Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 6,004 Likes: 9,087
inherit
1561
0
9,087
Sanunes
Just a flip of the coin.
6,004
Sept 13, 2016 11:51:12 GMT
September 2016
sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
4392
882
|
Post by Sanunes on Sept 5, 2017 5:51:42 GMT
Its not from Origin, they have been collecting statistics for ages and you manually have to turn it off otherwise every choice you make is sent back. They even know the breakdown for how many people picked Human/Dwarf/Elf in Origins and it was posted off the cuff at one point around the era of Dragon Age 2. The problem is, this only tracks data for people who play while connected to the internet. Not everyone does, so for them to say, "this is how many people did this" isn't really accurate. It's like all these surveys people keep talking about - unless everyone who played and finished the game got and filled out a survey, the conclusions they draw from the data is guesswork at best. You don't need to have a 100% return rate to be able to have a good sense of how the community is working. You do need a good varied sample and since you don't have to go out and find the surveys unlike a passive return of information I think BioWare's data would be on the accurate side of things, that is why polls have a margin of error for that takes into consideration that it won't be 100% accurate, but it will be a good representation of the whole.
|
|
rapscallioness
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire
Posts: 731 Likes: 1,531
inherit
223
0
1,531
rapscallioness
731
August 2016
rapscallioness
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire
|
Post by rapscallioness on Sept 5, 2017 7:17:39 GMT
The tricky part with data is not the accumulation of it, but rather the interpretation and analysis of the data. The numbers are a valid lead on a potential issue, but they don't tell you why. Numbers are not enough. For example, DAO, I can only speak for myself but I did not know there were different origin stories. I played it once. It was not until a friend was playing DAO that I saw that there were not only different races, but completely different beginnings to the story. After seeing that, I went back and replayed multiple times. Origin stories were a great idea and vastly increased replayability. The data said most people did not venture in to different origin stories, but it doesn't tell you why. BW came to the conclusion that alot of people were not interested in them, but BW may not have gotten the whole story about it. Dwarves were often dropped as characters during Ostagar. The data tells you that people were willing to play a dwarf from the beginning, but lost interest. One reason could be because the character model looked kind of stitched together with arms that seemed to belong to the human model and were tacked on a dwarf model. Or maybe when there were conversations --which I really noticed when I hit Ostagar as a Dwarf .. around all those tall people-you could hardly see your character. Too often you could only see the top of your dwarf characters' head. It was a bad camera angle. So, it could be that simple technical issues were why people dropped the dwarf character at Ostagar. The only way to get the why, which is the most important part, is to have detailed surveys with a good written portion, or to lurk about forums hoping a conversation will break out. I don't think open world is BW's forte. And frankly I don't need it to be. They're too many open world games as it is. I once liked to have Some games that were open world, but now I'm feeling oversaturated by it. I liked BW's levels from their previous games. They were large and multidimensional. As in...Feros you start in one area with odd things going on, then next thing you're traveling downwards encountering other odd bits. Then you're dealing with an ancient sentient plant that shits out a real Asari clone army. Or Noveria where you start with politcs and what not. And a good old fashioned gun fight because I can't hit a hub without a gun fight breaking out. Then you're off to PEak 15 and all that. Same with the DA games. Large quest involved levels. Not open world, but they were large and had dimensions in both the levels/areas and the story being told. The story of an area unfolded as you delved deeper into it both literally and figuratively. I would like to see BW return to that blueprint.
|
|
inherit
3439
0
9,664
alanc9
Old Scientist Contrarian
8,054
February 2017
alanc9
|
Post by alanc9 on Sept 5, 2017 15:18:54 GMT
For example, DAO, I can only speak for myself but I did not know there were different origin stories. I played it once. It was not until a friend was playing DAO that I saw that there were not only different races, but completely different beginnings to the story. After seeing that, I went back and replayed multiple times. Origin stories were a great idea and vastly increased replayability. The data said most people did not venture in to different origin stories, but it doesn't tell you why. BW came to the conclusion that alot of people were not interested in them, but BW may not have gotten the whole story about it. We saw a similar phenomenon with ME1, with some players not realizing that the character creation options (like female Shepards) even existed. Out of idle curiosity, how did you not see the different racial options in the CC? They're plainly visible -- on PC, anyway. Or do you mean that you did see them, but thought the Cousland family would just switch races if you played an elf or a dwarf? I know that EA does use surveys; that's where most of our leaks for ME:A came from. IIRC Gaider said that most users never played a dwarf or an elf at all, and even fewer kept playing them. Doesn't necessarily blow up your hypothesis, though, since you'd see the model in the CC.
|
|
inherit
7535
0
2,066
abaris
2,013
April 2017
abaris
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
|
Post by abaris on Sept 5, 2017 15:28:43 GMT
IIRC Gaider said that most users never played a dwarf or an elf at all, and even fewer kept playing them. Doesn't necessarily blow up your hypothesis, though, since you'd see the model in the CC. I never played an elf in DAI because of the character design. I couldn't stand the borderline anorexic look they got. Sera seems to be using the human model and somehow I thought, my character's body would look like Sera. I wanted to play an elven mage inquisitor to be on the butt of society, but the looks killed it for me.
|
|
anarchy65
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
Posts: 891 Likes: 1,080
inherit
8825
0
1,080
anarchy65
891
Jun 25, 2017 23:54:40 GMT
June 2017
anarchy65
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
|
Post by anarchy65 on Sept 5, 2017 17:15:30 GMT
around all those tall people-you could hardly see your character. Too often you could only see the top of your dwarf characters' head. It was a bad camera angle. The funniest is when you have a romance partner as a dwarf. The camera angle shows how shorter you are, but suddenly at kiss time you are of the same height! You can see here that Zevran seems to get on his knees to kiss, LOL
|
|
nvanfleet
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 273 Likes: 583
inherit
6331
0
583
nvanfleet
273
Mar 27, 2017 17:16:58 GMT
March 2017
nvanfleet
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by nvanfleet on Sept 5, 2017 19:11:33 GMT
The deep roads and fade are very linear, how do they carry the same issues as open world? I honestly don't have any issue playing the older games, even most older games in general cause I honestly don't like most games made these days. They look great but play like crap. The Deep Roads I could get into because of the various bits and quests and things that go on there, but to the void with the Fade. All that backtracking. It may be linear, but it's a gorram horrible zigzag. Wayback Machine comment, but hot damn that's the reason one of the best Nexus mods for DAO was 'Skip the Fade' - you pick the outcome, you get the bennies, you don't have to go through that horrible, horrible slog. I was no fan of the Deep Roads either (DAI's big Deep Roads addition was handled waaaaay better), but the Fade was THE WORST.
|
|
inherit
7535
0
2,066
abaris
2,013
April 2017
abaris
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
|
Post by abaris on Sept 5, 2017 19:13:49 GMT
Wayback Machine comment, but hot damn that's the reason one of the best Nexus mods for DAO was 'Skip the Fade' - you pick the outcome, you get the bennies, you don't have to go through that horrible, horrible slog. I was no fan of the Deep Roads either (DAI's big Deep Roads addition was handled waaaaay better), but the Fade was THE WORST. Yeah, skip the fade is a must have.
|
|
inherit
4578
0
5,014
griffith82
Hope for the best, plan for the worst
4,259
Mar 15, 2017 21:36:52 GMT
March 2017
griffith82
|
Post by griffith82 on Sept 5, 2017 19:38:59 GMT
Wayback Machine comment, but hot damn that's the reason one of the best Nexus mods for DAO was 'Skip the Fade' - you pick the outcome, you get the bennies, you don't have to go through that horrible, horrible slog. I was no fan of the Deep Roads either (DAI's big Deep Roads addition was handled waaaaay better), but the Fade was THE WORST. Yeah, skip the fade is a must have. Meh the fade never bothered me. I've also never used a mod to skip an area, boring or not. It would ruin the experience for me.
|
|
inherit
7535
0
2,066
abaris
2,013
April 2017
abaris
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
|
Post by abaris on Sept 5, 2017 19:41:44 GMT
Meh the fade never bothered me. I've also never used a mod to skip an area, boring or not. It would ruin the experience for me. So? I played the Fade twice, which was more than enough for me.
|
|
inherit
4578
0
5,014
griffith82
Hope for the best, plan for the worst
4,259
Mar 15, 2017 21:36:52 GMT
March 2017
griffith82
|
Post by griffith82 on Sept 5, 2017 20:07:34 GMT
Meh the fade never bothered me. I've also never used a mod to skip an area, boring or not. It would ruin the experience for me. So? I played the Fade twice, which was more than enough for me. The point? I was stating an opinion maybe?
|
|
anarchy65
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
Posts: 891 Likes: 1,080
inherit
8825
0
1,080
anarchy65
891
Jun 25, 2017 23:54:40 GMT
June 2017
anarchy65
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
|
Post by anarchy65 on Sept 5, 2017 20:09:14 GMT
Well, I was never bothered by the Fade either, because it's quite short. The Brecilian Forest was the most boring part IMO.
|
|
inherit
♨ Retired
24
0
26,299
themikefest
15,635
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Sept 5, 2017 20:09:47 GMT
the fade is excellent. Hopefully the next DA game will have a lot of quests take place in the fade. excellent
|
|
inherit
3439
0
9,664
alanc9
Old Scientist Contrarian
8,054
February 2017
alanc9
|
Post by alanc9 on Sept 5, 2017 23:05:54 GMT
I've never really seen the issues with the Fade sequence. But "Skip X" mods have been a thing forever. BG2 had one for Chateau Irenicus, for some reason.
|
|
inherit
8885
0
Nov 25, 2024 22:05:34 GMT
7,568
river82
5,222
July 2017
river82
|
Post by river82 on Sept 5, 2017 23:17:34 GMT
BG2 had one for Chateau Irenicus, for some reason. Whaaaaaaaaat? But why? :S
|
|
inherit
4578
0
5,014
griffith82
Hope for the best, plan for the worst
4,259
Mar 15, 2017 21:36:52 GMT
March 2017
griffith82
|
Post by griffith82 on Sept 5, 2017 23:50:27 GMT
KOTOR has one too. Skip Taris.
|
|
inherit
Ohm's Law Compels You
207
0
19,211
Qui-Gon GlenN7
In theory there is no difference between theory and practice. In practice there is.
5,762
August 2016
quigonglenn
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
qui_gon_glenn
2108
|
Post by Qui-Gon GlenN7 on Sept 6, 2017 0:52:21 GMT
When hobbying as a beta-tester for TSLRP, Skip Peragus was essential for us - that mod didn't touch that sequence at all, and did touch everything that followed.
|
|
inherit
4578
0
5,014
griffith82
Hope for the best, plan for the worst
4,259
Mar 15, 2017 21:36:52 GMT
March 2017
griffith82
|
Post by griffith82 on Sept 6, 2017 1:43:13 GMT
When hobbying as a beta-tester for TSLRP, Skip Peragus was essential for us - that mod didn't touch that sequence at all, and did touch everything that followed. Yeah I can see how that would be helpful.
|
|
inherit
Glorious Star Lord
822
0
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by KaiserShep on Sept 6, 2017 2:44:37 GMT
I've never really seen the issues with the Fade sequence. But "Skip X" mods have been a thing forever. BG2 had one for Chateau Irenicus, for some reason. As much as I might complain, I'd rather not skip the Fade. For all its issues, it does have bits that are rewarding, like when you finally get to the companions that are trapped.
|
|
yeah rip
N3
Lost in bosom, consumed by abs.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2
Posts: 920 Likes: 3,213
inherit
2531
0
3,213
yeah rip
Lost in bosom, consumed by abs.
920
January 2017
evilpenguin
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2
|
Post by yeah rip on Sept 6, 2017 13:05:45 GMT
Skip The Fade is a must for me. One playthrough was more than enough for me to soak up the brilliance of writing and level design and all that stuff, now I just want to have fun while playing. As nice as the Fade segment looked, it stopped being fun after 10 minutes. But the worst part of DAO to me was Orzammar. Not even the Deep Roads, just Orzammar.
|
|
brandoftime
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 577 Likes: 938
inherit
5665
0
Mar 10, 2018 14:56:09 GMT
938
brandoftime
577
Mar 23, 2017 14:26:49 GMT
March 2017
brandoftime
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by brandoftime on Sept 6, 2017 13:14:16 GMT
In Origins, since playing DA2 and Inquisition, I would say the Brecilian Forest feels off to me, for some reason. Almost like a mod area, to be honest. The talking tree character doesn't really seem to fit the lore as it stands in the next 2 games . . . just weird actually. The Fade does drag a bit, too.
I actually played DAI first, then Origins and it holds up fairly well once you get used to the combat system. I had to have a lot of patience though and there is a learning curve. On older BW titles, the combat is so atrocious it sorta ruined the experience for me, even thought the titles themselves have such high marks. If it came out 14 plus years ago, it's easy to compare them to more recent BW titles and boy, have they refined quite a few things, whether you like the open world or not.
User accessible combat is (for me) a must.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
7959
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Sept 6, 2017 14:10:23 GMT
Shortly after 1.10 was released I went back and started to play the older BioWare games starting with Jade Empire, I don't think it aged well and had to stop playing before my good memories of it disappeared. After that I went to Dragon Age: Origins and Dragon Age 2 and I realized the parts of Dragon Age: Origins that were mostly like Andromeda the open world parts being The Deep Roads and The Fade were the two areas I hated the most in the game and looking at my old saves of Origins any game I abandoned, I abandoned inside The Deep Roads. The areas I liked the most in Origins were the ones that were maze-like which were like the layout of the dungeons in Dragon Age 2 and even then those areas were quite small. I think those dungeons were designed well in Dragon Age 2, they just needed to have more design variants. I have recently just sped through Mass Effect 1 for I forgot how short the game could be and found that after a planet or two I would just drive directly to the objectives that were pre-marked on my map and ignore the exploration of the planets themselves. I didn't even really find the planets we could land on to be that much of an open world for they were all pretty empty with a couple of resources for the collection quests, but other then that nothing important was there. Now to the point that relates to Andromeda, I know there were technical issues with Andromeda, but would you think BioWare has a weakness when they try and do full open world style with their games? When playing Andromeda I found the times I had the most fun were the areas that were the more structured for it had more scripted moments that allowed the characters to develop while staying on the mission instead of the background conversations we had on the open worlds. Now the only exception I would say I had to that argument was on H-047c for I enjoyed how the different party members reacted to my driving and suicidal tenancies there even then I would consider that the least open world part of the game since you could only drive to the protected areas. I could also see the possibility of less technical issues for I find open world games generally have the most problems at launch regardless of developer/publisher. Personally after going back and playing those older games I think I would be more accepting of a more corridor style game if it brought back the character and squad development or at least removed the feeling of there being less if that is the case. While having maybe a couple of more open areas of the game, but being smaller then being a large chunk of the game relying on the trappings of being open world. Anyway, just my two cents after replaying some of the older games and seeing how I felt after playing them compared to Andromeda. I started replaying JE right before Andromeda, but then bought DA3 instead and regretted it. I felt JE aged well. I also find Origins to be sort of an ageless game for its art style and dialogues. DA2 is hands down my favorite game in DA series, I've played it 2.5 times vs all other games in DA/ME franchise (1 or 2 runs each). Atm I am finishing DA3 for the second time, and save for Descent I do not see any redeeming features in it, it's just bad all around. The areas and quests are just so undernarrated, and pathfinding so convoluted it makes me want to rip my hair out. After that, I think I will finish 3rd run of DA2, and probably return to Jade Empire, then do the full run of all 4 ME games. The reason I am holding off on ME is the ME1, I just don't like the Mako and companions. I like ME2 a lot, save for too many companions, and ME3 not so much, b/c of the dream sequences and companions being not my favorites vs DA2. I do like how Andromeda does things, it's convenient and fun for me. Combat wise, I prefer Jade, MEA and DA2, but can handle all other titles. All and all, I pretty much happy replaying Bio's games for a while.
|
|
inherit
3722
0
298
christsuperstar
198
Feb 21, 2017 15:09:51 GMT
February 2017
christsuperstar
|
Post by christsuperstar on Sept 6, 2017 19:31:19 GMT
Ah, you're one of those. When was the last time you actually played the games? Menus are awful, 'animations' are lulz and combat is boring as fuck because you're mostly just waiting for someone to hit something while they are mostly beating up the air around them. Sure, the story is great and you have a lot of freedom, but time has not been well on these games. I'd much, much rather play one of it's modern successors (Pillars of Eternity ) than replay any of the BGs. And you're one of them... I might disagree with Suikoden on many many things ME:A related, but he's on point here. Since I ran sour with ME:AMPs greedy moneygrabbing bloatware scheme and no DLC for SP, I lost any remaining interest in ME:A, which lead to me buying BG:EE, BG:SoD and BG2:EE (which are fucking awesome btw), since the series were still great in memory and thought, why the hell not. Can safely say now, that the only games coming somewhat close to BG2, was KOTOR, DA:O and Mass Effect Trilogy. Baldur's Gate 2 is perhaps one of the best, if not *the* best RPGs in our time. Even Baldur's Gate was a good, though not as engrossing. But hot DAMN, the many ways you could go from A-B is just unprecedented, the freedom, the characters, the combat, the romances and lastly, but not less importantly, side quest were overall alot better, with more interesting quest archs in areas. Also lets not forget the sheer terror of being level 1-2. Nothing like running into my first Ogre with a 18/97 str 18 con figher and hit that mofo for 15 fucking damage with my trusty two handed sword, grunting in satisfaction, and then he hits you and you reload. Ok, level 2! 28 of them hit points, I'm ready for anything now - cave bear, meet sword! <CHARNAME> takes 30 damage. Reload. And as levels increase, and you get into BG2, the tactical aspect increases dramatically, through a shitload of abilities/spells - only thing sad, and great, about the later levels, is you feel the powergrowth of you character(s) and end up feeling like (and being) a fucking powerhouse, with a greater span between actually challenging fights. And that's the combat, come SoD and BG2, what was before lackluster companions, interaction wise, the companions are now ever so great - compared to DA:I and ME:A they are far funnier, more interesting and allround just better written NPCs. Party banter is better (and again, more interesting). The story is better. The Music is better. Unlike all the newer games, you have to think when playing Baldur's Gate - and yes, if all you do is watch swing animations and numbers, the game is not for you. This game does not hold your hands, but it's not bad or missing interaction. It has all of that, succesfully, in one game - which is more than I can say for RPG games these past 7 years. These new games have just about nothing on these classics, other than better graphics, quest tracking (and hand holding... *sigh*), flashier faster paced action... That's it. I do have one gripe with it, and that's the walking speed...
|
|
inherit
3439
0
9,664
alanc9
Old Scientist Contrarian
8,054
February 2017
alanc9
|
Post by alanc9 on Sept 6, 2017 19:47:44 GMT
There's not all that much to think about when playing BG2 combat, in my experience. The hard part is penetrating all the noise surrounding the important mechanics. Although, n retrospect, maybe more noise is a good thing. It's an easy way to give the player a feeling of mastery, which is more important than the substance.
|
|
rapscallioness
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire
Posts: 731 Likes: 1,531
inherit
223
0
1,531
rapscallioness
731
August 2016
rapscallioness
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire
|
Post by rapscallioness on Sept 7, 2017 0:29:45 GMT
For example, DAO, I can only speak for myself but I did not know there were different origin stories. I played it once. It was not until a friend was playing DAO that I saw that there were not only different races, but completely different beginnings to the story. After seeing that, I went back and replayed multiple times. Origin stories were a great idea and vastly increased replayability. The data said most people did not venture in to different origin stories, but it doesn't tell you why. BW came to the conclusion that alot of people were not interested in them, but BW may not have gotten the whole story about it. We saw a similar phenomenon with ME1, with some players not realizing that the character creation options (like female Shepards) even existed. Out of idle curiosity, how did you not see the different racial options in the CC? They're plainly visible -- on PC, anyway. Or do you mean that you did see them, but thought the Cousland family would just switch races if you played an elf or a dwarf? I know that EA does use surveys; that's where most of our leaks for ME:A came from. IIRC Gaider said that most users never played a dwarf or an elf at all, and even fewer kept playing them. Doesn't necessarily blow up your hypothesis, though, since you'd see the model in the CC. As I said in my post, I saw that there were not only different races, but completely different beginnings to the story. No, I did not think the Cousland family would switch races. Rather, something would be implemented in the same location. Certainly not a completely different and beefy Origin story that could occur from the depths of Orzammar to the Brecilian forest. And yes, the races are plainly visible on console, too. I don't know what PC has to do with it. DAO was the first time I played a game with race selection. I didn't know what to expect. Something more akin to the beginning of Skyrim where you pick your race, but it's still the same start.
|
|
rapscallioness
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire
Posts: 731 Likes: 1,531
inherit
223
0
1,531
rapscallioness
731
August 2016
rapscallioness
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire
|
Post by rapscallioness on Sept 7, 2017 0:41:01 GMT
snip I know that EA does use surveys; that's where most of our leaks for ME:A came from.
snip Yes, but the surveys are forward looking," how would you feel about this or that". Not reviewing the past and getting a better understanding of what worked and why, and what did not work and why. That's why they're leaks. They wouldn't be leaks if they were covering content we already knew about and played. But hey, I'm not privy to EA's survey mail list. Perhaps they have taken the time to get more in depth and written feedback on why people did not play Origin stories, or weren't interested in playing other races, for example.
|
|