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Post by smilesja on Sept 1, 2017 16:57:13 GMT
So distancing themselves again rather than trying to fix the problems? They do not have to return to Andromeda to fix the problems. Hell, abandoning Andromeda could be a step in fixing the problem in itself. Remember, EA said they wanted FRESH things with future ME games. So just give up on a new galaxy after setting it up? Id say keep going. There's still fresh things they can do with Andromeda like the with the Jaardan and benefactor.
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Post by smilesja on Sept 1, 2017 17:00:50 GMT
So distancing themselves again rather than trying to fix the problems? Yeah, honestly. Why take the risk. If enough people weren't playing to support DLC, why would EA/Bioware take the chance that people who put the game down will buy the next game after being told they're going to be returning to Andromeda, the place you weren't interested enough in to keep playing the first time you were there. Just from a business standpoint, if you wouldn't pull the trigger on DLC continuing the story, why would you think pulling the trigger on an entirely new game continuing the story would work? They'd be fighting the image of Andromeda and having that monkey on their back the entire time. It's just not worth it. Once they abandoned the game the choice was pretty much made. If ME comes back they pretty much have to do something entirely new, or go back to the MW. I don't think DLC was even planned in the first place. They got us in the Andromeda universe might as well make the most of it. Rather than doing something completely new and further annoying fans who may be interested in the stories.
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Post by cypherj on Sept 1, 2017 17:16:19 GMT
Yeah, honestly. Why take the risk. If enough people weren't playing to support DLC, why would EA/Bioware take the chance that people who put the game down will buy the next game after being told they're going to be returning to Andromeda, the place you weren't interested enough in to keep playing the first time you were there. Just from a business standpoint, if you wouldn't pull the trigger on DLC continuing the story, why would you think pulling the trigger on an entirely new game continuing the story would work? They'd be fighting the image of Andromeda and having that monkey on their back the entire time. It's just not worth it. Once they abandoned the game the choice was pretty much made. If ME comes back they pretty much have to do something entirely new, or go back to the MW. I don't think DLC was even planned in the first place. They got us in the Andromeda universe might as well make the most of it. Rather than doing something completely new and further annoying fans who may be interested in the stories. If they do something new it will be because they think the amount of fans that will be annoyed not having a direct sequel is less than the amount of fans that won't buy the game if it's a direct sequel. Or they think that even though fans may be annoyed they would still buy something new, whereas fans that didn't like Andromeda wouldn't buy another game set there. There's just too much risk given the reception of this game. As for the DLC, like I've said before the idea they never intended on DLC just doesn't make any sense. If you're trying to bring something back, especially in a new setting, you want to get traction, enough to continue the series in future titles. Not planning on any content after the initial release is completely counter-productive to this goal. You would want to release the game, release some additional, and honestly, go right into production on the next game if the demand is high enough. Sort of how they did DA. Origins > DLC > Expansion > DLC > DA2. Strike while the iron is hot and establish things. Can you imagine if they released Origins, offered no DLC, closed everything down, and then four or five years later tried to return to DA. This is with Origins having had a good reception. The idea of not planning additional SP content makes no sense.
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Post by smilesja on Sept 1, 2017 17:19:11 GMT
I don't think DLC was even planned in the first place. They got us in the Andromeda universe might as well make the most of it. Rather than doing something completely new and further annoying fans who may be interested in the stories. If they do something new it will be because they think the amount of fans that will be annoyed not having a direct sequel is less than the amount of fans that won't buy the game if it's a direct sequel. Or they think that even though fans may be annoyed they would still buy something new, whereas fans that didn't like Andromeda wouldn't buy another game set there. There's just too much risk given the reception of this game. As for the DLC, like I've said before the idea they never intended on DLC just doesn't make any sense. If you're trying to bring something back, especially in a new setting, you want to get traction, enough to continue the series in future titles. Not planning on any content after the initial release is completely counter-productive to this goal. You would want to release the game, release some additional, and honestly, go right into production on the next game if the demand is high enough. Sort of how they did DA. Origins > DLC > Expansion > DLC > DA2. Strike while the iron is hot and establish things. Can you imagine if they released Origins, offered no DLC, closed everything down, and then four or five years later tried to return to DA. This is with Origins having had a good reception. The idea of not planning additional SP content makes no sense. It's a risk either way. You can't just leave a new universe after you established it. It just leaves more questions than answers and how many people are going to read a book. And I don't know I'm surprised there's no DLC but given ME: A chaotic development. It just felt it was that DLC wasn't even planned.
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Post by ozzie on Sept 1, 2017 17:29:05 GMT
If they do something new it will be because they think the amount of fans that will be annoyed not having a direct sequel is less than the amount of fans that won't buy the game if it's a direct sequel. Or they think that even though fans may be annoyed they would still buy something new, whereas fans that didn't like Andromeda wouldn't buy another game set there. There's just too much risk given the reception of this game. As for the DLC, like I've said before the idea they never intended on DLC just doesn't make any sense. If you're trying to bring something back, especially in a new setting, you want to get traction, enough to continue the series in future titles. Not planning on any content after the initial release is completely counter-productive to this goal. You would want to release the game, release some additional, and honestly, go right into production on the next game if the demand is high enough. Sort of how they did DA. Origins > DLC > Expansion > DLC > DA2. Strike while the iron is hot and establish things. Can you imagine if they released Origins, offered no DLC, closed everything down, and then four or five years later tried to return to DA. This is with Origins having had a good reception. The idea of not planning additional SP content makes no sense. It's a risk either way. You can't just leave a new universe after you established it. It just leaves more questions than answers and how many people are going to read a book. And I don't know I'm surprised there's no DLC but given ME: A chaotic development. It just felt it was that DLC wasn't even planned. If they established the universe properly we wouldn't be in this predicament. The Andromeda setup is a complete mess, the AI, the Kett, the Exiles, the Pathfinder, the core concepts are riddled with indefensible logical inconsistencies and plot holes. A significant proportion of players that bought MEA will not buy a sequel to it, this means that MEA2 would have to have a considerably lower budget than MEA. MEA2 would be putting a bullet in the franchise and burying it once and for all.
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Post by smilesja on Sept 1, 2017 17:30:50 GMT
It's a risk either way. You can't just leave a new universe after you established it. It just leaves more questions than answers and how many people are going to read a book. And I don't know I'm surprised there's no DLC but given ME: A chaotic development. It just felt it was that DLC wasn't even planned. If they established the universe properly we wouldn't be in this predicament. The Andromeda setup is a complete mess, the AI, the Kett, the Exiles, the Pathfinder, the core concepts are riddled with indefensible logical inconsistencies and plot holes. A significant proportion of players that bought MEA will not buy a sequel to it, this means that MEA2 would have to have a considerably lower budget than MEA. MEA2 would be putting a bullet in the franchise and burying it once and for all. Then use MEA2 to fix those problems it allegedly has instead of running away from it again.
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Post by ozzie on Sept 1, 2017 17:33:00 GMT
If they established the universe properly we wouldn't be in this predicament. The Andromeda setup is a complete mess, the AI, the Kett, the Exiles, the Pathfinder, the core concepts are riddled with indefensible logical inconsistencies and plot holes. A significant proportion of players that bought MEA will not buy a sequel to it, this means that MEA2 would have to have a considerably lower budget than MEA. MEA2 would be putting a bullet in the franchise and burying it once and for all. Then use MEA2 to fix those problems it allegedly has instead of running away from it again. You can't fix them, they are the core of MEA, you could only fix them by rebooting.
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Post by smilesja on Sept 1, 2017 17:36:28 GMT
Then use MEA2 to fix those problems it allegedly has instead of running away from it again. You can't fix them, they are the core of MEA, you could only fix them by rebooting. Oh yes you can. More polish, stronger story, better villains and characters. Etc.
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Post by anarchy65 on Sept 1, 2017 17:37:48 GMT
Should i be bothered by the constant impreciscion of the English language or should i just let it go? Not everyone here has english as a first language
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Post by ozzie on Sept 1, 2017 17:55:04 GMT
You can't fix them, they are the core of MEA, you could only fix them by rebooting. Oh yes you can. More polish, stronger story, better villains and characters. Etc. That doesn't fix them, its just shineys to divert they eye. Mass Effect 2 was able to just jump right in and start telling me a story, it could do this because ME1 created an amazing galaxy, it made sense to me, I was interested to learn more about it... I didn't go into it sceptical, I didn't need Mass Effect 2 to ret-con or fix anything. All the elements were there and working, the technology, the history, the plot for the Genophage and the Geth, the relationships between the various races of the council. It was later that the cracks in the story started to appear... with MEA they are appreciable from the end of the prologue.
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Post by smilesja on Sept 1, 2017 17:57:32 GMT
Oh yes you can. More polish, stronger story, better villains and characters. Etc. That doesn't fix them, its just shineys to divert they eye. Mass Effect 2 was able to just jump right in and start telling me a story, it could do this because ME1 created an amazing galaxy, it made sense to me, I was interested to learn more about it... I didn't go into it sceptical, I didn't need Mass Effect 2 to ret-con or fix anything. All the elements were there and working, the technology, the history, the plot for the Genophage and the Geth, the relationships between the various races of the council. It was later that the cracks in the story started to appear... with MEA they are appreciable from the end of the prologue. And Andromeda interested me. You can still create interesting characters and heroes while continuing its themes.
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Post by abaris on Sept 1, 2017 18:01:44 GMT
Then use MEA2 to fix those problems it allegedly has instead of running away from it again. They firmly established the problems as if they were lore. The Nexus uprising, the miraculous wellbeing of the exiles. And they established the deus ex machina. Anything other than lush worlds would be breaking the setup. So one might ask what's to do in a new game using that setting? Fight some more generic Kets? Resolve the gaping but few remaining lose threads, such as the Quarian Ark (which they obviously will do in one of their cheap comics), the Garsson murder or the benefactor? Make it about Ryder's mother? All of this looks even less appealing than the first game. The Garsson murder or the benefactor would have been valid DLC stuff, but they don't provide for a new game.
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Post by smilesja on Sept 1, 2017 18:03:36 GMT
Then use MEA2 to fix those problems it allegedly has instead of running away from it again. They firmly established the problems as if they were lore. The Nexus uprising, the miraculous wellbeing of the exiles. And they established the deus ex machina. Anything other than lush worlds would be breaking the setup. So one might ask what's to do in a new game using that setting? Fight some more generic Kets? Resolve the gaping but few remaining lose threads, such as the Quarian Ark (which they obviously will do in one of their cheap comics), the Garsson murder or the benefactor? Make it about Ryder's mother? All of this looks even less appealing than the first game. The Garsson murder or the benefactor would have been valid DLC stuff, but they don't provide for a new game. Exploring more of Andromeda, the Jaaedan more of the benefactor. Still tons of mysteries yet to be solved.
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Post by ozzie on Sept 1, 2017 18:10:46 GMT
That doesn't fix them, its just shineys to divert they eye. Mass Effect 2 was able to just jump right in and start telling me a story, it could do this because ME1 created an amazing galaxy, it made sense to me, I was interested to learn more about it... I didn't go into it sceptical, I didn't need Mass Effect 2 to ret-con or fix anything. All the elements were there and working, the technology, the history, the plot for the Genophage and the Geth, the relationships between the various races of the council. It was later that the cracks in the story started to appear... with MEA they are appreciable from the end of the prologue. And Andromeda interested me. You can still create interesting characters and heroes while continuing its themes. I get it, you guys didn't get closure on Andromeda, and EA/Bioware suck for doing that to you. They should have took it on the chin and put out a DLC to close it off, even at a loss. But MEA2 can never appeal to people who didn't like MEA and that is a significant number of Mass Effect fans. Amongst my own friends its something like 80% have no interest in a sequel because they never finished it... They don't care about the Jaardan, they don't even know what they are! These are all big Mass Effect fans, people with multiple play throughs of the trilogy who consider it a masterpiece despite it flaws, owners of merchandise, books, comics and even costumes. It doesn't matter what they do with MEA2, it can't make MEA more relevant to them, its throwing more money at a project that already failed and in doing so preventing a project that could still succeed from ever seeing the light of day.
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Post by cypherj on Sept 1, 2017 18:20:56 GMT
Then use MEA2 to fix those problems it allegedly has instead of running away from it again. They firmly established the problems as if they were lore. The Nexus uprising, the miraculous wellbeing of the exiles. And they established the deus ex machina. Anything other than lush worlds would be breaking the setup. So one might ask what's to do in a new game using that setting? Fight some more generic Kets? Resolve the gaping but few remaining lose threads, such as the Quarian Ark (which they obviously will do in one of their cheap comics), the Garsson murder or the benefactor? Make it about Ryder's mother? All of this looks even less appealing than the first game. The Garsson murder or the benefactor would have been valid DLC stuff, but they don't provide for a new game. This is exactly why I would never buy a direct sequel to this game. I have no interest in another game set in the fledgling days of a new galaxy. Little colonies, no intergalactic transportation, all the limitations you had in this game. There wouldn't be enough to keep my interest. If they returned to Andromeda they need to kick the ball down the road hundreds of years. I'm talking to when the planets are done being terraformed, inter-galactic transportation, some established government, more races, etc.
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Post by colfoley on Sept 1, 2017 18:48:20 GMT
Should i be bothered by the constant impreciscion of the English language or should i just let it go? Not everyone here has english as a first language that is actually an excellent point.
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Post by samhain444 on Sept 1, 2017 19:18:01 GMT
That doesn't fix them, its just shineys to divert they eye. Mass Effect 2 was able to just jump right in and start telling me a story, it could do this because ME1 created an amazing galaxy, it made sense to me, I was interested to learn more about it... I didn't go into it sceptical, I didn't need Mass Effect 2 to ret-con or fix anything. All the elements were there and working, the technology, the history, the plot for the Genophage and the Geth, the relationships between the various races of the council. It was later that the cracks in the story started to appear... with MEA they are appreciable from the end of the prologue. And Andromeda interested me. You can still create interesting characters and heroes while continuing its themes. Yep, good writing fixes, and could fix, a lot of things, even retroactively. I think as much as I'd want and like them to finish Ryder's story in DLC, that's no going to happen and we'll get closure through comics, novels, and MEA MP mission briefs. I'd want more missions in Andromeda even if they did it in a similar way to the Dragon Age series where you would have a new protagonist every game that could directly or indirectly involve the Ryder(s) either as a NPC, advisor, or a Squadmate/companion maybe set 10-20 years in the future, exploring different clusters, exploring the Remnant/Jardaan/Opposition, preparing for the next Kett threat led by the Primus, getting to meet new races while getting the possibility of a unmasked Quarian population...more like this. As much as some want to return to Milky Way, I don't see how it's possible without them settling on a canon ending as the three endings would create too divergent of a path to create a cohesive narrative. While I'd be fine with a canon ending, it appears, based on the majority of the feedback I've read here (again, just a small sliver of the actual Mass Effect audience) that many would not be. I also don't see how going over stories we already know the outcome of (First Contact War, for example) would make for a good RPG where one would control the outcome. I also don't see them attempting the same formula of Arks going to another Galaxy outside of Heleus. So, if they want to continue the franchise, odds are good you are looking at more stories in Andromeda.
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Post by suikoden on Sept 1, 2017 19:21:17 GMT
And Andromeda interested me. You can still create interesting characters and heroes while continuing its themes. Yep, good writing fixes, and could fix, a lot of things, even retroactively. I think as much as I'd want and like them to finish Ryder's story in DLC, that's no going to happen and we'll get closure through comics, novels, and MEA MP mission briefs. I'd want more missions in Andromeda even if they did it in a similar way to the Dragon Age series where you would have a new protagonist every game that could directly or indirectly involve the Ryder(s) either as a NPC, advisor, or a Squadmate/companion maybe set 10-20 years in the future, exploring different clusters, exploring the Remnant/Jardaan/Opposition, preparing for the next Kett threat led by the Primus, getting to meet new races while getting the possibility of a unmasked Quarian population...more like this. As much as some want to return to Milky Way, I don't see how it's possible without them settling on a canon ending as the three endings would create too divergent of a path to create a cohesive narrative. While I'd be fine with a canon ending, it appears, based on the majority of the feedback I've read here (again, just a small sliver of the actual Mass Effect audience) that many would not be. I also don't see how going over stories we already know the outcome of (First Contact War, for example) would make for a good RPG where one would control the outcome. I also don't see them attempting the same formula of Arks going to another Galaxy outside of Heleus. So, if they want to continue the franchise, odds are good you are looking at more stories in Andromeda. Andromeda isn't "fresh" They've alienated so many fans with Andromeda, going into a sequel would automatically nullify a huge portion of sales. Releasing a completely new ME would be the way to go, as people who played and liked Andromeda would be far more likely to buy it versus players who hate Andromeda and would never buy an Andromeda 2.
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Post by clips7 on Sept 1, 2017 19:21:25 GMT
And Andromeda interested me. You can still create interesting characters and heroes while continuing its themes. I get it, you guys didn't get closure on Andromeda, and EA/Bioware suck for doing that to you. They should have took it on the chin and put out a DLC to close it off, even at a loss. But MEA2 can never appeal to people who didn't like MEA and that is a significant number of Mass Effect fans. Amongst my own friends its something like 80% have no interest in a sequel because they never finished it... They don't care about the Jaardan, they don't even know what they are! These are all big Mass Effect fans, people with multiple play throughs of the trilogy who consider it a masterpiece despite it flaws, owners of merchandise, books, comics and even costumes. It doesn't matter what they do with MEA2, it can't make MEA more relevant to them, its throwing more money at a project that already failed and in doing so preventing a project that could still succeed from ever seeing the light of day. Yeah....this is how i feel too. I think even the folks that thought the game was just ok (myself) would be hesitant to give the game another spin...but for most in general i feel that Andromeda has hurt the franchise for the moment and not creating at least DLC to tighten things up doesn't give the impression of having confidence in the overall story or think that putting DLC will generate enough money to justify it. I do agree they should put it out there for the fans that do like and support the game tho.......even if it is at a loss...bite the bullet and maybe put out a better, more compelling game next time. I still feel Andromeda wasn't bad to the point to where it deserved not to have DLC.
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Post by samhain444 on Sept 1, 2017 19:26:44 GMT
Yep, good writing fixes, and could fix, a lot of things, even retroactively. I think as much as I'd want and like them to finish Ryder's story in DLC, that's no going to happen and we'll get closure through comics, novels, and MEA MP mission briefs. I'd want more missions in Andromeda even if they did it in a similar way to the Dragon Age series where you would have a new protagonist every game that could directly or indirectly involve the Ryder(s) either as a NPC, advisor, or a Squadmate/companion maybe set 10-20 years in the future, exploring different clusters, exploring the Remnant/Jardaan/Opposition, preparing for the next Kett threat led by the Primus, getting to meet new races while getting the possibility of a unmasked Quarian population...more like this. As much as some want to return to Milky Way, I don't see how it's possible without them settling on a canon ending as the three endings would create too divergent of a path to create a cohesive narrative. While I'd be fine with a canon ending, it appears, based on the majority of the feedback I've read here (again, just a small sliver of the actual Mass Effect audience) that many would not be. I also don't see how going over stories we already know the outcome of (First Contact War, for example) would make for a good RPG where one would control the outcome. I also don't see them attempting the same formula of Arks going to another Galaxy outside of Heleus. So, if they want to continue the franchise, odds are good you are looking at more stories in Andromeda. Andromeda isn't "fresh" They've alienated so many fans with Andromeda, going into a sequel would automatically nullify a huge portion of sales. Releasing a completely new ME would be the way to go, as people who played and liked Andromeda would be far more likely to buy it versus players who hate Andromeda and would never buy an Andromeda 2. And, I obviously don't agree...
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Post by smilesja on Sept 1, 2017 19:38:28 GMT
And Andromeda interested me. You can still create interesting characters and heroes while continuing its themes. I get it, you guys didn't get closure on Andromeda, and EA/Bioware suck for doing that to you. They should have took it on the chin and put out a DLC to close it off, even at a loss. But MEA2 can never appeal to people who didn't like MEA and that is a significant number of Mass Effect fans. Amongst my own friends its something like 80% have no interest in a sequel because they never finished it... They don't care about the Jaardan, they don't even know what they are! These are all big Mass Effect fans, people with multiple play throughs of the trilogy who consider it a masterpiece despite it flaws, owners of merchandise, books, comics and even costumes. It doesn't matter what they do with MEA2, it can't make MEA more relevant to them, its throwing more money at a project that already failed and in doing so preventing a project that could still succeed from ever seeing the light of day. And I'm pretty sure that there's a lot of fans who love Andromeda and have multiple playthroughs. They created the Andromeda galaxy and they need to see this through.
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Games: Mass Effect Trilogy, Mass Effect Andromeda
Origin: d8lock
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Post by ArabianIGoggles on Sept 1, 2017 19:39:40 GMT
They do not have to return to Andromeda to fix the problems. Hell, abandoning Andromeda could be a step in fixing the problem in itself. Remember, EA said they wanted FRESH things with future ME games. So just give up on a new galaxy after setting it up? Id say keep going. There's still fresh things they can do with Andromeda like the with the Jaardan and benefactor. You're right. I was interested in finding out about the Jardaan. If they do continue in the Andromeda galaxy, I really hope they make it a lot darker and more serious this time. The whole game had a "citadel dlc" vibe to me. On the other hand, I would not be opposed to returning to the Milky Way and checking out the uncharted relays that were forbidden under council laws. Another insect based alien would be neat, IMO.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Iakus on Sept 1, 2017 19:48:25 GMT
Oh yes you can. More polish, stronger story, better villains and characters. Etc. That doesn't fix them, its just shineys to divert they eye. Mass Effect 2 was able to just jump right in and start telling me a story, it could do this because ME1 created an amazing galaxy, it made sense to me, I was interested to learn more about it... I didn't go into it sceptical, I didn't need Mass Effect 2 to ret-con or fix anything. All the elements were there and working, the technology, the history, the plot for the Genophage and the Geth, the relationships between the various races of the council. It was later that the cracks in the story started to appear... with MEA they are appreciable from the end of the prologue. Except for the Council believing Shepard about the Reapers And Cerberus being a rogue Alliance black ops group And thermal clips Consistency has never been a Mass Effect strength. Which certainly doesn't let MEA off the hook, of course. But ever since ME2, they've depended on the "shineys" to get by ("When you push a button, something awesome has to happen!") Which is a damn shame. Bioware used to be better than this.
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cypherj
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 1,586 Likes: 2,396
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Dec 15, 2021 17:52:40 GMT
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cypherj
1,586
Mar 28, 2017 14:46:05 GMT
March 2017
cypherj
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by cypherj on Sept 1, 2017 19:49:26 GMT
And Andromeda interested me. You can still create interesting characters and heroes while continuing its themes. Yep, good writing fixes, and could fix, a lot of things, even retroactively. I think as much as I'd want and like them to finish Ryder's story in DLC, that's no going to happen and we'll get closure through comics, novels, and MEA MP mission briefs. I'd want more missions in Andromeda even if they did it in a similar way to the Dragon Age series where you would have a new protagonist every game that could directly or indirectly involve the Ryder(s) either as a NPC, advisor, or a Squadmate/companion maybe set 10-20 years in the future, exploring different clusters, exploring the Remnant/Jardaan/Opposition, preparing for the next Kett threat led by the Primus, getting to meet new races while getting the possibility of a unmasked Quarian population...more like this. As much as some want to return to Milky Way, I don't see how it's possible without them settling on a canon ending as the three endings would create too divergent of a path to create a cohesive narrative. While I'd be fine with a canon ending, it appears, based on the majority of the feedback I've read here (again, just a small sliver of the actual Mass Effect audience) that many would not be. I also don't see how going over stories we already know the outcome of (First Contact War, for example) would make for a good RPG where one would control the outcome. I also don't see them attempting the same formula of Arks going to another Galaxy outside of Heleus. So, if they want to continue the franchise, odds are good you are looking at more stories in Andromeda. They would need to kick the ball down the road hundreds of years, to where things are established, vaults have transformed the planets back to their original states, established intergalactic society, easy intergalactic travel. It will take far longer than 10 years to get to this point. Exactly how would you believably even fight the Primus with the full military of the Kett. You have 200K people in the entire Initiative, and only a fraction are soldiers. You have soldiers but no military, now fleet, nothing to defend yourself against that type of invasion. 10-20 years isn't long enough to establish much more than what you have now.
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deadgoon
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Jade Empire
Posts: 146 Likes: 400
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Nov 11, 2024 18:12:32 GMT
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deadgoon
146
August 2016
deadgoon
Mass Effect Trilogy, Dragon Age: Origins, Jade Empire
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Post by deadgoon on Sept 1, 2017 19:52:04 GMT
Mass Effect has passed on, the franchise is no more, it's ceased to be, it's expired & gone to meet it's maker, it's a stiff!, bereft of life!, it rests in peace, pushing up the Daisies!, it's metabolic processes are now history, it's kicked the bucket & shuffled off this mortal coil!, run down the curtain & joined the choir invisible!, this is an ex franchise...
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