cypherj
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by cypherj on Sept 13, 2017 21:53:28 GMT
Judging by what happened when you just cracked your helmet, I say someone being totally exposed would have been pretty bad. You were going pretty fast when you cracked your helmet. I thought it looked completely broken, but people say it was only cracked. But either way, Ryder was going to die pretty quickly if he/she hadn't done repairs. But die from what? It's a Nitrogen-Argon atmosphere. You'll suffocate in that eventually, but it's not toxic. The temperature was 17 Celsius, which is perfectly livable. So what's so bad about the atmosphere that it will kill you dead with 3-4 minutes of exposure? I don't know. But they obviously had that first scene with Ryder to set the groundwork about the dangers of the atmosphere of Habitat 7. Ryder was going to die pretty quickly, so Alec would not have survived long. You would think an N7 could probably hold his breath for 3 minutes, but whatever. I have no issue with it, because they did at least attempt to lay the ground work.
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Sondergaard
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Post by Sondergaard on Sept 13, 2017 22:05:53 GMT
We need a spacesuit expert to settle the technical question. But at worst, that just means that they were getting a technical issue wrong, and this would hardly be the first time Bio did that. This is space fantasy. Any technical issue was created by BioWare and should have been answered in-game. Literally the first thing I thought was 'ah, they're going to share oxygen until help arrives in a couple of minutes'. But no, Alec dies an apparently pointless, unexplained death for 'feelz'. As a player I shouldn't be expected to fill in the blanks during pivotal gaming moments because the writers can't be bothered. 'Ah, the atmosphere must be so massively toxic it kills with only limited exposure. Or the shuttle was delayed. Or sharing oxygen isn't an option because of the helmet design. Or Alec has tired of life and is just looking for a reason to end it all. Or Clancy Brown read the rest of the script and said 'Fuck this! I'm an actor!' and stormed off so they had to kill Alec. Or the Ryders junior are just massive dicks and kept the oxygen for themselves (which is why they couldn't give a fuck when they find out daddy's dead- they already know). Or Cerberus did it! (Mac Walters, remember?).' I like to think I'm fairly intelligent and don't usually need hand holding, but not properly explaining key moments in a game (or book, or movie) when the audience does not have all of the facts already at their disposal is bad writing.
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Post by sageoflife on Sept 14, 2017 0:47:40 GMT
I really don't get why people make such an issue of this. It is established on arrival that Habitat 7's atmosphere is toxic to humans. Even with Alec's helmet, it took SAM's intervention to save Scott/Sara, so sharing the helmet wouldn't have worked. This really seems like another thing where people feel the need to make a problem where there isn't one.
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Post by Element Zero on Sept 14, 2017 1:09:32 GMT
Judging by what happened when you just cracked your helmet, I say someone being totally exposed would have been pretty bad. You were going pretty fast when you cracked your helmet. I thought it looked completely broken, but people say it was only cracked. But either way, Ryder was going to die pretty quickly if he/she hadn't done repairs. But die from what? It's a Nitrogen-Argon atmosphere. You'll suffocate in that eventually, but it's not toxic. The temperature was 17 Celsius, which is perfectly livable. So what's so bad about the atmosphere that it will kill you dead with 3-4 minutes of exposure? It appears to have been a combination of asphyxiation and abrupt severing of his connection with SAM. Holding your breath for 3-4 minutes is not easy. He likely could've survived in okay shape, if it were that alone. Transferring Pathfinder authority and/or losing one's connection with this SAM, though, is demonstrated to be traumatic.
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Post by alanc9 on Sept 14, 2017 2:34:28 GMT
We need a spacesuit expert to settle the technical question. But at worst, that just means that they were getting a technical issue wrong, and this would hardly be the first time Bio did that. This is space fantasy. Any technical issue was created by BioWare and should have been answered in-game. Literally the first thing I thought was 'ah, they're going to share oxygen until help arrives in a couple of minutes'. But no, Alec dies an apparently pointless, unexplained death for 'feelz'. As a player I shouldn't be expected to fill in the blanks during pivotal gaming moments because the writers can't be bothered. 'Ah, the atmosphere must be so massively toxic it kills with only limited exposure. Or the shuttle was delayed. Or sharing oxygen isn't an option because of the helmet design. Or Alec has tired of life and is just looking for a reason to end it all. Or Clancy Brown read the rest of the script and said 'Fuck this! I'm an actor!' and stormed off so they had to kill Alec. Or the Ryders junior are just massive dicks and kept the oxygen for themselves (which is why they couldn't give a fuck when they find out daddy's dead- they already know). Or Cerberus did it! (Mac Walters, remember?).' I like to think I'm fairly intelligent and don't usually need hand holding, but not properly explaining key moments in a game (or book, or movie) when the audience does not have all of the facts already at their disposal is bad writing. Wait a minute. If, as you say, the game is space fantasy, and you already knew that, then why would your own estimate of what would have been technically possible even come up? It's not like the meaning of the scene wasn't plain. You made a guess about where the scene was going, it was bad, you move on. (We still haven't settled that helmet-swapping would even work, remember. If it had worked in-game, we'd be having a pointless argument over whether that was plausible.)
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Post by KaiserShep on Sept 14, 2017 5:05:57 GMT
Judging by what happened when you just cracked your helmet, I say someone being totally exposed would have been pretty bad. You were going pretty fast when you cracked your helmet. I thought it looked completely broken, but people say it was only cracked. But either way, Ryder was going to die pretty quickly if he/she hadn't done repairs. But die from what? It's a Nitrogen-Argon atmosphere. You'll suffocate in that eventually, but it's not toxic. The temperature was 17 Celsius, which is perfectly livable. So what's so bad about the atmosphere that it will kill you dead with 3-4 minutes of exposure? Such an atmosphere would be an effective asphyxiant. If breathed in even once, it displaces the oxygen in the lungs, and whatever reserves are left in the body is spent quickly, killing the person in just a few minutes.
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Post by alanc9 on Sept 14, 2017 5:47:29 GMT
And unconsciousness almost immediately, which is the problem for the helmet-transferring scenario.
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Bann Duncan
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by Bann Duncan on Sept 14, 2017 18:14:50 GMT
He is immortal.
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dmc1001
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Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by dmc1001 on Sept 14, 2017 20:41:02 GMT
There should have been a "who cares the game is dead" option.
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Guts
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Games: Mass Effect Trilogy, Mass Effect Andromeda
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Mass Effect Trilogy, Mass Effect Andromeda
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Post by Guts on Sept 16, 2017 7:23:27 GMT
We need a spacesuit expert to settle the technical question. But at worst, that just means that they were getting a technical issue wrong, and this would hardly be the first time Bio did that. This is space fantasy. Any technical issue was created by BioWare and should have been answered in-game. Literally the first thing I thought was 'ah, they're going to share oxygen until help arrives in a couple of minutes'. But no, Alec dies an apparently pointless, unexplained death for 'feelz'. As a player I shouldn't be expected to fill in the blanks during pivotal gaming moments because the writers can't be bothered. 'Ah, the atmosphere must be so massively toxic it kills with only limited exposure. Or the shuttle was delayed. Or sharing oxygen isn't an option because of the helmet design. Or Alec has tired of life and is just looking for a reason to end it all. Or Clancy Brown read the rest of the script and said 'Fuck this! I'm an actor!' and stormed off so they had to kill Alec. Or the Ryders junior are just massive dicks and kept the oxygen for themselves (which is why they couldn't give a fuck when they find out daddy's dead- they already know). Or Cerberus did it! (Mac Walters, remember?).' I like to think I'm fairly intelligent and don't usually need hand holding, but not properly explaining key moments in a game (or book, or movie) when the audience does not have all of the facts already at their disposal is bad writing. I'd consider Mass Effect a softer science fiction, a science fantasy would be something more like Destiny, because it had magical elements, how Mass Effect explains it's science in ways DOES make sense, though I find biotics to be a little bit far-fetched, there's also element zero which the galaxy relies on (we don't know if exotic matter exists), time dilation also isn't taken into account AFAIK.
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Post by alanc9 on Sept 16, 2017 15:18:54 GMT
I don't think time dilation can be taken into account once you're bringing FTL into it. The equations produce gibberish.
Anyway, FTL travel times, Arks excepted, are limited to a few days at most, so time dilation wouldn't do anything interesting.
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Post by clips7 on Sept 16, 2017 19:07:14 GMT
Stick a fork in him...he's done!....
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Harnette
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by Harnette on Sept 27, 2017 21:02:09 GMT
"Not seeing the body" trope is pretty good cause to doubt whether Alec is alive or not. But the game doesn't hint anything beyond that. The emotional aspect of it hinges on him being dead, especially considering you get to see his memories (which is a creative way of getting mileage out of a cheap death).
Out of curiosity, is anyone else tired of Bioware killing off characters early on in their stories for cheap, undeserved pathos?
Spoilers but... Dragon Age Origins: Duncan at Ostagar Dragon Age 2: Your sibling based on your class Dragon Inquisition: The Divine (literally as soon as you hit start on the menu) Mass Effect: Nihlus (Jenkins too but that's more to reference the meme) Mass Effect 2: Shepard before reviving them ten minutes later ( 2 years in game) Mass Effect 3: That one kid no one cares about
I rolled my eyes when Andromeda did it again. But I appreciate that my Ryder got to roleplay that he wasn't affected by it (bad father and what not).
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SwobyJ
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by SwobyJ on Sept 28, 2017 19:56:01 GMT
I think he's dead until further notice.
The second part of that, 'until further notice', is important.
They left the matter at least a bit open, like everything else. No body, vague statements, and potential unresolved or unearthed conflicts. A setup that could range from settled within MEA, or continued into a Ryder saga.
I put 'unknown', but if MEA was more of a success and Bioware keeps pushing an Andromeda arc I'd say 'no', but if MEA was less of a success but we still had word of a new game, I'd say 'yes'.
He's 'practically dead' for at least the coming years. But writers could do anything, like have a conspiracy including the doctor, or twist some things around to make it have enough sense that his body was retrieved by a known or currently unknown actor.
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