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Post by Deleted on Sept 12, 2017 2:41:21 GMT
I don't think the title really matters. It's the substance that needs to be worked upon.
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Post by hulluliini on Sept 12, 2017 10:10:12 GMT
It wouldn't change the fact that the mouse cursor snaps to the center of the screen in nearly every cutscene and breaks immersion and I have to ctrl-alt-del and reload a save several times before I get a cutscene that doesn't have that f****ing cursor in the middle. And this will _never_ be fixed because they pulled support already. So, no. I suppose not freaking out over the cursor doesn't work for you. Have you tried not running other programs in the background? You wouldn't care about a cursor in the middle of every cutscene? Interesting. Immersion is the single most important thing to me in games. I don't care about the numerous other bugs and animations, it's this one that makes me so angry because I like the game so much. I've tried about 20 different tricks from various forums and users, nothing works.
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Post by krighaur on Sept 12, 2017 10:51:51 GMT
I suppose not freaking out over the cursor doesn't work for you. Have you tried not running other programs in the background? You wouldn't care about a cursor in the middle of every cutscene? Interesting. Immersion is the single most important thing to me in games. I don't care about the numerous other bugs and animations, it's this one that makes me so angry because I like the game so much. I've tried about 20 different tricks from various forums and users, nothing works. I don't have a cursor in every cutscene ... I suggest you verify your installation of the game (in case you have it installed and your opinion is not given by some saint youtube videos)
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Post by rahavan on Sept 12, 2017 10:52:35 GMT
I suppose not freaking out over the cursor doesn't work for you. Have you tried not running other programs in the background? You wouldn't care about a cursor in the middle of every cutscene? Interesting. Immersion is the single most important thing to me in games. I don't care about the numerous other bugs and animations, it's this one that makes me so angry because I like the game so much. I've tried about 20 different tricks from various forums and users, nothing works. Just curious do you play in borderless windowed? and do you click on convo options or press the key bind? I noticed running fullscreen + keybinds lowered that issue a lot (as in one or twice an hour versus every time).
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Post by hulluliini on Sept 12, 2017 11:05:19 GMT
You wouldn't care about a cursor in the middle of every cutscene? Interesting. Immersion is the single most important thing to me in games. I don't care about the numerous other bugs and animations, it's this one that makes me so angry because I like the game so much. I've tried about 20 different tricks from various forums and users, nothing works. I don't have a cursor in every cutscene ... I suggest you verify your installation of the game (in case you have it installed and your opinion is not given by some saint youtube videos) I don't think you could call a bug an opinion, opinions have to do with how much a given bug bothers someone. But what does verifying installation mean? Something to do with Origin?
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Post by hulluliini on Sept 12, 2017 11:11:00 GMT
You wouldn't care about a cursor in the middle of every cutscene? Interesting. Immersion is the single most important thing to me in games. I don't care about the numerous other bugs and animations, it's this one that makes me so angry because I like the game so much. I've tried about 20 different tricks from various forums and users, nothing works. Just curious do you play in borderless windowed? and do you click on convo options or press the key bind? I noticed running fullscreen + keybinds lowered that issue a lot (as in one or twice an hour versus every time). Tried borderless windowed, didn't help. I do click the convo options very carefully so as not to move the mouse and it seems to help during conversations but not with cutscenes. And apparently having keybinds you see the key in the convo option ([Num 1]) and it looks ugly so it will be my last resort. I've also tried various other things so I suspect it's because I'm using Windows 7. (Understandable not to optimise for older Windows but I also don't want to buy Windows 10 just for one game.)
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Post by abaris on Sept 12, 2017 11:24:13 GMT
I don't think you could call a bug an opinion, opinions have to do with how much a given bug bothers someone. But what does verifying installation mean? Something to do with Origin? Forget it. That certainly doesn't solve the issue at hand. I had that cursor also. For me it happened when I minimized the game to check something and used alt enter to get back to full screen, after being done on the desktop.
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Post by rahavan on Sept 12, 2017 11:25:20 GMT
Just curious do you play in borderless windowed? and do you click on convo options or press the key bind? I noticed running fullscreen + keybinds lowered that issue a lot (as in one or twice an hour versus every time). Tried borderless windowed, didn't help. I do click the convo options very carefully so as not to move the mouse and it seems to help during conversations but not with cutscenes. And apparently having keybinds you see the key in the convo option ([Num 1]) and it looks ugly so it will be my last resort. I've also tried various other things so I suspect it's because I'm using Windows 7. (Understandable not to optimise for older Windows but I also don't want to buy Windows 10 just for one game.) Well you can rebind the the keys of the numb pad so they don't look as obnoxious. As for me I know that if I see the mouse on the screen that if I move it slightly (as in the desk shakes it moves >.>) it will center into the middle. If you do see the cursor just press the keys for the convo options. You'll still have the same issue just now it wont be in the center of the screen. You are right though it's most likely a windows 7 issue and no way in hell I'm "upgrading" to windows 10 and break 50% of the programs I use.
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Post by cypherj on Sept 12, 2017 11:54:30 GMT
Oh, I completely agree. That's why when people say stuff like if you take it for what it is, it's fine, I don't understand? Or like when DA:2 came out and people said for a game that only had 18 months development I think it's pretty good. I've never been one to handicap. It's either worth $60 or it's not, I use the same standards if the game had 10 years of development time or two. Is the cash actually the right way to look at this? The difference between $60 or, say, $40 is pretty trivial. Games are so cheap relative to any other entertainment option except television that it's not really worthwhile to think too much about such things, even before we get into dollars per gameplay hour and so forth. DA2 looks good to me because the limiting factor for me isn't the cash to buy the games, it's how many releases exist which I actually want to buy. I liked DA2 and DAI both pretty much, and so I'd be better off if Bio made more DA2-scale products rather than fewer DAI-scale products. YMMV, of course. Of course, I'd be even better off with more DA2s that also cost $40 rather than $60, but that price point would likely cause an adverse-signalling problem and make sales worse, not better. It doesn't matter if something cost a dollar, I'm going to decide if it was worth what I paid for it. But the point I was really making was that I don't take outside factors into consideration when deciding this. Some people will say well considering the rocky development I think it came out pretty good, or like with DA2 people said I think it's fine for a game that only had 18 months development. None of that matters, either its worth what I paid for it or not. As far as DA2, I had some of the same problems with it as I had with ME:A. There was too much stuff that just came across half-assed and unfinished. We don't feel like creating a good encounter mechanic so we'll just have the enemies drop out of the sky, or out of ceilings. We're going to keep the player in one city all game, but we're not going to bother to make a bustling, interactive city, we'll just make it empty and lifeless all game. Then when the player does leave we'll send them to the same three areas over and over again. I'm not even going to rehash all of the things that seemed rushed and half-assed with Andromeda, not even counting not liking the story, characters or protagonist. So the product in both cases was sub par to me and not worth what I paid for them.
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Post by abaris on Sept 12, 2017 12:36:35 GMT
As far as DA2, I had some of the same problems with it as I had with ME:A. There was too much stuff that just came across half-assed and unfinished. I only bought DA2 after I had played MEA, and for me, DA2 had the better companions, the better lead character and the better story. It's weaknesses are the reused environments and the parachuting repetitive hordes. Bút overall I would call it the better game. The only thing I find to be better in MEA is the gameplay, but that doesn't make or break an RPG for me.
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Post by cypherj on Sept 12, 2017 13:30:46 GMT
As far as DA2, I had some of the same problems with it as I had with ME:A. There was too much stuff that just came across half-assed and unfinished. I only bought DA2 after I had played MEA, and for me, DA2 had the better companions, the better lead character and the better story. It's weaknesses are the reused environments and the parachuting repetitive hordes. Bút overall I would call it the better game. The only thing I find to be better in MEA is the gameplay, but that doesn't make or break an RPG for me. I thought the relationships you could have with your companions were better because of the whole rivalry system. Wasn't all buddy buddy like ME:A. But aside from act 2, with the Qunari, I thought the story was terrible. They said the game covered ten years of your life but you didn't really get to experience much. Instead of doing random quests to raise money in the first act, I would have had the player live out the part of their life where they make a name for themselves as a smuggler or whatever the other path was. Then you could have met Varric during this, and actually proved yourself to him, developed some sort of relationship, and at the end he invites you on the expedition. This would have been far better than him just walking up out of nowhere and saying I heard about you, raise some money doing random quests to come along with me. He could have seen how you and your family were living, and as a friend offered you a way to make a better life. Would have also given two different origins because of the two different professions you could pick. The gave you a family but never made them one. They were only there to kill off to make it dark fantasy. You're brother could be a templar, and your sister could have been in the circle, but you could never visit or talk to them. Circle/Mage conflict was central, why not let the player talk to their sibling from time to time to see how they were living. If your sister was being abused in the circle it may have gone a long way towards your decision in picking a side at the end. You may have agreed with Andres and said let's burn this B**** down. I could go on, but this was another similarity between DA:2 and MEA, they took from the player things that could have made the game more personal, that were right there already in the game. You didn't get to be pathfinder as far as being the first on the ground, making the first contacts, picking where colonies went, or doing quests that changed the colony over the course of the game. it was mostly done when you got there. In DA:2, they told you more of the important parts of your ten year story then they let you play through. The games remind me so much of each other.
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Post by Iakus on Sept 12, 2017 14:16:04 GMT
Eh, not really. Change the Rubber Forehead aliens into different Rubber Forehead aliens, alter some dialogue and terminology... But if we're talking about different lore and detaching from the MEU entirely, they could just go full on Firefly or BSG, as in forget aliens and the Andromeda galaxy and just keep the general space travel and combat stuff (aliens are overrated anyway ). A big part of this setting is getting away from ME3's story beats anyway, so why not go all the way? And how much further away can you get than by a whole new franchise? AS I said, MEA was Bioware trying to have their cake and eat it too, a reboot without a reboot. A clean slate without admitting why they needed one. They were trying to save the franchise without admitting they burned it down to begin with. The thing is, it takes more than a salarian pilot, asari, turian, and krogan squadmates, and telekinetic powers to make a game "Mass Effect"
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Post by abaris on Sept 12, 2017 14:43:56 GMT
The thing is, it takes more than a salarian pilot, asari, turian, and krogan squadmates, and telekinetic powers to make a game "Mass Effect" But if you're using a salarian pilot, asari, turian and krogan, people will still say Mass Effect, even if it was called Shepard's pie. And that aside. Weak sauce is weak sauce, regardless of names.
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Post by Iakus on Sept 12, 2017 14:47:47 GMT
As a game ME:A did fine. People are seriously over playing how "bad" this game is. 7 or 8 out of ten certainly isn't bad. At worst you can say its average or underwhelming. Is the story not good? yes most assuredly. That doesnt make a game as a whole terrible.Wait, u serious? Story is damn near VITAL for me. Without a story to draw me in, games get boring. I lose interest, wander away, and find something else to do. I suppose game developers don't care about that since by then they have my money, but I've gotten really picky about what I waste my money on as a result. Ever play Alpha Protocol? gameplay could at best be described as "wonky" But it's probably the best RPG I've played in the last decade. Entertaining characters, a spy-RPG which reacts to my choices in ways I'm still discovering years later. IDGAF if gunplay is "smooth" and combat is "streamlined" if I can't be bothered to find out how a story ends. ME3 is a prime example of why a good story is so important. Gameplay is not what sticks to people. Story is what resonates with them. It's what people invest in. It's what makes players ferociously loyal to a brand, it's what keeps people playing Baldur's Gate and Planescape: Torment decades later, when the gameplay is long obsolete. It's what makes people trust particular developers. And when that trust is abused or betrayed, it's what leads to such anger. RPGs are more than games, they are experiences.
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Post by Iakus on Sept 12, 2017 14:48:50 GMT
The thing is, it takes more than a salarian pilot, asari, turian, and krogan squadmates, and telekinetic powers to make a game "Mass Effect" But if you're using a salarian pilot, asari, turian and krogan, people will still say Mass Effect, even if it was called Shepard's pie. And that aside. Weak sauce is weak sauce, regardless of names. And if you make a fps and name it "Call of Duty" people will buy it.
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Post by abaris on Sept 12, 2017 14:51:33 GMT
And if you make a fps and name it "Call of Duty" people will buy it. And your argument is? If the game turns out to be Lego War instead of COD, people would be immensly pissed - if they would buy it at all. The label means nothing if the content doesn't meet expectations. Annd if the content doesn't meet expectations, the name of the game in tiself wouldn't change it to something good.
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Post by Iakus on Sept 12, 2017 14:56:58 GMT
And if you make a fps and name it "Call of Duty" people will buy it. And your argument is? If the game turns out to be Lego War instead of COD, people would be immensly pissed - if they would buy it at all. The label means nothing if the content doesn't meet expectations. Annd if the content doesn't meet expectations, the name of the game in tiself wouldn't change it to something good. Call of Duty: Ghosts, got scores comparable to MEA's, is considered the weakest CoD game to date, and still sold 20 million copies And I'm not arguing that a name change would magically make something "good" I'm saying a name change would have meant less backlash because the mediocrity of MEA would then not reflect on the Mass Effect franchise as a whole.
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Post by KaiserShep on Sept 12, 2017 15:09:37 GMT
And your argument is? If the game turns out to be Lego War instead of COD, people would be immensly pissed - if they would buy it at all. The label means nothing if the content doesn't meet expectations. Annd if the content doesn't meet expectations, the name of the game in tiself wouldn't change it to something good. Call of Duty: Ghosts, got scores comparable to MEA's, is considered the weakest CoD game to date, and still sold 20 million copies And I'm not arguing that a name change would magically make something "good" I'm saying a name change would have meant less backlash because the mediocrity of MEA would then not reflect on the Mass Effect franchise as a whole. All this really says to me is that people are idiots easily tricked by titles.
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Post by Deleted on Sept 12, 2017 15:18:38 GMT
I think that story vs gameplay is a strange argument. Imo both are integral and the gameplay should feel authentic and keep you with the story, make you feel one with your character & belong in the verse. Ignoring it, or adding a lot of artificial markers that reminds you that you are playing a game is not great. In the old games, with unintuitive gameplay with turns and obvious rolls of dice it is that much harder to stay invested. In the newer games, the same effect is achieved by adding crafting and similar add-on mechanics.
The good story is also something rather hard to define. Expecting millions of people from all walks of life to resonate with something, to push everyone's buttons leaves very small choice of subject matter or protagonists. What's Hecuba to him or he to Hecuba? makes or breaks any work of fiction. Sometimes BioWARE manages it, sometimes they do not in their games. That's to be expected.
I think I dealt with it for the first time when I played IWD games versus BG games. I liked the settings, artwork and plots of the IWD games actually more than the BG games, and lots and lots of players came forward saying how they want to create their own party. But the companion-based BG games with its grandiose protagonist was what secured a place of honored classic for BG games, while the IWD's band of adventurers did not work the same magic.
Any creative venture is a risk, and in case of videogames, a huge financial risk, and countless hours of toil. And as audience we expect, no matter what, when we buy something for entertainment purposes to wildly entertain us. It's hard to get it why one thing entertain someone else, but falls flat for you and vice versa. We are not telepathic species, and we diverged a lot over the last couple of centuries. Plenty fiction dwells on our alienation and misunderstanding of one another.
I can only wish that the next videogame that comes along will have its Hecuba that makes millions care. I feel unhappy that the future of my entertainment is a hostage to the amalgamated tastes of millions, rather than a couple-three hundred thousands like in the past, but what can you do.
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Post by alanc9 on Sept 12, 2017 15:46:38 GMT
I suppose not freaking out over the cursor doesn't work for you. Have you tried not running other programs in the background? You wouldn't care about a cursor in the middle of every cutscene? Interesting. Immersion is the single most important thing to me in games. I don't care about the numerous other bugs and animations, it's this one that makes me so angry because I like the game so much. I've tried about 20 different tricks from various forums and users, nothing works. "Care" covers a lot of ground. Does "slightly annoyed" count as caring?
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Post by rahavan on Sept 13, 2017 5:14:46 GMT
As a game ME:A did fine. People are seriously over playing how "bad" this game is. 7 or 8 out of ten certainly isn't bad. At worst you can say its average or underwhelming. Is the story not good? yes most assuredly. That doesnt make a game as a whole terrible.Wait, u serious? Story is damn near VITAL for me. Without a story to draw me in, games get boring. I lose interest, wander away, and find something else to do. I suppose game developers don't care about that since by then they have my money, but I've gotten really picky about what I waste my money on as a result. Ever play Alpha Protocol? gameplay could at best be described as "wonky" But it's probably the best RPG I've played in the last decade. Entertaining characters, a spy-RPG which reacts to my choices in ways I'm still discovering years later. IDGAF if gunplay is "smooth" and combat is "streamlined" if I can't be bothered to find out how a story ends. ME3 is a prime example of why a good story is so important. Gameplay is not what sticks to people. Story is what resonates with them. It's what people invest in. It's what makes players ferociously loyal to a brand, it's what keeps people playing Baldur's Gate and Planescape: Torment decades later, when the gameplay is long obsolete. It's what makes people trust particular developers. And when that trust is abused or betrayed, it's what leads to such anger. RPGs are more than games, they are experiences. So you say story is important for franchies loyalty? I beg to differ. Look at Xcom I'm fairly sure most people are playing for game play not story. Darkest dungeon I could see story compelling you to play but the tactics once again are what attract people. This also applies to another genre I love stealth games. I play those for the challenge and the diversity of level design. Am I buying Dishonored: Death of the Outsider for story? nope! Did assassins creed get stale because of story? nope. Major complaints are usally leveled at ubisofts copy pasted world design and gameplay. FPS as a whole doesn't much care about story either. I even take breaks from the Witcher 3 to play gwent because the combat is so brain dead boring. I have issues playing DA:I for the same reason as well. Gameplay is very important if I just wanted story I'd play dating sims and choose your adventure "games". I could keep going but I'd rather not write an essay. Point in case is that games need multiple things to be good/bad, not just story. I get that you view story as important but if you don't view things objectively and try to critic a game you make yourself look foolish. Note: I'm not saying story is fine in MEA, in fact I think its the worse in all of the bioware games that I've played (swtor excluded).
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Post by hulluliini on Sept 13, 2017 9:02:54 GMT
You wouldn't care about a cursor in the middle of every cutscene? Interesting. Immersion is the single most important thing to me in games. I don't care about the numerous other bugs and animations, it's this one that makes me so angry because I like the game so much. I've tried about 20 different tricks from various forums and users, nothing works. "Care" covers a lot of ground. Does "slightly annoyed" count as caring? Fair enough, I admire your ability to only be slightly annoyed.
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Post by griffith82 on Sept 16, 2017 17:18:16 GMT
I think that story vs gameplay is a strange argument. Imo both are integral and the gameplay should feel authentic and keep you with the story, make you feel one with your character & belong in the verse. Ignoring it, or adding a lot of artificial markers that reminds you that you are playing a game is not great. In the old games, with unintuitive gameplay with turns and obvious rolls of dice it is that much harder to stay invested. In the newer games, the same effect is achieved by adding crafting and similar add-on mechanics. The good story is also something rather hard to define. Expecting millions of people from all walks of life to resonate with something, to push everyone's buttons leaves very small choice of subject matter or protagonists. What's Hecuba to him or he to Hecuba? makes or breaks any work of fiction. Sometimes BioWARE manages it, sometimes they do not in their games. That's to be expected. I think I dealt with it for the first time when I played IWD games versus BG games. I liked the settings, artwork and plots of the IWD games actually more than the BG games, and lots and lots of players came forward saying how they want to create their own party. But the companion-based BG games with its grandiose protagonist was what secured a place of honored classic for BG games, while the IWD's band of adventurers did not work the same magic. Any creative venture is a risk, and in case of videogames, a huge financial risk, and countless hours of toil. And as audience we expect, no matter what, when we buy something for entertainment purposes to wildly entertain us. It's hard to get it why one thing entertain someone else, but falls flat for you and vice versa. We are not telepathic species, and we diverged a lot over the last couple of centuries. Plenty fiction dwells on our alienation and misunderstanding of one another. I can only wish that the next videogame that comes along will have its Hecuba that makes millions care. I feel unhappy that the future of my entertainment is a hostage to the amalgamated tastes of millions, rather than a couple-three hundred thousands like in the past, but what can you do. Hecuba?
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Post by clips7 on Sept 16, 2017 18:59:33 GMT
ME3 is a prime example of why a good story is so important. Gameplay is not what sticks to people. Story is what resonates with them. It's what people invest in. It's what makes players ferociously loyal to a brand, it's what keeps people playing Baldur's Gate and Planescape: Torment decades later, when the gameplay is long obsolete. It's what makes people trust particular developers. And when that trust is abused or betrayed, it's what leads to such anger. RPGs are more than games, they are experiences. I agree...story has to be interesting or somewhat compelling to pull me in...Andromeda may have superior visuals to the trilogy, but ME2 & 3 are games that i can play multiple times and enjoy that experience every single time,...why? because the story and characters are interesting. The only other time for me personally when story can take a back seat is for survival horror games. I'm not expecting anything stellar story-wise from that genre, but the setting and disturbing atmosphere has got to be on point and the characters have to be somewhat likable.....games that have achieved this for me?...Dead Space, SH games (1-4), Until Dawn (stunning visuals with an 80's slasher teen vibe).....Resident Evil ReMake....Siren BloodCurse and The Evil Within. Went a wee bit off-topic there....
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Post by alanc9 on Sept 16, 2017 20:00:11 GMT
The good story is also something rather hard to define. Expecting millions of people from all walks of life to resonate with something, to push everyone's buttons leaves very small choice of subject matter or protagonists. What's Hecuba to him or he to Hecuba? makes or breaks any work of fiction. Sometimes BioWARE manages it, sometimes they do not in their games. That's to be expected. Hecuba? Shakespeare. Hamlet, IIRC.
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