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Post by Tuchanka Love on Sept 25, 2016 1:04:22 GMT
Does anyone else feel the main quest is just waaaaay too short for the world they created in DAI? You have like 6 (?) huge locations with tons of stuff (most repetitive) to do.
In my current playthrough, I'm level 18, the next part of the main quest is the ToM. I only finished 3 areas (minus shards and astrariums) and still have Emprise Du Lion, Hissing Wastes and Emerald Graves to do! It also gets to a point where you are too overleveled and the challenge is almost completely gone...
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Post by Hrungr on Sept 25, 2016 1:58:54 GMT
I don't know if I agree with that. I think the main quest was long enough, or at least, it didn't feel too short to me. Especially when you factor in the "side quests" that have strong ties into the main quest. It's a balancing act, and yes... that'll strongly depend on personal preference. Personally, I wouldn't want them to overcompensate in the opposite direction and have the problem we had in Wicher 3 with the tediously long questline to find Ciri. There's one point, where Geralt's standing in a room trying to recruit street-promoters to get the word out for a play he helped write, cast and will have to act in, in order to draw in Dudu, to ask him where Dandelion is, and then rescue him in order to ask him where Ciri is... I'm going, What in the actual @$%# am I even doing here?! I could scour, on foot, the entire @#$%-ing country in the time it's taking me to do this @#$%! Taken as individual quests, they're pretty interesting (and varied), but strung together in this nigh-never-ending chain of events in a game of "Where in the world is Ciri Sandiago", it nearly lost me a couple of times. But I think it's important to have other things to do in the game, which are not related to the main quest. However, I agree about the repetitive/fetch quests and side quests would benefit from being fleshed out more. More interesting non-combat diversions would also be welcome. As far as challenge/overleveling goes, are you turning on the Trials along with upping the difficulty level?
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Post by Tuchanka Love on Sept 25, 2016 2:08:56 GMT
I don't know if I agree with that. I think the main quest was long enough, or at least, it didn't feel too short to me. Especially when you factor in the "side quests" that have strong ties into the main quest. It's a balancing act, and yes... that'll strongly depend on personal preference. Personally, I wouldn't want them to overcompensate in the opposite direction and have the problem we had in Wicher 3 with the tediously long questline to find Ciri. There's one point, where Geralt's standing in a room trying to recruit street-promoters to get the word out for a play he helped write, cast and will have to act in, in order to draw in Dudu, to ask him where Dandelion is, and then rescue him in order to ask him where Ciri is... I'm going, What in the actual @$%# am I even doing here?! I could scour, on foot, the entire @#$%-ing country in the time it's taking me to do this @#$%! Taken as individual quests, they're pretty interesting (and varied), but strung together in this nigh-never-ending chain of events in a game of "Where in the world is Ciri Sandiago", it nearly lost me a couple of times. But I think it's important to have other things to do in the game, which are not related to the main quest. However, I agree about the repetitive/fetch quests and side quests would benefit from being fleshed out more. More interesting non-combat diversions would also be welcome. As far as challenge/overleveling goes, are you turning on the Trials along with upping the difficulty level? I don't have Trespasser and I'm playing on hard I disagree about the Witcher 3, I thought the pacing was just on point.
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Post by Hrungr on Sept 25, 2016 2:43:01 GMT
I don't know if I agree with that. I think the main quest was long enough, or at least, it didn't feel too short to me. Especially when you factor in the "side quests" that have strong ties into the main quest. It's a balancing act, and yes... that'll strongly depend on personal preference. Personally, I wouldn't want them to overcompensate in the opposite direction and have the problem we had in Wicher 3 with the tediously long questline to find Ciri. There's one point, where Geralt's standing in a room trying to recruit street-promoters to get the word out for a play he helped write, cast and will have to act in, in order to draw in Dudu, to ask him where Dandelion is, and then rescue him in order to ask him where Ciri is... I'm going, What in the actual @$%# am I even doing here?! I could scour, on foot, the entire @#$%-ing country in the time it's taking me to do this @#$%! Taken as individual quests, they're pretty interesting (and varied), but strung together in this nigh-never-ending chain of events in a game of "Where in the world is Ciri Sandiago", it nearly lost me a couple of times. But I think it's important to have other things to do in the game, which are not related to the main quest. However, I agree about the repetitive/fetch quests and side quests would benefit from being fleshed out more. More interesting non-combat diversions would also be welcome. As far as challenge/overleveling goes, are you turning on the Trials along with upping the difficulty level? I don't have Trespasser and I'm playing on hard I disagree about the Witcher 3, I thought the pacing was just on point. The Trials were a great addition (and a shame it was tied to a DLC) and definitely help with the issues of leveling too quickly and over-leveling your opponents. I turn them all on when I play now. As far as pacing goes, again... it boils down to personal preference. I had to take breaks from W3 to recharge and eventually stopped doing side quests just so I could power through the remainder of the main quest.
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Post by dragontartare on Sept 25, 2016 3:26:56 GMT
Does anyone else feel the main quest is just waaaaay too short for the world they created in DAI? You have like 6 (?) huge locations with tons of stuff (most repetitive) to do. In my current playthrough, I'm level 18, the next part of the main quest is the ToM. I only finished 3 areas (minus shards and astrariums) and still have Emprise Du Lion, Hissing Wastes and Emerald Graves to do! It also gets to a point where you are too overleveled and the challenge is almost completely gone... Sort of, yes. I don't think the game is necessarily too long, but rather that so many side quests feel like filler rather than feeling essential to complete. You can skip entire areas and still have enough resources, experience, and prerequisites to go ahead and finish the main story. I would gladly have given up a number of fetch quests in exchange for more companion quests, more romance-related quests, more cutscenes, etc. Why would the Inquisitor be the right person to find some farmer's stupid druffalo (I both love and hate that damn thing) for example? I've played through only twice up to this point, but by trying to be a completionist (and still never finding all those mosaics despite that I thought I left no stone unturned ) I have been way over-leveled for the final fight both times. I haven't had the backbone to try nightmare difficulty, but Corypheus ended up being almost a pushover on anything lower than that by the time I had to fight him. I don't know if I agree with that. I think the main quest was long enough, or at least, it didn't feel too short to me. Especially when you factor in the "side quests" that have strong ties into the main quest. It's a balancing act, and yes... that'll strongly depend on personal preference. Personally, I wouldn't want them to overcompensate in the opposite direction and have the problem we had in Wicher 3 with the tediously long questline to find Ciri. There's one point, where Geralt's standing in a room trying to recruit street-promoters to get the word out for a play he helped write, cast and will have to act in, in order to draw in Dudu, to ask him where Dandelion is, and then rescue him in order to ask him where Ciri is... I'm going, What in the actual @$%# am I even doing here?! I could scour, on foot, the entire @#$%-ing country in the time it's taking me to do this @#$%! Taken as individual quests, they're pretty interesting (and varied), but strung together in this nigh-never-ending chain of events in a game of "Where in the world is Ciri Sandiago", it nearly lost me a couple of times. But I think it's important to have other things to do in the game, which are not related to the main quest. However, I agree about the repetitive/fetch quests and side quests would benefit from being fleshed out more. More interesting non-combat diversions would also be welcome. As far as challenge/overleveling goes, are you turning on the Trials along with upping the difficulty level? I haven't gotten very far in W3 yet because so far I'd rather play DA (again), but I thought, surely, Geralt being a way over-qualified exterminator had to be as ridiculous as it got. Finding Ciri had better be worth it if I ever get there, dammit.
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Post by lynroy on Sept 25, 2016 7:41:11 GMT
Does anyone else feel the main quest is just waaaaay too short for the world they created in DAI? Yes. It felt to me that there was going to be more to the story when suddenly, "Corypheus is dead. Yay!" [credits roll]. There's so much fluff in the zones, not enough meat for the story.
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Post by our_lady_of_darkness on Sept 25, 2016 9:14:22 GMT
Does anyone else feel the main quest is just waaaaay too short for the world they created in DAI? Yes. It felt to me that there was going to be more to the story when suddenly, "Corypheus is dead. Yay!" [credits roll]. There's so much fluff in the zones, not enough meat for the story. Fluff is the problem. For me it's not really about (over)levelling or the size of the world, it's just that I don't care about these quests. And I actually prefer the overwhelming feeling W3 sometimes gave me (and yeah, Novigrad section was, how can I put it, overwritten?) to the blandness I felt when exploring some of the zones in DAI.
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Post by Ravenfeeder on Sept 25, 2016 11:25:53 GMT
I think the problem is that they didn't integrate the stuff that was main quest but not a named event, with those events. Much of the initial stuff in the Hinterlands is main quest, just not a labelled event with cutscenes. Likewise parts of Emerald Graves, Hissing Wastes etc. They are part of the fight initially against the chaos of the Mage-Templar War and then against Corypheus and his agents. I enjoy them for that, but wish the integration with the big event scenes was better.
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Post by gervaise21 on Sept 25, 2016 14:31:12 GMT
There was a problem if you do all the areas before the final fight with Corypheus. Forget about trials and such, this is about the pacing of the original game where they did not exist. The only time I found Corypheus a challenge was on my first run. I think I had only killed one dragon (in Crestwood) and I'd missed out the whole of the Hissing Wastes, a fair bit of the Emerald Graves, the bit across the river in the Exalted Plains, the last bit of the Forbidden Oasis (since I hadn't found all the shards) plus some other optional quests, so was on around level 19 when I got to him. Then I discovered that all the fun conversations back at base stop once you had finished the main game and I no longer had Solas around, so subsequent runs I tried to do everything before the final battle (except may be dragon hunting) but even without dragons I found fighting him ridiculously easy.
I keep wondering if there was originally meant to be something significant in the Hissing Wastes and the Forbidden Oasis that was then omitted through lack of time. This seems borne out by the fact that they are both recorded in the Keep. They seemed to have no bearing whatsoever on the main plot, even though the Venatori were said to be searching for something important. To have stomped round the Hissing Wastes only to find nothing relevant to Corypheus was extremely disappointing. I also found it frustrating that using the mount meant you might potentially miss out on companion banter because it was one of the few places where you might be running around long enough for it to trigger.
So I agree with OP, it did seem the game was overly huge compared with the actual parts related to the main plot or necessary quests connected with the relevant lieutenants. A little bit more exploration to discover things that actually influenced how easy or difficult the final battle might be, would have been welcome. The shards at least netted you some attribute points, although I resented being forced to look through the skulls after I discovered how they were made. We never did discover why the Venatori were so obsessed with looking for elven artefacts, except the obvious one that they are ancient and powerful, and we never did find anything that warranted that amount of interest.
Instead of the split soul dragon solution being simply to kill the dragon, it would have been good if you needed a certain weapon to kill it/Corypheus permanently and the various bits for this were scattered around Thedas. That would have explained the Venatori interest, have given you a valid reason to explore everywhere and entailed constructing it before the final battle, or Corypheus would have regenerated again. That would have been a neat twist.
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Post by Deleted on Sept 25, 2016 14:36:37 GMT
Not for me, as I spread the zones across 2 playthroughs. Doing all of them would have done my head in, and I liked having new content for my second run.
I like to think of the zones as a buffet, just do what you feel like at the time, and as much as you want, but don't feel obligated to do them all.
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Post by Iakus on Sept 25, 2016 20:23:09 GMT
Personally I think Emprise and Hissing Wastes should have had post main quest content in them. Storylines that involved mopping up the Red Templars and Venatori after Cory's defeat. As it is, those zones feel quite unnecessary. I didn't even visit Hissing Wastes in my first playthru,
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Post by DragonKingReborn on Sept 25, 2016 22:47:42 GMT
I sort of agree and sort of don't.
The main quest wasn't too short, but the way it was 'gated' - for want of a better term - left the transition from one critical path step to the next feeling very disjointed.
As others have mentioned, the side content was - in my opinion- poorly presented. The over abundance of 'bring the thing'quests is not so much the issue for me as the way they were both presented and concluded. With no fanfare or payoff. In many cases there wasn't even a codex entry update.
I dislike using it as an example because I actually like Inquisition a hell of a lot more, but the side content of TW3 was relevant (because it was stiff a professional monster hunter would likely do) and there was payoff, even for the fetch quests (of which there are plenty). Conversations with quest givers etc at the completion and sometimes simple cinematics (like when Geralt 'liberates' an area from bandits and the villagers return. Nothing but people walking in and Geralt nodding to himself in satisfaction. In other words, payoff.
Giving the side content in Inquisition that kind of feeling would have helped the sense that the main story was short as it would have blended in better.
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Post by Tuchanka Love on Sept 26, 2016 1:15:04 GMT
There's also the reward of a herbalist or merchant when you free areas of bandits in TW3. I don't like to use the term fetch quest when the quest has a context and some of them even lead to other content, but yes, in TW3 there are side-quests that you need to get something to an NPC, and still those end up revealing something else. There's also that we have zoomed in conversation making what you're doing more immersive. One of my biggest gripes with DAI was the zoomed out conversations. Not only is the side-quests inconsequential and boring, you can't even look at the NPCs faces up close. Why should I care for their struggle?
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Post by dragontartare on Sept 26, 2016 2:01:48 GMT
Not for me, as I spread the zones across 2 playthroughs. Doing all of them would have done my head in, and I liked having new content for my second run. I like to think of the zones as a buffet, just do what you feel like at the time, and as much as you want, but don't feel obligated to do them all. The fact that it is possible to do this kind of illustrates the problem that I personally have with the lack of balance. If you can skip entire areas of the game and still be able to defeat Corypheus, then there is no in-universe reason to go to those places before the final battle. For the Inquisitor to go back to those places after Corypheus makes sense, but for the player it doesn't: as stated by others, you then lose the conversations with your companions at Skyhold, Solas is gone completely, and quite a bit of the banter will no longer make sense. I think each area needs to be tied in to the main plot so that there are at least a few things you must do in each area before defeating Corypheus (for story reasons, not just because you need more power or perks or whatever). That's just me, though. There's also the reward of a herbalist or merchant when you free areas of bandits in TW3. I don't like to use the term fetch quest when the quest has a context and some of them even lead to other content, but yes, in TW3 there are side-quests that you need to get something to an NPC, and still those end up revealing something else. There's also that we have zoomed in conversation making what you're doing more immersive. One of my biggest gripes with DAI was the zoomed out conversations. Not only is the side-quests inconsequential and boring, you can't even look at the NPCs faces up close. Why should I care for their struggle? Yes, zoomed-in or cinematic conversations would be a simple touch (I would think??) that would have made a huge difference for me in being able to connect with all those side quests.
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Post by PapaCharlie9 on Sept 26, 2016 3:39:42 GMT
No, but I understand why people feel that way, particularly in comparison to Witcher 3 or Fallout 3 or even DAO.
If you sum up all the possible experiences in DAI and then piechart the different types of content, including the "meaty content", which we'll arbitrarily define as any content that has cutscenes essential to it, the segment of the pie with meaty content is less than half of the whole. Something like 20 to 40 hours is a reasonable estimate of the "meaty" stuff in the main game, while the totality of the experience is easily 3 times that.
But here's how I explain, not apologize, for that discrepancy. A lot of the stuff people feel is useless filler is stuff that was added for replay value. You're not supposed to try to play it all in one-go. This is clear both from the structure of the main quest (CotJ vs IHW), the structure of romances and hard-locks, and in the structure of the optional map zones. If you do try to play it all in one go, you're going to get the piechart effect and the "meaty content" fraction is going to seem small compared to your total experience.
If, instead, you work in a little of the optional content -- or none, if you so choose -- you get a really good 20 to 40 hour experience with almost no filler. And the next time you play, if you pick different optional content that you didn't try before, you get a new experience!
Now, in the final analysis, was all of that intentional replay-value design a net mistake on Bioware's part? Maybe. Clearly, there aren't enough clues or guidance to get new players out of the Hinterlands sooner. Clearly, there's not enough of a clue that fetch quests are optional, skip them if you don't like them. There does seem to be an expectation common in the market that meaty side-quests are mandatory and anything added purely for replay value is going to result in lower Metacritic scores. Deus Ex: Mankind Divided is getting some grief along those lines.
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Post by Deleted on Sept 26, 2016 9:29:25 GMT
Not for me, as I spread the zones across 2 playthroughs. Doing all of them would have done my head in, and I liked having new content for my second run. I like to think of the zones as a buffet, just do what you feel like at the time, and as much as you want, but don't feel obligated to do them all. The fact that it is possible to do this kind of illustrates the problem that I personally have with the lack of balance. If you can skip entire areas of the game and still be able to defeat Corypheus, then there is no in-universe reason to go to those places before the final battle. For the Inquisitor to go back to those places after Corypheus makes sense, but for the player it doesn't: as stated by others, you then lose the conversations with your companions at Skyhold, Solas is gone completely, and quite a bit of the banter will no longer make sense. I think each area needs to be tied in to the main plot so that there are at least a few things you must do in each area before defeating Corypheus (for story reasons, not just because you need more power or perks or whatever). That's just me, though. There's also that we have zoomed in conversation making what you're doing more immersive. One of my biggest gripes with DAI was the zoomed out conversations. Not only is the side-quests inconsequential and boring, you can't even look at the NPCs faces up close. Why should I care for their struggle? Yes, zoomed-in or cinematic conversations would be a simple touch (I would think??) that would have made a huge difference for me in being able to connect with all those side quests. Oh don't get me wrong, if I was at the meeting years back as to how to make DA:I, I'd have said 'bloody hell you need to cut those zones down by 50%'. There are way too many with too much meaningless stuff, I would have preferred far less with much more importance attached to them. As it is I appreciate being able to chose what I feel like doing and not being forced to go do all the Hinterlands every time I play. The game needed more side quests, the big quests cut up so they're not so long, and less zones. As for the camera conversations, Tuchanka Love I agree. If you're on PC there's a mod for it which I set at 26, it gets me a camera zoom in so that the npcs are at waist height and you can see their faces much better.
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Post by colfoley on Sept 26, 2016 9:32:45 GMT
I would have cut 2-3 of the zones tied all zones to the plot except for like one bonus zone...though on the other hand maybe not have any bonus zones per se because the Temple of Dirthamen and Cradle of Sulevin might work for that specific itch to.
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Post by Joyous on Sept 26, 2016 10:13:58 GMT
Oh yeah, and it's easily one of the worst aspects of the entire game. I mean, there's about ten hours of meaningful content that's then spread super thin across empty, uninteresting MMO-esque zones that are populated with endless fetch quests. At least SWTOR remained somewhat interesting in-between story missions, because I could play with friends.
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luketrevelyan
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luketrevelyan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by luketrevelyan on Sept 26, 2016 16:50:53 GMT
I think the main story could've been longer, but it would've been fine if the side quests had been more interesting.
On the topic of TW3, I found the main story dragged on just a bit too long. Especially searching for Ciri when they give you several zones to look for her. Obviously, you know already you won't find her until all the zones are complete so that kills all suspense. But each area's story was quite good so it gets somewhat of a pass for that. And the side quests were great so it helped break up the main story. It definitely flowed better than DAI.
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Deleted
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guest@proboards.com
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January 1970
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Post by Deleted on Sept 26, 2016 17:22:54 GMT
I found the world areas to be too big and I spent too much time hunting down shards and weapons/potions,armour materials.The areas were beautifully done but I found I spent way too much time getting around than I did actually playing the story.
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✜ Forge Mechanic
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Aug 30, 2023 16:01:17 GMT
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PapaCharlie9
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August 2016
papacharlie9
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
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Post by PapaCharlie9 on Sept 26, 2016 19:52:38 GMT
I would have cut 2-3 of the zones tied all zones to the plot except for like one bonus zone... Oh yeah, and it's easily one of the worst aspects of the entire game. I mean, there's about ten hours of meaningful content that's then spread super thin across empty, uninteresting MMO-esque zones that are populated with endless fetch quests. I found the world areas to be too big and I spent too much time hunting down shards and weapons/potions,armour materials.The areas were beautifully done but I found I spent way too much time getting around than I did actually playing the story. This is the part I don't get. Optional stuff is optional. If you don't like maps that are not connected to the main quest, or fetching shards, or anything that's optional, why do it? I have never collected all the Mosaic pieces and have no interest in doing so. But I don't then force myself to do it and then complain about how bored I am. Is it fair to say that most of the pain experienced with boring MMO-esque or padded out filler in DAI is self-inflicted? Perhaps Joyous, you can help me understand better why you feel you have to do stuff you don't like doing. Is it the Power mechanic?
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Post by Deleted on Sept 26, 2016 20:40:34 GMT
I would have cut 2-3 of the zones tied all zones to the plot except for like one bonus zone... Oh yeah, and it's easily one of the worst aspects of the entire game. I mean, there's about ten hours of meaningful content that's then spread super thin across empty, uninteresting MMO-esque zones that are populated with endless fetch quests. I found the world areas to be too big and I spent too much time hunting down shards and weapons/potions,armour materials.The areas were beautifully done but I found I spent way too much time getting around than I did actually playing the story. This is the part I don't get. Optional stuff is optional. If you don't like maps that are not connected to the main quest, or fetching shards, or anything that's optional, why do it? I have never collected all the Mosaic pieces and have no interest in doing so. But I don't then force myself to do it and then complain about how bored I am. Is it fair to say that most of the pain experienced with boring MMO-esque or padded out filler in DAI is self-inflicted? Perhaps Joyous , you can help me understand better why you feel you have to do stuff you don't like doing. Is it the Power mechanic? Honestly, it felt like the game was trying to hard to be like Skyrim, I had just finished playing through Skyrim, it didn't feel like DA at all. Many of the side quests were too long and drawn out for very little benefit and after trapsing around Skyrim catching butterflies and battling crabs, the activity of finding logging stands/quarries and other materials so I could upgrade my potions weapons, armour and Skyhold got a little monotonus. Not to mention there was way too much area to run around from point to point, I found it too open for what little you accomplish and recieve. I liked the way DA2 handled material gathering better than DAI.
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∯ Oh Loredy...
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gervaise21
10,797
August 2016
gervaise21
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
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Post by gervaise21 on Sept 26, 2016 21:21:57 GMT
The reason you try to do everything initially is because you think it must be important. Then eventually the penny drops and you realise it really isn't. This is why I totally ignore the shards now and those yellow glowing circles that I know are just more bottles of Thedas. I'm totally okay with the fact that you can ignore areas if you want, but I wish they hadn't made it seem as though they were important. The Venatori set up all those posts to find shards, so they must be significant to the story, but they aren't. Why are they so bothered about dwarven ruins in the Hissing Wastes? It must be important but it isn't. Then they record in the Keep whether or not you did complete them. This is why, after the first run when I hadn't completed them (or even gone to the Hissing Wastes) I felt obliged to do so because I was convinced I must have missed something really important. It turned out I really hadn't.
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FireAndBlood
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
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FireAndBlood
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August 2016
fireandblood
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
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Post by FireAndBlood on Sept 26, 2016 21:22:28 GMT
I liked the way DA2 handled material gathering better than DAI. How did DA2 handle material gathering? I only played that game once.
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colfoley
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Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
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Post by colfoley on Sept 26, 2016 21:26:37 GMT
I would have cut 2-3 of the zones tied all zones to the plot except for like one bonus zone... Oh yeah, and it's easily one of the worst aspects of the entire game. I mean, there's about ten hours of meaningful content that's then spread super thin across empty, uninteresting MMO-esque zones that are populated with endless fetch quests. I found the world areas to be too big and I spent too much time hunting down shards and weapons/potions,armour materials.The areas were beautifully done but I found I spent way too much time getting around than I did actually playing the story. This is the part I don't get. Optional stuff is optional. If you don't like maps that are not connected to the main quest, or fetching shards, or anything that's optional, why do it? I have never collected all the Mosaic pieces and have no interest in doing so. But I don't then force myself to do it and then complain about how bored I am. Is it fair to say that most of the pain experienced with boring MMO-esque or padded out filler in DAI is self-inflicted? Perhaps Joyous, you can help me understand better why you feel you have to do stuff you don't like doing. Is it the Power mechanic? hey don't loop me in with that mmo nonsense. I liked the game. I really liked the game. And for the most part i only did quests i enjoyed. So no shards , astrariums, etc. Just saying i would have axed a few zones if it meant even better quests.
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