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Post by Pounce de León on Aug 22, 2017 19:17:49 GMT
Played The Division for a week or so, it really boggles the mind how poor Andromeda's core gunplay and movement mechanics are. It's a cover shooter that doesn't know how to be a cover shooter. Jetpacks is the dumbest fucking thing you can possibly put in a cover shooter. I mean, you can't run and reload, because...who fucking knows. Piss weak ARs. Terrible, absolutely terrible stability and accuracy mechanics. Bioware is not a shooter company and it shows. I blame BW management for a lot of things but EA forcing them into the Frostbite engine was the death of this game. This. Though it's kinda funny to think back at release times when I pretty much punched all the things because the effing powers sucked, too.
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Post by JRandall0308 on Aug 22, 2017 19:39:04 GMT
RIP Asari Punchtress.
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Post by Deleted on Aug 22, 2017 19:46:50 GMT
I am precisely on the same page that I totally do not want a premmie to be a requirement to play any MP game on any but the highest difficulty - which I believe is actually desirable, because if you can pug Nightmare/Platinum etc & curbstomp it without coordination, imo they did not do the job well. Imo the highest difficulty level should be reserved for leet who play and band together & play with either spoken or unspoken coordination.
I will take your word for it that you did not find the cooperation you were looking for. I don't know about European players, maybe it does make the difference, as I did find Europe to be more quarrelsome in another MMO, but so far the NA crowd was nothing but relaxed and cooperative.
My exact expectations are: Prep fast in the lobby; give a small grace period to prep; revive if you have a chance; do objectives; don't play your music for the lobby; don't vote-kick and don't swear at other people.
I found the Bronze through to Gold compliant to that standard, and exceeding expectations, because I've ran a few times on the kits that I was pathetic on, and not only I was not kicked, I was revived and peeps stayed on in the lobbies instead of dropping, which was more than I deserved.
I wouldn't disagree with a single word of this, so it's likely our differing subjective reactions to the game must be anchored in our ME3 MP experiences. I just wanted more of the same, with improved mechanics. What I got (inarguably pre-1.06) was a mess. I tried to be patient while it was patched, but my experience lacked any kind of fun or memorable matches, on any level with any character. Or with any teammate. Not a single message exchanged, which has to say something 'objective' about how other players also reacted to the experience. I must've had 100 messages from pugs following epic ME3 games. MEA didn't seem to inspire anything like that. So I guess that's what I mean about the co-op aspect, rather than the slightly more technical things you mentioned. Camaraderie might be the word I'm looking for. ME3 has camaraderie anytime two Krogans end up in a game, as long as one of them isn't a Reegar-wielding pyjak, obviously. I may have persevered with MEA if I'd been having any kind of fun, but without my beloved real Krogans or Claymore or Justicar or even occasional headshots I really wasn't, and 'The Grind' which I was totally oblivious to in ME3 had been given such a steroid-boost as to be an ever-present source of frustration - and that was back in the days when only a Vanquisher would have been required to alleviate some of the pain. What they did subsequently with the UR pool is beyond farce, and aside from causing annoyance to you or other players who can and do enjoy it, I would prefer it to be seen as a failed business model. They treated it like a free-to-play game, without the benefit of guaranteed items for your money. Short-term profit, long-term loss, most likely. Well, I have never been a good enough player to get messages and friend requests after the games, so I do not expect it. I play with a few folks I met here, and that's atmospheric. I am fairily used to name recognition from the past experience or playing the game companionably with the same person at the same time. It's all good stuff, and if you did have this experience in ME3 MP, and not seeing it in Andromeda, I can see why you are missing it. i cannot comment on the loot pool, except that I am objectively in a better shape atm with Andromeda after 70 hours vs where I was in ME3 after 150 even though I have no access to UR pool, and an extremely limited access to the rares. But, what was introduced for Commons/Uncommons empowers a scrub of my caliber and I do appreciate it. as I said, my heart breaks a little every time I think how we did not get the beautiful variety of everything available in ME3MP, but going back to ME3MP will set me back a big deal & be less enjoyable than running Andromeda till the bitter end. i am sorry that you, and the other folks do not enjoy the game, and, well, (hugs) & hope you'll get something fun to play & be awesome.
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Post by Pearl on Aug 24, 2017 1:28:47 GMT
I wouldn't disagree with a single word of this, so it's likely our differing subjective reactions to the game must be anchored in our ME3 MP experiences. I just wanted more of the same, with improved mechanics. What I got (inarguably pre-1.06) was a mess. I tried to be patient while it was patched, but my experience lacked any kind of fun or memorable matches, on any level with any character. Or with any teammate. Not a single message exchanged, which has to say something 'objective' about how other players also reacted to the experience. I must've had 100 messages from pugs following epic ME3 games. MEA didn't seem to inspire anything like that. So I guess that's what I mean about the co-op aspect, rather than the slightly more technical things you mentioned. Camaraderie might be the word I'm looking for. ME3 has camaraderie anytime two Krogans end up in a game, as long as one of them isn't a Reegar-wielding pyjak, obviously. I may have persevered with MEA if I'd been having any kind of fun, but without my beloved real Krogans or Claymore or Justicar or even occasional headshots I really wasn't, and 'The Grind' which I was totally oblivious to in ME3 had been given such a steroid-boost as to be an ever-present source of frustration - and that was back in the days when only a Vanquisher would have been required to alleviate some of the pain. What they did subsequently with the UR pool is beyond farce, and aside from causing annoyance to you or other players who can and do enjoy it, I would prefer it to be seen as a failed business model. They treated it like a free-to-play game, without the benefit of guaranteed items for your money. Short-term profit, long-term loss, most likely. Yeah, this lines up with my experience pretty well, although I never really got any messages from random pugs in ME3. Just some, shall we say, "love letters" from the usual suspects on PS3. I just wanted a more refined version of ME3MP, and Bioware tried to reinvent the wheel without fully understanding what made the wheel popular in the first place. Chalk it up to whatever you want - overbearing corporate influence; complete lack of direction from the project leads; turbulent development cycle; new and inexperienced developers; Frostbite being unfit for purpose; all of the above; or something else entirely, but at the end of the day, they failed to deliver a worthy successor to 3's MP. A few months ago, I said that the introduction of the jetpacks wasn't inherently bad, but the fact that they used it's abilities as a cornerstone of map design was a problem. It meant that every character had to have access to the same movement abilities, leading to all the characters feeling similar in terms of movement. Combined with the absurd power recharge speeds and low power damage at launch, and now the vast majority of kits all played the same as well. Use power A, shoot stuff or jetpack around for 10-15s, use power A again, repeat. This was only compounded by the removal of heavy melees, since as you noted, even Krogan manage to blend in with the other races. It wasn't fun. It was bland and mediocre at best, and while Platinum was actually enjoyable this time around (in my opinion), it wasn't enough to alleviate the monotony of actually playing the game. And I don't want to get into the whole loot pool thing as this is already turning out to be a longer post than I had intended. I wasn't expecting another amazing experience to dump 1500+ hours into, but I definitely wasn't expecting to be left feeling cold and spent after 120. Even though my expectations weren't nearly as high as it seemed like other people's were (and I was under no illusions that the singleplayer would be any good), I'm still thoroughly disappointed with Andromeda, and no longer have any faith whatsoever in Bioware.
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Post by Pounce de León on Aug 24, 2017 14:20:46 GMT
I'd never thought I'd say "The gunplay sucks.", because I prefer powers and melee anyway.
But what can you say when the melee and powers suck even worse?
Ye, things got better on that part but then made it a Benny Hill shitshow with bloated loot pools.
I punched the shit out of mooks for a week or so, I witnessed powers being useless, I shot with a Black Widow that wasn't worth the name tag, I was disappointed when I tried out the Krogan for some CC action.
There is a point when you just gotta say: "Fuck it!"
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Transcended One
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: TranscendedOne
PSN: Cornughon
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Post by Transcended One on Aug 24, 2017 19:36:23 GMT
I think the gunplay is better than Bioshock's...
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Post by Deleted on Aug 24, 2017 19:45:19 GMT
I never liked the guns, but I like most magi powers okay & the variety of pets
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Post by megawug on Aug 24, 2017 20:27:10 GMT
On the whole, I say ME3 was the better experience only because it was something new and all the friends I made while playing it (not to say I haven't met a lot nice people in ME:A MP as well). From purely a game perspective, I like both MPs about the same. My fav toons are split about 50/50 between ME3 and ME:A now. To me, having both games gives me a greater variety of kits to play, so I don't see one game of having to be "superior" to the other. They are both familiar, but play differently; both have annoying bugs that will never be fixed, but I get to play the toons I like from both. The only grind left is getting the UR characters to rank X. I have enough lesser siphon weapons to make all the kits work at this point (at least on gold). I'm still interested in ME:A MP, as I haven't finished tinkering with different builds and playstyles (next up is batscarf). Once it's all done, I'll play both games off and on as long as there are still people playing (and servers don't get yanked).
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Games: Mass Effect Trilogy, Mass Effect Andromeda
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Post by physiolosopher on Aug 24, 2017 20:58:52 GMT
What's the point of doing this? The franchise is dead. MEA killed it. An HD re-release of the OT seems about as likely at this point as George Lucas releasing the theatrical cuts of episodes IV-VI.
I used to get really angry and frustrated playing this game while trying to convince myself it was fun, or would become fun. By the end it was more like eating a bowl of wet hair while sobbing.
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