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Post by Jeremiah12LGeek on Aug 24, 2017 14:48:20 GMT
It's hard to hold out much hope for a franchise when the people behind it blame the audience for its failings, without accepting any responsibility for their role in the problems the game had.Honestly, I'm not interested in any more Mass Effect games. I don't believe BioWare is prepared to accept responsibility for a game like it. Regardless of whether EA or BioWare's management is the problem, neither are have been willing to accept any responsibility for their actions for years. I don't believe that will change, but I have stopped caring. Except he did exactly that. It's in the OP, fergawdsake: "I usually don't do this, but this is one of those places where I feel like the game got criticised a little bit more than it deserved," Soderlund told GameReactor. "I think the game is actually a great game. Yes, we have to acknowledge the fact that there were some things that maybe we could have done better, absolutely, but as a whole, if you go in and you buy the game today with everything that's in it today, I believe that that's a game worth buying, personally."A quick Google search turns up tonnes more examples. Not sure how much self-abasement would be enough for people. Maybe if he set himself on fire in the middle of the show floor at E3? In the meantime, certain gamers could learn to respond to bugs and bad animations (or slightly inaccurate interactions with Trans people) in a more constructive way than, say, "IHATEYOUIHATEYOUIHATEYOUIHOPEYOUANDYOURWHOLEFAMILYBURNSTODEATH". I guarantee you that otherwise talented developers are being scared away from the industry by this crap. Certainly, they're a lot less likely to take any chances or do anything innovative or daring. In the meantime, I played this game from day one, logging almost 100 hours (most of them before the big patches), and did the vast majority of the sidequests. I even VPN'd via South Korea to play early. Not one show stopper bug, not one bugged quest, never "fell" out of the map, combo's worked just fine. I saw exactly one bug, PeeBee leaning on the centre console in the main room of the Tempest backwards. Once. That's it. Not a perfect game, and it's not even close to one. But anyone who refuses to admit that a lot of people dog-piled on this one just because they could (and because BioWare seems to take a disproportional amount of crap), and that it likely had a very negative effect on future plans for the series, just aren't being honest. I get the feeling you've lumped me in with the "haters" and that nothing I say would likely convince you otherwise. I'm not sure how much nuance you expected from a handful of lines expressing disappointment, but as I stated originally, I'm past the point of caring about people interpreting all criticism as hatred. I'm not suggesting anyone light themselves on fire, I'm only suggesting that they acknowledge that the game's issues are their own responsibility, and not the fault of the people criticizing it. Acknowledging that I'm aware it will fall on deaf ears, declaring that you didn't encounter any game breaking bugs does not mean that the people who did are wrong or lying, nor does it mean that they are "haters."
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Post by xassantex on Aug 24, 2017 14:57:36 GMT
Hmmm "got criticised a little bit more than it deserved"True. Sadly, when a team scores an 'own goal', they can't legislate how loudly the audience 'boo's'. Learning: Release a less buggy game next time. but the busg got ironed out in 2 months. People could have bought the game then. it all comes down to not having a beta release. All those bugs would have been reported and on release we would have had the 1.10 version and probably better. However,there would still have been criticism because of the weak and silly writing in the first part of the game. According to rumors EA actually asked BW if they needed more time. And BW still decided to release the game in March. There was a marketing reason surely , but all they reaped is a shit storm and now we're not getting DLC.*sulk* In my little dream world, they would come out with a super DLC, word would get around, people would buy the main game for cheap plus the DLC and EA would milk more money out of it. ( i'm betting that the DLC was already partly produced before they pulled the plug but i could be wrong ). Angela ( Mr Robot) : " ...but i'm slowly having to admit that's just not the real world, even if i want it to be... ".
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Post by traks on Aug 24, 2017 14:59:54 GMT
I have no idea how anyone can see anything bad in this interview. When BioWare announced that there would be no DLC for MEA, I was worried whether the franchise is dead. Since then Casey Hudson and Patrick Soderlund both have said that they want to return to ME at some point. That's all a Mass Effect fan can ask for right now - that they haven't given up on the series and want to come back with a better game. That is basically what Soderlund is saying with the last paragraph in the interview. I also have no idea how anyone can come to the conclusion that anyone blames fans for the product. All he is saying is that in his opinion the game got too much flack - which a) is an opinion he can have and is one I agree with. Doesn't have anything to do with not acknowledging the problems a game and this one in particular has. To me this interview sends an important message because 1) the franchise isn't dead and 2) you can be pretty sure that they'll be very serious (that's how I see him using "careful" in this) about the next game. Saying they want to return to ME isnt a confirmation that the franchise isnt dead. I am sure they would like to return to Jade Empire as well.... Announcing that no more SP content would come out lead me to two questions: 1) Does Casey Hudson even want to make another ME game after the backlash of ME3's endings and now the reception of MEA? And he immediately came out with a statement how much he loves ME and that he would want to work on it again in the future. 2) Even if that is true, the second question is: can he talk EA into giving him the resources/funds he would need? Two days later an EA executive comes out and basically confirms that he will talk with Hudson about exactly that and is positive to greenlight another game. So is that a confirmation of anything already brewing? Nope. Still the best we could hope for. Gives me some hope. All I need right now.
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Post by Deleted on Aug 24, 2017 15:00:15 GMT
I'm genuinely curious about what it is that makes people think some fans wanted MEA to fail. The criticism started early on so I'm assuming (other than reviewers) the fans who complained had either pre-ordered MEA (like I did ), paid full price for it, or at the very least, paid some amount of money for it. Why would I spend a significant amount of money on a game whose predecessors I love, and want it to be bad? The issues people had in the first 10 hours, Bioware must have been aware of those at the very least. The picture of Peebee holding the gun backward was taken from the material that BioWare itself had released. Seems to me, if the developer can't be bothered to perfect even their own promotional material, it shows a callous disregard for the quality of the product they're releasing. In which case, why would they be justified in complaining that the game received too much criticism? Was it too much trouble to fix your promo materials so they didn't get turned into memes? Lol. Come on!
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Post by griffith82 on Aug 24, 2017 15:01:49 GMT
I have no idea how anyone can see anything bad in this interview. When BioWare announced that there would be no DLC for MEA, I was worried whether the franchise is dead. Since then Casey Hudson and Patrick Soderlund both have said that they want to return to ME at some point. That's all a Mass Effect fan can ask for right now - that they haven't given up on the series and want to come back with a better game. That is basically what Soderlund is saying with the last paragraph in the interview. I also have no idea how anyone can come to the conclusion that anyone blames fans for the product. All he is saying is that in his opinion the game got too much flack - which a) is an opinion he can have and is one I agree with. Doesn't have anything to do with not acknowledging the problems a game and this one in particular has. To me this interview sends an important message because 1) the franchise isn't dead and 2) you can be pretty sure that they'll be very serious (that's how I see him using "careful" in this) about the next game. Saying they want to return to ME isnt a confirmation that the franchise isnt dead. I am sure they would like to return to Jade Empire as well.... And there is no proof it is.
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Post by abaris on Aug 24, 2017 15:01:57 GMT
This expectation was, to my mind, reinforced by some of the unresolved plot threads, such as curing Ryder's mom, finding out who killed Jien Garson and why, and rescuing the Quarian Ark. In my opinion the biggest hole of lose threads. This would be big by any standards. Someone on the station killed the leader of the Initiative and is still at large. Normally that should be first and foremost in the minds of everyone on the station and not fade into nothing. It simply can't be that anyone thought this was a good idea to leave something like that in a cliffhanger for all eternity. Or till a sequel that may or may not take place in 5 to ten years, when noone even thinks about it anymore. It's the most annoying fade to nothing quest there is. More of a nuisance than the benefactor and certainly more than the Quarians, who were an afterthought at the very end of the game. It also adds to the general frustration with the writing, since the Garsson murder is the one and only side quest with an intriguing plot line until you notice it can't be resolved.
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Post by ioannisdenton on Aug 24, 2017 15:04:39 GMT
but the busg got ironed out in 2 months. People could have bought the game then. it all comes down to not having a beta release. All those bugs would have been reported and on release we would have had the 1.10 version and probably better. However,there would still have been criticism because of the weak and silly writing in the first part of the game. According to rumors EA actually asked BW if they needed more time. And BW still decided to release the game in March. There was a marketing reason surely , but all they reaped is a shit storm and now we're not getting DLC.*sulk* In my little dream world, they would come out with a super DLC, word would get around, people would buy the main game for cheap plus the DLC and EA would milk more money out of it. ( i'm betting that the DLC was already partly produced before they pulled the plug but i could be wrong ). Angela ( Mr Robot) : " ...but i'm slowly having to admit that's just not the real world, even if i want it to be... ".
Bugs and nimations did not let Red dead redemption and skyrim from beeing sold like hot cakes though. My point is: double standards and hating Andromeda was too cool. People were laughing at peebes loyaloty on ign and when i played it i had a blast.
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Post by Fogg on Aug 24, 2017 15:06:31 GMT
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Post by ioannisdenton on Aug 24, 2017 15:07:05 GMT
This expectation was, to my mind, reinforced by some of the unresolved plot threads, such as curing Ryder's mom, finding out who killed Jien Garson and why, and rescuing the Quarian Ark. In my opinion the biggest hole of lose threads. This would be big by any standards. Someone on the station killed the leader of the Initiative and is still at large. Normally that should be first and foremost in the minds of everyone on the station and not fade into nothing. It simply can't be that anyone thought this was a good idea to leave something like that in a cliffhanger for all eternity. Or till a sequel that may or may not take place in 5 to ten years, when noone even thinks about it anymore. It's the most annoying fade to nothing quest there is. More of a nuisance than the benefactor and certainly more than the Quarians, who were an afterthought at the very end of the game. It also adds to the general frustration with the writing, since the Garsson murder is the one and only side quest with an intriguing plot line until you notice it can't be resolved. come on! Me1 did that with the reapers and even me2 left that unanswered! also ,Rachni? check! Genophage data? check! etc Ofcourse some plot threads are to be resoluted in MeA2, (i hope!) Still the quarian Ark screamed DLC from my ingame Pov hence iw as SO excited.
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Post by Deleted on Aug 24, 2017 15:16:48 GMT
it all comes down to not having a beta release. All those bugs would have been reported and on release we would have had the 1.10 version and probably better. However,there would still have been criticism because of the weak and silly writing in the first part of the game. According to rumors EA actually asked BW if they needed more time. And BW still decided to release the game in March. There was a marketing reason surely , but all they reaped is a shit storm and now we're not getting DLC.*sulk* In my little dream world, they would come out with a super DLC, word would get around, people would buy the main game for cheap plus the DLC and EA would milk more money out of it. ( i'm betting that the DLC was already partly produced before they pulled the plug but i could be wrong ). Angela ( Mr Robot) : " ...but i'm slowly having to admit that's just not the real world, even if i want it to be... ".
Bugs and nimations did not let Red dead redemption and skyrim from beeing sold like hot cakes though. My point is: double standards and hating Andromeda was too cool. People were laughing at peebes loyaloty on ign and when i played it i had a blast. I can't understand how people compare a Bethesda game (which releases a creation kit for modders) to a game like ME:A which doesn't. Bethesda will release a game knowing that the modding community will fix it (not saying that this is right) but these are 2 different business models and if you don't believe me just compare any Bioware game on the Nexus website to a Bethesda game.
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Post by suikoden on Aug 24, 2017 15:18:49 GMT
Shot themselves in the foot. No one to blame but themselves. Just take responsibility. Have you played it instead of being here 24/24 criticising it? 4/10.
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Post by ozzie on Aug 24, 2017 15:19:43 GMT
come on! Me1 did that with the reapers and even me2 left that unanswered! also ,Rachni? check! Genophage data? check! etc Ofcourse some plot threads are to be resoluted in MeA2, (i hope!) Still the quarian Ark screamed DLC from my ingame Pov hence iw as SO excited. The Rachni and Genophage data weren't unresolved plot threads though, they were plots that were revisited in ME3. In ME1 the Rachni are either destroyed or freed, their return in ME3 is a surprise and in ME2 the Genophage data can be deleted by Mordin, closing, at least until ME3 that thread... that it was needed later on would come as a surprise.
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Post by alanc9 on Aug 24, 2017 15:26:29 GMT
Every single "tactical" game they've done with a console release have consistently gotten easier to play than their predecessors. Kotor is a joke in how much character builds matter, ME1 has some pretty insane balance issues with e.g Immunity stacking and crowd control, and DA:O is in general a much simpler game to play than it's spiritual predecessor. Story was always the strength in these games rather than being "tactical". I'm not sure this really works. A complex build system can make the game easier to play, depending on how obvious the system is to the player. Back on the old boards we had a thread from someone who had accidentally stumbled into a crit-focused Weapon Master build in NWN-HotU, which blows up game difficulty. The dev response -- we actually got those back then -- was that yes, it does, the ruleset made us do it, and you're just going to have to live with it. There's no way to keep that build under control without hosing other, weaker classes. Earlier TES game shave a similar problem if the player thinks about how leveling and scaling works and is willing to exploit it, plus a reverse problem if the player accidentally ends up in a class that levels from fast-increasing noncombat skills.
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Post by ShadowAngel on Aug 24, 2017 15:28:46 GMT
Hmmm "got criticised a little bit more than it deserved"True. Sadly, when a team scores an 'own goal', they can't legislate how loudly the audience 'boo's'. Learning: Release a less buggy game next time. but the busg got ironed out in 2 months. People could have bought the game then. Bioware could've delayed the game, you can't expect people and nor should they be accepting of bugs just cause "they'll fix it later", first impression then means nothing at that point and it's why people have become so spoiled of post launch patching. If people stopped developers would "maybe" try putting out a proper game from the get go. You also lose people's interest making them wait till the game is patched or even DLC, there are other games that I could easily play that do better without me waiting on them.
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Post by Cyan_Griffonclaw on Aug 24, 2017 15:31:35 GMT
I have no idea how anyone can see anything bad in this interview. When BioWare announced that there would be no DLC for MEA, I was worried whether the franchise is dead. Since then Casey Hudson and Patrick Soderlund both have said that they want to return to ME at some point. That's all a Mass Effect fan can ask for right now - that they haven't given up on the series and want to come back with a better game. That is basically what Soderlund is saying with the last paragraph in the interview. I also have no idea how anyone can come to the conclusion that anyone blames fans for the product. All he is saying is that in his opinion the game got too much flack - which a) is an opinion he can have and is one I agree with. Doesn't have anything to do with not acknowledging the problems a game and this one in particular has. To me this interview sends an important message because 1) the franchise isn't dead and 2) you can be pretty sure that they'll be very serious (that's how I see him using "careful" in this) about the next game. Saying they want to return to ME isnt a confirmation that the franchise isnt dead. I am sure they would like to return to Jade Empire as well.... I hate your pessimism, but you're right. EA abandoned Andromeda after a righteous crusade was performed by the last developers standing after all the garbage that went on during development. I also loathe saying that Schreier was right all summer long. It wasn't about delusions and unicorns. It was about using old history and the tight-lipped NDA environment that wouldn't deny the DLC. #SaveTheQuarians was dead from the start and they said nothing. They only alluded to more conversation later until the cow was milked dry per EA's expert analysis. I thought EA was cunning. Instead... they're just there to make up for their bloated salaries and exploit the talent they have. I'm cynical as f***, but I see what EA's reputation and... BioWare's as well... for what it is: 1. Don't Pre-Order for any platform. Not only are you GUARANTEED an unfinished product (see every title under EA, history is on my side. Remember that?) you will go blind looking for user-provided solutions in EA's AnswerHQ. (haha... a user submits a temporary fix. EA: Resolved!) 2. EA knows for every Uncle Cyan that won't purchase a game at launch, nine other customers are lined up with pre-orders. EA can lie hype stuff and get away with skirting BBB practices. 3. Season Passes don't guarantee more single-player content. It doesn't apply to Andromeda, but I'm still talking about EA. Six months is a good time to figure out if the price of admission is worth the time. It's not about the money EA... not for me. It's my time. 4. Word of mouth still matters. One of my smug friends of my pen-and-paper group messaged me to tell me that I was delusional for believing in BioWare when EA holds the slave-collar. 5. Word of mouth still matters. These forums prove it. Unofficial ones. EA... you're callousness is admirable. 6. Old BioWare is dead and gone. Sure Flynn might come back so he can put his 20 in, but it's a shell of what it once was. Nostalgia be damned. I like the new BioWare, but I also love the Roman Catholic church (and that's a topic for a whole video.) so... there is admiration there, but I see the difference that I couldn't see unlike the growing malcontents that are getting fed up with the so-called AAA industry. 7. I still want to believe, but I'm too old to be patient. MajesticJazz, you drove me crazy all summer long. I forgive you. I also acknowledge that you called it. I wanted to be right because I believed I was standing on the high, moral ground. Nope. I was stuck in optimism valley with all the unicorns, faeries and pixies. Stay salty, but don't be so damn smug. Also, about Schreier... I'm buying the book. He called it. I'm going to get a copy for a few folks here as well. Kotaku, unlike BioWare, turned its reputation around with a few wins this summer. Unbelievable. I'm not upset about apologizing because I'm okay with admitting I'm wrong. What is not okay that I actually backed EA believing history was on my side. BioWare can't disappoint me anymore. That's a horrible thing in my opinion.
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Post by alanc9 on Aug 24, 2017 15:33:37 GMT
Bio probably couldn't have delayed it; they were at the end of EA's fiscal year.
EA could have punted it to this year, sure. But as one of he doctors said, EA's policy has always been to give their devs enough rope to hang themselves. It's the dev's job to make the timeframe and budget work as well as possible.
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Post by Jeremiah12LGeek on Aug 24, 2017 15:37:14 GMT
I'm genuinely curious about what it is that makes people think some fans wanted MEA to fail. To be fair, some people did. The confusion being deliberately sown is to use the term "fans" to describe them, as it allows the speaker to homogenize all dissenting opinion into a single convenient "other" to blame. You could replace the labels pretty easily and the phenomenon applies to most world views entrenched in confirmation bias. The loudest voices in any argument or discussion are going to be the angriest ones. It is easy to paint the entire discussion in the extreme (and generally incorrect) positions of these loudest and angriest voices. It's also especially convenient for "refuting without refuting." "It's not BioWare's fault the game was released early, it's the fans' fault for anticipating the game." "It's not BioWare's fault the game has issues, it's the fanbase's fault for criticizing those issues." My favourite: "It's the critics/fans' fault that there will be no DLC." Or, to be fair and offer opposing examples... "Releasing the game unfinished is fraud." "Fixing exploits before bugs is proof that BioWare hates us." "BioWare didn't test their game." And even though most of the points will fall in between the extreme examples, the loudest and angriest comments carry the furthest, and will provoke the most angry reactions (thus perpetuating the cycle.) Some people did want ME:A to fail. If I had to guess, they were mostly represented by two groups: Some people especially angry over ME 3's ending or change in setting/story to accommodate Andromeda, and a group of people convinced there is a hive political mind at BioWare out to get "gamers." I doubt there were much more than a few hundred of them, but they were more than obsessive enough to populate just about any forum about BioWare with at least a few members ready to go off at the slightest opportunity/provocation. But they are not to blame for whether or not there was additional content. Guddammit I start out with such simple things to say and then just drone on and on... sorry. I will go have more coffee.
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Post by traks on Aug 24, 2017 15:42:47 GMT
come on! Me1 did that with the reapers and even me2 left that unanswered! also ,Rachni? check! Genophage data? check! etc Ofcourse some plot threads are to be resoluted in MeA2, (i hope!) Still the quarian Ark screamed DLC from my ingame Pov hence iw as SO excited. The Rachni and Genophage data weren't unresolved plot threads though, they were plots that were revisited in ME3. In ME1 the Rachni are either destroyed or freed, their return in ME3 is a surprise and in ME2 the Genophage data can be deleted by Mordin, closing, at least until ME3 that thread... that it was needed later on would come as a surprise. Actually the Rachni coming back as an enemy - if you freed the queen - shouldn't surprise anyone. That's the reason why I initially (and most of the times when I replay) kill her: out of fear of facing Rachni in the future. A surprise was indeed that I had to fight them EVEN if I killed the queen. Open plot threads like the Jaardan/scourge, Primus/Kett Empire and Garson murder/benefactor seem too big for a DLC in my opinion and because we knew of a working title "Lost Ark" for one of the novels since October 2016 I'm not surprised that the Quarian Ark will be featured in a book. The sentence "we have to trust their pathfinder" in game is a clear hint for me that the Quarian pathfinder could be the protagonist of the novel (that since then got announced as Mass Effect Annihilation) and that for once we - as the human pathfinder - don't have to save their day. So where does that leave us for MEA DLC? Maybe they would have done something to bridge to a sequel if the game had done better financially. Likely introducing a new planet, maybe a new alien race, probably a hint at the next main threat. Would that have been nice? For sure and I was looking forward to it. But being hysterical because there will be no DLC? Nope. MEA's main arc is finished (Meridian and the Archon) and the game has enough quality content beneath the problems (to me mainly the tone being not serious enough and the dialogue being cringe worthy at times) that I can have fun playing it. As I said before in this thread: what I needed was some hope that ME still has a future and Hudson/Soderlund have given me some the last few days.
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Post by alanc9 on Aug 24, 2017 15:43:19 GMT
Saying they want to return to ME isnt a confirmation that the franchise isnt dead. I am sure they would like to return to Jade Empire as well.... 6. Old BioWare is dead and gone. Sure Flynn might come back so he can put his 20 in, but it's a shell of what it once was. Nostalgia be damned. I like the new BioWare, but I also love the Roman Catholic church (and that's a topic for a whole video.) so... there is admiration there, but I see the difference that I couldn't see unlike the growing malcontents that are getting fed up with the so-called AAA industry. I dunno. ME:A feels like standard Bio to me. It's got some bad writing and questionable mechanics, sure, but not as much as the NWN OC.
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ioannisdenton
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
PSN: Demis_Denton
Posts: 654 Likes: 844
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Post by ioannisdenton on Aug 24, 2017 15:45:42 GMT
come on! Me1 did that with the reapers and even me2 left that unanswered! also ,Rachni? check! Genophage data? check! etc Ofcourse some plot threads are to be resoluted in MeA2, (i hope!) Still the quarian Ark screamed DLC from my ingame Pov hence iw as SO excited. The Rachni and Genophage data weren't unresolved plot threads though, they were plots that were revisited in ME3. In ME1 the Rachni are either destroyed or freed, their return in ME3 is a surprise and in ME2 the Genophage data can be deleted by Mordin, closing, at least until ME3 that thread... that it was needed later on would come as a surprise. my point exactly. Who is to say that Ryders bros mother, jaarda, scourge, Kett, Primus, angaran a.i etc are not to be revisted in future MeA games?
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Post by abaris on Aug 24, 2017 15:49:41 GMT
Open plot threads like the Jaardan/scourge, Primus/Kett Empire and Garson murder/benefactor seem too big for a DLC in my opinion and because we knew of a working title "Lost Ark" for one of the novels since October 2016 I'm not surprised that the Quarian Ark will be featured in a book. The sentence "we have to trust their pathfinder" in game is a clear hint for me that the Quarian pathfinder could be the protagonist of the novel (that since then got announced as Mass Effect Annihilation) and that for once we - as the human pathfinder - don't have to save their day. Don't you see how annoying that is? I play games, I'm not into reading some crappy novel or comic to get my games worth. If that turns out to be the new policy with Bioware games, they shouldn't act all surprised and butthurt, if people don't appreciate where that leads. I expect to get a finished game and not something to be continued in our comics.
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Post by rolenka on Aug 24, 2017 15:50:26 GMT
I'm glad the franchise could come back (he seems to say it's likely), but is there really such a thing as an undeserved fan reaction? Is it unfair for someone to not like something?
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Post by abaris on Aug 24, 2017 15:51:23 GMT
my point exactly. Who is to say that Ryders bros mother, jaarda, scourge, Kett, Primus, angaran a.i etc are not to be revisted in future MeA games? And the Garsson murder? Do you really think more than a hand full of people still give a shit in 5 to ten years, if it happens at all?
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Post by traks on Aug 24, 2017 15:54:22 GMT
Open plot threads like the Jaardan/scourge, Primus/Kett Empire and Garson murder/benefactor seem too big for a DLC in my opinion and because we knew of a working title "Lost Ark" for one of the novels since October 2016 I'm not surprised that the Quarian Ark will be featured in a book. The sentence "we have to trust their pathfinder" in game is a clear hint for me that the Quarian pathfinder could be the protagonist of the novel (that since then got announced as Mass Effect Annihilation) and that for once we - as the human pathfinder - don't have to save their day. Don't you see how annoying that is? I play games, I'm not into reading some crappy novel or comic to get my games worth. If that turns out to be the new policy with Bioware games, they shouldn't act all surprised and butthurt, if people don't appreciate where that leads. I expect to get a finished game and not something to be continued in our comics. What do you mean? The open plot threads are either for future games (i.e. a sequel) or have nothing to do with Ryder. So what is your problem again? The game is finished and won't get continued in other media. In novels and comics you will get side content or prequel stuff fleshing out the universe, but you won't miss a second of what is planned for your Ryder's story if you don't read them.
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Post by CrutchCricket on Aug 24, 2017 15:54:50 GMT
Andromeda got too much criticism? EAdude must be new here.
If you cancel out the fanboys and haters, the game was reportedly mediocre. The kind of mediocre that just doesn't sell. It's like good movies, so-bad-they're-good movies and... just sort of bland movies. Andromeda is like the latter (post bug/animation fixes). I'm sure EA made its money back and then a bit, but it's not the profit they were looking for.
It's not rocket science.
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