midnight tea
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Post by midnight tea on Nov 15, 2017 14:06:54 GMT
I know mages were OP in Origins, but Spell Combinations should return in some form. Aren't those technically combos? Like, we had those, just not necessarily between spells themselves, but other attacks/effects too.
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grallon
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Post by grallon on Nov 20, 2017 6:00:21 GMT
With this latest run of DAI I came to realize I would rather have a smaller party than a large roster of potential companions; most of whom you never really take with you anyway. With the same few people you can really dig deep into their personalities and the relationships they weave with you and between each other. So I would prefer 4-5 potential companions to 9; you would be constantly traveling with them and really get to know them, for good or ill, which would give us a richer experience I think. And if we could chose their morality, as well as shape their appearance (think Hawke in DAI), that would compensate for the reduce numbers of allies.
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Post by Absafraginlootly on Nov 20, 2017 7:02:59 GMT
Tiny thing that I miss from origins - the area of effect patterns when you were placing one. They were very distinctive and pretty, I thought it was weird that in da2 when they were emphasizing making the art style distinctly dragon age as opposed to generic fantasy that they scrapped these and replaced them with a plain coloured circle outline indistinguishable from any other game.
I'd like to see those again.
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Post by close2myheart on Nov 26, 2017 12:24:17 GMT
No more 'Super Mario' side quest >_< (*cough* .. shards.. ) I don't mind doing a little treasure hunting. 'A Little' being the key word here.
It's tedious because first you have to find the ocularum, play 'I spot a shard' then retrieving them in a usualy merciless places. If each area only takes like around 3 shards, maybe i'll still be okay with it. But each major area got like something around 8 to 13 and I was like... T_____T
Not mandatory, I know.. it's just that if I didn't do the quest I felt a certain itch I can't explain.. :/
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Post by DragonKingReborn on Nov 26, 2017 22:38:09 GMT
No more 'Super Mario' side quest >_< (*cough* .. shards.. ) I don't mind doing a little treasure hunting. 'A Little' being the key word here. It's tedious because first you have to find the ocularum, play 'I spot a shard' then retrieving them in a usualy merciless places. If each area only takes like around 3 shards, maybe i'll still be okay with it. But each major area got like something around 8 to 13 and I was like... T_____T Not mandatory, I know.. it's just that if I didn't do the quest I felt a certain itch I can't explain.. :/ THIS. I've skipped the shards entirely in my current playthrough. Done all the Astrariums, though. I quite enjoy those.
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midnight tea
Twitter Guru
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Post by midnight tea on Nov 26, 2017 23:13:26 GMT
No more 'Super Mario' side quest >_< (*cough* .. shards.. ) I don't mind doing a little treasure hunting. 'A Little' being the key word here. It's tedious because first you have to find the ocularum, play 'I spot a shard' then retrieving them in a usualy merciless places. If each area only takes like around 3 shards, maybe i'll still be okay with it. But each major area got like something around 8 to 13 and I was like... T_____T Not mandatory, I know.. it's just that if I didn't do the quest I felt a certain itch I can't explain.. :/ THIS. I've skipped the shards entirely in my current playthrough. Done all the Astrariums, though. I quite enjoy those. I can deal with picking multiple shards if rewards for it were more substantial. Resistances are noice, but skill or attribute points? Yum.
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Post by DragonKingReborn on Nov 26, 2017 23:27:15 GMT
THIS. I've skipped the shards entirely in my current playthrough. Done all the Astrariums, though. I quite enjoy those. I can deal with picking multiple shards if rewards for it were more substantial. Resistances are noice, but skill or attribute points? Yum. Or...even better...collecting them all and opening the temple opened up a quest line that revealed more of the lore. I mean, the way the occularum were made is pretty horrific. Having that just dropped into a codex seemed like short changing a really cool - and deeply disturbing - idea. Although, that is part of a larger conversation about how quests were awarded, presented and resolved in DA:I. But yes, failing that - an amulet of power would've been handy.
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midnight tea
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Post by midnight tea on Nov 27, 2017 18:32:04 GMT
I can deal with picking multiple shards if rewards for it were more substantial. Resistances are noice, but skill or attribute points? Yum. Or...even better...collecting them all and opening the temple opened up a quest line that revealed more of the lore. I mean, the way the occularum were made is pretty horrific. Having that just dropped into a codex seemed like short changing a really cool - and deeply disturbing - idea. Although, that is part of a larger conversation about how quests were awarded, presented and resolved in DA:I. But yes, failing that - an amulet of power would've been handy. I'm actually curious whether we're going to get a follow up to that temple, story-wise. I remember Mikle Laidlaw saying that the intent is to address pretty much every weird thing they've added to DA game in some way, and even in-game Solas establishes that it's 'an odd temple'. Then we have smaller one locked by shards in JOH that belongs to Geldauran, who may be one of the Forgotten Ones. The temple also has a tile in DA Keep.
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Post by boxofscreaming on Nov 27, 2017 18:57:02 GMT
I hope they keep classes, skill trees, attributes, specializations. That ability to customize your abilities in a meaningful way and create multiple different builds is a large part of what makes Dragon Age special. I'm not averse to action - I think DA2 combat was an improvement on Origins and that Inquisition is still very good - but Dragon Age has a distinct identity that can only be actionized so far.
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Post by jukaga on Nov 27, 2017 20:14:39 GMT
I'm hoping the inevitable DA4 Solas boss fight will feature him turning into a tentacle corpse monster for some reason. Varric can lampshade it.
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leadintea
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Post by leadintea on Nov 28, 2017 1:53:44 GMT
I hope they keep classes, skill trees, attributes, specializations. That ability to customize your abilities in a meaningful way and create multiple different builds is a large part of what makes Dragon Age special. I'm not averse to action - I think DA2 combat was an improvement on Origins and that Inquisition is still very good - but Dragon Age has a distinct identity that can only be actionized so far. Same here. I really hope the devs don't cave into the "classless" craze that's going around in RPGs nowadays.
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Post by themikefest on Nov 28, 2017 21:03:37 GMT
I want mannequins. I have no idea if the main character will have a fortress/castle/house/tent, but I wouldn't mind having mannequins to display the armor/clothing my main character can wear. Similar to what is seen in Skyrim. Also have a weapon rack or have the mannequin holding the weapon.
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melbella
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Trouble-shooting Space Diva
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Post by melbella on Nov 29, 2017 1:20:10 GMT
I want mannequins. I have no idea if the main character will have a fortress/castle/house/tent, but I wouldn't mind having mannequins to display the armor/clothing my main character can wear. Similar to what is seen in Skyrim. Also have a weapon rack or have the mannequin holding the weapon.
And how about a real trophy room so I can show off all the cool stuff I killed?
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Post by phoray on Nov 29, 2017 3:44:30 GMT
I want mannequins. I have no idea if the main character will have a fortress/castle/house/tent, but I wouldn't mind having mannequins to display the armor/clothing my main character can wear. Similar to what is seen in Skyrim. Also have a weapon rack or have the mannequin holding the weapon. I'm glad you explained, my brain was really trying to come up with what use odd dolls would have in DA
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Post by Hanako Ikezawa on Nov 29, 2017 4:07:39 GMT
I hope they keep classes, skill trees, attributes, specializations. That ability to customize your abilities in a meaningful way and create multiple different builds is a large part of what makes Dragon Age special. I'm not averse to action - I think DA2 combat was an improvement on Origins and that Inquisition is still very good - but Dragon Age has a distinct identity that can only be actionized so far. Same here. I really hope the devs don't cave into the "classless" craze that's going around in RPGs nowadays. I doubt they will with Dragon Age. Between the lore making the world different for whether you are a mage or a non-mage and how the squad combat is built they will almost certainly keep the classes.
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Post by Walter Black on Nov 30, 2017 1:26:51 GMT
Same here. I really hope the devs don't cave into the "classless" craze that's going around in RPGs nowadays. I doubt they will with Dragon Age. Between the lore making the world different for whether you are a mage or a non-mage and how the squad combat is built they will almost certainly keep the classes. Agreed. Even if Solas or someone else successfully brings down the Veil, most people will likely stick with what they are already good at (martial vs magical) and we won't see workable hybrid sill sets for awhile. Even in games where potentially everyone has access to magic, like in The Elder Scrolls, most people still specify one way or the other.
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JokeDealer
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by JokeDealer on Nov 30, 2017 9:03:32 GMT
First and foremost, I would like to see more satisfying combat. Between the Reaver and Knight Enchanter, I got a slight taste of hack and slash in Dragon Age's combat, and I found it far more enjoyable. Tactics, isometric views, and isometric combat can be left it, but I want combat to feel more visceral when you're right in the thick of it.
Second, I want any agents or similar characters to have more character. Some characters had interesting developments via War Table missions, but I would like to see quasi-loyalty missions for some of our agents. They don't need to be as developed as party members or other NPCs, just developed enough so they're not so forgettable.
Third, I want to see Griffins and perhaps a return to the Grey Warden storyline. Returning to the role of a warden after so many years would be great. Even if being a warden was only left in as an origin story, I'd take it. There's still so much lore to explore there.
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Post by kalreegar on Nov 30, 2017 19:51:59 GMT
1. a decent, strategic combat gameplay.
2. a great, glorious city hub. Like Novigrad, or at least Beauclair
3. dinamic and difficult interactions with companions (real crisis moment etc)
4. no fetch quests everywhere please
5. a farewell/closure moment with the warden
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Post by themikefest on Dec 1, 2017 13:01:33 GMT
And how about a real trophy room so I can show off all the cool stuff I killed?
Would that include companions? Maybe have a pride demon and a desire demon. A revenant would be good. How about an Ogre? And of course a dragon
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Post by cloud9 on Dec 4, 2017 14:46:15 GMT
I wanted to be a Dragon Mage! To turn into a dragon to wreak havoc on the battlefield and create chaos from the skies!!! If they have that ability on DA4 I'll be a happy bitch!!
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Post by themikefest on Dec 6, 2017 15:09:26 GMT
In the speculation thread, I posted that when crafting a better weapon/armor then what the main character currently has, why not be able to breakdown that armor/weapon to use the materials to craft something better. So what happens if you don't have enough materials?
I will use the hood as an example.
The player wants to craft a hood for his/her mage, but doesn't have enough material, at least not enough of one kind, but does have enough material if added with other material. So if the hood calls for 20 cloth, but only have 17 of this cloth and 3 of another cloth, why can't both be used? Lets say the 17 pieces of cloth is a tier 1 material while the 3 pieces of cloth is tier 2. How would that work? When combining both, it will always default to the lowest tier. The same for the stats. It will use the tier 1 stats. If combining 2 tier 1 materials, the material that has the most , those stats will be used. If the player uses the same amount from both, a screen pops up for the player to decide if they want both stats from each or one stat from the material. So if this cloth has +10 magic and the other cloth has +10 willpower, the player can choose one of those stats or combine both that end with +5 magic and +5 willpower. The same can happen when crafting weapons.
Don't know how hard it would be to implement the above, but if possible, I want.
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Post by Walter Black on Dec 7, 2017 17:37:40 GMT
In the speculation thread, I posted that when crafting a better weapon/armor then what the main character currently has, why not be able to breakdown that armor/weapon to use the materials to craft something better. So what happens if you don't have enough materials? I will use the hood as an example. The player wants to craft a hood for his/her mage, but doesn't have enough material, at least not enough of one kind, but does have enough material if added with other material. So if the hood calls for 20 cloth, but only have 17 of this cloth and 3 of another cloth, why can't both be used? Lets say the 17 pieces of cloth is a tier 1 material while the 3 pieces of cloth is tier 2. How would that work? When combining both, it will always default to the lowest tier. The same for the stats. It will use the tier 1 stats. If combining 2 tier 1 materials, the material that has the most , those stats will be used. If the player uses the same amount from both, a screen pops up for the player to decide if they want both stats from each or one stat from the material. So if this cloth has +10 magic and the other cloth has +10 willpower, the player can choose one of those stats or combine both that end with +5 magic and +5 willpower. The same can happen when crafting weapons. Don't know how hard it would be to implement the above, but if possible, I want. You could break down items for crafting materials in The Witcher 3 and Diablo 3, among others.
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