA/Bioware saving face for future games (Anthem & Battlefront). If those games run into issues, they can point to MEA as a game that didn't succeed, that players left........... BUT they continued to support. This is all for public relations, not because they give a damn about MEA players, but they care more about future EA game players. Management doesn't only care about 1 game & making & losing money. They care about 5-10 games making money, and optics is a very crucial element to making sure each project makes money.
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Post by asari4ever on Aug 21, 2017 17:09:06 GMT
I dont care honestly - returned to the Division. Considering what happened to ME in this iteration - my guess they wanted to make pvp and castrated all powers silly, and then fergot to turn it back. Other explanation - they have no iΔa what they re doing. On the othΓ©r hand, i still hope for resurrection of ME in the milky way - because why not? They even do not have to make any ending cannon - just continue fighting...
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Post by jloco11 on Aug 21, 2017 17:14:04 GMT
The state of MP is not "collateral damage". They purged the best weapons, best powers, best kits from MP, as well as reload cancelling and charging mechanisms. They deliberately cut out everything that made ME3MP succesful. This is not collateral damage, this is sheer stupidity. When you have a foundation you build on what works, they did the exact opposite. And what did they cut that made launch ME3 successful? Aside from the DLC versus drip content, the core of both MPs were functionally similar. The same sentence you bolded, is probably the exact same argument campaign players can make as to why MEA wasn't as good as the original trilogy. Paragon/Renegade 1 class, as opposed to access to all 7 profiles Long arching decisions Short term decisions affecting the ending Underlying romance options, as opposed to just flirting with every damn person on the ship MP had to follow some sort of logic with the campaign. Couldn't go adding Quarians & Drells to our initial roster without them in the story. Probably would have added them if we got the Qauriark DLC. Couldn't do N7 soldiers which only made sense in ME3. That's collateral damage....on top of the untested product they rolled out at launch
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Post by mrfuddyduddy on Aug 21, 2017 17:20:21 GMT
I'd get behind this if getting characters/weapons wasn't based on chance. But you either have to put a lot of effort into the mp or spend a lot money on mp. I have no desire to do either. 100% agree, while I enjoy the game, I can't play it for more than a few hours at a time a couple days a week because of how boring it gets. Then with the dilution of the loot table, who in there right mind would spend money on Andromeda Points now?
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Post by jloco11 on Aug 21, 2017 17:21:48 GMT
I still canβt believe they messed up the MP side of things so bad. The formula was so simple to follow from ME3MP. I expected them to just build on that but nope, they went backwards. I wonβt reopen too many negatives but I remember first week playing with randoms and everybody asking why they canβt pull enemies from cover lol. On top of that, the kits were so generic. This wasnβt surprising but I was expecting some MP DLC, not this 1 character release with a crappy 30 second APEX video. When they dropped the first one I then knew it was over. I tried to ignore my instinct but in the back of my mind I knew the quality wasnβt there. I was having flashbacks of N7 Shadow, Slayer, Geth, Captain America dude, Hawkeye dude, etc etc. I thought we would get kits like that again with awesome trailers (my favorite from ME3 was Retaliation).but nope. Such a bummer. Last thing... I tried to get back into MEAMP a few times. I recently played last week but I couldnβt even find a game for almost 10 minutes and then I looked at my collections....... just way too much to unlock and the chances of me getting the things I want is too low. Itβs just too overwhelming for me. Blaze of Glory for me would be increasing the drop rates, lowering the cost of packs and items that cost mission funds. Let the few players they have left get a chance to max out builds, try all the different kinds of weapons, etc. That would be nice but itβs very unlikely to happen. The more I think about it, the more disappointed I get. I was so excited before launch, bragged to my friends how fun MP would be. Now I feel stupid. Everybody I know dropped the game, barely can find games with randoms and the loot pool is so big that everything feels out of reach ;-( sad sad. In all fairness though, ME3 characters at launch were pretty generic...it just happened to be new & exciting since it was the first MP/coop element to the franchise. The DLC's though added all the variety to the characters, with different races and powers that we didn't have in the launch/vanilla characters. MEA launched, and it combined some of DLC powers and original powers. N7 Fury turned into the Asari Adept, N7 Shadow has some traits in the Avenger, Krogan Warlord was now the Krogan Gladiator....... Hunter mode was dummied down to Recon Visor. So the variety we saw in ME3s best DLC packs, was loosely added to MEA launch characters.
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Post by JRandall0308 on Aug 21, 2017 17:24:45 GMT
You are not allowed to say anything bad about ME3. It was perfect and every addition to it only made it more perfect (which is an oxymoron but never mind).
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Post by JuggerNuggss on Aug 21, 2017 18:26:08 GMT
You are not allowed to say anything bad about ME3. It was perfect and every addition to it only made it more perfect (which is an oxymoron but never mind). Who you callin an ox?!
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Post by shinobiwan on Aug 21, 2017 18:33:12 GMT
I still canβt believe they messed up the MP side of things so bad. The formula was so simple to follow from ME3MP. I expected them to just build on that but nope, they went backwards. I wonβt reopen too many negatives but I remember first week playing with randoms and everybody asking why they canβt pull enemies from cover lol. On top of that, the kits were so generic. This wasnβt surprising but I was expecting some MP DLC, not this 1 character release with a crappy 30 second APEX video. When they dropped the first one I then knew it was over. I tried to ignore my instinct but in the back of my mind I knew the quality wasnβt there. I was having flashbacks of N7 Shadow, Slayer, Geth, Captain America dude, Hawkeye dude, etc etc. I thought we would get kits like that again with awesome trailers (my favorite from ME3 was Retaliation).but nope. Such a bummer. Last thing... I tried to get back into MEAMP a few times. I recently played last week but I couldnβt even find a game for almost 10 minutes and then I looked at my collections....... just way too much to unlock and the chances of me getting the things I want is too low. Itβs just too overwhelming for me. Blaze of Glory for me would be increasing the drop rates, lowering the cost of packs and items that cost mission funds. Let the few players they have left get a chance to max out builds, try all the different kinds of weapons, etc. That would be nice but itβs very unlikely to happen. The more I think about it, the more disappointed I get. I was so excited before launch, bragged to my friends how fun MP would be. Now I feel stupid. Everybody I know dropped the game, barely can find games with randoms and the loot pool is so big that everything feels out of reach ;-( sad sad. In all fairness though, ME3 characters at launch were pretty generic...it just happened to be new & exciting since it was the first MP/coop element to the franchise. The DLC's though added all the variety to the characters, with different races and powers that we didn't have in the launch/vanilla characters. MEA launched, and it combined some of DLC powers and original powers. Β N7 Fury turned into the Asari Adept, N7 Shadow has some traits in the Avenger, Krogan Warlord was now the Krogan Gladiator....... Hunter mode was dummied down to Recon Visor. Β So the variety we saw in ME3s best DLC packs, was loosely added to MEA launch characters. It's almost like ME3 was developed on a blank slate, while MEA had the benefit of the teachings of two previous similar MP modes.
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Kamisama
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: helios969
Prime Posts: No Clue
Prime Likes: Who Cares
Posts: 2,207 Likes: 3,214
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Post by helios969 on Aug 21, 2017 18:49:02 GMT
Might as well with them jumping ship...let us extract whatever enjoyment is left to be had.
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Post by thelostturian on Aug 21, 2017 19:18:13 GMT
The state of MP is not "collateral damage". They purged the best weapons, best powers, best kits from MP, as well as reload cancelling and charging mechanisms. They deliberately cut out everything that made ME3MP succesful. This is not collateral damage, this is sheer stupidity. When you have a foundation you build on what works, they did the exact opposite. And what did they cut that made launch ME3 successful? Aside from the DLC versus drip content, the core of both MPs were functionally similar. The same sentence you bolded, is probably the exact same argument campaign players can make as to why MEA wasn't as good as the original trilogy. Paragon/Renegade 1 class, as opposed to access to all 7 profiles Long arching decisions Short term decisions affecting the ending Underlying romance options, as opposed to just flirting with every damn person on the ship MP had to follow some sort of logic with the campaign. Couldn't go adding Quarians & Drells to our initial roster without them in the story. Probably would have added them if we got the Qauriark DLC. Couldn't do N7 soldiers which only made sense in ME3. That's collateral damage....on top of the untested product they rolled out at launch powers they cut: warp, reave, stasis, proxy mine, chain-overload without charge, lift-, incendiary grenades, etc weapons: claymore, wraith, raider, javelin, acolyte, harrier, typhoon, saber, etc. kits: they messed up all the kits, even the human vanila ones, the turians, etc. mechanisms: no reaload cancelling, no charging while runnig, no running with the cobra This has nothing to do with SP, they took out the best powers, the most powerful weapons, the best kits and the game mechanisms that allowed sppedrunning.
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Post by cruzifer on Aug 21, 2017 19:35:50 GMT
I still canβt believe they messed up the MP side of things so bad. The formula was so simple to follow from ME3MP. I expected them to just build on that but nope, they went backwards. I wonβt reopen too many negatives but I remember first week playing with randoms and everybody asking why they canβt pull enemies from cover lol. On top of that, the kits were so generic. This wasnβt surprising but I was expecting some MP DLC, not this 1 character release with a crappy 30 second APEX video. When they dropped the first one I then knew it was over. I tried to ignore my instinct but in the back of my mind I knew the quality wasnβt there. I was having flashbacks of N7 Shadow, Slayer, Geth, Captain America dude, Hawkeye dude, etc etc. I thought we would get kits like that again with awesome trailers (my favorite from ME3 was Retaliation).but nope. Such a bummer. Last thing... I tried to get back into MEAMP a few times. I recently played last week but I couldnβt even find a game for almost 10 minutes and then I looked at my collections....... just way too much to unlock and the chances of me getting the things I want is too low. Itβs just too overwhelming for me. Blaze of Glory for me would be increasing the drop rates, lowering the cost of packs and items that cost mission funds. Let the few players they have left get a chance to max out builds, try all the different kinds of weapons, etc. That would be nice but itβs very unlikely to happen. The more I think about it, the more disappointed I get. I was so excited before launch, bragged to my friends how fun MP would be. Now I feel stupid. Everybody I know dropped the game, barely can find games with randoms and the loot pool is so big that everything feels out of reach ;-( sad sad. In all fairness though, ME3 characters at launch were pretty generic...it just happened to be new & exciting since it was the first MP/coop element to the franchise. The DLC's though added all the variety to the characters, with different races and powers that we didn't have in the launch/vanilla characters. MEA launched, and it combined some of DLC powers and original powers. Β N7 Fury turned into the Asari Adept, N7 Shadow has some traits in the Avenger, Krogan Warlord was now the Krogan Gladiator....... Hunter mode was dummied down to Recon Visor. Β So the variety we saw in ME3s best DLC packs, was loosely added to MEA launch characters. I know, ME3 did start out basic but I was mainly referring to the DLC content. Compared to how they released things in MEA was disappointing. It just didnβt seem as polished maybe? Could be a better word for what Iβm looking for. Those 30 second character trailers seemed like some amateur type of work. Everything about this MP seemed generic/ stripped down. I just figured they would build on what made ME3MP shine in the long run and MEAMP would be amazing. Thereβs still some fun to be had (Iβve put in quite a few hours myself) but now the population has died drastically and the loot pool is way too crazy for me.
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Post by ddrguy300 on Aug 21, 2017 20:06:11 GMT
You're giving them WAY too much credit. At the absolute, ABSOLUTE best, the players gave up on the game because of the crappy performance of the devs as a result of the higher ups literally not supporting MP slowly after the negative reviews at release. In reverse: Executives decide to give minimized support -> Devs have less direct resources at their disposal -> Players interpret shit game state for what it is. The higher ups stealth gave up through the direct latitude they gave, or didn't give in this case, the support team. To suggest that it's the players fault for giving up is exactly what they want you to do: displace the blame away from them when it's obviously them. And again, that's the BEST case scenario, and I don't even fully believe that one. I personally think the support staff gave up to some degree too. They could have done much more even with a low level of support from the top. To blame the player base for having a high threshold for the transparent bs that was and is this support is flat. out. false. P.S. Ain't no more support. Period. There are just the kits and guns waiting behind 1.10. It's not blaming the players at all... I even said they know holding/releasing this content won't make a difference. This is a public relations move for the future. What they want is the appearance. Sure, they fucked up the game and MP is byproduct of studio dysfunction. But how bad does is look if EA gives up on major franchise's ENTIRE content? How bad does it look to investors they threw in the towel on what was Bioware's flagship franchise last generation? How bad does it look to gamers that EA pulls the ENTIRE team off the product instead of leaving players the skeletal staff we have now. It's no secret MEA is being buried, but neither EA or Bioware wants to truly let on how deep they need to dig that grave. Investors and players know they gave up, but having the ability to say "We supported MEA for 10 months", sounds much better than "We didn't have shit else to do, and held content back to make it look like we supported the game for 10 months".That has nothing to do with what players thought of the game or how shitty the development was. It has to do with EA/Bioware saving face for future games (Anthem & Battlefront). If those games run into issues, they can point to MEA as a game that didn't succeed, that players left........... BUT they continued to support. This is all for public relations, not because they give a damn about MEA players, but they care more about future EA game players. Management doesn't only care about 1 game & making & losing money. They care about 5-10 games making money, and optics is a very crucial element to making sure each project makes money. I get what you're saying... But it's a flat out fucking lie. The second quote is about 99% reality while the first quote is about 10% reality. It's like the wizard of Oz saying to not pay attention to the man behind the curtain, but there it's no curtain because it's as obvious as day light what's really going on. And that's what really gets under my skin - just when the degree of falsehood and deception is so incredibly transparent, yet they continue to purport that narrative. They're just repeating the lie until it becomes true. Know the phrase "Don't piss on my boot and tell me it's raining?" They've been pissing on your boot non stop for the past 6 months and as time has gone on, they've only been pissing on it more. But they continually insist the whole time that it's been raining, despite the fact that it's turned from light rain to a goddamn monsoon.
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Post by jloco11 on Aug 21, 2017 20:10:04 GMT
And what did they cut that made launch ME3 successful? Aside from the DLC versus drip content, the core of both MPs were functionally similar. The same sentence you bolded, is probably the exact same argument campaign players can make as to why MEA wasn't as good as the original trilogy. Paragon/Renegade 1 class, as opposed to access to all 7 profiles Long arching decisions Short term decisions affecting the ending Underlying romance options, as opposed to just flirting with every damn person on the ship MP had to follow some sort of logic with the campaign. Couldn't go adding Quarians & Drells to our initial roster without them in the story. Probably would have added them if we got the Qauriark DLC. Couldn't do N7 soldiers which only made sense in ME3. That's collateral damage....on top of the untested product they rolled out at launch powers they cut: warp, reave, stasis, proxy mine, chain-overload without charge, lift-, incendiary grenades, etc weapons: claymore, wraith, raider, javelin, acolyte, harrier, typhoon, saber, etc. kits: they messed up all the kits, even the human vanila ones, the turians, etc. mechanisms: no reaload cancelling, no charging while runnig, no running with the cobra This has nothing to do with SP, they took out the best powers, the most powerful weapons, the best kits and the game mechanisms that allowed sppedrunning. Aside from game mechanics, I fail to see anything that ruins a game, as opposed to individual likes & preferences a player may have. Were the guns & powers fun to use in ME3? Absolutely, but why would a game use every item from a prior game without making them feel identical? All games at some point add or remove items to be unique from one another. I miss my Claymore...wouldn't have changed MP though. I loved freezing a Phantom in place with Stasis... can't think of a single enemy that needs it in MEA. As for the kits, that's subjective as well. There were some plain kits in ME3 that had very little purpose, or completely ignored their classification. MEA didn't confine themselves to making classes this time to fit each of the 6 classifications. Rares and URs disregard the class logic without needing to fill a certain role. I miss my Drell running all over the place. Would anyone trade their jetpack for a Drell though? A mechanic introduced to give all characters more mobility. And dismissing the aspects of SP, doesn't mean you've actually proved your point. On the contrary, it just means you didn't have a case and dismissing it is your only way to avoid the topic. SP does impact MP, which is why no Drells & Quarians were in MP at launch. Which is why they stuck our MP characters with mainly the powers Ryder had... they didn't stray too far from the powers Ryder had access to. It's why SP didn't have Drell or Batarian related powers like ballistic blades or cluster grenades. However, it's not hard to point to the issues SP had (lack of different alien species, lack of unique aliens, rarity of biotics since it was a Milky Way power) that impacted the lack of variety MP had. ME3 had 6 more alien species + N7 characters. Take that away from the lore, and it's adding to the case that SP collateral damage impacts MP.
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Post by jloco11 on Aug 21, 2017 20:22:07 GMT
I get what you're saying... But it's a flat out fucking lie. The second quote is about 99% reality while the first quote is about 10% reality. It's like the wizard of Oz saying to not pay attention to the man behind the curtain, but there it's no curtain because it's as obvious as day light what's really going on. And that's what really gets under my skin - just when the degree of falsehood and deception is so incredibly transparent, yet they continue to purport that narrative. They're just repeating the lie until it becomes true. Know the phrase "Don't piss on my boot and tell me it's raining?" They've been pissing on your boot non stop for the past 6 months and as time has gone on, they've only been pissing on it more. But they continually insist the whole time that it's been raining, despite the fact that it's turned from light rain to a goddamn monsoon. (needed to cut the top section since it was getting too long). Again, your reply is coming as an MEA player/fan... who literally feels pissed on. And the reality is that feeling isn't going to change regardless of how they release held back content. EA & Bioware's strategy isn't to appease JUST you anymore, or the fans who feel the same way. It's to provide a narrative that they're supporting a failed game, even though us players know that's just a corporate lie. That's how public relations work, that's how marketing and product endorsement works. Do you follow politics? In particular Donald Trump, who's presidency hasn't accomplished what he said he would (healthcare, a wall, trade agreements, tax cuts). BUT, he touts how "successful" he is. Whether his successes are the most minor victories or lies that are easily discredited & proven otherwise... no matter how little his administration has accomplished, he touts something to his fanbase. That's what EA & Bioware are doing. MEA is a flop. Fans know it, critics know it. MEA MP has limited content, and has limited unreleased content. BUT when EA wants to make a Donald Trump type point of accomplishment, they can see "we released MP content for MEA for 10 consecutive months". Same way Trump's critics will point to his statements as false, is the same way us fans can point to that as bullshit. HOWEVER, EA can still say it and it would be a statement that is semantically correct. No matter how misleading the statement is, Bioware can say MEA was supported for 10 consecutive months. We can say it was crap support for 10 months, but at no point are they referring to quality.... just the superficial point it was 10 months.
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Post by ddrguy300 on Aug 21, 2017 20:31:52 GMT
Do you follow politics? In particular Donald Trump, who's presidency hasn't accomplished what he said he would (healthcare, a wall, trade agreements, tax cuts). BUT, he touts how "successful" he is. Whether his successes are the most minor victories or lies that are easily discredited & proven otherwise... no matter how little his administration has accomplished, he touts something to his fanbase. That's what EA & Bioware are doing. MEA is a flop. Fans know it, critics know it. MEA MP has limited content, and has limited unreleased content. BUT when EA wants to make a Donald Trump type point of accomplishment, they can see "we released MP content for MEA for 10 consecutive months". Same way Trump's critics will point to his statements as false, is the same way us fans can point to that as bullshit. HOWEVER, EA can still say it and it would be a statement that is semantically correct. No matter how misleading the statement is, Bioware can say MEA was supported for 10 consecutive months. We can say it was crap support for 10 months, but at no point are they referring to quality.... just the superficial point it was 10 months. You have no idea how much I agree with you. Where do you think all of this projected energy comes from? Lol. It's extra infuriating when the profane dumbassery of the real world crosses over into what you'd hoped was one of a few sanctuaries. I abhor games, hobbies, ventures or actions in them that trend toward the status quo. That's the point where you have to point out the bs. Because it will never work in the real world. When it starts to arbitrate in the artificial (games and such) or new worlds (seemingly status quo challenging ventures), you have to put your foot down as a sane human being only trying to retain some personally necessary threshold of functioning cognition.
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Post by RonnieBlastoff on Aug 21, 2017 23:28:27 GMT
Just so you guys know, if in any way you support anthem, and its the same shallow sugar coated :poop: this game was, its is absolutely 100% your fault...
They make games this way, because people buy them this way.
MEA got me really excited, but reminded me exactly why video games are to be left in my childhood. Remember this post... Anthem, will be just as "trash" as mass effect andromeda... until people actually catch on (or give a shyt) games will continue to be released in beta and patched later.
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Post by jmac1424 on Aug 21, 2017 23:35:45 GMT
Fuck em, I don't give a fuck what they do at this point
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Post by Scathane on Aug 22, 2017 10:38:03 GMT
I think the best thing they can do is make some modding and map tools and then promise not to touch what gets created outside of policing certain content. I do hear about ME:A mods, but they cant be that easy to make and certainly not MP certified. I am talking about player created kits/maps/skills that can be used in a MP match. βββThis. Assuming there will be no more APEX missions after N7 Day, I would really like them to leave us with a MP Mission Tool. Maybe even add a little text box, so we could create a background story... (Even more brilliant would be Totally not going to happen is the ability to create our own challenges and have telemetry on them.)
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Post by RonnieBlastoff on Aug 22, 2017 10:50:05 GMT
Thought I add this just so people remember what company we are askingHave we not been burned before? You all have your idea what blaze of glory is... Bioware has another... Do we really wanna be hit with another incinerate? I can see them adding special UR verions of a few select rares (like S versions of commons) just to please those "Truly dedicated fans".......
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Post by shinobiwan on Aug 22, 2017 11:22:38 GMT
Just so you guys know, if in any way you support anthem, and its the same shallow sugar coated :poop: this game was, its is absolutely 100% your fault... They make games this way, because people buy them this way.MEA got me really excited, but reminded me exactly why video games are to be left in my childhood. Remember this post... Anthem, will be just as "trash" as mass effect andromeda... until people actually catch on (or give a shyt) games will continue to be released in beta and patched later. Huh? The reason they're canning support is because it DIDN'T sell well.
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