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Post by themikefest on Sept 26, 2016 15:08:02 GMT
Heck even if the tech for the engines was already known, just building the ships would be a huge undertaking. Several dreadnought-sized ships, with eezo cores big enough to handle them? It takes about 3 years to build an aircraft carrier with the length being about 1100 feet. The ships in the trailer look a lot bigger even a lot bigger than a dreadnought. A dreadnought is about 1000 m or about 3300 feet in length. Its possible these ships could've been built right after the Citadel battle and leave just before the reapers show up in ME3.
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Post by Vortex13 on Sept 26, 2016 15:08:51 GMT
In regards to the the method of traveling to Andromeda, I've personally always been a fan of the species of the galaxy uniting to create their own version of a Stellar Engine, using existing tech. While trying to move an entire main sequence star and its corresponding solar system would be out of the question, something smaller, like say a brown dwarf would fit the bill nicely. The benefit of using the stellar engine lies in the fact that it is self sustaining; the host star itself providing the thrust. Plus, as an added bonus the system of the star in question will be dragged along with it; which depending on the type of planetary bodies present will mean the Andromeda colonists will be carrying along their own living space and/or fuel source. Clearly, a system rich in ezzo would be the best candidate, like something with a (relatively) small asteroid belt orbiting the star. That will provide the fuel necessary for the maintaining of the mass effect fields, as well as being a perfect place to discharge any static build up and providing ample living space for the colonists. Now the obvious question would be in how the galaxy is going to move a brown dwarf; which despite it's small relative size is still a massive stellar body. The answer of course is the use of mass effect fields, large, mega-industrial sized ones. Now where is the galaxy going to field something that powerful? Easy, with the use of several generators not unlike the ones the Turians used to provide the entire moon of Merene (sp?) with a gravitational field strong enough to hold an earth-like gravity and atmosphere across it's entire surface. Get fifteen to twenty of these generators in position around a target brown dwarf and you would be able to substantially reduce the star's mass, but not it's solar output. All of this combined will mean that the system in question would be able to get 'up to speed' in a reliable time frame, and seeing as how the use of a stellar engine is more or less unlimited in terms of acceleration; due to a constant thrust being applied by the star's own radiation output; would mean that this 'vessel' could reach Andromeda in roughly the same amount of time as it would with BioWare's current method, but wouldn't be relying on the creation of hereto unknown technological advancement. Also, it would provide the colonists a ready built home system to operate out of once they reach their destination. Plus, how much cooler would it be to pull up to Andromeda driving a freaking STAR, than some measly little ark ship?
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Post by Sartoz on Sept 26, 2016 15:24:44 GMT
... so, if you're not wanting to stagnate this series in the Milky Way... why don't you bend your imagination in a new direction and think up some new tech to get us to Andromeda... instead of shooting down everyone else's ideas/suggestions. It's all speculation anyways... regardless of whether or not you or anyone else "likes" the tech explanation that gets us there... we're going there. The writing as been on that wall for a couple of years now. Time to go with the flow old boy... time to go with the flow. What are you talking about, stagnating the series? It's the society portrayed in Mass Effect that has stagnated! They get to a certain point, then slow to a crawl/stop. And sorry, but "Bend you imagination" here sounds a lot like "turn off your brain". I'm trying to figure ut how we can get to Andromeda in a lore-friendly way, and coming up empty. But gee, I thought Bioware liked "speculations"
Bio will explain all in due time. Edit: But you may not like the explanation
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Post by themikefest on Sept 26, 2016 15:32:59 GMT
And sorry, but "Bend you imagination" here sounds a lot like "turn off your brain". I'm trying to figure ut how we can get to Andromeda in a lore-friendly way, and coming up empty. But gee, I thought Bioware liked "speculations" I'm wondering if the book or whatever that's released before the game, will explain everything and the game only shows the ships leaving the MIlky Way without going into detail about the how/why/when/who. I wouldn't agree about doing that since everyone wouldn't buy the book.
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Post by nanotm on Sept 26, 2016 15:41:54 GMT
Heck even if the tech for the engines was already known, just building the ships would be a huge undertaking. Several dreadnought-sized ships, with eezo cores big enough to handle them? It takes about 3 years to build an aircraft carrier with the length being about 1100 feet. The ships in the trailer look a lot bigger even a lot bigger than a dreadnought. A dreadnought is about 1000 m or about 3300 feet in length. Its possible these ships could've been built right after the Citadel battle and leave just before the reapers show up in ME3. building the ships would only take a long time if you ahd to wait for resource location and extraction, but if you already had all those things scouted out then theres a really good chance that your combatfabricators could be upscaled to print the majority of the parts in a matter of weeks, you have an army of socntuction bots that can push those parts into position and an army of people to check al lthe welds are good.... it really wouldn't take that long to build them maybe 12 months for the first one and the reaminder would be finished in tandem within a few weeks of the primary ship being sorted out... if its a hail mary pass then chances are high that you would set off with things pretty much untested, hell the plans for the ships could have been extracted from a prothean archive and that would also explain why the Ryder In the trailer is surprised "holy shit we made it" we might take nearly a decade to build a ship in peace time but during the war our shipyards were able to push them out a hell of a lot faster... if we can build something massive like a supertanker in a couple of years then why would it be surprising that a space aged version of us that doesn't rely on forges cold rolling and millions of rivets getting hammered into place could chuck one together in a fraction of that time ? hell they build the crucible in what equates to a few months and its almost the size of the citadel before the shields drop off.... smashing out some simple ark ships and hooking in some cryo containers shouldn't be difficult ....
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Post by Iakus on Sept 26, 2016 16:14:56 GMT
What are you talking about, stagnating the series? It's the society portrayed in Mass Effect that has stagnated! They get to a certain point, then slow to a crawl/stop. And sorry, but "Bend you imagination" here sounds a lot like "turn off your brain". I'm trying to figure ut how we can get to Andromeda in a lore-friendly way, and coming up empty. But gee, I thought Bioware liked "speculations"
Bio will explain all in due time. Edit: But you may not like the explanation
Not so sure about the first part. But you are probably right about the second.
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Post by alleyd on Sept 26, 2016 16:53:33 GMT
One idea for Intergalactic travel is using the Massive blackhole in the Galactic Core as a slingshot. We know from the Collector base that Mass Effect fields can withstand the stresses imposed by the Galactic Core for some substantial period of time. The transit time for the ARKS to slingshot around the core would require far less time.
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Post by Deleted on Sept 26, 2016 19:57:53 GMT
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Post by fchopin on Sept 26, 2016 20:39:57 GMT
Maybe we have AI's to stop the ships every few days or just shut down the engines and continue going forward until discharge and then start over again. Wouldn't coasting at those speeds be dangerous with out the drive on? Any dust particle that hits the ship would be absolutely devastating. I'm assuming kinetic barriers would have to be down during discharge as well, since they draw power from the eezo core as well. I would think that travelling at faster than light speed would render any particles harmless as they would just go through the ship.
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Post by Iakus on Sept 26, 2016 21:19:25 GMT
Wouldn't coasting at those speeds be dangerous with out the drive on? Any dust particle that hits the ship would be absolutely devastating. I'm assuming kinetic barriers would have to be down during discharge as well, since they draw power from the eezo core as well. I would think that travelling at faster than light speed would render any particles harmless as they would just go through the ship. Doesn't seem to work that way in Mass Effect:
Meanwhile, starships are too costly to be used as projectiles, given that it would take many collisions to seriously harm a Reaper. Some armchair admirals suggest that a single starship traveling faster than light could obliterate a Reaper capital ship, but all ships based on mass effect technology possess hardwired safety features to prevent FTL collisions. If a ship's FTL plotter finds a significant object in the path of a planned jump, the FTL drive refuses to fire in the first place. This is not aperfect safety feature--the sensors can only scan for objects within a reasonable distance at light speed, and a navigator must plot the rest of the course--but it is so inherent to the FTL warm-up process that removing it is nigh impossible. Cynical intelligence analysts note that the secret of mass effect technology, including that safety system, has always been attributed to the Protheans--just as the mass relays were.
From the ME3 codex entry "Desperate Measures" Also demonstrates the galaxy's lack of innovation when it comes to reverse-engineering
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Post by Adhin on Sept 27, 2016 3:25:25 GMT
Iakus : Yeah, I mean that IS the whole plot point of how the Reapers win. The whole everythings setup to lead every race that finds the Citadel down a specific technological path. Considering they had been at this for hundreds of years before we ever showed up (current space-races) really kinda shows just how they didn't really advance worth a damn. Hell pretty sure 'Medi-Gel' was created by humans. Which I guess fits the overly human centric themes of the game. Something about being created by Sirta Foundations, a earth based company or whatever. That's like a widely used all purpose life-saving gel that's technically illegal but allowed cause it's amazing or whatever. Anyway my bet, as far as the explanation is one of 2 things. One, they encase the overly large Eezo-core in some static collecting sphere that re-directs the static build up into useful energy to be used elsewhere. Or they come up with a new engine based off Sovereign that doesn't have the static charge buildup issue. I feel like the first of the two makes more sense, mostly cause that technology I can't see being nearly as difficult to deal with and turning that excess build up into useful energy would be more benefitial. But then not having the buildup means your don't have excess use either so just as useful. Either way I doubt it's some other far fetched 'all new' tech. Both those options are stuff they do now, or could figure out via said research on Sovereign.
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Post by Iakus on Sept 28, 2016 16:12:16 GMT
Iakus : Yeah, I mean that IS the whole plot point of how the Reapers win. The whole everythings setup to lead every race that finds the Citadel down a specific technological path. Considering they had been at this for hundreds of years before we ever showed up (current space-races) really kinda shows just how they didn't really advance worth a damn. Hell pretty sure 'Medi-Gel' was created by humans. Which I guess fits the overly human centric themes of the game. Something about being created by Sirta Foundations, a earth based company or whatever. That's like a widely used all purpose life-saving gel that's technically illegal but allowed cause it's amazing or whatever. Anyway my bet, as far as the explanation is one of 2 things. One, they encase the overly large Eezo-core in some static collecting sphere that re-directs the static build up into useful energy to be used elsewhere. Or they come up with a new engine based off Sovereign that doesn't have the static charge buildup issue. I feel like the first of the two makes more sense, mostly cause that technology I can't see being nearly as difficult to deal with and turning that excess build up into useful energy would be more benefitial. But then not having the buildup means your don't have excess use either so just as useful. Either way I doubt it's some other far fetched 'all new' tech. Both those options are stuff they do now, or could figure out via said research on Sovereign. The first explanation does make more sense, given if the engine is based on Sovereign, they'd have three short years to recerse-engineer it, then build a fleet of arks based upon it and get the hell out of the galaxy before the Reapers arrive. But as for the first explanation, I'd have to wonder why all ships don't have this feature. Giving ships effectively unlimited ftl range and not being dependant on the relays could make for a significant advantage in military situations. Sadly, far-fetched "all new" tech is pretty much all Bioware knows how to do to get themselves out of situations they've painted themselves into. See "Lazarus Project" and "Crucible"
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Post by Adhin on Sept 28, 2016 19:20:26 GMT
The first explanation does make more sense, given if the engine is based on Sovereign, they'd have three short years to recerse-engineer it, then build a fleet of arks based upon it and get the hell out of the galaxy before the Reapers arrive. But as for the first explanation, I'd have to wonder why all ships don't have this feature. Giving ships effectively unlimited ftl range and not being dependant on the relays could make for a significant advantage in military situations. Sadly, far-fetched "all new" tech is pretty much all Bioware knows how to do to get themselves out of situations they've painted themselves into. See "Lazarus Project" and "Crucible" Yeah if I had to come up with a reason for why? All those ships are already built and currently stuck in a war (or very shortly after get stuck in said war). The 'tech' it's self I'd say has to be a buncha rods placed inside the walls surrounding the Eezo-Core that link up to some battery bank to be either used or siphoned elsewhere (like back into the original battery/whatever powering the Eezo-Core). Which could prove difficult to jury rig onto existing ships due to the requirements. Newer ships I could see obviously getting it for sure but we're not really made privy to much of any information on the ships or battles taking place during the Reaper invasion. We're to busy playing gun totting politician while everyone scrambles to build the triple colored McGuffin of salvation.
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Post by Robo on Oct 14, 2016 0:23:04 GMT
It's pretty simple, really. We're just going to take a spaceship and fly, past the sky.
Just like in Kanye West's 2007 magum opus Spaceship LP featuring this summers hottest tracks from around the globe.
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