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Post by vonuber on Aug 21, 2017 22:02:32 GMT
It's left a bad taste in my mouth, given I have no intention (or time) for multiplayer. Why would I play another Bioware game when the story will only be finished via something I will never play?
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Post by zebedee on Aug 21, 2017 22:07:40 GMT
I suspect the decision was taken early enough for their statement to not be overtly false. As they said, the game was designed to allow them to push content via MP. What they didn't say was that it was the *only* way they'd intended to do it when designing and working on the game. It's all shades of meaning and nuance and far, far too much like my day job. But it's clear that they could have made this announcement quite some time ago and it would have been equally true.
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Post by malanek on Aug 21, 2017 22:14:16 GMT
They are aware that many people don't play MPer and would not answer those questions in that format. Remember ME3? Galactic readiness being tied to MP? They may be aware that not everyone is into MP, but does that stop them from aggressively promoting it by shoving it down your throat, if you want the whole game? I would say no. Yeah I do. And they took a huge amount of flak for that that and toned it down in MEA. And even then the ME3 galactic readiness issue was a billion times less MPer invasive than actually continuing the SPer STORY in MPer would be.
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Post by cypherj on Aug 21, 2017 22:17:48 GMT
I think its less lying, and more using particular wording. I can't really share here, but I had indications that DLC ideas, concepts, testing was a thing that was being done, but unlike other titles, there wasn't a secure agreement that there would be full development and release of them. So it is technically true that they designed MEA for the core game story and content, and novels and comics, and APEX MP updates... they just may have designed it also to perhaps have more. In this case, its less a scrapping of DLC (though in a sense that as well), and more a scrapping of ongoing plans of potential DLC. Something seen a while coming by a studio knowing that they'll be shutting down in months. It sounds to me like designers would have loved to do more content, but management and ownership had the say, and this secured plan was the intention for at least most of the months post-launch, maybe all the months and before. But sure, I think they'd have seen the launch and post-launch metrics and had other developers (Austin? Edmonton?) on a standby in case there's some surprising demand for DLC. Why wouldn't they? They're EA. But it wouldn't have been expected, and wouldn't have been Bioware Montreal. Both of those points being big strikes against chances. I think its a very new thing for a Bioware RPG to not get story DLC and they were just preparing themselves either way even if there was an earlier decision (or rather managerial inclination made a directive to everyone) to not expect DLC production. Any hooks we have in MEA, while to US can be seen as clear DLC hooks, can still technically be done in MP (barf) updates, secondary media, and another game with or without Ryder. Maybe not ideal, okay in my opinion it isn't ideal at all, but there was nothing to say it can't happen. sure, maybe early on they had ideas about what DLC might entail, but judging by the state of the game at launch it's quite clear they barely had the time and people to work on the base game, much less DLC. the author of the quarian ark book would also have to know in advance that her book would wrap up the quarian plot. and by the time the release date arrived the team was busy working on patches while the merger with Motive was in full swing. i cannot see any way anyone was available to work on DLC at any point i firmly believe the teases in game are hinting at multiplayer content. they did tease the quarian ark in an APEX mission brief. why would they tease SP content in multiplayer unless it was coming to multiplayer? Never planned means that five years ago they never had any intention of releasing DLC, that the plan was always to finish the story in MP, books and comics regardless of how the game did. That's what they're saying if you believe the press release.
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Post by abaris on Aug 21, 2017 22:21:00 GMT
Yeah I do. And they took a huge amount of flak for that that and toned it down in MEA. Yeah, I gave them kudos for toning it down. What I mean is, they may have upped the ante instead of toning it down. Play our god damned MP to get the whole story. So why not walk the whole mile? Pay best deal for only 99 in microtransactions and then you find your answer in a box. Maybe, could also be in the next box. Ya know how it is with shell games.
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Post by haolyn on Aug 21, 2017 22:41:07 GMT
I suspect the decision was taken early enough for their statement to not be overtly false. As they said, the game was designed to allow them to push content via MP. What they didn't say was that it was the *only* way they'd intended to do it when designing and working on the game. It's all shades of meaning and nuance and far, far too much like my day job. But it's clear that they could have made this announcement quite some time ago and it would have been equally true. i do agree with this as i imagine at some point they did have ideas on what dlc they could do. maybe the quarian ark even started out as part of the base game but was scrapped due to lack of time. i imagine quite a lot of content was scrapped due to lack of time. but this doesn't change the fact that quite some time before the game launched they knew they would absolutely not be releasing dlc
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Post by zebedee on Aug 21, 2017 22:55:13 GMT
i do agree with this as i imagine at some point they did have ideas on what dlc they could do. maybe the quarian ark even started out as part of the base game but was scrapped due to lack of time. i imagine quite a lot of content was scrapped due to lack of time. but this doesn't change the fact that quite some time before the game launched they knew they would absolutely not be releasing dlc I personally think that the final decision may still not have been taken until April, when they could start projecting lifetime sales of the game with some degree of accuracy. It's pin the tail on the donkey stuff though for anyone not privy to those internal discussions. And I certainly wasn't. You may very well be right too there. 30 planets to 7, rushed storylines, so ¯\_(ツ)_/¯
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Post by mannyray on Aug 21, 2017 23:08:47 GMT
The wierd thing is, for a lot of games, dlc is often started past the point of no return for most titles, so you'll generally get at least one, even for games that were received far more poorly on the financial ledger than ME:A. Given the hamfisted development, EA's track record for snap judgements at times plus no season pass in an era when season passes are the standard, I'm starting to wonder if they ever intended to make dlc regardless of how ME:A did.
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Post by Qolx on Aug 21, 2017 23:08:53 GMT
I'm 100% with you haolyn. BW knew months in advance and didn't have the decency to inform their fans. Remember this tweet? BW's actions were deceptive and scummy.
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Post by obatalaryder on Aug 21, 2017 23:23:33 GMT
The wierd thing is, for a lot of games, dlc is often started past the point of no return for most titles, so you'll generally get at least one, even for games that were received far more poorly on the financial ledger than ME:A. Given the hamfisted development, EA's track record for snap judgements at times plus no season pass in an era when season passes are the standard, I'm starting to wonder if they ever intended to make dlc regardless of how ME:A did. Yeah, DLCs are such a guaranteed thing from virtually every AAA game that I'm more inclined to believe they didn't have SP DLC on their minds in the first place.
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Post by Fogg on Aug 22, 2017 0:05:17 GMT
There were way to many DLC hooks for BW to not have planned any. DLC had to be planned, but ME:A failed and BW dropped support. Hence the lack of DLC. I just don't understand then, what does a "financial success" really mean then in EA's eyes? But clearly not enough to produce dlc? A lot of people can buy the game and generate a lot of money, but when only a small percentage of those buyers finish the game and most just stop halfway through, you are not going to make DLC. Origin gives EA that kind of insight. They just made a simple calculation if DLC would be worth the ivestment, and the answer probably was no. Games are getting longer and longer with often dumb filler content because buyers want hours for their dollar. If ME:A was cut to a fun 40 or 50 hour experience, paced better and had less going back and forth, more people would have taken the whole trip and there'd be DLC.
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Post by abaris on Aug 22, 2017 10:42:56 GMT
It's left a bad taste in my mouth, given I have no intention (or time) for multiplayer. Why would I play another Bioware game when the story will only be finished via something I will never play? For me it's lesson learned. Only buy a game a few months after release, after it got patched and supported. Always look at what people had to say and if it goes on sale within the first few weeks. That's what really left a bitter taste in my mouth. The game going on sale one week after I bought it for full price.
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Post by traks on Aug 22, 2017 10:58:25 GMT
sure, maybe early on they had ideas about what DLC might entail, but judging by the state of the game at launch it's quite clear they barely had the time and people to work on the base game, much less DLC. the author of the quarian ark book would also have to know in advance that her book would wrap up the quarian plot. and by the time the release date arrived the team was busy working on patches while the merger with Motive was in full swing. i cannot see any way anyone was available to work on DLC at any point i firmly believe the teases in game are hinting at multiplayer content. they did tease the quarian ark in an APEX mission brief. why would they tease SP content in multiplayer unless it was coming to multiplayer? Never planned means that five years ago they never had any intention of releasing DLC, that the plan was always to finish the story in MP, books and comics regardless of how the game did. That's what they're saying if you believe the press release.No, it is not. You have to pay attention to the nuances: they are not saying that they continue THE story of MEA in other media, they are saying that they will continue to tell stories out of Andromeda. They are basically just confirming that all other pieces around the main game (the novels, comics and MP) will continue as planned.
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Post by abaris on Aug 22, 2017 11:03:31 GMT
They are basically just confirming that all other pieces around the main game (the novels, comics and MP) will continue as planned. The decent thing to do - I won't hold my breath waiting for it - if they'd wrapped up Garsson and Benefactor for free. That would be a small kudos to people who bought - a basically - unfinished game. To be continued in MP and novels just doesn't cut it.
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Post by traks on Aug 22, 2017 11:19:37 GMT
They are basically just confirming that all other pieces around the main game (the novels, comics and MP) will continue as planned. The decent thing to do - I won't hold my breath waiting for it - if they'd wrapped up Garsson and Benefactor for free. That would be a small kudos to people who bought - a basically - unfinished game. To be continued in MP and novels just doesn't cut it. Not sure, what this comment has to do with my post - because I said that they won't continue Ryder's story in novels or MP (or at least haven't announced that with their statement). But to your point: why would they have to wrap up that storyline for free if they can just put it into a sequel?
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Post by SofaJockey on Aug 22, 2017 11:27:03 GMT
I simply don't buy that a successful launch would never have had DLC.
The announcement is full of slippery PR:
"Early in development, we decided to focus Mass Effect: Andromeda’s story on the Pathfinder, the exploration of the Andromeda galaxy, and the conflict with the Archon. The game was designed to further expand on the Pathfinder’s journey through this new galaxy with story-based APEX multiplayer missions and we will continue to tell stories in the Andromeda Galaxy through our upcoming comics and novels, including the fate of the quarian ark."
Looking on back on it now, I think EA made a judgment call after pre-orders and launch week. Decided the install base wouldn't be enough to justify DLC and junked anything non-patch or non-MP there and then.
Why didn't they say anything?
I'd put it down to Mark Darrah's 'rule 6':
"6. We are avoiding bad news. We try to avoid doing this because it rarely works out. But it does happen on occasion."
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Post by abaris on Aug 22, 2017 12:03:39 GMT
Why didn't they say anything? I'd put it down to Mark Darrah's 'rule 6': "6. We are avoiding bad news. We try to avoid doing this because it rarely works out. But it does happen on occasion."I said it in another thread. It didn't surprise me that they didn't say anything earlier, but it highly surprises me, they're saying anything now. They didn't make promises, so there really wasn't the need to communicate. And by making that statement, they've broken one of the golden rules of PR: Never communicate a negative. A few weeks back I made the prediction that if they come out saying there won't be additional content, it would be by giving the message a positive spin. I don't see it here, unless someone considers wrapping up the story in MP or comics positive news.
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Post by jclosed on Aug 22, 2017 12:19:04 GMT
Well - The lesson that I learned about this is...
Never ever buy a Bioware game again before you are certain all story lines are wrapped up in the base game OR there is an DLC released that does this. Otherwise you will buy an game with bungling story threads (and is in fact incomplete). And NO - resolving the story in MP or comics is NOT in any way satisfying me. I hate MP and I do not read comics, and I refuse to see that as a worthy "wrap-up".
So - for me any next Bioware game is certainly no early access (they can forget completely about that - I'm no fool), and also no buy on release. I only buy when I am sure the story is complete, or else when the first DLC is released or.... never.
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Post by dmc1001 on Aug 24, 2017 3:33:20 GMT
I'm 100% with you haolyn . BW knew months in advance and didn't have the decency to inform their fans. Remember this tweet? BW's actions were deceptive and scummy. On that I agree. I felt they were deceptive about other things, as well, which is why I was disappointed and uninstalled after two months. It wasn't even about whether or not I liked the game. It was that they implied certain things were true in the game but that it just wasn't there. I was let down and couldn't bring myself to finish my third playthrough.
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Post by 10k on Aug 24, 2017 4:01:34 GMT
If true, it just goes to show you EA already knew the production process of this game caused a mess that they couldn't salvage.
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Post by rapscallioness on Aug 24, 2017 6:16:17 GMT
The Origin data I keep hearing about, is that gotten from the game connecting to online when you fire it up?
If so, I have to wonder about the accuracy of the data. There were many, many times when I fired up the game and it was quick to have me "signed in" as offline. To the point that I noticed it. I thought, "wow, they're quick to boot me to offline. eh, guess it doesn't matter then." This happened almost every time I fired up the game.
I mean, it would start trying to connect to the servers, or whatever, but then after a quick moment, it would just pop to offline. It was like it thought, "eh, nvm", and I thought, "eh, nvm back at you then." I noticed it everytime and thought it was odd. My internet is fine, and that never happened before, and does not happen with other games.
Idk if the Origin data and things like me not being signed in for like 60% of my playtime are connected, though.
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JokeDealer
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Post by JokeDealer on Aug 24, 2017 6:46:47 GMT
It's highly likely that no DLC was ever planned in the first place. Given the nature of game development, it's unlikely that they would make the decision to scrap any SP DLC if it was halfway done. Chances are that Bioware or EA were waiting to see how the game would perform upon release before starting on any DLC.
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Post by laughingbanana on Aug 24, 2017 9:44:57 GMT
*Sigh*
At this point I honestly tend to just believe any bad rumor/news regarding this game. I've lost my entire supply of "Nahh, they couldn't possibly thinking of doing that, nahhh no way" quota ages ago regarding this game.
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Post by Deleted on Aug 24, 2017 10:22:29 GMT
Don't see any way a company would make a decision ahead of time not to release any additional SP content no matter how well the game was received or performed. If the market and the profitability was there I'm sure the game would have gotten SP DLC. Same as Rockstar did with GTAV. They focussed on MP and I'm pretty sure that's what EA wanted. It seems to fit the current strategy. My opinion based on what I have read is that they simply ran out of time and probably people. There was probably a horrible crunch involved the last year of developement and that burns out people pretty fast. They probably had time to really focus on the main game and any DLC's were left on concept stage. Now bioware is down on one studio and they have Anthem and probably DA4 on the way they simply dont have people/money to make the MEA dlc. If MEA would have been a huge success it might have been a different story. This is my take/hunch on the thing.
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Post by Pounce de León on Aug 24, 2017 10:28:29 GMT
Same as Rockstar did with GTAV. They focussed on MP and I'm pretty sure that's what EA wanted. It seems to fit the current strategy. My opinion based on what I have read is that they simply ran out of time and probably people. There was probably a horrible crunch involved the last year of developement and that burns out people pretty fast. They probably had time to really focus on the main game and any DLC's were left on concept stage. Now bioware is down on one studio and they have Anthem and probably DA4 on the way they simply dont have people/money to make the MEA dlc. If MEA would have been a huge success it might have been a different story. This is my take/hunch on the thing. Ye, I guess they had all hands full delivering something after scrapping the earlier ideas.
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