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Post by samhain444 on Sept 1, 2017 19:53:49 GMT
Yep, good writing fixes, and could fix, a lot of things, even retroactively. I think as much as I'd want and like them to finish Ryder's story in DLC, that's no going to happen and we'll get closure through comics, novels, and MEA MP mission briefs. I'd want more missions in Andromeda even if they did it in a similar way to the Dragon Age series where you would have a new protagonist every game that could directly or indirectly involve the Ryder(s) either as a NPC, advisor, or a Squadmate/companion maybe set 10-20 years in the future, exploring different clusters, exploring the Remnant/Jardaan/Opposition, preparing for the next Kett threat led by the Primus, getting to meet new races while getting the possibility of a unmasked Quarian population...more like this. As much as some want to return to Milky Way, I don't see how it's possible without them settling on a canon ending as the three endings would create too divergent of a path to create a cohesive narrative. While I'd be fine with a canon ending, it appears, based on the majority of the feedback I've read here (again, just a small sliver of the actual Mass Effect audience) that many would not be. I also don't see how going over stories we already know the outcome of (First Contact War, for example) would make for a good RPG where one would control the outcome. I also don't see them attempting the same formula of Arks going to another Galaxy outside of Heleus. So, if they want to continue the franchise, odds are good you are looking at more stories in Andromeda. They would need to kick the ball down the road hundreds of years, to where things are established, vaults have transformed the planets back to their original states, established intergalactic society, easy intergalactic travel. It will take far longer than 10 years to get to this point. Exactly how would you believably even fight the Primus with the full military of the Kett. You have 200K people in the entire Initiative, and only a fraction are soldiers. You have soldiers but no military, now fleet, nothing to defend yourself against that type of invasion. 10-20 years isn't long enough to establish much more than what you have now. You had planets being transformed almost immediately with you defeating the Archon and Meridian coming on-line, who knows what can be accomplished/established and how quickly. Perhaps 10 years is too ambitious but it may not take a few hundred years either.
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Post by abaris on Sept 1, 2017 19:55:59 GMT
Andromeda isn't "fresh" They've alienated so many fans with Andromeda, going into a sequel would automatically nullify a huge portion of sales. Releasing a completely new ME would be the way to go, as people who played and liked Andromeda would be far more likely to buy it versus players who hate Andromeda and would never buy an Andromeda 2. It's less about love or hate. It's about what's left to tell. Another helping of Kett to shoot up? Lead by the new Archon, oh excuse, Primus? The Jardaan? Why? They're obviously extinct or not there anymore, so what's to tell, unless we find yet another frozen squadmate who just learns that their whole race didn't make it. Do a few more sudokus, push a few buttons and run out a cloud in different generic vaults? One way or the other, it had to be an entirely new story, since I daresay only a minority would be happy continuing with the generic fights we already had. There wasn't much of a story to begin with. It all boiled down to mysterious extinct and far advanced race (aka Andromeda Protheans) and a generic evil enemy threatening the one and only alien race there was. That may be sufficient for a shooter story, it certainly isn't for a so called RPG. What they could do, but I fail to see the courage for that on their side, would be kind of a Hawke story. Leading some new character on their way to glory or failure. That would make for an interesting story in that kind of setting. Not everything has to be about saving the world, after all. Even more so, since that is already out of the window with the generic path they've chosen.
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Post by Hanako Ikezawa on Sept 1, 2017 19:56:49 GMT
Yep, good writing fixes, and could fix, a lot of things, even retroactively. I think as much as I'd want and like them to finish Ryder's story in DLC, that's no going to happen and we'll get closure through comics, novels, and MEA MP mission briefs. I'd want more missions in Andromeda even if they did it in a similar way to the Dragon Age series where you would have a new protagonist every game that could directly or indirectly involve the Ryder(s) either as a NPC, advisor, or a Squadmate/companion maybe set 10-20 years in the future, exploring different clusters, exploring the Remnant/Jardaan/Opposition, preparing for the next Kett threat led by the Primus, getting to meet new races while getting the possibility of a unmasked Quarian population...more like this. As much as some want to return to Milky Way, I don't see how it's possible without them settling on a canon ending as the three endings would create too divergent of a path to create a cohesive narrative. While I'd be fine with a canon ending, it appears, based on the majority of the feedback I've read here (again, just a small sliver of the actual Mass Effect audience) that many would not be. I also don't see how going over stories we already know the outcome of (First Contact War, for example) would make for a good RPG where one would control the outcome. I also don't see them attempting the same formula of Arks going to another Galaxy outside of Heleus. So, if they want to continue the franchise, odds are good you are looking at more stories in Andromeda. They would need to kick the ball down the road hundreds of years, to where things are established, vaults have transformed the planets back to their original states, established intergalactic society, easy intergalactic travel. It will take far longer than 10 years to get to this point. Exactly how would you believably even fight the Primus with the full military of the Kett. You have 200K people in the entire Initiative, and only a fraction are soldiers. You have soldiers but no military, now fleet, nothing to defend yourself against that type of invasion. 10-20 years isn't long enough to establish much more than what you have now. You wouldn't need hundreds of years to have things established. A few years would work for the colonies being set up and the planets being more what we saw them as before leaving. As for having transgalactic travel, Mac Walters has said that's not what the plan for these games were. We start in one cluster in this game, and then we gradually enter more and more of Andromeda as the games go on.
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cypherj
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Post by cypherj on Sept 1, 2017 19:57:53 GMT
Oh yes you can. More polish, stronger story, better villains and characters. Etc. That doesn't fix them, its just shineys to divert they eye. Mass Effect 2 was able to just jump right in and start telling me a story, it could do this because ME1 created an amazing galaxy, it made sense to me, I was interested to learn more about it... I didn't go into it sceptical, I didn't need Mass Effect 2 to ret-con or fix anything. All the elements were there and working, the technology, the history, the plot for the Genophage and the Geth, the relationships between the various races of the council. It was later that the cracks in the story started to appear... with MEA they are appreciable from the end of the prologue. The galaxy had history before ME1 even started, and ME1 presented that history to you and carried it over through the games. I've said before, ME:A's galaxy doesn't have history, and the first game really didn't establish much. The world doesn't have history and overarching themes like the genophage, the Geth/Quarian conflict, Human/Turian conflict, Rachni Wars. You were discovering and learning about history simultaneously in ME1. That's why they need to advance the story hundreds of years and give it some lore to build the next game off of. Thank Ryder and the Initiative for starting things hundreds of years ago, but start fresh in the future with some established themes, and also a new story to explore.
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Post by cypherj on Sept 1, 2017 20:05:05 GMT
They would need to kick the ball down the road hundreds of years, to where things are established, vaults have transformed the planets back to their original states, established intergalactic society, easy intergalactic travel. It will take far longer than 10 years to get to this point. Exactly how would you believably even fight the Primus with the full military of the Kett. You have 200K people in the entire Initiative, and only a fraction are soldiers. You have soldiers but no military, now fleet, nothing to defend yourself against that type of invasion. 10-20 years isn't long enough to establish much more than what you have now. You had planets being transformed almost immediately with you defeating the Archon and Meridian coming on-line, who knows what can be accomplished/established and how quickly. Perhaps 10 years is too ambitious but it may not take a few hundred years either. Nothing had even started to happen at the end of the game. One of problems of showing no real progress as the game progressed. When you go with Cora to her garden on Eos, she even says it will hundreds of years before this garden is flourishing. Nothing is going to be fundamentally different in 10-20 years, or a few years as someone else said.
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Post by Hanako Ikezawa on Sept 1, 2017 20:07:18 GMT
You had planets being transformed almost immediately with you defeating the Archon and Meridian coming on-line, who knows what can be accomplished/established and how quickly. Perhaps 10 years is too ambitious but it may not take a few hundred years either. Nothing had even started to happen at the end of the game. One of problems of showing no real progress as the game progressed. When you go with Cora to her garden on Eos, she even says it will hundreds of years before this garden is flourishing. Nothing is going to be fundamentally different in 10-20 years, or a few years as someone else said. No she doesn't. She says "It could take years. I may not even be alive to see it.". And that was before Meridian was activated where we see flowers pop up out of thin air.
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Post by colfoley on Sept 1, 2017 20:09:41 GMT
For me i have only about ten percent interest in going back to the MW and about 25 in having a sequel without Ryder and about ninety with a sequel with Ryder.
Honestly this i just don't understand. Bioware has a history of listening to and correcting for fan feedback and i see ZERO reason MEA 2 wouldn't as well.
As for the rest. Not having to face generic bad guys? That's not the RPG way? Really have you played every RPG ever? Genetic story not for RPG? Haven't played Skyrim or FO 4 have you?
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Post by cotheer on Sept 1, 2017 20:12:04 GMT
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Post by suikoden on Sept 1, 2017 20:13:21 GMT
For me i have only about ten percent interest in going back to the MW and about 25 in having a sequel without Ryder and about ninety with a sequel with Ryder. Honestly this i just don't understand. Bioware has a history of listening to and correcting for fan feedback and i see ZERO reason MEA 2 wouldn't as well. As for the rest. Not having to face generic bad guys? That's not the RPG way? Really have you played every RPG ever? Genetic story not for RPG? Haven't played Skyrim or FO 4 have you? They have listened to fan feedback though - that's why there's no DLC, and why everyone is "moving on" - assimilating into Motive, or being fired.
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Post by colfoley on Sept 1, 2017 20:14:25 GMT
For me i have only about ten percent interest in going back to the MW and about 25 in having a sequel without Ryder and about ninety with a sequel with Ryder. Honestly this i just don't understand. Bioware has a history of listening to and correcting for fan feedback and i see ZERO reason MEA 2 wouldn't as well. As for the rest. Not having to face generic bad guys? That's not the RPG way? Really have you played every RPG ever? Genetic story not for RPG? Haven't played Skyrim or FO 4 have you? They have listened to fan feedback though - that's why there's no DLC, and why everyone is "moving on" - assimilating into Motive, or being fired. you proved my point.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by cypherj on Sept 1, 2017 20:15:02 GMT
Nothing had even started to happen at the end of the game. One of problems of showing no real progress as the game progressed. When you go with Cora to her garden on Eos, she even says it will hundreds of years before this garden is flourishing. Nothing is going to be fundamentally different in 10-20 years, or a few years as someone else said. No she doesn't. She says "It could take years. I may not even be alive to see it.". And that was before Meridian was activated where we see flowers pop up out of thin air. Yeah, that means a long time to me, not 10-20 years, not a few years. They may be able to settle on Meridian, but they still have to gather resources, build, pull people out of cryo, and just get settled. That alone is going to take more than a few years, even more on the other planets that the vaults are repairing. They probably won't even be allowing births in a few years. Everything could be absolutely perfect on all the worlds and you're not going to fundamentally alter your society in a few years or a decade. You have 40K or so of each race, which presumably are going to settle and get started on their own worlds. The only population that will see any real growth would be Krogan.
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Post by Hanako Ikezawa on Sept 1, 2017 20:23:02 GMT
No she doesn't. She says "It could take years. I may not even be alive to see it.". And that was before Meridian was activated where we see flowers pop up out of thin air. Yeah, that means a long time to me, not 10-20 years, not a few years. They may be able to settle on Meridian, but they still have to gather resources, build, pull people out of cryo, and just get settled. That alone is going to take more than a few years, even more on the other planets that the vaults are repairing. They probably won't even be allowing births in a few years. Everything could be absolutely perfect on all the worlds and you're not going to fundamentally alter your society in a few years or a decade. You have 40K or so of each race, which presumably are going to settle and get started on their own worlds. The only population that will see any real growth would be Krogan. No it wouldn't. By the end of MEA we are already set on resources. Construction takes surprisingly little time. For example recently the Chinese built a 57-story skyscraper in 19 days. And the AI has much more advanced tech than us to help with building not to mention a lot is pre-fab. Waking up 100,000 people wouldn't take as long as you are suggesting. Let's say 100 people are woken up a day on each Ark. That's 400 people a day, which means if we still had everyone it would take 250 days so less than a year. They are already starting to allow births on Eos. You hear this a few times in the game. So in 5-10 years the Initiative would absolutely be able to continue exploring more of Andromeda with everythingthe Heleus Cluster being set up.
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Post by majesticjazz on Sept 1, 2017 20:24:41 GMT
I get it, you guys didn't get closure on Andromeda, and EA/Bioware suck for doing that to you. They should have took it on the chin and put out a DLC to close it off, even at a loss. But MEA2 can never appeal to people who didn't like MEA and that is a significant number of Mass Effect fans. Amongst my own friends its something like 80% have no interest in a sequel because they never finished it... They don't care about the Jaardan, they don't even know what they are! These are all big Mass Effect fans, people with multiple play throughs of the trilogy who consider it a masterpiece despite it flaws, owners of merchandise, books, comics and even costumes. It doesn't matter what they do with MEA2, it can't make MEA more relevant to them, its throwing more money at a project that already failed and in doing so preventing a project that could still succeed from ever seeing the light of day. And I'm pretty sure that there's a lot of fans who love Andromeda and have multiple playthroughs. They created the Andromeda galaxy and they need to see this through. Then where is the SP DLC then? EA must have internal numbers that shows how many people finished the game and how many still plays now. Not to mention the results from the recent survey. You are not thinking logically here. You are running on pure emotion just like when you didnt want to believe no DLC was coming. There is a reason why EA gave up MEA and it wasn't just sales. If they thought they could just put lipstick on it, they would have started with dlc for MEA. But they didnt. And if they thought MEA was too toxic to not even warrant a DLC, why would they believe MEA warrants a direct sequel?
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cypherj
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by cypherj on Sept 1, 2017 20:35:14 GMT
Yeah, that means a long time to me, not 10-20 years, not a few years. They may be able to settle on Meridian, but they still have to gather resources, build, pull people out of cryo, and just get settled. That alone is going to take more than a few years, even more on the other planets that the vaults are repairing. They probably won't even be allowing births in a few years. Everything could be absolutely perfect on all the worlds and you're not going to fundamentally alter your society in a few years or a decade. You have 40K or so of each race, which presumably are going to settle and get started on their own worlds. The only population that will see any real growth would be Krogan. No it wouldn't. By the end of MEA we are already set on resources. Construction takes surprisingly little time. For example recently the Chinese built a 57-story skyscraper in 19 days. And the AI has much more advanced tech than us to help with building not to mention a lot is pre-fab. Waking up 100,000 people wouldn't take as long as you are suggesting. Let's say 100 people are woken up a day on each Ark. That's 400 people a day, which means if we still had everyone it would take 250 days so less than a year. They are already starting to allow births on Eos. You hear this a few times in the game. So in 5-10 years the Initiative would absolutely be able to continue exploring more of Andromeda with everythingthe Heleus Cluster being set up. You can do that when you have unlimited workers for the most part, and can import, produce your the materials to do this. You don't have an economy in Andromeda, all you have is what you can do yourself. You're comparing an established society, with a worldwide economy and billions of people in population to Andromeda. You have about 100K awake in Andromeda maybe, and limited people in every role and profession. You're not just going to produce housing, clothes, food, medicine, etc for an extra 400 people on a daily basis with a population that small and no already existing materials, farms, plants, factories, warehouses, like you have in the world today. Let's be realistic now. You're starting from scratch.
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Post by ozzie on Sept 1, 2017 20:40:00 GMT
That doesn't fix them, its just shineys to divert they eye. Mass Effect 2 was able to just jump right in and start telling me a story, it could do this because ME1 created an amazing galaxy, it made sense to me, I was interested to learn more about it... I didn't go into it sceptical, I didn't need Mass Effect 2 to ret-con or fix anything. All the elements were there and working, the technology, the history, the plot for the Genophage and the Geth, the relationships between the various races of the council. It was later that the cracks in the story started to appear... with MEA they are appreciable from the end of the prologue. Except for the Council believing Shepard about the Reapers And Cerberus being a rogue Alliance black ops group And thermal clips Consistency has never been a Mass Effect strength. Which certainly doesn't let MEA off the hook, of course. But ever since ME2, they've depended on the "shineys" to get by ("When you push a button, something awesome has to happen!") Which is a damn shame. Bioware used to be better than this. Not going to argue at all here, in fact I already agreed in the post you quoted " It was later that the cracks in the story started to appear" where I'm coming from is that MEA is nothing like the platform to build off that ME1 was. Story telling is a complicated business, more so with multiple writers, compounded by multiple choices made by the players... but the foundation made sense and was compelling, so much so I class the Mass Effect universe as one of the greatest most well realised sci-fi universes ever created... and I read and watch a lot of Sci-Fi. Andromeda, as much as I wanted it to succeed and create a fresh new start for a new trilogy, can not do that anymore.
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Post by ozzie on Sept 1, 2017 20:57:11 GMT
The galaxy had history before ME1 even started, and ME1 presented that history to you and carried it over through the games. I've said before, ME:A's galaxy doesn't have history, and the first game really didn't establish much. The world doesn't have history and overarching themes like the genophage, the Geth/Quarian conflict, Human/Turian conflict, Rachni Wars. You were discovering and learning about history simultaneously in ME1. That's why they need to advance the story hundreds of years and give it some lore to build the next game off of. Thank Ryder and the Initiative for starting things hundreds of years ago, but start fresh in the future with some established themes, and also a new story to explore. I'm of the view that the most interesting point in the Andromeda story is past, it is the first arrival, the first contact, setting foot on the planets for the first time... by the time MEA starts all this has already happened... and there are massive problems already with the 'how' it happened. If we want an established galaxy, we already have on in the Milky Way. There is absolutely no reason that stories cannot be written there, there a period of about 20 years 2166-2186 where humanity is established and while the Reaper are like some fringe conspiracy theory, you could set any story you like in that time frame provided it doesn't affect the Reaper plot line . Similar to what Star Wars writers have had to contend with for the last 30 something years they have been writing the expanded universe.
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Post by abaris on Sept 1, 2017 21:07:04 GMT
I'm of the view that the most interesting point in the Andromeda story is past, it is the first arrival, the first contact, setting foot on the planets for the first time... by the time MEA starts all this has already happened... and there are massive problems already with the 'how' it happened. If we want an established galaxy, we already have on in the Milky Way. There is absolutely no reason that stories cannot be written there, there a period of about 20 years 2166-2186 where humanity is established and while the Reaper are like some fringe conspiracy theory, you could set any story you like in that time frame provided it doesn't affect the Reaper plot line . Similar to what Star Wars writers have had to contend with for the last 30 something years they have been writing the expanded universe. I believe there's a thinking error on your part here. I believe very few people would be willing to play kind of a prologue to the OT. Games and movies are very different media. What works in one doesn't work in an interactive journey where the people playing it already know where it leads to. In a matter of speaking they can't change the future. It will happen. No, no, they painted themselves into a narrative corner and - short of defining a canon ending to the trilogy - had to make a new start somewhere else. The problem isn't the new start or the premisse. It's how it was executed. It's Milky way all over. The same races, apart from the Angarans and the generic Kett, even the same remnants, since the Jardaan are nothing more than standins for the Protheans. There's no vision involved, only playing it save and very, very generic.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by cypherj on Sept 1, 2017 21:09:22 GMT
The galaxy had history before ME1 even started, and ME1 presented that history to you and carried it over through the games. I've said before, ME:A's galaxy doesn't have history, and the first game really didn't establish much. The world doesn't have history and overarching themes like the genophage, the Geth/Quarian conflict, Human/Turian conflict, Rachni Wars. You were discovering and learning about history simultaneously in ME1. That's why they need to advance the story hundreds of years and give it some lore to build the next game off of. Thank Ryder and the Initiative for starting things hundreds of years ago, but start fresh in the future with some established themes, and also a new story to explore. I'm of the view that the most interesting point in the Andromeda story is past, it is the first arrival, the first contact, setting foot on the planets for the first time... by the time MEA starts all this has already happened... and there are massive problems already with the 'how' it happened. If we want an established galaxy, we already have on in the Milky Way. There is absolutely no reason that stories cannot be written there, there a period of about 20 years 2166-2186 where humanity is established and while the Reaper are like some fringe conspiracy theory, you could set any story you like in that time frame provided it doesn't affect the Reaper plot line . Similar to what Star Wars writers have had to contend with for the last 30 something years they have been writing the expanded universe. Don't get me started on this lol. I've complained numerous times about the player being robbed of this. There's no point going to an entirely new galaxy and not allowing the player to actually be a Pathfinder. The player could have made first contact engaged in politics, had situations where they had to choose between colonist and conqueror say on a planet with a non humanoid life form populating it. They could have made a much better game without reducing your primary function to finding and activating vaults. They didn't even need the vaults for this. Each planet could have provided it's own story and challenges outside of it's been ravaged by the scourge. Then you could have still found the vaults and learned about this ancient race who used these vaults to create that cluster. You could have introduced the Kett in a different way. They could have been a potential ally at first until you found out they were exalting other races including yours after seeing colonists going missing.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by abaris on Sept 1, 2017 21:19:21 GMT
The player could have made first contact engaged in politics, had situations where they had to choose between colonist and conqueror say on a planet with a non humanoid life form populating it. They could have made a much better game without reducing your primary function to finding and activating vaults. They didn't even need the vaults for this. Each planet could have provided it's own story and challenges outside of it's been ravaged by the scourge. They either didn't have the guts, the time or the vision to come up with something like that. I would have loved what you're describing here, but they went for shooting up everytzhing, from Kett to outlaws, to critters. Not even in DAI the whole wildlife is hostile. I daresay the majority of what roams there - as opposed to MEA, even different species for different regions - isn't hostile. It would have been great using words and wits instead of guns.
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Post by smilesja on Sept 1, 2017 21:30:38 GMT
The player could have made first contact engaged in politics, had situations where they had to choose between colonist and conqueror say on a planet with a non humanoid life form populating it. They could have made a much better game without reducing your primary function to finding and activating vaults. They didn't even need the vaults for this. Each planet could have provided it's own story and challenges outside of it's been ravaged by the scourge. They either didn't have the guts, the time or the vision to come up with something like that. I would have loved what you're describing here, but they went for shooting up everytzhing, from Kett to outlaws, to critters. Not even in DAI the whole wildlife is hostile. I daresay the majority of what roams there - as opposed to MEA, even different species for different regions - isn't hostile. It would have been great using words and wits instead of guns. Well good thing they did it then.
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Post by themikefest on Sept 1, 2017 21:33:55 GMT
A sequel to MEA with Ryder returning as the main character? I won't preorder the game. I won't buy it day 1. I won't buy it at $60. What I will do is watch gameplay videos after its released. If there's any lose ends that haven't been tied, I will wait to see if they release dlc for the game. If no dlc, then I saved myself some money. If dlc is released, and it looks interesting, I will likely wait until all dlc, if more than one is released, to buy, maybe, a game-of-the-year edition.
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nvanfleet
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 273 Likes: 583
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by nvanfleet on Sept 1, 2017 21:44:17 GMT
A sequel to MEA with Ryder returning as the main character? I won't preorder the game. I won't buy it day 1. I won't buy it at $60. What I will do is watch gameplay videos after its released. If there's any lose ends that haven't been tied, I will wait to see if they release dlc for the game. If no dlc, then I saved myself some money. If dlc is released, and it looks interesting, I will likely wait until all dlc, if more than one is released, to buy, maybe, a game-of-the-year edition. This. So much this. DA burned me on pre-orders with DA2, and now ME did it with MEA. No Bioware preorders anymore, ever.
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Post by natetrace on Sept 1, 2017 21:46:07 GMT
They should stick with Andromeda. A new protagonist. Ryder and their sibling and mom can have a cameo. We need to have a streamlined story where we go to the heart of Kett civilization and kill them dead. Hey! Maybe exaltation doesn't always work. That's it! Bangable Kett companion. Exalted from a new species we meet along the way. I'm serious, sexy Kett woman anyone? I still say we need to either play as a Turian, Asari, or Human. Maybe as a human we can be an N7 secretly placed on the Turian ark. Our pod opens on Elaaden and we wander complaining about how hot it is. That's what I'd do. Also we need it sooner than later, I don't want to be 35 or 36 by the time a new one is out. Guess I can fit another kid in, in the meantime.
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geralt
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Origin: Rivia
Prime Posts: Witcher
Prime Likes: Witcher Stuff
Posts: 92 Likes: 219
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by geralt on Sept 1, 2017 22:19:30 GMT
I get it, you guys didn't get closure on Andromeda, and EA/Bioware suck for doing that to you. They should have took it on the chin and put out a DLC to close it off, even at a loss. But MEA2 can never appeal to people who didn't like MEA and that is a significant number of Mass Effect fans. Amongst my own friends its something like 80% have no interest in a sequel because they never finished it... They don't care about the Jaardan, they don't even know what they are! These are all big Mass Effect fans, people with multiple play throughs of the trilogy who consider it a masterpiece despite it flaws, owners of merchandise, books, comics and even costumes. It doesn't matter what they do with MEA2, it can't make MEA more relevant to them, its throwing more money at a project that already failed and in doing so preventing a project that could still succeed from ever seeing the light of day. And I'm pretty sure that there's a lot of fans who love Andromeda and have multiple playthroughs. They created the Andromeda galaxy and they need to see this through. They don't "need" to do anything, and what they definitely won't do is bet more chips on an already busted flush. Like it or not, fair or not, MEA is exactly that. EA will do whatever that rakes the most $$$s in revenue, for the least $$$s spent in making it. If anything has demonstrated that one-tracked philosophy, it's been this whole affair with MEA.
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Post by smilesja on Sept 1, 2017 22:25:02 GMT
And I'm pretty sure that there's a lot of fans who love Andromeda and have multiple playthroughs. They created the Andromeda galaxy and they need to see this through. They don't "need" to do anything, and what they definitely won't do is bet more chips on an already busted flush. Like it or not, fair or not, MEA is exactly that. EA will do whatever that rakes the most $$$s in revenue, for the least $$$s spent in making it. If anything has demonstrated that one-tracked philosophy, it's been this whole affair with MEA. And with more polishing, improvements over the first game and a long wait ME: A 2 can rake in money.
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