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Post by pessimistpanda on Oct 16, 2017 14:33:44 GMT
All I care about is gay stuff and mabari.
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wright1978
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Post by wright1978 on Oct 16, 2017 14:47:56 GMT
He made some valid points that Dragon Age could learn s lot from Witcher. I love the witcher 3 & very much do think that bioware can take lessons from its success & its failures. However i've got to say that video didn't impress me. On 'death's bed' is a fun quest, though i think its double negative options(both making mad & letting die) (does the reviewer even pick up on the madness outcome) is hardly unique nor someone that should be overused in a game. Having the feedback coming to the player in an unconnected region later certainly works in that instance but to me isn't necessarily superior to the standard return later to same area to get feedback approach. Also think his character/romance stuff is rather biased. Personally to me a big problem with TW3 trying to mesh character/romance with open world & really struggling. They weren't able to make it feel natural because they weren't where they really should be because characters were self contained within segments rather than reflective across the span of the story. Choose Triss & go to Skellige or Kaer Morhen & watch the game refuse to reflect this at all(pre patch). I think both studios can take feedback from how they both do character/romance/sex but its hardly this one side is perfect at it & the other should learn.
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pinkjellybeans
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Post by pinkjellybeans on Oct 16, 2017 15:07:05 GMT
And I understand that too, but to me there has to be some balance. Again, I don't want every choice to be like that, I don't want every sidequest or encounter to make me feel miserable. But sometimes I feel like it's necessary to have moments like the one I described. In this case it shows the effect the war has on people on both sides. This is why this is more of an encounter than an actual sidequest, it's mostly there to enhance the atmosphere and the overall tone of Velen. An example that could happen in the Hinterlands was coming across a group of mages and a group of templars and give you a choice to defend one or the other side but giving you good reasons to make that a hard choice, meaning, not making the templars the obvious baddies and the mages the poor souls who need a hero to save them (and not do what DAI did which was, make both sides crazy and attack everything that moves). Imo DA2 did just fine with showing both good and bad sides of Templars and Mages. I had an easy time making the case of siding with one or another. I still was able to avoid slaughtering innocents if I wanted to. I was able to keep elves and werewolves from killing one another, for example, or sic them on one another; or save the murderer because he felt pity for the elves girl in the moment of lucidity, but I did not have to see him to find and kill the girl afterwards. So, that level is enough for me, I do not want to be forced to move to the next one. I just won't, anyway, and avoid the game the way I avoid the Witcher. DA4 going back to DA2 is fine with me, and I would prefer it. I think we're starting to deviate from the actual point. I don't know why you keep mentioned slaughtering innocents or seeing people die regardless of your decision since that wasn't the point at all. The initial point was sidequests/encounters that have choices that aren't the usual "good choice" and "bad choice". They can do that in a number of ways that doesn't involve someone dying, I never said otherwise. Just because I gave an example where someone does, doesn't mean it has to be always that way since my point was that you are faced with a hard decision because it isn't as simple as good/bad. However, I would much prefer have a choice between saving one man but kill 6, or not do anything and watch that man hang, than to have the ridiculous choice of Alistair/Hawke in the Fade. The first one made me feel sad for the man if I let him die and regret for killing the villagers if I decide to save him, but the one in DAI made me feel angry of how stupid and unnecessary it was. And I get it, you like to be in control of the game and every decision you make, it's obvious we disagree on that, since I think we shouldn't be able to control everything, specially encounters that are there mainly to complement the story happening on that particular place (as long as it makes sense and isn't out of the blue because "shock value!1!!").
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anarchy65
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Post by anarchy65 on Oct 16, 2017 21:08:04 GMT
You don't get to see the character you sacrifice die. So, in all honesty, Hawke (or an alternative) might still be leading an eternal battle with the demon in the Fade transforming into a demon or spirit him/herself. Very true. I can completely go along with that. And I can see my Hawke never letting the bastard win lol. Interesting theory I've read about that: When Hawke meets Flemeth, she gives a foreshadowing of Hawke's future and saying something like "When you're before the abyss, do not hesitate to leap". And the name of the quest where you find the Nightmare demon is, well, "Here Lies The Abyss". So... is Hawke supposed to be left there? Did Flemeth see that and actually advised Hawke to stay there?
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Post by Deleted on Oct 16, 2017 21:21:28 GMT
Very true. I can completely go along with that. And I can see my Hawke never letting the bastard win lol. Interesting theory I've read about that: When Hawke meets Flemeth, she gives a foreshadowing of Hawke's future and saying something like "When you're before the abyss, do not hesitate to leap". And the name of the quest where you find the Nightmare demon is, well, "Here Lies The Abyss". So... is Hawke supposed to be left there? Did Flemeth see that and actually advised Hawke to stay there? That's pretty cool.
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brandoftime
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by brandoftime on Oct 16, 2017 21:27:38 GMT
I would be okay with a game similar to Inquisition, story, characters and varied environments. Not asking for much more, tbh.
Also, I hope they don't tease us in game with DLC and then pull the plug on DA4 five months after launch . . .
That would be nice.
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wright1978
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Post by wright1978 on Oct 16, 2017 21:30:40 GMT
Very true. I can completely go along with that. And I can see my Hawke never letting the bastard win lol. Interesting theory I've read about that: When Hawke meets Flemeth, she gives a foreshadowing of Hawke's future and saying something like "When you're before the abyss, do not hesitate to leap". And the name of the quest where you find the Nightmare demon is, well, "Here Lies The Abyss". So... is Hawke supposed to be left there? Did Flemeth see that and actually advised Hawke to stay there? Or to leap to safety.
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Post by phoray on Oct 16, 2017 23:33:25 GMT
Bring attributes back into play. if I'm not a rogue, and I don't have one in my party, I should be able to bash any door with a warrior, and blow a door up with my magic.
None of this Perk business. I was actually irritated that in the Witcher games Geralt could Aard/wind blast doors open but only when it suited the story line = Inconsistent. I recall Aloy from HZD mostly getting to bash doors in- except at least once, she had to find a key. No, you dev brats, this bomb should count as a key.
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anarchy65
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Post by anarchy65 on Oct 17, 2017 4:46:32 GMT
I was actually irritated that in the Witcher games Geralt could Aard/wind blast doors open but only when it suited the story line = Inconsistent. To be fair, Geralt could only open a door with aard when the door was already weak. He could not "aard" a strong closed door, as far as I can recall.
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Post by shinary on Oct 17, 2017 5:06:24 GMT
He made some valid points that Dragon Age could learn s lot from Witcher.
I love the witcher 3 & very much do think that bioware can take lessons from its success & its failures. However i've got to say that video didn't impress me. On 'death's bed' is a fun quest, though i think its double negative options(both making mad & letting die) (does the reviewer even pick up on the madness outcome) is hardly unique nor someone that should be overused in a game. Having the feedback coming to the player in an unconnected region later certainly works in that instance but to me isn't necessarily superior to the standard return later to same area to get feedback approach. Also think his character/romance stuff is rather biased. Personally to me a big problem with TW3 trying to mesh character/romance with open world & really struggling. They weren't able to make it feel natural because they weren't where they really should be because characters were self contained within segments rather than reflective across the span of the story. Choose Triss & go to Skellige or Kaer Morhen & watch the game refuse to reflect this at all(pre patch). I think both studios can take feedback from how they both do character/romance/sex but its hardly this one side is perfect at it & the other should learn. I agree with you on much of this. As much as I loved the Witcher 3, I think that people tend to overlook the fact that it has a lot less choices than inquisition. You could only play as Gerald and the character creation was limited to shaving his beard and getting a haircut. You only had 2 full-fleshed romances which were both straight - all this for obvious reasons of course. Now I enjoyed the romances in the Witcher - I have a soft spot for Yennefer especially - but they are limited. Dragon age has so many more possibilities, which take a lot of time and resources. I feel like people forget this, when they compare the two games. And yes, if you are a straight male that's fine, but not all gamers are. Now I am a woman and can enjoy the Witcher just fine and truly fell in love with the game, but the dragon age series feels like it is more designed for me, because I have the choice of being a character that I can identify with more strongly. We could get a dragon age that was more like the witcher, but would that mean fewer romances? Fewer customizations and more "standard" choices. And I know people rave about the quests and the open world, but I still got freaking bored doing all the side-quests and monster nests. They were as tedious to me as the fetch quests in inquisition.
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formerfiend
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
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Post by formerfiend on Oct 17, 2017 5:18:19 GMT
I mean, for that matter, DA4. There were plenty of deft hands, find tools locks in the Hinterlands that my warrior should have just been able to kick down, and that's just off the top of my head.
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Post by phoray on Oct 17, 2017 5:31:16 GMT
I was actually irritated that in the Witcher games Geralt could Aard/wind blast doors open but only when it suited the story line = Inconsistent. To be fair, Geralt could only open a door with aard when the door was already weak. He could not "aard" a strong closed door, as far as I can recall. I couldn't tell a difference from a weak vs strong door in game visibly. Regardless, one doesn't have to be in a magical world to break a door down as it is, why does it require a weak door situation to do it? Aard knocks grown men with full armor down. Stuns them like I punched them. And in a world where there IS magic, I should definitely be able to blow up a door. I guess what I'm saying is... ALL doors in all RPGs should be destroyable. Unless they are extra special armored doors or have magical barriers or are strapped with traps that will go off if you open it without the right key.
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Post by river82 on Oct 17, 2017 5:41:09 GMT
I mean, for that matter, DA4. There were plenty of deft hands, find tools locks in the Hinterlands that my warrior should have just been able to kick down, and that's just off the top of my head. Lockpicking skill insufficient, access denied.
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helios969
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Kamisama
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Origin: helios969
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Post by helios969 on Oct 17, 2017 7:58:02 GMT
Probably already been said but I want a backstory that gets reflected meaningfully in the story along with 3 distinct "voices" (i.e. diplomatic, snarky, aggressive). If nonhumans are again an option, NPC's should react accordingly...even if that means certain paths are closed to us and require an "alternative" approach. To a lesser extent class choice should also impact NPC's reactions.
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Post by close2myheart on Oct 17, 2017 8:06:11 GMT
Here's my wish list: - multiple race This is a must and soooooo important to me. - Get a mention/brief gossip of what the [ex]Inquisition members are doing, especially IQ+LI (preferably from Dorian's mouth. LoL) - If in Tevinter, then Dorian pleaseee... - DAI crafting system is nice and fun, but no more hunting for schematics. That one is just a big No-No. - Don't make the Evanuris/Solas into another Corypheus. Good Lord, please NO. Give them DIGNITY. Handle Solas with care because of his LI status (and varying relationship flavours: enemies/frenemies/old pal). - An option to dissuade Solas should only be made available if he's friends/LI of the IQ. Though it might be cool if he tries to trick you into believing he'll change his plans (for the non friendlies..) - Not a Solas romancer here, but I wish for those who do got a closure they deserve and not just a passing mention, 2 convos then swept under a rug. - You can beat / or persuade him into a cease fire (has there ever a game where the war ended in a stalemate/grudging peace?) But at least let the elves have some semblence of a 'homeland'. - Elvhen glory optional
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anarchy65
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Post by anarchy65 on Oct 17, 2017 13:23:34 GMT
To be fair, Geralt could only open a door with aard when the door was already weak. He could not "aard" a strong closed door, as far as I can recall. I couldn't tell a difference from a weak vs strong door in game visibly. Regardless, one doesn't have to be in a magical world to break a door down as it is, why does it require a weak door situation to do it? Aard knocks grown men with full armor down. Stuns them like I punched them. And in a world where there IS magic, I should definitely be able to blow up a door. I guess what I'm saying is... ALL doors in all RPGs should be destroyable. Unless they are extra special armored doors or have magical barriers or are strapped with traps that will go off if you open it without the right key. A weak door was missing a few pieces and a "strong" door looks like an entire door. And aard could knock men with full armor, just like a push could. Doesn't mean a strong push would take down a door =P Images on the difference beween strong and weak doors. And I really can't remember any quests in TW3 where we have to "find the key to open the door", except for one quest where we had to be polite (we couldn't just invade the person's house, it was Dandelion's friend). Most of the time we have to find a way around. Weak door: Strong door:
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Post by anarchy65 on Oct 17, 2017 13:28:40 GMT
I think Solas has the potential to be one of the best villains of Bioware. He's finally a villain not motivated by "evil". "Hahaha, I want to be a god, bow before me, mortals". He was the best companion (IMO) in DA:I, he has a lot of depth. PLEASE don't fuck him up, Bioware!
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Post by Deleted on Oct 17, 2017 13:47:24 GMT
I love the witcher 3 & very much do think that bioware can take lessons from its success & its failures. However i've got to say that video didn't impress me. On 'death's bed' is a fun quest, though i think its double negative options(both making mad & letting die) (does the reviewer even pick up on the madness outcome) is hardly unique nor someone that should be overused in a game. Having the feedback coming to the player in an unconnected region later certainly works in that instance but to me isn't necessarily superior to the standard return later to same area to get feedback approach. Also think his character/romance stuff is rather biased. Personally to me a big problem with TW3 trying to mesh character/romance with open world & really struggling. They weren't able to make it feel natural because they weren't where they really should be because characters were self contained within segments rather than reflective across the span of the story. Choose Triss & go to Skellige or Kaer Morhen & watch the game refuse to reflect this at all(pre patch). I think both studios can take feedback from how they both do character/romance/sex but its hardly this one side is perfect at it & the other should learn. I agree with you on much of this. As much as I loved the Witcher 3, I think that people tend to overlook the fact that it has a lot less choices than inquisition. You could only play as Gerald and the character creation was limited to shaving his beard and getting a haircut. You only had 2 full-fleshed romances which were both straight - all this for obvious reasons of course. Now I enjoyed the romances in the Witcher - I have a soft spot for Yennefer especially - but they are limited. Dragon age has so many more possibilities, which take a lot of time and resources. I feel like people forget this, when they compare the two games. And yes, if you are a straight male that's fine, but not all gamers are. Now I am a woman and can enjoy the Witcher just fine and truly fell in love with the game, but the dragon age series feels like it is more designed for me, because I have the choice of being a character that I can identify with more strongly. We could get a dragon age that was more like the witcher, but would that mean fewer romances? Fewer customizations and more "standard" choices. And I know people rave about the quests and the open world, but I still got freaking bored doing all the side-quests and monster nests. They were as tedious to me as the fetch quests in inquisition. That's one thing I was never able to get about the Witcher. The setting has in-build lore that humans can change their appearance completely by magic, but Geralt can't even re-color his hair? Even if they had to stick with Gerald by some reason, why not do a Witch hut where the player could make his or her own character appearance at the very least? It's totally compliant with the lore and would have immediately made the game friendlier to player's input and bonding with the main. I mean, Technomancer is produced for fraction of resources pumped into the Witcher, and they let you customize Zachariah, even if they keep his name/gender fixed... it's just so weird they are that inflexible.
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Post by shinary on Oct 17, 2017 14:57:03 GMT
That's one thing I was never able to get about the Witcher. The setting has in-build lore that humans can change their appearance completely by magic, but Geralt can't even re-color his hair? Even if they had to stick with Gerald by some reason, why not do a Witch hut where the player could make his or her own character appearance at the very least? It's totally compliant with the lore and would have immediately made the game friendlier to player's input and bonding with the main. I mean, Technomancer is produced for fraction of resources pumped into the Witcher, and they let you customize Zachariah, even if they keep his name/gender fixed... it's just so weird they are that inflexible. True.... I think they were trying to stay as true to the source material as possible (though I am sure the author still thinks they messed up enough). One thing I would personally like, that they took from the wild hunt and used in the next game is how you kinda played two characters. It was nice seeing hawke again, but this time around, it would be awesome if you could play your new character (like Geralt) and then play your inquisitor like you did Ciri. Just so there were some story section (especially in regards to Solas) where we drove the inquisitors actions and reaction.
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Post by shinary on Oct 17, 2017 15:04:33 GMT
I think Solas has the potential to be one of the best villains of Bioware. He's finally a villain not motivated by "evil". "Hahaha, I want to be a god, bow before me, mortals". He was the best companion (IMO) in DA:I, he has a lot of depth. PLEASE don't fuck him up, Bioware! Well, there was Meredith. Granted she went insane from the red lyrium, but to begin with she was "just" kind of like an overprotective mother with no regard for personal freedoms. Some would also argue that Loghain was not a villain - I never saw it though. He was always a paranoid bastard to me, even after I read the books. I guess it takes a better person than I to sympathize with him. Other than that, I completely agree. I love Solas. And the fact that he is an antagonist and not a villain makes him so much more appealing. I also love the fact that us who love him, are left with a tiny shimmer of hope that we can save him from himself. Personally I think he is going to rip down the veil regardless (kinda like with the breech in DA:I and the Chantry explosion in DA2), but just seeing that genuine vague hope of being proven wrong was freaking awesome. Could shatter my heart complete, but I still love it
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Post by pessimistpanda on Oct 17, 2017 15:08:19 GMT
I don't think Solas is going to be the antagonist of the next Dragon Age. I'm thinking a faction leader/potential ally at best, with slight chance of being killed early on.
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Post by close2myheart on Oct 17, 2017 16:31:19 GMT
Who knows, the main antagonist could be Solas' ex Evanuris buddies he accidently set loose
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anarchy65
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
Posts: 891 Likes: 1,080
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Post by anarchy65 on Oct 17, 2017 17:29:12 GMT
I love the witcher 3 & very much do think that bioware can take lessons from its success & its failures. However i've got to say that video didn't impress me. On 'death's bed' is a fun quest, though i think its double negative options(both making mad & letting die) (does the reviewer even pick up on the madness outcome) is hardly unique nor someone that should be overused in a game. Having the feedback coming to the player in an unconnected region later certainly works in that instance but to me isn't necessarily superior to the standard return later to same area to get feedback approach. Also think his character/romance stuff is rather biased. Personally to me a big problem with TW3 trying to mesh character/romance with open world & really struggling. They weren't able to make it feel natural because they weren't where they really should be because characters were self contained within segments rather than reflective across the span of the story. Choose Triss & go to Skellige or Kaer Morhen & watch the game refuse to reflect this at all(pre patch). I think both studios can take feedback from how they both do character/romance/sex but its hardly this one side is perfect at it & the other should learn. I agree with you on much of this. As much as I loved the Witcher 3, I think that people tend to overlook the fact that it has a lot less choices than inquisition. You could only play as Gerald and the character creation was limited to shaving his beard and getting a haircut. You only had 2 full-fleshed romances which were both straight - all this for obvious reasons of course. Now I enjoyed the romances in the Witcher - I have a soft spot for Yennefer especially - but they are limited. Dragon age has so many more possibilities, which take a lot of time and resources. I feel like people forget this, when they compare the two games. And yes, if you are a straight male that's fine, but not all gamers are. Now I am a woman and can enjoy the Witcher just fine and truly fell in love with the game, but the dragon age series feels like it is more designed for me, because I have the choice of being a character that I can identify with more strongly. We could get a dragon age that was more like the witcher, but would that mean fewer romances? Fewer customizations and more "standard" choices. And I know people rave about the quests and the open world, but I still got freaking bored doing all the side-quests and monster nests. They were as tedious to me as the fetch quests in inquisition. It may have "less choices", but the choices are all meaningful. On DA:I romance, once you lock on once romance, you can't romance anyone else. In The Witcher 3 not only you can do that, but your romance options will ditch you. You can't really complain you're not able to "create your character" with a game that already has its' own character, it's really not fair. It's like complaining you can't customize Aloy in Horizon Zero Dawn. And you may not like Monster nests quests, but you really can't complain about The Witcher 3's side quests. You may got SOME fetch ones, but they are minority (meanwhile in DA:I 90% are fetch quests). Not only there are quests with great stories and characters, there are hilarious side quests (like helping Dandelion fooling a young woman or making a druid give up on his vow of silence). And there are MANY of them. And they have meaning. You can insult a priest in a city and later he may send assassins against you. You can release a guy from being killed by drowners and later finding out that he was a murderer. You can even decide the future of the current world ON SIDE QUESTS. DA:I has a lot of quests, choices, table operations and customization, and none of them makes a damn difference. Mages or templars? Grey Wardens or exile? It doesn't make ANY difference. Your character may be an elf, but he doesn't seem to know anything about the dalish. Nothing really changes about your character being human, elf, dwarf or qunari except for some dialogues and table operations. DA:O made a much better job on that. The only quests that may bite you in the ass is Iron Bull's and that only happens on DLC.
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anarchy65
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
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Post by anarchy65 on Oct 17, 2017 17:32:31 GMT
I agree with you on much of this. As much as I loved the Witcher 3, I think that people tend to overlook the fact that it has a lot less choices than inquisition. You could only play as Gerald and the character creation was limited to shaving his beard and getting a haircut. You only had 2 full-fleshed romances which were both straight - all this for obvious reasons of course. Now I enjoyed the romances in the Witcher - I have a soft spot for Yennefer especially - but they are limited. Dragon age has so many more possibilities, which take a lot of time and resources. I feel like people forget this, when they compare the two games. And yes, if you are a straight male that's fine, but not all gamers are. Now I am a woman and can enjoy the Witcher just fine and truly fell in love with the game, but the dragon age series feels like it is more designed for me, because I have the choice of being a character that I can identify with more strongly. We could get a dragon age that was more like the witcher, but would that mean fewer romances? Fewer customizations and more "standard" choices. And I know people rave about the quests and the open world, but I still got freaking bored doing all the side-quests and monster nests. They were as tedious to me as the fetch quests in inquisition. That's one thing I was never able to get about the Witcher. The setting has in-build lore that humans can change their appearance completely by magic, but Geralt can't even re-color his hair? Even if they had to stick with Gerald by some reason, why not do a Witch hut where the player could make his or her own character appearance at the very least? It's totally compliant with the lore and would have immediately made the game friendlier to player's input and bonding with the main. I mean, Technomancer is produced for fraction of resources pumped into the Witcher, and they let you customize Zachariah, even if they keep his name/gender fixed... it's just so weird they are that inflexible. Geralt is not a mage, he only knows some very basic signs, he can't cast any complex magic. Plus, his hair color adds to his character and fame (everybody knows him as The White Wolf).
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Post by shinary on Oct 17, 2017 18:32:52 GMT
It may have "less choices", but the choices are all meaningful. On DA:I romance, once you lock on once romance, you can't romance anyone else. In The Witcher 3 not only you can do that, but your romance options will ditch you. You can't really complain you're not able to "create your character" with a game that already has its' own character, it's really not fair. It's like complaining you can't customize Aloy in Horizon Zero Dawn. And you may not like Monster nests quests, but you really can't complain about The Witcher 3's side quests. You may got SOME fetch ones, but they are minority (meanwhile in DA:I 90% are fetch quests). Not only there are quests with great stories and characters, there are hilarious side quests (like helping Dandelion fooling a young woman or making a druid give up on his vow of silence). And there are MANY of them. And they have meaning. You can insult a priest in a city and later he may send assassins against you. You can release a guy from being killed by drowners and later finding out that he was a murderer. You can even decide the future of the current world ON SIDE QUESTS. DA:I has a lot of quests, choices, table operations and customization, and none of them makes a damn difference. Mages or templars? Grey Wardens or exile? It doesn't make ANY difference. Your character may be an elf, but he doesn't seem to know anything about the dalish. Nothing really changes about your character being human, elf, dwarf or qunari except for some dialogues and table operations. DA:O made a much better job on that. The only quests that may bite you in the ass is Iron Bull's and that only happens on DLC. Alright, where to start. I am not complaining about the Witcher 3. They way it way constructed and so on, had perfectly good reasons for choosing to be created the way it did. This was the Story of Geralt. We already knew, who he was, what he looked like and even what women were in his life. I loved the game and they could not have created it in any other way. My basis for pointing out these things as not being possible, was as a means to show how they differ from the Dragon Age series. Unlike the Witcher, this is a customizable game, when it comes to your character. You are not playing a predefined character (with the exception of Hawke to some extent), you are playing YOUR character. This means that this part of the game gets a lot more attention and resources, than it did in the Witcher. The Witcher series had no need for these mechanics, and it would have been "wrong" to include them, but they are a high demand in the Dragon Age series. As gamers we need to understand, what this means for the rest of the game. A good character creator with different races, backgrounds, genders and voice actors creates a widespread wave in dialogue, romances and more. This is an expense that the Witcher did not have in the same extend as dragon age. Now for the side quests. In inquisition it really felt hollow that you had this "outside view", when talking to a quest-giver or even your companions at times. There was much more emerging in the witcher and I definitely would like to see Dragon Age do something similar next time. The Witcher still had redundant quests though and I think personally I think many of the side-quests just made me a little impatient, because I wanted to get ahead with the main story line. But this is a preference thing. "It doesn't make ANY difference."Were you asleep for the last part of the game? I would say, that you haven't paid enough attention to the choices in inquisition if you think they don't matter. You don't get pay-off right away - just like with many quests in The Witcher. How you deal with the Mages, Templars and Wardens have everything to do with who becomes Divine Victoria. And the three candidates are vastly different. Basically this has the same affect as helping Djikstra in the Witcher. You might not see the repercussions of this right away, but that is what the next game is for. As for being an elf and knowing nothing about the Dalish, that really depends on which conversation options you choose. Remember that some of the options are made to give new players a better understanding of the lore and universe. You are given special dialogue during the game, and though this might not be as much as you wanted it is there. Also, and I can't stress this enough, every Dalish Clan is different. They have maintained different lore, engage with strangers differently - hell, there is even an off-shoot that does not worship the Creators, but the Forgotten Ones. It's like saying "Well, your Scottish, so you should know a bunch of old Irish folktales". Not trying to be rude, just trying to make my point
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