MEAMP's superior as charged boys!!! RIP ME3MP. You did well back in the days. But, you need to be re
Sept 3, 2017 20:38:37 GMT
cdrshepard, Transcended One, and 1 more like this
Post by seductivewizard on Sept 3, 2017 20:38:37 GMT
1) MEAMP – Intelligent passives/health tree. You cannot neglect the passives/health tree anymore. You have entirely new powers built into the health/passive tree: shield reset, tech sabotage, bio-electric ward, saving barrier, biotic warrior, etc ( Ranks 4 through 6 of the health/passives tree). You get duration/radius evolutions for all your powers on the health/passive tree.
PASS
ME3MP – Mindless Health/Passive Trees. Just keep racking up more health/shields by percentage OR keep racking up melee damage by percentage as you rank up the tree. BORING/DULL/EPIC FAIL
2) MEAMP: Kits are well balanced. A skilled ‘weaker’ human engineer can beat/put to shame a equally skilled Dungara Avenger. PASS
ME3MP: A Dumass running Edi with a OP Reagar carbine (or a dumass running a GethInfiltrator) cannot be beat by a elite player running a quarian engineer, no matter what he did. EPIC FAIL
3) MEAMP - Graphics Eye Candy – Beautiful Maps – Jet Packs and plenty of vertical motion so you can get up high and enjoy the beauty of it all. PASS
ME3MP – Keep running around like a sad rat through a cluster of sad looking boxes put together. EPIC FAIL
4) MEAMP: Amazing weapon variants a) Bulwark encourages players to stick together and not be a autistic selfish bat perched on a tower with a sniper rifle. b ) Siphons - no rage, no problem a.k.a scrubville tenant? Here’s a freebie. C) Concussives encourages players to know and target weak spots, provides incentive to improve skill level. This is substantial when 2 or 3 squad members are grouped together shooting weakspots.
Even a level I on these variants is way more enticing than its non-variant counterpart (a.k.a Quit being a half baked wh-re cos’ your UR weapon hasn’t got to a level X siphon variant yet.) PASS
ME3MP: No weapon variants. Boring. FAIL
5) MEAMP: Every kit is platinum viable
PASS
ME3MP: Useless kits for platinum: A few useless Drells and quarians come to mind FAIL
Head to Head comparison of the same powers
MEAMP: Rage
Health Regen for ALL krogans, Beserker (low health auto-rage initiation), inspirational (squad DR). Rage is triggered from weapon/melee/power kills within a radius. PASS
ME3MP Rage
More health/DR or Melee damage as you go up the tree. Only the Warlord regens health. None of the other krogans do. Rage is only triggered with melee kills. FAIL
MEAMP Fortify
Rank 6 with AOE stun primer is like a whole new power in the tree. PASS
ME3MP Fortification: FAIL
MEAMP Combat Fitness
DR in cover, DR while evading/aerial, HOLD THE LINE (nuff said) PASS
ME3MP Fitness
More health or melee damage as you go up the tree. Boring. FAIL
MEAMP Turbocharge
Accuracy stability bonuses, dump heat (+ clip size), rate of fire bonuses, more options for different weapon types. PASS
ME3MP Marksman
Rate of fire
Accuracy/firing rate bonuses increase as you go up the tree. Boring. FAIL
MEAMP Tech Armor
Reactive Armor ! (nuff said), Weapon Stability Accuracy Bonuses. TIE
ME3MP Tech Armor
Purge armor for AOE damage, power/melee bonuses. TIE
Annihilation Field TIE
MEAMP Cryo Beam
Cryo Trap (cover corridors completely for mass AOE debuff, elemental tech and tech sabotage on large groups of enemies) , 115 % armor debuff bonuses, snap freeze. PASS
ME3MP Cryo Blast
FAIL
MEAMP Energy Drain
8 meter radius on aux drain, Team drain for good squad support, extended drain. PASS
ME3MP Energy drain
3 meter impact radius, DR. FAIL
MEAMP Overload
Synergy with elemental tech, tech sabotage, radius/duration evolutions. PASS
ME3MP Overload. FAIL
I played ME3MP this weekend for a coupla hours and found it just way too boring. I could go on and on. But, in short, MEAMP is superior/better designed than ME3MP in so many different ways. But, a kool-aid drinker will always be a kool-aid drinker, i suppose. Drink your kool-aid and keep whining boys.
PASS
ME3MP – Mindless Health/Passive Trees. Just keep racking up more health/shields by percentage OR keep racking up melee damage by percentage as you rank up the tree. BORING/DULL/EPIC FAIL
2) MEAMP: Kits are well balanced. A skilled ‘weaker’ human engineer can beat/put to shame a equally skilled Dungara Avenger. PASS
ME3MP: A Dumass running Edi with a OP Reagar carbine (or a dumass running a GethInfiltrator) cannot be beat by a elite player running a quarian engineer, no matter what he did. EPIC FAIL
3) MEAMP - Graphics Eye Candy – Beautiful Maps – Jet Packs and plenty of vertical motion so you can get up high and enjoy the beauty of it all. PASS
ME3MP – Keep running around like a sad rat through a cluster of sad looking boxes put together. EPIC FAIL
4) MEAMP: Amazing weapon variants a) Bulwark encourages players to stick together and not be a autistic selfish bat perched on a tower with a sniper rifle. b ) Siphons - no rage, no problem a.k.a scrubville tenant? Here’s a freebie. C) Concussives encourages players to know and target weak spots, provides incentive to improve skill level. This is substantial when 2 or 3 squad members are grouped together shooting weakspots.
Even a level I on these variants is way more enticing than its non-variant counterpart (a.k.a Quit being a half baked wh-re cos’ your UR weapon hasn’t got to a level X siphon variant yet.) PASS
ME3MP: No weapon variants. Boring. FAIL
5) MEAMP: Every kit is platinum viable
PASS
ME3MP: Useless kits for platinum: A few useless Drells and quarians come to mind FAIL
Head to Head comparison of the same powers
MEAMP: Rage
Health Regen for ALL krogans, Beserker (low health auto-rage initiation), inspirational (squad DR). Rage is triggered from weapon/melee/power kills within a radius. PASS
ME3MP Rage
More health/DR or Melee damage as you go up the tree. Only the Warlord regens health. None of the other krogans do. Rage is only triggered with melee kills. FAIL
MEAMP Fortify
Rank 6 with AOE stun primer is like a whole new power in the tree. PASS
ME3MP Fortification: FAIL
MEAMP Combat Fitness
DR in cover, DR while evading/aerial, HOLD THE LINE (nuff said) PASS
ME3MP Fitness
More health or melee damage as you go up the tree. Boring. FAIL
MEAMP Turbocharge
Accuracy stability bonuses, dump heat (+ clip size), rate of fire bonuses, more options for different weapon types. PASS
ME3MP Marksman
Rate of fire
Accuracy/firing rate bonuses increase as you go up the tree. Boring. FAIL
MEAMP Tech Armor
Reactive Armor ! (nuff said), Weapon Stability Accuracy Bonuses. TIE
ME3MP Tech Armor
Purge armor for AOE damage, power/melee bonuses. TIE
Annihilation Field TIE
MEAMP Cryo Beam
Cryo Trap (cover corridors completely for mass AOE debuff, elemental tech and tech sabotage on large groups of enemies) , 115 % armor debuff bonuses, snap freeze. PASS
ME3MP Cryo Blast
FAIL
MEAMP Energy Drain
8 meter radius on aux drain, Team drain for good squad support, extended drain. PASS
ME3MP Energy drain
3 meter impact radius, DR. FAIL
MEAMP Overload
Synergy with elemental tech, tech sabotage, radius/duration evolutions. PASS
ME3MP Overload. FAIL
I played ME3MP this weekend for a coupla hours and found it just way too boring. I could go on and on. But, in short, MEAMP is superior/better designed than ME3MP in so many different ways. But, a kool-aid drinker will always be a kool-aid drinker, i suppose. Drink your kool-aid and keep whining boys.