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"Abso-fraggin-lutely!" ~ Captain John Sheridan and Satai Delenn
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Post by Absafraginlootly on Jan 27, 2021 23:37:58 GMT
Titles imply power and a key element of the next game is the theme of power/powerlessness. We have to be covert and inconspicuous to avoid Solas from killing us in our dreams. I am not opposed to a nickname/codename to hide our identity for extra security though. I was thinking of something along the lines of The Dark Wolf, something the warden is called if they do the crime wave quest line, though no one who calls them that knows that it is the warden who is the dark wolf. Or like the Viper, a name that is thought to apply only to some kind of myth by the person in the story. The point is people don't know who you are but they see, or hear rumours about, the results of your efforts. And people give a name to the mysterious figure behind them. And at the very end of the game when you've succeeded and its no longer necessarily to remain hidden you might recieve a more official title and a boon. Much as the Hero of Ferelden did.
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Post by pessimistpanda on Jan 28, 2021 13:32:26 GMT
Previous games have always given the protagonist a fixed surname based on their race and/or class. NPCs can just refer to the protag by that.
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Post by adonniel on Jan 29, 2021 19:09:38 GMT
BAH! Why is everyone so into some lowly slave origins! I WISH TO START AS A POWERFUL QUNARI GENERAL! I shall defeat (and chop his head off!) in honourable combat Stenishok for growing weak and succumbing to the corrupt foreign influence. Once I am THE big cheese with the big chair, I shall torch that rotten Tevinter along with that pest Dorian Pavus (tie him to the stake in the center of Tevinter capital and burn him). Then the rest of the world shall fall to the will of the Qun or crumble in its own misery! Then the Dread Wolf himself shall come to me, bow deeply and thank me for cleansing the world, and say he no longer needs to put his plans in action! Then the two of us will buddy drink until the tavern collapses!
HAPPY END!
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Post by duskwanderer on Jan 30, 2021 15:35:17 GMT
A slave origin is cliche. Plus, we know very little about Tevinter, you can't assume people are avid consumers of the expanded universe. And, given that it tends to be a pattern, obviously, the protag comes from Orlais.
DA2 hero was set in the Marches and originated from the previous game (Ferelden) DAI hero was set in Orlais and originated from the previous game (Marches)
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
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Post by pessimistpanda on Jan 30, 2021 16:05:28 GMT
Oh yeah, we wouldn't want Dragon Age to become cliche. And not for nothing, but everyone knows "very little" about the setting of a game before they play it. People manage to play way more out-there shit than DA without their heads exploding from confusion or whatever it is we're supposed to be worried about. DA4 isn't even going to require familiarity with the previous games in the series, let alone the ancillary media. There's absolutely no legitimate reason to worry about Tevinter being "too confusing" for people.
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Post by gervaise21 on Jan 30, 2021 17:13:07 GMT
DA2 hero was set in the Marches and originated from the previous game (Ferelden) DAI hero was set in Orlais and originated from the previous game (Marches) In neither case did the fact they were from that area really affect the way you played the game from a lore point of view. In DA2 you didn't have to know much about Lothering, even though we went there in DAO and there was very little reference to anywhere else in Ferelden that showed prior knowledge. As for the DAI PC coming from the Freemarches, the lore states that it is not really a unified country but just a collection of city states, each with their own character, history and way of doing things. So the fact that we were in Kirkwall the previous game was irrelevant to our character's background since we didn't come from there. The idea that we would come from Orlais is awful, particularly if that meant forcing that accent on us. However, the main objection is what are they doing up north? I thought it was pushing it somewhat to justify anybody but a human noble background being at the Conclave. There is even less reason from someone from Orlais to be knocking around in Tevinter, particularly now it is a war zone.
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Post by duskwanderer on Jan 30, 2021 18:09:24 GMT
Oh yeah, we wouldn't want Dragon Age to become cliche. And not for nothing, but everyone knows "very little" about the setting of a game before they play it. People manage to play way more out-there shit than DA without their heads exploding from confusion or whatever it is we're supposed to be worried about. DA4 isn't even going to require familiarity with the previous games in the series, let alone the ancillary media. There's absolutely no legitimate reason to worry about Tevinter being "too confusing" for people. I'm referring to the protagonist, not the player.
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Post by colfoley on Jan 30, 2021 20:01:28 GMT
Oh yeah, we wouldn't want Dragon Age to become cliche. And not for nothing, but everyone knows "very little" about the setting of a game before they play it. People manage to play way more out-there shit than DA without their heads exploding from confusion or whatever it is we're supposed to be worried about. DA4 isn't even going to require familiarity with the previous games in the series, let alone the ancillary media. There's absolutely no legitimate reason to worry about Tevinter being "too confusing" for people. I'm referring to the protagonist, not the player. same logic applies. Its what the investigative options, codex entries, and exposition are for.
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Post by gervaise21 on Jan 30, 2021 21:21:25 GMT
DAI hero was set in Orlais and originated from the previous game (Marches) Forgot to mention it before but DAI wasn't just set in Orlais but also Ferelden. We started off in Haven which is definitely in Ferelden, despite some Orlesian guy claiming ownership of it and the nobles that turned up at Therinfall being Orlesian. The Hinterlands, Redcliffe, Storm Coast, Fallowmire and Crestwood were all in Ferelden, whilst Skyhold was sort of neutral territory half way between the two in the Frostbacks. So it would be better to say DAI was set in southern Thedas. I still think it would be better to cut ties entirely with the previous settings and start us off originating somewhere in the north.
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Post by colfoley on Jan 31, 2021 1:33:53 GMT
Been musing on this for awhile now off and on and wondering if this is even worth posting (lol) but thinking about the possible Origins we could get either for a set Protagonist or if they do end up giving us organization based origins to play around with. And, as I do, I have been ranking the relative options from most to least likely combined with those I want to play versus those I do not want to play.
1. Antivan Crow:
At least from a multiple organization perspective being a Crow instantly leaps to the top of my list. Tevinter Nights did a good job establishing the organizations cred in my eyes while they had some of the best stories in the collection and gave us a good look into them that deepened my understanding, and even appreciation of them. Based on Zevran's story and others throughout the series we know that their recruitment methods border on kinda slavery...so a base Crow will be powerless. They are involved in clandestine activities which is where I want to see the next game go and some of the marketing indicates we could go in that direction. And while the organization does have a kind of infamy the specifics of the organization does seem to have little in the way of specific knowledge...hence the majority of Thedas will 'never see them coming.'
I can't really think of too many negatives to them other than the negatives with the whole idea...which I will get into.
2. Inquisition Agent.
Can be any race. Any class. Any background. And a wide variety of options. Plus while previous DA games have given us protagonists from the country of the last game I do not think that would work and I think instead they could give us an agent of the Inquisition. This would solve the exposition problem as they would be well aware of Solas's plan though the caveat would be they would have to make a point of recruiting them after Tresspasser. And given the events of Tresspasser such an agent is sort of powerless in the grand scheme of things. Representing a possibly defunct 'shadow' organization.
Biggest problem I could see is more meta then anything. The obvious criticism is 'if we're getting to play as an agent, why not the Inquisitor'. If for no other reason this might give Bio pause to do it just to save me the headache (and them.)
3. Lord of Fortune.
Not someone I want to play exactly but there is benefits to them...clandestine...seems to be able to accomodate a wide variety of backgrounds...good RP possibility. And from a meta perspective a lot of video game heroes of late have been falling into this same mercenary/ treassure hunter trope...Nathan Drake, Geralt, Kassandra/ Alexios. Plus this is not exactly a perspective BioWare has explored before and being some random mercenary is very powerless.
The biggest negative is the organization is still very unknown to us so we do not know the exact extent of things like recruitment...that and while I would prefer them over others and while I do not mind playing mercenary/ treasure hunter characters there is just so many other orgs within Thedas I would rather play.
4. Tevinter Sicari
The exact opposite problem from the Lord of Fortune thing. Its one I highly wanting to play, perhaps my favorite of all the theories I have heard in preference, but it has a big downside. On my personal preference I have always been wanting BioWare to take a crack at proper Special Forces/ black ops/ covert ops story telling... Shepard does not count given their media presence. But I always think that such stories and characters would make a great fodder for good Role Playing from several different perspectives. Such people often have to make, at least in the fictional sense, plenty of different moral choices during their jobs and given the nature of them could be set up for some interesting end games...you could play an entirely selfish bastard, a selfless agent of change, someone interested in advancing the interests of the Empire. The skies the limit. Plus their background would be conducive to any race/ class, and given their position they are quite powerless, etc.
The biggest downside, is they could easily end up being an antagonist faction in the game enforcing the will of the Imperium and...much like the Ben-hasrath could be an organization we end up fighting. From a moral perspective I could also see a lot of issues with this set up. People are skeevy enough about having a slave background in general but could you just imagine if one of the quests might involve putting down a slave rebellion? BioWare should offer RP choices for such a thing but I know a lot of people could have issue with it.
5. Tevinter Magister/ Tevinter reform movement.
More of a catch all but with us going to Tevinter this would seem like an obvious option. On the Magister route could be fun, and the reform movement opens it up to the popular 'slave' background...and everything in between.
6. Grey Wardens:
Given the recent mentioning of them in multiple stories in TVN and just in general plus the media seeming to show a lot of Warden iconography off...the possibility of us going to the Anderfels...the prevelance of the Blight/ Red Lyrium in the media we have seen this would seem like a natural option for inclusion here.
But we have definitley been there done that,given the treaties Wardens may be some of the most powerful people in the setting, they are relatively well known and indeed in such a heroic position usually that them saving the world from a plot which could involve the Blight would be expected at this point. So maybe an option but I would be shocked if it were THE option.
7. Mortalitassi/ Mourn Watch.
Given their recent usage in TVN and given we might be visiting Nevarra again can't discount them entirely out of hand...plus it would be nice for a mage background in general.
However this might be by far the most limiting choice on the list. Only humans, only mages.
8. Executors:
Bit of a dark horse and there greatest boon is their greatest flaw. The lack of information about them. We have never truly seen one for one hundred percent sure. They could be literally anyone from anywhere...and given that Thedas remains largely unaware of their presence they would also quite literally come out of nowhere. Plus given they are not from Thedas they could easily fullfill the role of a good RP protagonist because they could be ignorant about the specifics of Theodasian society as any new comer.
But...we know next to nothing about them. Just that they are vague, powerful, and don't seem to like Solas...and he does not seem to like them much either. But that could easily mean they'll just end up being a worse threat.
9. Spirits:
The most maleable given the existance of Cole and some of the theories on the Elves/ Elven it could be the least bit possible that our protagonist could be a similar situation...which gives BioWare a tremendous amount of flexibility when crafting their narrative in terms of class and knowledge base.
The biggest problem is this feels a bit esoteric...and out there. It has great possibility but I am nsure if BioWare will risk it.
So...in general though the biggest flaw facing all of this is the limits that some of these options provide either in terms of role playing....or what race/ class combinations there could be for them. Its...rare at least...that we have ever seen Dwarven Crows for instance.
On the flip side I have been wanting a system such as this to replace the traditional classes. Either these will be new classes, or just a background that will give us starting talents and attributes then we can take the character whereever we wantfrom there. Within some reason anyways. Some of them will be limited based on keeping things appropriate to Lore, for instance.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
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Post by gervaise21 on Jan 31, 2021 10:00:14 GMT
thinking about the possible Origins we could get either for a set Protagonist or if they do end up giving us organization based origins to play around with. I do feel that each of those you mention could be factions we get to interact with. To this I would add the Ben'Hassrath, since they have been at pains to disassociate them from the Antaam's assault on the mainland (even if personally I think the split in the Qun makes no sense). However, this could just be a story they are putting out as they always do, to keep people from thinking the Qun are involved with something that may be unpopular. So if the Antaam are successful, then suddenly Par Vollen will be revealed to have always been in favour but if the Antaam fails they can deny responsibility from breaking the Llomerryn Accord (which will only occur if they do start attacking outside of Tevinter). So far as them being a background for the PC I would actually favour the Tevinter Sicarri above the Crows because of the fact that the former ensure your loyalty by holding your family hostage, which could have some interesting sub-plot attached to it. As you say, the person could have wide ranging motivations whether genuine loyalty to the Imperium, concern for their family or desire to undermine them from within. The story could even begin with you being recruited into the organisation (compulsory so you get no choice in the matter in world), so learning about it as you go along, which would overcome the "lack of knowledge about the organisation you work for" objections. I think any starting background would need to cover any race and class, unless they go down the DAI route of making it race specific and then giving you only the bare bones to work with in your brief bio at character creation. However, most of the organisations you have quoted could cover any race and class with the exception of the Tevinter Magister/Mortalitasi which would be both class and race limited. I can't see us being an Executor. They are just too mysterious for us to be one from the very beginning, thus taking all the mystery out of them. Nor can I see us playing a spirit. Both these are far more likely to be companions.
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Post by colfoley on Jan 31, 2021 12:00:21 GMT
thinking about the possible Origins we could get either for a set Protagonist or if they do end up giving us organization based origins to play around with. I do feel that each of those you mention could be factions we get to interact with. To this I would add the Ben'Hassrath, since they have been at pains to disassociate them from the Antaam's assault on the mainland (even if personally I think the split in the Qun makes no sense). However, this could just be a story they are putting out as they always do, to keep people from thinking the Qun are involved with something that may be unpopular. So if the Antaam are successful, then suddenly Par Vollen will be revealed to have always been in favour but if the Antaam fails they can deny responsibility from breaking the Llomerryn Accord (which will only occur if they do start attacking outside of Tevinter). So far as them being a background for the PC I would actually favour the Tevinter Sicarri above the Crows because of the fact that the former ensure your loyalty by holding your family hostage, which could have some interesting sub-plot attached to it. As you say, the person could have wide ranging motivations whether genuine loyalty to the Imperium, concern for their family or desire to undermine them from within. The story could even begin with you being recruited into the organisation (compulsory so you get no choice in the matter in world), so learning about it as you go along, which would overcome the "lack of knowledge about the organisation you work for" objections. I think any starting background would need to cover any race and class, unless they go down the DAI route of making it race specific and then giving you only the bare bones to work with in your brief bio at character creation. However, most of the organisations you have quoted could cover any race and class with the exception of the Tevinter Magister/Mortalitasi which would be both class and race limited. I can't see us being an Executor. They are just too mysterious for us to be one from the very beginning, thus taking all the mystery out of them. Nor can I see us playing a spirit. Both these are far more likely to be companions. yeah for the Sicari if this was an 'organization i have the most desire to play' i feel they would be at the top of the list. Though i feel thats a very me position and i doubt many people share those sensibilities. Also, technically we know even less about them then we do the Executors.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
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Post by pessimistpanda on Jan 31, 2021 13:12:23 GMT
Oh yeah, we wouldn't want Dragon Age to become cliche. And not for nothing, but everyone knows "very little" about the setting of a game before they play it. People manage to play way more out-there shit than DA without their heads exploding from confusion or whatever it is we're supposed to be worried about. DA4 isn't even going to require familiarity with the previous games in the series, let alone the ancillary media. There's absolutely no legitimate reason to worry about Tevinter being "too confusing" for people. I'm referring to the protagonist, not the player. And? The protagonist of Origins is a citizen of Ferelden and should be familiar with Ferelden society and customs, but that wasn't a problem.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
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Post by gervaise21 on Jan 31, 2021 13:38:53 GMT
Also, technically we know even less about them then we do the Executors. We know a fair bit now after Tevinter Nights. Also finding out more would not really spoil the attraction of the organisation since we know they work for the Imperium and thus there is no doubt about the fact they would be from the races and classes we already know. Whereas the whole interest in the Executors is the fact that they are so mysterious. Just a few cryptic notes in a War Table mission and the character described in TN, which still told us very little but left a great deal of mystery about them. At present they may not even be of a race we know (although they do recruit people from other races) and we know nothing about their country of origin or its character, apart from the fact it lies over the sea. The moment you remove the mask, which you would do if your protagonist is one, the air of mystery is gone.
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Hrungr
Twitter Guru
ღ N-Special
More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
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More coffee...? More coffee.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Hrungr on Jan 31, 2021 19:02:58 GMT
I could be wrong, but I don't think the PC will be a member of a group that is already on Solas' watch list.
Inquisition Agents (and by extension, the Chantry), the Bards, the Siccari, the Ben-Hassrath, the Mortalitasi, the Carta, the Executors... these are groups we know he's keeping a close eye on.
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"Abso-fraggin-lutely!" ~ Captain John Sheridan and Satai Delenn
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Post by Absafraginlootly on Feb 1, 2021 2:42:58 GMT
I could be wrong, but I don't think the PC will be a member of a group that is already on Solas' watch list. Inquisition Agents (and by extension, the Chantry), the Bards, the Siccari, the Ben-Hassrath, the Mortalitasi, the Carta, the Executors... these are groups we know he's keeping a close eye on. A group no one's keeping an eye on would be the underground Minrathous group from the DA day short story Minrathous Shadows. "The Tevinter you [corrupt magisters] forgot." We know little about this faction save that they are featured in this short story, exposing someone who used the black market slave trade to trade with Venatori and disrupting her magic. Current known members: Tarquin the Tevinter Templar and Viper, in the story masquerading as a card dealer, thought to be just a tale he blocks magic (probably the same way southern Templars do, through access to lyrium, but perhaps he is something new). They may be connected to the group that runs the secret tunnels in Vyrantium and helped Lucanis get to his Venatori targets, or that may be yet another faction, as we don't know if either group is on a national scale or just local to their respective cities.
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Post by Sifr on Feb 3, 2021 19:06:37 GMT
And? The protagonist of Origins is a citizen of Ferelden and should be familiar with Ferelden society and customs, but that wasn't a problem. Technically, not all of the Wardens were from Ferelden, so some had reason not to be familiar with their society/customs.
The Human and Elf Mages spent most of their life in the Circle Tower (and the Human was revealed as Marcher-born in DA2), the Dwarf Commoner and Noble were from Orzammar, the Dalish Elf is a nomad whose clan only sometimes ventures into Ferelden and avoids human society.
(Also the Warden in Awakening can be Orlesian)
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Post by Hanako Ikezawa on Feb 3, 2021 19:09:48 GMT
And? The protagonist of Origins is a citizen of Ferelden and should be familiar with Ferelden society and customs, but that wasn't a problem. Technically, not all of the Wardens were from Ferelden, so some had reason not to be familiar with their society/customs.
The Human and Elf Mages spent most of their life in the Circle Tower (and the Human was revealed as Marcher-born in DA2), the Dwarf Commoner and Noble were from Orzammar, the Dalish Elf is a nomad whose clan only sometimes ventures into Ferelden and avoids human society.
(Also the Warden in Awakening can be Orlesian)
And the City Elf spent their whole life in the Alienage, so it’s not like they know much about Ferelden outside that district. As for human noble, they’re the hardest but it makes it seem like they were sheltered compared to their older brother so might not know as much.
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Post by Sifr on Feb 3, 2021 19:20:07 GMT
As a compromise, I wouldn't mind it if our PC in DA4 were Nevarran.
It would give us an easy out as we'd be a character that hails from that part of Thedas, but isn't aligned to Tevinter or necessarily all that familiar with it's society or culture.
As long as they don't do the same thing they did with the Dalish at times in DAI, having a Nevarran unaware of basic details about Nevarran culture, it should be workable. Otherwise you could have them handwave their ignorance by having them say, be aware of the Mortalitasi and the basics of what they do, but only things that would be common knowledge?
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Post by catcher on Feb 3, 2021 21:32:30 GMT
Not meaning to get off-topic of where the DA4 protag should come from, but I wonder if there might be a way to achieve some of the goals of the origins (which I loved from when they were announced) without the overhead that seems too pricey for a game today. Reaching back into the bag of tricks form older games, I'm reminded of Ultima 4 and the tarot cards the player used to select a class by selecting from competing 'virtues' like Honor, Compassion, Justice, Honesty, etc. I wouldn't go so far as to make your race and/or class dependent on selecting the cards. It would be more of a quickie way to establish a character's past and values kind of like we do with the Keep. The Tarot cards would even be a neat little callback to DA:I for whatever continuity is worth. Lighter on the resources than the mini-games, still allows a distilled version of player agency that remains inside the writers' control, and you can even have a default pre-set for the players who don't want to play that game. Just a thought.
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Post by colfoley on Feb 4, 2021 1:28:06 GMT
Not meaning to get off-topic of where the DA4 protag should come from, but I wonder if there might be a way to achieve some of the goals of the origins (which I loved from when they were announced) without the overhead that seems too pricey for a game today. Reaching back into the bag of tricks form older games, I'm reminded of Ultima 4 and the tarot cards the player used to select a class by selecting from competing 'virtues' like Honor, Compassion, Justice, Honesty, etc. I wouldn't go so far as to make your race and/or class dependent on selecting the cards. It would be more of a quickie way to establish a character's past and values kind of like we do with the Keep. The Tarot cards would even be a neat little callback to DA:I for whatever continuity is worth. Lighter on the resources than the mini-games, still allows a distilled version of player agency that remains inside the writers' control, and you can even have a default pre-set for the players who don't want to play that game. Just a thought. My thoughts are largely along similar lines. I think a slower start more like DAO then DAI is needed...but it should be universal across the board. Where your idea could come in is choosing a...character profile (much like Shepard's background in the MET) which could effect some lines of dialogue if they are faction based but all classes/ organizations/ characters all have the same universal start to their story.
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Post by pessimistpanda on Feb 4, 2021 12:23:44 GMT
And? The protagonist of Origins is a citizen of Ferelden and should be familiar with Ferelden society and customs, but that wasn't a problem. Technically, not all of the Wardens were from Ferelden, so some had reason not to be familiar with their society/customs.
The Human and Elf Mages spent most of their life in the Circle Tower (and the Human was revealed as Marcher-born in DA2), the Dwarf Commoner and Noble were from Orzammar, the Dalish Elf is a nomad whose clan only sometimes ventures into Ferelden and avoids human society.
(Also the Warden in Awakening can be Orlesian) Sorry, no, that's dumb. Are you honestly trying to tell me that it is totally reasonable and not incongruous at all for any of these characters to be unfamiliar with basic concepts of the setting like the dominant religion of the known world? The thing that is literally entirely responsible for their subjugation? It cannot be of any serious concern to anyone posting here that the protagonist of DA4 hypothetically being from Tevinter would somehow create a gulf of knowledge between the player and the protagonist that would wreck the game. That gulf has always existed in every fantasy and science fiction game that ever existed (and novels and movies). It's a total non-issue.
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Post by pessimistpanda on Feb 4, 2021 12:27:22 GMT
Not meaning to get off-topic of where the DA4 protag should come from, but I wonder if there might be a way to achieve some of the goals of the origins (which I loved from when they were announced) without the overhead that seems too pricey for a game today. Reaching back into the bag of tricks form older games, I'm reminded of Ultima 4 and the tarot cards the player used to select a class by selecting from competing 'virtues' like Honor, Compassion, Justice, Honesty, etc. I wouldn't go so far as to make your race and/or class dependent on selecting the cards. It would be more of a quickie way to establish a character's past and values kind of like we do with the Keep. The Tarot cards would even be a neat little callback to DA:I for whatever continuity is worth. Lighter on the resources than the mini-games, still allows a distilled version of player agency that remains inside the writers' control, and you can even have a default pre-set for the players who don't want to play that game. Just a thought. Is this functionally any different from what DAI already did? They assign you a last name and a family and a personal history based on choices you made in the character creator. Which is also exactly what Origins did, except it let you play through a small part of it.
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Heimdall
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Post by Heimdall on Feb 4, 2021 14:19:21 GMT
I still think we’ll start the game as a Lord of Fortune, but it’s possible we could get an ME style “career” choices.
We could select the highlights of our past career as a Lord of Fortune and perhaps see some reactivity to that. And maybe an origin selection from some unified backgrounds.
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Post by xerrai on Feb 4, 2021 16:55:21 GMT
Technically, not all of the Wardens were from Ferelden, so some had reason not to be familiar with their society/customs.
The Human and Elf Mages spent most of their life in the Circle Tower (and the Human was revealed as Marcher-born in DA2), the Dwarf Commoner and Noble were from Orzammar, the Dalish Elf is a nomad whose clan only sometimes ventures into Ferelden and avoids human society.
(Also the Warden in Awakening can be Orlesian)
And the City Elf spent their whole life in the Alienage, so it’s not like they know much about Ferelden outside that district. As for human noble, they’re the hardest but it makes it seem like they were sheltered compared to their older brother so might not know as much. It can also be theorized/argued that the mage warden was suffering mild effects from lyrium exposure by the time they are exploring the Circle Tower thanks to the harrowing ritual. The templars by the tower's entrance were probably rolling thier eyes and were like: "Oh Maker's breath, this is probably the harrowed mage we were warned about. If he asks something stupid like if he can leave the tower, just explain it to him. They always end up forgetting things they should know about." "You know, I heard him asking about the fraternity system earlier. He was also asking someone to explain basic Chantry concepts." "Then we need to phrase our answers real slow like. From the top. Explain it as if he hasn't been living here all his life. The lyrium hit this bastard hard."
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