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Post by biggydx on Sept 5, 2017 22:47:19 GMT
It had to be done. With Bioware officially stating that no more content will be coming to the game, and with content we do know about being the only thing (currently) worth looking towards, I think it's an apt time to rate the modes performance. While I know we're still a few months off from N7 day, which may likely be the last day of support, I think we've gotten all the major fixes and content we're going to get out of the game.
If I had to give Andromeda a score, it'd probably be a 7.
From a positive standpoint, I think it's made some good gameplay mechanic changes (overall) that have helped in making you feel more mobile. I liked the way in which combos were handled, in addition to offensive and fitness trees actually having more utility to them. Most of the characters do have more visual identity to them, rather than a lot of the copy and paste of ME3 MP, and some do come with some really neat passive abilities. Weapons and powers, overall, are solid. I think the Apex modifiers were a good enough attempt to spice things up, and missions like Deeper into the Ruins were a nice addition that came with a great reward (ie Apex pack). I also like the Veteran Rank bonuses as well. Lastly, it's great that you'll get full credit for entering a match at any point, as well as not losing your consumables if you drop before wave 4.
When it comes to negatives, the most glaring issues are obviously the still present technical bugs; especially the find swipe glitch and off-host headshots. Another is the sheer lack of NEW content; compared to ME3 (ie powers, maps, and kits). I don't have a problem with the trickling of content, but we should have been given much more than what we have now. I'm sure this is mostly due to Montreal's downsizing, but it still sucks. This is further exacerbated by the knowledge that the content stream will soon be winding down; not even a year after release. Other issues include: Sniping not being enjoyable, enemy factions lacking distinct identities (IMO), lack of challenge activities or challenge diversity, the implementation of weapon variants, character skill points being tied to character rank, and Platinum being too restrictive in which classes you can play as.
In it's totality, if this game had been given year, I feel it would have been a far better experience than what we got, and likely would have seen a significantly increased stream of support and bug fixes. The population also would have been much higher as well, because with recent news of support closing for MP, I've noticed it's somewhat harder to find matches now (on Xbox). For all the missteps, it was a good attempt on Biowares part to get the game to where it should have been...but the game should have launched as it should have been now (barring new content released).
Years ago, I said this multiplayer probably wouldn't live up to it's predecessor. While I think it surpassed it in terms of core gameplay, in terms of variety (build variety and gameplay elements) and content support, it's definitely not as great as ME3's. I know this game probably pissed a lot of people off, but I think a good number of us here found something about the game endearing enough to keep playing (hence my score). Then again, I don't begrudge anyone who looked at this game at release - or hell, even now - and decided to stay away. This definitely needs to be a teaching moment for Bioware.
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RonnieBlastoff
N3
Making a grilled cheese sandwhich with bottled blue cheese.
Games: Mass Effect Trilogy, Mass Effect Andromeda
Origin: RonnieBlastoff
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Post by RonnieBlastoff on Sept 5, 2017 23:35:14 GMT
Not voting on a game that was released with issues to be fixed later on under the disguise "patch" and "update." The game came out the same way ME3 came out. Which tells me 100% absolutely it was planned and even if not planned, no one learned from the mistakes of the previous game, or just didn't give a shyt. And for everyone who is buying it, even without any god dam knowledge of what the game is really about or any footage of non promotional gameplay, enjoy your broken Anthem. You'll surely deserve it! Done with this BS trash video game rotation man.
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Post by lennybusker on Sept 5, 2017 23:50:45 GMT
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akots
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Origin: akots
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Post by akots on Sept 6, 2017 0:28:22 GMT
Mileage varies from 5 to 7 IMO depending on the lag and glitches you get, time of day, quality of pugs, whether you sound dies on wave 1, etc, etc. So, even with all other flaws, IMHO, it is more or less solid 6 average. Also, I hate shambling and constant stumbling, oh and bumping into things and people. Bioware peoples are constantly drunk and made of rubber and IDK who thought that shambling and uneven floors is such a good idea to simulate reality...
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Evil
N3
Lurkin' since 24/02/2011
Games: Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
XBL Gamertag: Evil Mastered
PSN: Evil_Rurouni
Prime Posts: 2400
Prime Likes: 298
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Post by Evil on Sept 6, 2017 2:48:48 GMT
I'd have to rate it as a N6, just as most of the rest of us seem to have done.
Ironic that Andromeda fails to measure up to N7 status, and wasn't even supported long enough to reach N7 day.
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Post by Sergeant Xerox on Sept 6, 2017 6:28:47 GMT
Let's see.
I'll start at the middle of 5 since it's Mass Effect, and I'll add or subtract points based on what is done right vs what is done wrong.
Characters:
Most are pretty fun to use and there's quite the selection to pick from, but the XX was a terrible idea. Have fun unlocking that specific UR character you wanted and not even having it at it's full potential at level 20.
+0
Maps:
The selection of maps is pretty good, minor flaw is not having a toggle for the alternative map but I won't take off a point for that.
+1
Factions:
Seriously, only 3? It's just a copy of ME3 with it's Militants, Machines and Space Zombies again.
-1
Weapons:
The added variants was a nice idea, but was executed very poorly. Now there are thousands of things to unlock now. It should have been made into an individual augmentation slot that can be bought with MF in the store and used on a weapon of your choosing with the level going up to 5.
-1
Gameplay:
I know there are limitations in games and not everything can be perfect. That being said the game could have been programmed far better. The inputs in this game are always so slow and performing certain actions are also so shaky and unresponsive that for a big name like Mass Effect, it's just disappointing. Such as unresponsive weapon swap. Shaky climbing jump/climb mechanics. Unreliable cover hopping and delayed dodge/melee after being stunned.
-1
Enemy Design and AI:
First off, enemy AI shouldn't be as accurate as they are, nor should they be able to track me down when they haven't seen where I am yet. Especially bad with Wraiths, tracking you down whlist in cloak. Unless they see with their other senses and not with their eyes, in which case I'll consider that a design feature.
Speaking of designs, why do Bererkers have Ruzad's that only shoot Flak Cannons? They should have been like how Dragoons were in ME3.
Why do Observers and Breachers phase through walls?
Ascendants and Fiends are a cool in concept, but are incredibly glitchy at times. Ascendant's get really messed up when hit with a Cobra.
-1
Consumables:
Why did Thermal Clips and Survival Packs switch places? Cobra's don't OHK anything. Thermal Clips don't increase weapon damage when consumed. Survival Packs don't give invulnerability.
But at least Survival Packs act like Medigel when consumed too late.
+0
Non-existing things:
Get into cover button, a crouch button for when you stand up in low cover. Over cover grabs, or cover hopping stun kicks. Armor Piercing/Warp Ammo. Quarians.
-1
Added existing things:
Weapon hand swapping is a really nice feature, even the enemies swap weapon hands which is impressive.
+1
Power cooldowns are now independent. This parallels the game's faster pace nicely.
+1
and the 7 Waves per mission was a great design choice as well.
+1
Unfortunately, the faster paced game included 4 more enemies to the previous 8 and those 12 enemies can spawn near your location after defeating them, and with their pinpoint accuracy, your slowish movement, unresponsive jump & grab mechanics, delayed responses due to stuns along with the slow paced Objectives like Hacks & Uploads, that don't adjust the completability rate according to how many players are on the mission like in ME3. Plus, the infinite amount of enemies on an objective wave, and all it takes is one in the circle to stop the Upload/Hack from progressing.
The flow of this so-called fast paced game is now ruined.
-1
Plus, all the cosmetic bugs that are unfortunate, such as the audio going out, the seemingly teleporting enemies which can be hilarious at times, the weapon blanks that sometimes happens because of reloading and shooting too quickly afterwards, getting stuck beneath/inside the map, etc.
-1
Total: 2
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Spectr61
N3
Games: Mass Effect Trilogy, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem
Origin: Spectr61
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Post by Spectr61 on Sept 6, 2017 6:58:59 GMT
Gave it a 7.
If it would have been on the Unreal engine instead of Frostshite, would have been higher.
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Post by operatorm1 on Sept 6, 2017 7:04:08 GMT
A four for just being serviceable when I'm bored. Too stressful, frustrating, and poorly thought out in too many ways for me to sit down and enjoy playing this for hours on end like i did with ME3. Also, no quarians.
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Post by n7vorcha on Sept 6, 2017 10:05:59 GMT
It is such a 6/10 game. The people on this forum have played it far more than any reviewer and know the positives, negatives and all the various issues still present in the game down to the T. I think it is safe to say that we know best.
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Post by thelostturian on Sept 6, 2017 10:10:42 GMT
“Just enough”
This is a “just enough” game based on the just enough principle. The visuals are very nice (characters and maps) but in every other department the game is built to give you “just enough” to sell the illusion that it is a proper game and not a money scam.
Game stability: this is a prime example, the game was buggy as hell at release, it was ready “just enough” (barely or not at all) to be released.
Maps: There is only a minimal variety, it is “just enough” to claim such variety exist. The effort is uninspiring and there is complete lack of uniqueness. I mean we are in a different galaxy but we get the standard “ice world”, “desert”, “mountain side” and “alien spaceship” maps. These maps could be anywhere (on Earth).
Enemy factions: we get a cheap copy-paste of the ME3 “militants”, “robots” and “space zombies”; “just enough” to claim that there is a “variety of factions”. The composition of these factions is utterly uninspiring: remnant has 5 units; kett has 6 (not counting the behemot) and the outlaw has 5 not counting the ME3 agents (turian, salarian, asari, krogan). Just enough, just enough. Not counting the very generic outlaw units (trooper, sniper, mech) the only unit specific to andromeda is the adhi!
Weapons: cheap watered-down copy-paste of Me3 weapons. There is not a single unique idea which has no ME3 counterpart. They even managed to f@ck up the copy-pasted ME3 weapons. The variety is “just enough” to claim that there is such and then it is artificially bloated by the “S”, siphon, bulwark and concussive versions.
Melee: it is the same just enough principle. There is the punch and the krogan headbutt, “just enough” to claim that there is more than one melee type. Absolutely zero effort to create anything unque or even to implement old ME3 system.
Powers: they purged the best powers of ME3 (warp, reave, stasis, warp bubble, lots of grenades, proxy mine) and castrated the rest (like overload). Again, there are “just enough” powers in the game and they are used highly repetitively, see next.
Kits: cheap copy-paste, “just enough”. There are three kits with throw and lance combo, why? There are other repetitions, like the throw and ED and barricade & ED combos, why? Totally uninspiring.
Overall, I have the feeling that MEAMP was just a burden for Bioware, but they were forced to do it. They put in “just enough” effort to make the game and as soon as their contractual obligations were over they moved to a different project. I just do not see the love, the care, the effort to create something unique and outstanding; it is a cheap copy-paste with jetpacks.
Score: “just enough”, 2+1 (for the visuals).
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Post by Pounce de León on Sept 6, 2017 10:11:29 GMT
3 - It'll go into the memories as the game where powers and guns were shite, but at least you could punch the way through to gold. The way of the exploding fist is always nice. There was even a time when I thought: "Hey, I might enjoy this." (1.06) but then we got "S" weapons, megabloat and changes to the gameplay that toppled the bucket over.
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tatann
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Games: Mass Effect Trilogy, Mass Effect Andromeda
Posts: 765 Likes: 1,038
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Post by tatann on Sept 6, 2017 11:39:39 GMT
4 - I would give it a 7 if it was an early access / beta, but for a 60$ AAA game it doesn't deserve the average note. And the progression wall (RNG, variants, etc...) is comparable to a bad F2P (and I mean some F2Ps do it better)
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Post by Jeremiah12LGeek on Sept 6, 2017 11:45:08 GMT
Tau
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These pretzels are making me thirsty!!!
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Post by Kenny Bania on Sept 6, 2017 11:46:31 GMT
4
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Post by mydamnalterego on Sept 6, 2017 11:54:51 GMT
6\10. Sat (aka, "satisfactory"), no more.
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Post by Deleted on Sept 6, 2017 11:59:16 GMT
Six for lack of content in terms of maps and races & that they discontinued the cool idea which was Into the Ruins. I actually liked everything else, structure wise, even accepted the weapon pool. But with that few things, it's just to thin to play each day every day, but well, you need to for the challenges, hence the result is that of an awesome concept, very fun, but unfinished. So, yeah, they are done with it, and I am done with it.
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angrybobh
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Mass Effect Andromeda
Posts: 187 Likes: 446
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Post by angrybobh on Sept 6, 2017 19:07:42 GMT
A solid 4.
The enemies displayed and their actual positions being different, the sound bug, clunky movement, netcode(if there is such a thing), soft cover not working, no reload cancel, long reload times, long CD powers, crappy weapons, crappy weapon mechanics (charge type guns), blandness in characters, poor flow on poorly designed maps, poorly thought out skill and passive trees, poor sound design(guns and characters), and lack of quality ambient/environmental sounds all add up to a low quality game. There are way too many things still wrong with this game to give it anything higher and that just considers general design and bugs. If you consider the quantity of content, MF store and, the lootsplosion a 4 is very generous. Then consider the 'support' the game had.........
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Post by biggydx on Sept 6, 2017 19:21:13 GMT
With all the votes we have right now, it's sitting around a 6.
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rtrnofdmax
N2
Games: Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Andromeda
XBL Gamertag: rtrnofdmax
Posts: 232 Likes: 278
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Post by rtrnofdmax on Sept 6, 2017 19:39:38 GMT
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unclemonster
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Games: Mass Effect Trilogy, Mass Effect Andromeda
PSN: unclemonster
Posts: 652 Likes: 1,029
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Post by unclemonster on Sept 6, 2017 20:13:30 GMT
I still give it an 8. I have almost 500 hours of play. I have been on a video game hiatus the last couple of years other than some VR gaming. Yes, my group of friends probably helped boost the score some, but we still have a blast playing. A good group makes all the difference.
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Post by Qui-Gon GlenN7 on Sept 6, 2017 20:15:37 GMT
I prefer 2 Pi. Like, a couple Alpha Delta Pi's on spring break, maybe.
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Evil
N3
Lurkin' since 24/02/2011
Games: Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
XBL Gamertag: Evil Mastered
PSN: Evil_Rurouni
Prime Posts: 2400
Prime Likes: 298
Posts: 464 Likes: 1,050
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Post by Evil on Sept 6, 2017 20:42:08 GMT
With all the votes we have right now, it's sitting around a 6. As of the time of this post: 5.88 mean. 6 median. 7 mode. The mean is skewed by a handful of people giving a very low score (1 or 2 out of ten). The mode is skewed by the low votes being split 5 ways while the high votes are clumped into 2 slots.
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Post by Pounce de León on Sept 6, 2017 22:50:41 GMT
With all the votes we have right now, it's sitting around a 6. As of the time of this post: 5.88 mean. 6 median. 7 mode. The mean is skewed by a handful of people giving a very low score (1 or 2 out of ten). The mode is skewed by the low votes being split 5 ways while the high votes are clumped into 2 slots. It's a ranking - so median it is.
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Post by Jeremiah12LGeek on Sept 7, 2017 1:44:14 GMT
You are all gonna freak when, weeks from now, the average hits exactly 6.28!
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n7operative84
N1
Games: Mass Effect Trilogy
PSN: N7Operative84
Posts: 28 Likes: 28
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Post by n7operative84 on Sept 7, 2017 3:44:41 GMT
I voted 3. This game's multiplayer doesn't hold a candle to ME3's mutliplayer. The character kits are BORING and feel the same. The weapons pretty much suck, including the returning weapons. None of the weapons pack a punch. In fact the only ones that I use are the Sweeper(main) and the Avenger (I only used it when the game came out). I've tested the other guns, but the rest feel useless. The maps are not even memorable or even fun to play on. Also, I really dislike how the camera jerks in and out when you dash or jump. Lastly, all of the enemy factions are boring to fight against. If it weren't for trophies, finishing my Peebee play through, and starting and finishing one female play through, I would have / will delete this game off my hard drive. In fact, this past Sunday was the first time, I started to play Mass Effect Andromeda since April.
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