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Post by ShadowAngel on Nov 2, 2017 14:56:02 GMT
1.dump hack and smash combat and refine origins. Been my biggest gripe with DA since 2
2.after trespasser I feel the inquisitor NEEDS to come back. It's personal now.
3. Simply continue to story telling they've been doing, I've never had issues with any of the DA games story wise and I feel inquisition really sets up the sequel pretty well.
4. Dump the open world aspect and go more linear. I despised traveling back and forth various times, having to collect 100 crafting items to make a set of gear and furthermore the horse seemed a tad bit faster than running by such a small margin to where I ask "why?" I don't view the dragon age franchise as one needing to be open world and I think it's just a cheap way to extend play time and the quality of other areas can improve if you're not wasting time making 4 desert areas.
5. Fix the duel wielding rogue class. That was my main in origins and DA2 but I felt it was much weaker in inquisition so I mailed a soldier. I'm really not a fan of mages as I never have liked magic. I like to take the stealth approach and look badass with two short swords 👍
6. Give more dialogue when you're not playing as a human. It's the same gripe I have with mass effect (but at least DA gives you different race options). It was cool to have some things kick in as the game recognized you as an elf or dwarf, I think that can be more enhanced in DA4.
7. The friend of rivalry system also needs imprived. I want to piss someone off so much they fight me due to distaste for my actions.
8.no power system to progress the main story. There should be no barriers in the main story period, it kind of ruins the momentum when you finish a mission only to lack 20 power points to go to the queens ball and then your doing things in the hisssing waste (another freaking desert) to get power points.
9. Speaking of the queens ball, "the game" was very interesting and it'd be neat to see more if that in DA4. Get certain factions to either approv or disapprove of you and as a result something happens later on whether it's beneficial or hurts you.
10. More gear variety. It could just be me, but I felt the wardens armor was the only decent looking one around. Bear in mind I pretty much only played a soldier, I attempted a rogue playthrough but couldn't (because duel wielding sucked) and I never tried a mate. Maybe they had better sets to them but I want to see plate armor.
That's my wishlist for DA4. I have no wish for the story as I've never been disappointed with it and inquisition really set the path. I think it'll be interesting to be in the tevinter lands if that's where they go (and I suspect so after trespasser). Besides removing the hack and slash combat bringing back my inquisitor would be awesome. It's the first time where I think they should bring back a protagonist as it's just that personal to me.
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TheHeroOfFerelden
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Morrigan's Husband
*Searching for the Cure*
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
Origin: AntXMorFE
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Post by TheHeroOfFerelden on Nov 2, 2017 15:33:08 GMT
Even though highly unlikely due to the commercial success console-wise,i'd like the new DA to be better suited for mouse and keybord play.I couldn't complete more than an hour of Inquisition ,before changing to a controller. And would be good to see the companions that aren't with us during missions doing something. That is something i'd love to see implemented too. Something else that i'd love to see,but approaching the realm of the impossible,is having a party with ALL your companions.Mostly,because it pains me having to choose between them.Plus,the banter would be epic,albeit the game easier. Mounted combat is always nice,and being able to ride with your companions is much better than them dissapearing mysteriously! In addition,i'd love flavour text for each item,like DA:O,not just unique ones. Storywise,i'm not sure.I've seen a post against character cameos,but for me that's one of the franchise's biggest charms.It's like seeing old friends after a while, again Still,as much as i love Morrigan( ),Alistair or Varric,the milking can only go that far...And seeing myself aka The Hero Of Ferelden also seems to be out of the question., So yeah,mostly minor nitpicks. In the end,what i want from DA4 after all,is DA4 itself
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Julale
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Dreamer
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Post by Julale on Nov 2, 2017 16:11:14 GMT
In the end,what i want from DA4 after all,is DA4 itself This 💯 I can hardly wait to have this game into my fingers, I take everything they’ll give me ha ha 😅
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Post by pessimistpanda on Nov 2, 2017 17:03:18 GMT
Having just played and finished Descent for the first time, I want to see more about Titans.
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Post by Deleted on Nov 3, 2017 11:29:05 GMT
Having just played and finished Descent for the first time, I want to see more about Titans. Well if you like Japenese cartoon, then, you have Attack on Titan i suppose.
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Post by nougat on Nov 3, 2017 12:03:26 GMT
Bring back Matthew Gravelle (Abelas, Ameridan) as VA for some important NPC. As an elf, dwarf, human, or talking gauntlet, doesn't matter. Immediately recognizing him as Ewald Borsodi in "Hearts of Stone" DLC was such a pleasant surprise.
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Post by pessimistpanda on Nov 3, 2017 13:16:51 GMT
Alright, I have now finished Trespasser and it was kind of disappointing, tbh.
One thing I do NOT want to see in DA4 is enemies that just hit hard and have a shit-ton of health, like the Descent ogres and some of the qunari warriors. Combat is tedious enough, thanks.
EDIT: What was somewhat enjoyable, though, was the battle with the Ataashi. I mean, it was still annoying in execution, but I liked that I had the option to set it free (which I opted to do), rather than kill it. If you're going to do something like that, however, do not have the mechanism be blocked by a piece of scenery that can only be removed by using a very specific ability, and then refuse to tell me which ability it is. That shit needs to be telegraphed better, especially in a game where barrels and shit already explode all the time.
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Post by phoray on Nov 3, 2017 13:36:04 GMT
EDIT: What was somewhat enjoyable, though, was the battle with the Ataashi. I mean, it was still annoying in execution, but I liked that I had the option to set it free (which I opted to do), rather than kill it. If you're going to do something like that, however, do not have the mechanism be blocked by a piece of scenery that can only be removed by using a very specific ability, and then refuse to tell me which ability it is. That shit needs to be telegraphed better, especially in a game where barrels and shit already explode all the time. it was awful. My first time playing, I kept running circles while telling my Maker Damned companions to stop hitting the dragon. I think after the 6th failed attempt, I just looked it up. And OH it's that stupid cart. thanks.
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Post by ComedicSociopathy on Nov 3, 2017 13:55:08 GMT
EDIT: What was somewhat enjoyable, though, was the battle with the Ataashi. I mean, it was still annoying in execution, but I liked that I had the option to set it free (which I opted to do), rather than kill it. If you're going to do something like that, however, do not have the mechanism be blocked by a piece of scenery that can only be removed by using a very specific ability, and then refuse to tell me which ability it is. That shit needs to be telegraphed better, especially in a game where barrels and shit already explode all the time. it was awful. My first time playing, I kept running circles while telling my Maker Damned companions to stop hitting the dragon. I think after the 6th failed attempt, I just looked it up. And OH it's that stupid cart. thanks. Yeah, the cart thing made me cringe. The rest of the DLC was golden but that dragon fight was tedious.
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Post by close2myheart on Nov 3, 2017 14:18:23 GMT
For me, I figure out the cart after (quite a long) while, but still within the range of 1st try... but totally MISSED the idea that I need to pull BOTH LEVER of the gate to set Ataashi free D'oh. 7 reloads+ for either my team getting killed or my team killing the dragon. ^^' Edit : Talking about Ataashi, maybe it'll be cool if the next protag has the ability to talk to dragons. OHOHO.. that special perk, I want.
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Post by nvanfleet on Nov 3, 2017 22:52:36 GMT
I liked Cole in Inquisition, so I'm only familiar with them through what we hear from him and those terrible War Table quests that would have been better to play through; I was actually going to ask if this was the book Cole was in so. Bonus. Only one book to read! Ok - I finally finished it, and but DAMN do I wish I had read this before I played Inquisition. This was really well done, it makes me like Cole (more than I already did), and it makes me like Fiona EVEN LESS and I did not know that was POSSIBLE. I'm even more annoyed at the throwaway Rhys and Evangeline wartable missions for Cole, and while this story answered once and for all for me what happened with Wynne (and damn it if I didn't tear up on the train to work hearing it) - Shale? Can we have Shale somewhere? Otherwise it's too easy to imagine her stomping around Val Royeaux forever slaughtering pigeons. To keep this on topic: I want Rhys and/or Evangeline as companions or advisors, dammit. Not because they necessarily need to go on story-wise, but I really grew to like them both and it would just be nice to see more of them in general.
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Post by nvanfleet on Nov 3, 2017 23:22:34 GMT
I could see Evangeline being one of Cassandra's rebuilt/reformed Seekers of Truth. Easily.
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Post by ellehaym on Nov 4, 2017 18:08:42 GMT
If we do go to Tevinter I do hope we'll see it in all it's glory. From seeing a slave market in the background to seeing a glimpse of it's high society. The same could be said about DA:I's Orlais It's kinda sad that the "darker" aspects of the Dragon Age world can be seen in full detail in outside works like comics and books.
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Post by Deleted on Nov 4, 2017 18:25:13 GMT
I could see Evangeline being one of Cassandra's rebuilt/reformed Seekers of Truth. Easily.like the Tv show.
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Twitter Guru
gateway beverage
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Post by midnight tea on Nov 4, 2017 18:37:59 GMT
If we do go to Tevinter I do hope we'll see it in all it's glory. From seeing a slave market in the background to seeing a glimpse of it's high society. The same could be said about DA:I's Orlais It's kinda sad that the "darker" aspects of the Dragon Age world can be seen in full detail in outside works like comics and books. While I'd like to see Tevinter in full detail too, I'd just like to point out that it's way easier to draw a panel of a comic than arrange the whole set just for snapshots of Vint life like those above.
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Post by ellehaym on Nov 4, 2017 18:51:10 GMT
If we do go to Tevinter I do hope we'll see it in all it's glory. From seeing a slave market in the background to seeing a glimpse of it's high society. The same could be said about DA:I's Orlais It's kinda sad that the "darker" aspects of the Dragon Age world can be seen in full detail in outside works like comics and books. While I'd like to see Tevinter in full detail too, I'd just like to point out that it's way easier to draw a panel of a comic than arrange the whole set just for snapshots of Vint life like those above. The slave market does not need to have a whole plot line to it. It'll just be there in the background of a city or town; which further exemplify just how common and accepted such a thing is. The magic light show is a bit out there. But I imagine a gathering of Tevinter nobles the same way how they did the Winter Palace is the next best way to show Tevinter high society.
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Post by cloud9 on Nov 7, 2017 6:29:35 GMT
I wonder Stuart Chatwood is still doing music if he does he should be the composer for DA4, because this soundtrack from the Warrior Within was the bomb!
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Post by Lebanese Dude on Nov 9, 2017 16:22:01 GMT
I want them to:
1) return the functionality of healing. I enjoyed DAI's attrition system but they can incorporate both proactive (shielding) and reactive (healing) elements of support rather than rely on only one.
2) provide a meaningful continuation of the story. I want as many events from previous games as possible to be incorporated. (IE: use the Keep).
3) have the setting be based in Tevinter. We've heard so much about it. It's time to head there.
4) create a roster that involves some people we already know. Rhys in particular is of interest to me.
5) NOT release any demo and keep the game under a tight wrap until release
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Post by Obsidian Gryphon on Nov 9, 2017 23:48:23 GMT
While standing to one side observing the giant and dragon battle at Stormcoast is cool, the lack of realism has never been more profound the longer one stand there. Both mobs are just going through their limited scripted movements.
The dragon looked down to one side, swiping at something on the ground with a leg. Problem is, her foe is big and up front. Not standing tiny at her feet.
The giant showed he had no intelligence. All he did was to hammer down repetitively with both fists, irregardless whether he's hitting the dragon or not. There was no attempt to grapple, no attempt to go for the more vulnerable parts of the dragon.
The dragon lunged forward, biting the giant. No blood, no injury on the giant.
I expect better for DA4. I'd prefer not to see the nice clean results of a battle as in DAI. I'd like the devs to go down the gritty path. If I see animals voluntarily attacking one another, I'd expect realism in their behaviour.
I'd also expect better animation. They should look at Horizon Zero Dawn. When Aloy is climbing / running up the stairs half-crouch, she would reach out to support herself with her hands on the steps. That is what anyone would do to prevent themselves from falling since they're off-balance in such a posture. That is realistic. I like those little touches.
They have a few hurdles to surmount; look at the towns in The Witcher III, the environment in HZD. The people and mount animations. Side quests.
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midnight tea
Twitter Guru
gateway beverage
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Post by midnight tea on Nov 10, 2017 0:30:39 GMT
While standing to one side observing the giant and dragon battle at Stormcoast is cool, the lack of realism has never been more profound the longer one stand there. Both mobs are just going through their limited scripted movements. The dragon looked down to one side, swiping at something on the ground with a leg. Problem is, her foe is big and up front. Not standing tiny at her feet. The giant showed he had no intelligence. All he did was to hammer down repetitively with both fists, irregardless whether he's hitting the dragon or not. There was no attempt to grapple, no attempt to go for the more vulnerable parts of the dragon. The dragon lunged forward, biting the giant. No blood, no injury on the giant. I expect better for DA4. I'd prefer not to see the nice clean results of a battle as in DAI. I'd like the devs to go down the gritty path. If I see animals voluntarily attacking one another, I'd expect realism in their behaviour. I'd also expect better animation. They should look at Horizon Zero Dawn. When Aloy is climbing / running up the stairs half-crouch, she would reach out to support herself with her hands on the steps. That is what anyone would do to prevent themselves from falling since they're off-balance in such a posture. That is realistic. I like those little touches. They have a few hurdles to surmount; look at the towns in The Witcher III, the environment in HZD. The people and mount animations. Side quests. Neither HZD nor Witcher 3 had to deal with old-gen consoles. In fact, we have CDPR CEO, on record, saying that if they were to work with old-gen, creation of Witcher 3 would be impossible. Both HZD and TW3 also have a fixed protagonist. I do expect for DA4 to have better/more refined animations (no more 'full diaper walk' for female PCs in cinematics please), but I don't expect them to have individualized animations tailored for a specific character, especially if we're going to get race/gender selection again, which is what I'd prefer.
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Post by Obsidian Gryphon on Nov 10, 2017 2:34:34 GMT
Neither HZD nor Witcher 3 had to deal with old-gen consoles. In fact, we have CDPR CEO, on record, saying that if they were to work with old-gen, creation of Witcher 3 would be impossible. Both HZD and TW3 also have a fixed protagonist. I do expect for DA4 to have better/more refined animations (no more 'full diaper walk' for female PCs in cinematics please), but I don't expect them to have individualized animations tailored for a specific character, especially if we're going to get race/gender selection again, which is what I'd prefer. And there is not much screaming and pitchforks over not bending over backwards to cater to the old gen consoles for those games. I do think Bioware is hamstringing itself. While I like the race options, I'm not a full supporter given what I've seen in the DA series, especially DAI. They couldn't implement it properly in the story so I rather they not do it. I'd rather they limit it to two if they have to, changing for every sequel so each race has its spotlight.
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Post by midnight tea on Nov 10, 2017 2:40:32 GMT
Neither HZD nor Witcher 3 had to deal with old-gen consoles. In fact, we have CDPR CEO, on record, saying that if they were to work with old-gen, creation of Witcher 3 would be impossible. Both HZD and TW3 also have a fixed protagonist. I do expect for DA4 to have better/more refined animations (no more 'full diaper walk' for female PCs in cinematics please), but I don't expect them to have individualized animations tailored for a specific character, especially if we're going to get race/gender selection again, which is what I'd prefer. And there is not much screaming and pitchforks over not bending over backwards to cater to the old gen consoles for those games. I do think Bioware is hamstringing itself. Bioware is not hamstringing itself any longer. My point isn't that they're doing it now or should anyone do it. What is relevant is that there were limitations that neither HZD or TW3 had in that regard. Problems with implementation in DAI stemmed from the fact that they were implemented in additional year they've been given. And I personally prefer the choice of races over fixed protagonist, even if imperfect. Provides way more variety to the game.
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Post by Obsidian Gryphon on Nov 10, 2017 2:48:13 GMT
Bioware is not hamstringing itself any longer. My point isn't that they're doing it now or should anyone do it. What is relevant is that there were limitations that neither HZD or TW3 had in that regard. Right, which is why I posted what I did, for DA4. They need to keep up with the other devs or they will fall even farther behind. To each their preference.
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Post by Ieldra on Nov 10, 2017 12:46:49 GMT
What I want out of DA 4 is to break every bone in Solas' body, make him watch as I kill the last two archdemons in their sleep and preempt the blight and have nothing bad happen because of it, then cut his head off and put in on a spike, all in the first hour before moving on to the actual plot of the game. If I had enough money to buy out EA, sell myself Bioware, and mandate a game's story with no concern for it's commercial success, only for my own personal gratification, that's what would happen. I don't have that much money so that isn't going to happen. So, more realistically; I would like to be entirely unaffiliated with the Inquisition or other major organisations and instead take on a role similar to Hawke's in DA2; a highly skilled, self motivated individual who finds themselves caught up in circumstances but not beholden to any faction involved. I would like there to be a nine party members with a 3/3/3 split between the classes. I'd like the majority of the party to be from the Anderfels, Rivain, Serehron, and Tevinter, with a minority from southern Thedas if absolutely necessary. Fact that we didn't have a single native Orlesian in Inquisition's party is still a minor gripe I have with the game. I would like all of those companions to be optional, but none to be mutually exclusive. I would like the number of Andrastian party members to be kept to a minimum. One or two. I want each of the nine companions to have at least one major sidequest that amounts to more than finding a random thing to smash in the wilderness or killing random NPC's with no real story attached, but also has more actual challenge and gameplay than going to a tavern and having a conversation with the companion's dad. I would like the companions to run a very wide gamut of moral and philosophical view points. I would like for one of the female LI's available to a straight male inquisitor to be a worldly woman who has experience with relationships and sex before meeting the PC, is comfortable and open with her sexuality, isn't shy or shocked that someone may be interested in her, but also doesn't have a comically exaggerated sex life. I would like options available to play my character in a wide variety of ways, ranging from loud and crass to suave and charming. I would like the option to play my character as a noble or horrible person according to my whim, as crude or refined person at my whim. I want to be able to be a bloodmage if I choose, I want to be able to frequent a brothel if I choose. I don't want my character's behavior to be beholden to anyone's opinion of what they should be, in universe. I do not want my character to be the subject of any religious movement or any religious adoration. If this is unavoidable, I want the option to speak to every single NPC - regardless of how insignificant they are - who believes my character is sent by a divine power, and tell them they're a fucking idiot - in those exact words - and to spit in their face if they refuse to accept that I am not an agent of their god.(This is probably the least "realistic" thing I want on here but also the least likely to be a factor.) When we confront Solas, I want the option to kill him, and I want it to be real and unambigious. I want there to be a version of killing him where his death is treated with no sympathy, no respect, no remorse, and no sense of tragedy. I would genuinely like the option to spit in his face as he dies. In general I want to be able to work against the status quo, subverting and tearing down the powers that be and the establishment rather than protecting them. I do not want to be an agent of order any longer. Well, well... I don't hate Solas as much, but everything else you wrote might as well have come from me, and you list everything wherein I have an especially high interest, so I'll subscribe to this with three stars.
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Post by nougat on Nov 10, 2017 21:53:47 GMT
All main quests should have mandatory full party. Look at DAI, the quality of main story quests suffers from not properly accommodating to the presence of companions. Or protagonist talking to the people who are not present. (At least it was fixed in Trespasser DLC.) "In Hushed Whispers", which forces player to have full party, works partly thanks to the feels-fest over companions' suffering and sacrifice. (Still we have Solas, Cassandra or Vivienne standing like dummies and letting Magister Alexius do his thing.) I don't have any kind words about "Here Lies the Abyss" writing, courtesy of Patrick Weekes' pen. Leave solo as an option for open world-ing and side quest-ing. Integrate companions in the main story, dammit. If not recruited ( denied or not yet), Vivienne should have been present during "WE&WH" or Rainwall during the wardens' arc. Just like Dorian and Cole are irreplaceable for mages/templars questline.
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