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Post by alanc9 on Sept 3, 2017 15:52:46 GMT
I was admittedly annoyed by how driving off a large cliff would just result in you getting teleported back and losing a bit of shield and health. I mean I'd prefer something a little more punishing tbh. Well, a bit more would basically just be ME1. Like on Noveria when you're making your way to Peak 15 or Feros when taking that roadway forward, if you drive off the cliff or go over the side, it's game over. Though the bursting into flames as you're falling is a bit much lol. I wasn't surprised to see it come back though, since Inquisition did the exact same thing. Falling off of high places should result in automatic death, even if pull a Thelma & Louise while riding the horse (who is totally immune to high places somehow!). I don't think that insta-death and jumping puzzles would be a great combo.
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Post by KaiserShep on Sept 3, 2017 15:58:22 GMT
Well, a bit more would basically just be ME1. Like on Noveria when you're making your way to Peak 15 or Feros when taking that roadway forward, if you drive off the cliff or go over the side, it's game over. Though the bursting into flames as you're falling is a bit much lol. I wasn't surprised to see it come back though, since Inquisition did the exact same thing. Falling off of high places should result in automatic death, even if pull a Thelma & Louise while riding the horse (who is totally immune to high places somehow!). I don't think that insta-death and jumping puzzles would be a great combo.
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Post by alanc9 on Sept 3, 2017 16:06:49 GMT
i agree bioware doesn't seem to be able to handle open world games well.... but still, to me mass effect is supposed to be a series about space exploration. if you're gonna make a video game and set it in space, take full advantage of the setting and let players actually explore entire planets. so even if they don't get the open world aspect entirely right in ME1 and MEA, i still applaud them for even trying I never understood how the series got that reputation. Space exploration was never Shepard's job.
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Post by Cyberstrike on Sept 3, 2017 16:07:42 GMT
Maybe open world wasn't the best description for them, but they did feel directionless and without structure which is how I feel when playing open world games. I think this points out something interesting in that it doesn't matter if the game is linear or open world since both can feel equally boring for players. So it's not whether it is linear or open world, it's just how full is the world. That is how I would describe open world games like Kingdoms of Amular: The Reckoning and Horizon Zero Dawn the main quest in both games are interesting enough to keep me engaged to the end, but their worlds, lore, NPCs/support characters, and everything else don't hold my interest all that much.
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Post by kotoreffect3 on Sept 3, 2017 16:08:02 GMT
Call me weird because I didn't like them when I first played origins back in 09 but over time the deep roads have grown on me so much that they became my favorite part of origins. I remember I was excited when the descent dlc was announced for DAI.
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Post by haolyn on Sept 3, 2017 16:13:46 GMT
i agree bioware doesn't seem to be able to handle open world games well.... but still, to me mass effect is supposed to be a series about space exploration. if you're gonna make a video game and set it in space, take full advantage of the setting and let players actually explore entire planets. so even if they don't get the open world aspect entirely right in ME1 and MEA, i still applaud them for even trying I never understood how the series got that reputation. Space exploration was never Shepard's job. it's not that it's shepard's job per se, but it is one of the appeals of a game series that's set in space. that's one of the reasons i find ME2 and 3 slightly disappointing: everything became so doom and gloom that there was no time to stop and just explore the galaxy. why do you think so many people are hankering to go back to the milky way? so much of it is still unexplored even after 3 games, and people want to see more of it
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Post by Cyberstrike on Sept 3, 2017 16:14:03 GMT
Call me weird because I didn't like them when I first played origins back in 09 but over time the deep roads have grown on me so much that they became my favorite part of origins. I remember I was excited when the descent dlc was announced for DAI. You're weird. I will say that The Deep Roads in DA:O are better than the Fade was.
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Post by FluffyCannibal on Sept 3, 2017 16:19:31 GMT
I'm going to finally make a confession: I own all of the Dragon Age games. I have not played more than 20 minutes of a Dragon Age game. when you all start talking about Dragon Age I just kinda sit here and nod and pretend like I understand your comparisons, when in reality all I really know is FPJ is a qunari, and Alistair is a bitch. But between now and whenever I finally get around to playing the DA games (soon TM) could someone please provide me with some kind of explanation for these comparisons? Pwetty pwease?
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Post by kotoreffect3 on Sept 3, 2017 16:28:39 GMT
Call me weird because I didn't like them when I first played origins back in 09 but over time the deep roads have grown on me so much that they became my favorite part of origins. I remember I was excited when the descent dlc was announced for DAI. You're weird. I will say that The Deep Roads in DA:O are better than the Fade was. Yeah the fade never did grow on me. For that reason I always dreaded going to the circle tower.
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Post by theflyingzamboni on Sept 3, 2017 16:36:01 GMT
I never got all the Fade hate from DA:O. I haven't played the game in ages, but I did finish it twice and don't remember ever taking issue with the Fade. Actually, I remember enjoying it. The Deep Roads on the other hand can fuck right off. I agree with the comparison to bland, open world-style design. A whole lot of walking for a whole lot of nothing. Thoughts of going through the Deep Roads again were almost single-handedly responsible for ending my several aborted attempts at a third playthrough over the years. That and age has made me too impatient to play combat that slow and clunky anymore.
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Post by danielhungary on Sept 3, 2017 16:37:11 GMT
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Post by KaiserShep on Sept 3, 2017 16:39:53 GMT
You're weird. I will say that The Deep Roads in DA:O are better than the Fade was. Yeah the fade never did grow on me. For that reason I always dreaded going to the circle tower. I have kind of a love hate relationship with the Circle quest. There are bits that I like, but all the backtracking is super tedious. Almost makes me want to annul that place, but I can never really bring myself to do it on a proper playthrough. The thing that always consumes me is that stupid summoning circle puzzle quest. Like goddamn, why you gotta play me like this, magic books??
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Post by danielhungary on Sept 3, 2017 16:44:56 GMT
And right now im replaying Dragon Age Origins.
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Post by auu on Sept 3, 2017 17:06:10 GMT
I never played Baldur's Gate
I never played Jade Empire.
I still play Mass Effect from time to time. I don't do completion play throughs. When I say that. I mean doing all collecting all the writings, and stuff like that, nor do I explore all the little planets. I stick to some side missions, and role play as much as possible. I think the game has aged well...being that it was never a top tier third person shooter to begin with. It was shitty then, and it's shitty now. Still best story in the triology though...and arguably best music.
Dragon Age Origins is a bit of a hard sell. Occasionally I get pangs. I want to play it, then I might start a new game. I think it has to do with the level of RP offered. Some where around exploring Ostagar I get fatigued and want to quit. It really depends on my mood. Unlike Mass Effect, I was never IN LOVE with the characters, setting or story. And the tactics gameplay is a bit hit or miss. I don't spending time building tactics, I hear this aspect of the gameplay is a lot like some MMOs, and since I never played an MMO (NEVER), maybe that's why it's a hard for me to get into it. I only played Awakening twice. Never want to touch it again.
Mass Effect 2. I only play it after completing a play through of the first. Fun pew-pew gameplay. I didn't miss the Mako or little worlds. And I like the corridor shooting more than the open rooms in ME1 (and MEA). I like 2 a lot more than 1, but for some reason the thought of completing on the loyalty missions, and talking to all the companions bores me. Maybe it's because I played it too much? Ugh...and mineral scanning.
DA2. I've played it twice. It's more palatable than the O, but the characters are borrrrring. I like that it doesn't rely to heavily on tactics.
ME3. Gameplay is a lot snappier than 2. Story is fun. I didn't mind the ending. Graphics and animations seem on the down run though. Makes me kind of disappointed Mass Effect didn't get the graphics it deserved for being the finale of such an epic story (IT IS TO ME!!!) And all the DLC is top notch.
Dragon Age Inquisition: It's my favorite Dragon Age. I'm not sure why. I the main story with Corpheshit is forgettable. Sometimes i forget what he was even trying to accomplish. I like the companions, I like the Solas stuff. I like the art style. I like the character creator, and the armor, and the customization. Gameplay is alright. It kind of sits between not being engaging, but being engaging just enough. I kind of wanted some tactics back, but I also wanted more control of the characters. Enemies who are actual puzzles to solve instead of sponges. I'm not asking for Bloodborne level of control...actually maybe I am. I also didn't really mind the maps. I thought they were fun to explore, and there was plenty to see. I don't see why everyone calls it open world. It's not. It's like...really big houses to explore. Does that make sense? Open worlds, you get to do like whatever you want, you can't do that in DAI. I don't really want to get too much into that. The mission structure was a bit fetch-quest like, but I didn't find it too bad. More engaging quests would be neat. I also just started modding DAI, so it's even funner now. I do wish mounts worked better. They're like giant gliding bricks. Not fun to ride around at all.
MEA. Not in the mood to talk about another play through.
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Post by alanc9 on Sept 3, 2017 17:28:29 GMT
I never understood how the series got that reputation. Space exploration was never Shepard's job. it's not that it's shepard's job per se, but it is one of the appeals of a game series that's set in space. that's one of the reasons i find ME2 and 3 slightly disappointing: everything became so doom and gloom that there was no time to stop and just explore the galaxy. why do you think so many people are hankering to go back to the milky way? so much of it is still unexplored even after 3 games, and people want to see more of it So any space game ought to have exploration because.. it just should?
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Post by Iakus on Sept 3, 2017 17:56:05 GMT
I don't replay older Bioware games. It tends to make me really sad. Time is not kind to these games. Replaying Baldur's Gate was an exersize in frustration and wondering how we used to deal with such...crap.
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Post by Iakus on Sept 3, 2017 17:58:30 GMT
Opposite for me - Baldur's Gate shits on all Bioware games that came after. Still blows me away the amount of freedom in those games. You can go into virtually every building - steal anything from everyone, actually kill whoever you want, have party members permanently die, and it had romances. BG2 still would be my favourite RPG of all time. Modern Bioware games are just an exercise in frustration - trilogy and Origins were good though. Basically everything Bioware had in the pipeline pre-EA still has that old Bioware magic that's now long gone. Ah, you're one of those. When was the last time you actually played the games?Menus are awful, 'animations' are lulz and combat is boring as fuck because you're mostly just waiting for someone to hit something while they are mostly beating up the air around them. Sure, the story is great and you have a lot of freedom, but time has not been well on these games. I'd much, much rather play one of it's modern successors (Pillars of Eternity ) than replay any of the BGs. For me, at least, earlier this year
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Post by Iakus on Sept 3, 2017 18:03:31 GMT
Opposite for me - Baldur's Gate shits on all Bioware games that came after. Still blows me away the amount of freedom in those games. You can go into virtually every building - steal anything from everyone, actually kill whoever you want, have party members permanently die, and it had romances. BG2 still would be my favourite RPG of all time. Modern Bioware games are just an exercise in frustration - trilogy and Origins were good though. Basically everything Bioware had in the pipeline pre-EA still has that old Bioware magic that's now long gone. Baldur's Gate 2 is awesome even today (with a few mods or the enhanced edition to make it actually work on my pc) but the first one, I like it but a lot of it was really tedious and the exploration was awful. Endless wondering through wilderness areas that looked pretty much exactly the same as the last area you were in and had very little in them. Like one area might have a couple of quests that were something like "find a cat and give it to a girl" or "protect a tree" and some hidden items but that was usually it. How is that better than Exploration in Inquisition or Andromeda? I liked the main plot and other aspects of the game and not all the side quests were terrible but Baldur's Gate Two massivly improved upon the first in almost every way. Add the NPC Project and some side quest mods, and it's an awesome game to this day.
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Post by alanc9 on Sept 3, 2017 18:05:16 GMT
Yeah the fade never did grow on me. For that reason I always dreaded going to the circle tower. I have kind of a love hate relationship with the Circle quest. There are bits that I like, but all the backtracking is super tedious. Almost makes me want to annul that place, but I can never really bring myself to do it on a proper playthrough. The thing that always consumes me is that stupid summoning circle puzzle quest. Like goddamn, why you gotta play me like this, magic books?? Well, you could just not do the summoning circle thing. The quest log even tells you that it's a bad idea.... Concerning backtracking, isn't that something that bothered a lot of people about ME:A? The companion quest paths pretty much require lots of backtracking
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Post by KaiserShep on Sept 3, 2017 18:08:09 GMT
I have kind of a love hate relationship with the Circle quest. There are bits that I like, but all the backtracking is super tedious. Almost makes me want to annul that place, but I can never really bring myself to do it on a proper playthrough. The thing that always consumes me is that stupid summoning circle puzzle quest. Like goddamn, why you gotta play me like this, magic books?? Well, you could just not do the summoning circle thing. The quest log even tells you that it's a bad idea.... Concerning backtracking, isn't that something that bothered a lot of people about ME:A? The companion quest paths pretty much require lots of backtracking I just do the summoning circle thing because of a quest compulsion. I know I do this to myself so I never really complain about it. Yeah, companion quests do require lots of footwork, but it's odd how the Fade somehow feels worse. I think it's really the maze part. It's not so bad anymore since I've memorized it, but my first go I found it a bit aggravating. It doesn't help that the fade in DAO is kind of obnoxious to look at with all that hazy dreamy thing going on.
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Post by abaris on Sept 3, 2017 18:57:53 GMT
Yeah the fade never did grow on me. For that reason I always dreaded going to the circle tower. That's why the skip the fade mod was most welcome.
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Post by haolyn on Sept 3, 2017 19:36:54 GMT
it's not that it's shepard's job per se, but it is one of the appeals of a game series that's set in space. that's one of the reasons i find ME2 and 3 slightly disappointing: everything became so doom and gloom that there was no time to stop and just explore the galaxy. why do you think so many people are hankering to go back to the milky way? so much of it is still unexplored even after 3 games, and people want to see more of it So any space game ought to have exploration because.. it just should? to me, yes. otherwise what's the point of setting a game in space? just set it on earth instead if all i get to do is wave at beautiful alien planets from within the confines of a tight corridor
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Post by river82 on Sept 3, 2017 20:55:02 GMT
The thing which shits me up the wall with BG2 is forcing the player to play through most of the main quest under-levelled if they want Imoen back and the chance to get her to a decent level. Otherwise it's a great game, and the enhanced edition did a good job with it.
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Post by kotoreffect3 on Sept 3, 2017 20:56:49 GMT
Yeah the fade never did grow on me. For that reason I always dreaded going to the circle tower. That's why the skip the fade mod was most welcome. Unless you played the game on console like I did and do.
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Post by simit on Sept 3, 2017 21:02:22 GMT
Tried to replay DA:O on xbone an tbh couldn't do it, to used to it on pc i guess
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