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November 2016
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Gwydden on Oct 20, 2017 17:46:47 GMT
I have read and thoroughly enjoyed the work of Robert E. Howard, China Mieville, Brandon Sanderson, J.K Rowling and a bunch of other authors both classic and recent who are mostly just popular in Australia. I adore the work of C.S. Lewis, who was Tolkien's contemporary and close friend. I literally bought Phillip Pullman's new book TODAY, even though prequels are almost always terrible, regardless of genre or medium. Ha! I almost mentioned Howard, Mieville, and Pullman in my last post, but I figured you wouldn't like them. Mieville specially; PSS is bulky, a bit meandering, and full of unpleasant imagery. Topically enough, I needed brain bleach after the brothel scene. Also, thank you for letting me know about Pullman's book. I liked Northern Lights but thought the sequels weren't quite as good. I'll be sure to check this one out.
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Post by rras1994 on Oct 20, 2017 18:04:41 GMT
I adore the work of C.S. Lewis, who was Tolkien's contemporary and close friend. At the university I went to, in the library there was a carved wardrobe door that opened into an icy styled study room. There was also a big rug outside the door of Aslan's face which I think was woven by a local carpet company. i only went in there once cus honestly it was kinda intimidating, people were spookily quiet and it was on the Arts students floor. But, it still looked really cool!
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Post by river82 on Oct 20, 2017 20:21:18 GMT
But the reason I don't like Tolkien or GRRM isn't because I think they're not cerebral enough or whatever. I don't like Tolkien because of the endless digressions, and I don't like GRRM because there's basically not enough actual fantasy and adventure, which is what I want. GoT has more in common with political and historical fiction, if you ask me, and that shit bores me to tears. Yeah, I recently tried reading the first book in the Lord of Rings trilogy and Tolkien's digressions were a major factor in why I didn't get very far. Well, in terms of story and not in terms of page count. Tolkien's biographer (Humphrey Carpenter) said Tolkien wanted to create a "mythology for England" rather than just a story. Whether that's true or not ... *shrugs*. Anyway it helps to explain away all the extra information and digressions.
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shechinah
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by shechinah on Oct 20, 2017 20:26:42 GMT
Tolkien's biographer (Humphrey Carpenter) said Tolkien wanted to create a "mythology for England" rather than just a story. Whether that's true or not ... *shrugs*. Anyway it helps to explain away all the extra information and digressions. I do know about that and he does create quite the world. It's why I like reading about his world but find his books a bit harder to read.
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Oct 31, 2020 23:57:02 GMT
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Apr 18, 2017 15:57:34 GMT
April 2017
pessimistpanda
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
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Post by pessimistpanda on Oct 20, 2017 21:56:33 GMT
I have read and thoroughly enjoyed the work of Robert E. Howard, China Mieville, Brandon Sanderson, J.K Rowling and a bunch of other authors both classic and recent who are mostly just popular in Australia. I adore the work of C.S. Lewis, who was Tolkien's contemporary and close friend. I literally bought Phillip Pullman's new book TODAY, even though prequels are almost always terrible, regardless of genre or medium. Ha! I almost mentioned Howard, Mieville, and Pullman in my last post, but I figured you wouldn't like them. Mieville specially; PSS is bulky, a bit meandering, and full of unpleasant imagery. Topically enough, I needed brain bleach after the brothel scene. Also, thank you for letting me know about Pullman's book. I liked Northern Lights but thought the sequels weren't quite as good. I'll be sure to check this one out. Well nobody is ever gonna be perfect. Mieville is one of my favourite authors, but that is in spite of the fact that his language bends my brain in half. I put up with the wanky writing style because I find his worlds so different and fascinating. I haven't read PSS, so I can't comment there. His Bas-Lag chronicles are just too intimidating. I've read nearly all his shorter books, and Railsea is by far my favourite, probably in large part because it is more accessible than the others, having been written as an "all ages" adventure story. Howard is like a... "take it in the context of the time" sort of thing? I don't like the way he portrays women and non-white characters, but his action scenes are fantastic, and I have a lot of respect for anyone who can write good short fiction, because that's something I struggle with.
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Apr 18, 2017 15:57:34 GMT
April 2017
pessimistpanda
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
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Post by pessimistpanda on Oct 20, 2017 22:02:53 GMT
I adore the work of C.S. Lewis, who was Tolkien's contemporary and close friend. At the university I went to, in the library there was a carved wardrobe door that opened into an icy styled study room. There was also a big rug outside the door of Aslan's face which I think was woven by a local carpet company. i only went in there once cus honestly it was kinda intimidating, people were spookily quiet and it was on the Arts students floor. But, it still looked really cool! Not gonna lie, that sounds freakin amazing.
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formerfiend
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
PSN: Former_Fiend
Posts: 547 Likes: 956
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956
formerfiend
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April 2017
formerfiend
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
Former_Fiend
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Post by formerfiend on Oct 20, 2017 22:25:36 GMT
I have tremendous respect for Tolkien's work and worldbuilding but I fully get the criticism of his actual writing.
And honestly in terms of setting I'm a bit more of a Howard guy, myself. Conan the Barbarian is what got me into fantasy to start with.
And really what I want here is the ability to play more of a Conan-esque character. I've been harping on the sex maniac part of it but that's a very narrow aspect to what I actually want.
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Sept 26, 2017 11:02:50 GMT
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Post by Superhik on Oct 21, 2017 1:09:10 GMT
That's an absurd notion/mission statement. You're owned by EA. What building you're in doesn't matter. definitely not. BW for one, had a lot more autonomy, at least at start, compared to other studios. Even the docs confirmed that.
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Old Scientist Contrarian
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February 2017
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Post by alanc9 on Oct 21, 2017 1:55:26 GMT
Why do people keep blaming EA for Bio's creative decisions? You must not know the creative influence that publishers have over devs. The same way major movie studios have over movie directors. If the creative influence was solely with the Devs and not publishers, then why did EA decide to can Viscerals Star Wars game and start over? Why not just allow Visceral to create whatever they want to create? Do you honestly believe that Activision and EA would say to devs, "We are giving you X amount of money to create X game and will give you all the agency to create whatever it is you want to create...." Are you really suggesting that? Frostibe is a prime example. Yep, Bio had to use Frostbite instead of building their own engine. It's hard to tell if this was a problem or not because we don't have access to an alternative universe where they bought a different engine or built their own. But we were talking about creative decisions. What are you actually accusing EA of foisting on Bio? Do you even know? Edit: sorry for getting in the way of the fantasy discussion, folks.
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Apr 18, 2017 15:57:34 GMT
April 2017
pessimistpanda
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
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Post by pessimistpanda on Oct 21, 2017 2:02:40 GMT
You must not know the creative influence that publishers have over devs. The same way major movie studios have over movie directors. If the creative influence was solely with the Devs and not publishers, then why did EA decide to can Viscerals Star Wars game and start over? Why not just allow Visceral to create whatever they want to create? Do you honestly believe that Activision and EA would say to devs, "We are giving you X amount of money to create X game and will give you all the agency to create whatever it is you want to create...." Are you really suggesting that? Frostibe is a prime example. Yep, Bio had to use Frostbite instead of building their own engine. It's hard to tell if this was a problem or not because we don't have access to an alternative universe where they bought a different engine or built their own. But we were talking about creative decisions. What are you actually accusing EA of foisting on Bio? Do you even know? ALL THAT SJW BULLSHIT FOR STARTERS!!!11!
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February 2017
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Post by alanc9 on Oct 21, 2017 2:07:04 GMT
I literally bought Phillip Pullman's new book TODAY, even though prequels are almost always terrible, regardless of genre or medium. FWIW, the early reviews on that have been pretty good.
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I don't stir, I work the material.
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Post by slimgrin727 on Oct 21, 2017 2:09:35 GMT
You must not know the creative influence that publishers have over devs. The same way major movie studios have over movie directors. If the creative influence was solely with the Devs and not publishers, then why did EA decide to can Viscerals Star Wars game and start over? Why not just allow Visceral to create whatever they want to create? Do you honestly believe that Activision and EA would say to devs, "We are giving you X amount of money to create X game and will give you all the agency to create whatever it is you want to create...." Are you really suggesting that? Frostibe is a prime example. Yep, Bio had to use Frostbite instead of building their own engine. It's hard to tell if this was a problem... It was a problem. They said as much. ME:A proved it twice over. We're tallking EA here: develop your own engine for RPGs. Indie studios manage to do this.
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Suaimhneas
himbo rights activist
1,161
Feb 23, 2017 22:43:47 GMT
February 2017
cashmere
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Suaimhneas on Oct 21, 2017 2:11:14 GMT
50 pages
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Sifr
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Aug 25, 2016 20:05:11 GMT
August 2016
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Sifr on Oct 21, 2017 2:37:15 GMT
I know another user of this site who is also super tired of elves and dwarves. Calls the Qunari the only original idea Bioware Dragon Age had. I dunno, the Qunari are essentially the same type of subversion that Bioware did with the other races in Dragon Age; "What if the standard Orc-type race were militant followers of a doctrine and want to convert everyone to it?"(Yeah, I know the "Orcs" in Dragon Age are technically Darkspawn and Qunari are more closer to Uruk-hai, but whatever...)
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midnight tea
Twitter Guru
gateway beverage
Posts: 8,321 Likes: 20,597
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109
0
20,597
midnight tea
8,321
August 2016
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Post by midnight tea on Oct 21, 2017 2:39:28 GMT
Yep, Bio had to use Frostbite instead of building their own engine. It's hard to tell if this was a problem... It was a problem. They said as much. ME:A proved it twice over. We're tallking EA here: develop your own engine for RPGs. Indie studios manage to do this. Only the situation wasn't that simple. Neither with MEA development nor with Frostbite. And no - indie studios don't have access to such powerful tools. Frostbite is a long-term investment. Yes, they had to develop tools for RPGs and others and that came with its own set of growing pains. But you know what all that work and training basically all of developers under EA to use Frostbite means? A lot of programmers able to use Frostbite without need to retrain them to use different engines and assets + talent from across multiple different studios. From what I understand that is a big advantage in the long run.
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midnight tea
Twitter Guru
gateway beverage
Posts: 8,321 Likes: 20,597
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109
0
20,597
midnight tea
8,321
August 2016
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Post by midnight tea on Oct 21, 2017 2:40:12 GMT
I know another user of this site who is also super tired of elves and dwarves. Calls the Qunari the only original idea Bioware Dragon Age had. I dunno, the Qunari are essentially the same type of subversion that Bioware did with the other races in Dragon Age; "What if the standard Orc-type race were militant followers of a doctrine and want to convert everyone to it?"(Yeah, I know the "Orcs" in Dragon Age are technically Darkspawn and Qunari are more closer to Uruk-hai, but whatever...) The Qunari aren't orcs, they are basically buffed up dark elves.
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I don't stir, I work the material.
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Post by slimgrin727 on Oct 21, 2017 3:02:12 GMT
It was a problem. They said as much. ME:A proved it twice over. We're tallking EA here: develop your own engine for RPGs. Indie studios manage to do this. Only the situation wasn't that simple. Neither with MEA development nor with Frostbite. And no - indie studios don't have access to such powerful tools. Frostbite is a long-term investment. Yes, they had to develop tools for RPGs and others and that came with its own set of growing pains. But you know what all that work and training basically all of developers under EA to use Frostbite means? A lot of programmers able to use Frostbite without need to retrain them to use different engines and assets + talent from across multiple different studios. From what I understand that is a big advantage in the long run. CDPR developed their own engine when Bioware should have. That simple.
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formerfiend
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
PSN: Former_Fiend
Posts: 547 Likes: 956
inherit
6916
0
956
formerfiend
547
April 2017
formerfiend
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
Former_Fiend
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Post by formerfiend on Oct 21, 2017 3:08:45 GMT
I dunno, the Qunari are essentially the same type of subversion that Bioware did with the other races in Dragon Age; "What if the standard Orc-type race were militant followers of a doctrine and want to convert everyone to it?"(Yeah, I know the "Orcs" in Dragon Age are technically Darkspawn and Qunari are more closer to Uruk-hai, but whatever...) The Qunari aren't orcs, they are basically buffed up dark elves. I always looked at Orzammar dwarves as being closest thing Dragon Age has to dark elves, myself.
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midnight tea
Twitter Guru
gateway beverage
Posts: 8,321 Likes: 20,597
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109
0
20,597
midnight tea
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August 2016
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Post by midnight tea on Oct 21, 2017 3:33:08 GMT
Only the situation wasn't that simple. Neither with MEA development nor with Frostbite. And no - indie studios don't have access to such powerful tools. Frostbite is a long-term investment. Yes, they had to develop tools for RPGs and others and that came with its own set of growing pains. But you know what all that work and training basically all of developers under EA to use Frostbite means? A lot of programmers able to use Frostbite without need to retrain them to use different engines and assets + talent from across multiple different studios. From what I understand that is a big advantage in the long run. CDPR developed their own engine when Bioware should have. That simple. If you think that any of it simple, I've got some bad news for you.
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midnight tea
Twitter Guru
gateway beverage
Posts: 8,321 Likes: 20,597
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109
0
20,597
midnight tea
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August 2016
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Post by midnight tea on Oct 21, 2017 3:36:44 GMT
The Qunari aren't orcs, they are basically buffed up dark elves. I always looked at Orzammar dwarves as being closest thing Dragon Age has to dark elves, myself. Really? Orzammar dwarves are very... dwarfy for me. Qunari on the other hand? Gray skin that they like to expose, oftentimes paired with white flowy hair, pointy ears, and more on bellicose side.
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Post by river82 on Oct 21, 2017 4:18:15 GMT
One of the major advantages western game developers have over their Japanese counterparts is the ability to radically cut down development time (and therefore money spent) through licensing one of the many game engines on the market that are available. Square Enix spends god-damn years building a new engine for every game. Final Fantasy 15 was created using Square's Luminous Studio engine whereas Final Fantasy 13 was created using the Crystal Tools engine. The Western habit of licensing an engine is efficient and practical whereas the Japanese habit of building a new engine for every game bloats development time. There's a reason Mass Effect was created using the Unreal Engine, which produced arguably better results than what the Frostbite engine produced for Andromeda, and there's a reason TOR was created using the HeroEngine. Bioware have spent 5 years trying to mould the stupid Frostbite engine into one that can be used for RPG games which is not just money down the drain but time they could have used on the actual game experience.
Sure Dragon Age Origins used a new engine, it was also in development for so long some considered it vaporware xD
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Post by river82 on Oct 21, 2017 4:31:42 GMT
50 pages Such is the community's passion for brothels in the Dragon Age universe
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midnight tea
Twitter Guru
gateway beverage
Posts: 8,321 Likes: 20,597
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gateway beverage
109
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midnight tea
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August 2016
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Post by midnight tea on Oct 21, 2017 5:24:56 GMT
One of the major advantages western game developers have over their Japanese counterparts is the ability to radically cut down development time (and therefore money spent) through licensing one of the many game engines on the market that are available. Square Enix spends god-damn years building a new engine for every game. Final Fantasy 15 was created using Square's Luminous Studio engine whereas Final Fantasy 13 was created using the Crystal Tools engine. The Western habit of licensing an engine is efficient and practical whereas the Japanese habit of building a new engine for every game bloats development time. There's a reason Mass Effect was created using the Unreal Engine, which produced arguably better results than what the Frostbite engine produced for Andromeda, and there's a reason TOR was created using the HeroEngine. Bioware have spent 5 years trying to mould the stupid Frostbite engine into one that can be used for RPG games which is not just money down the drain but time they could have used on the actual game experience. Sure Dragon Age Origins used a new engine, it was also in development for so long some considered it vaporware xD It's not a time down the drain, in fact it is entirely opposite. Only in recent interview Mike Laidlaw said, that when team migrated from one ME to DA as they ramped-up production, not only the studio lost time re-training them, but some of developers literally couldn't look into code due to licensing/contract issues (DA and ME used different engines). Now imagine that you have not only a whole studio trained in Frostbite, but all studios under entire video game company that owns that engine. This was the reason why they switched to Frostbite. This is not just about Bioware games. Bioware, and all other studios, can now tap into talent, expertise and assets of every studio under the umbrella of EA. This is how the rest of Bioware could come to the rescue when Montreal scrapped 3 years of MEA development. This is why Need For Speed team could've helped MEA team improve Nomad, for example. Or how Austin was able to create Descent. Or how EA could have absorbed BW Montreal into Motive, which allowed most of devs to retain their jobs, or how the SW game Visceral was working on is not lost in files somewhere, only switched to another studio. This is also how FiFA - and now Battlefont - got story mode. All those RPG tools Bioware prototyped? They are now used across all EA games (I didn't take it out of nowhere, devs who worked on DA were open about this). And all the tools other studios prototype? They can now be used by Bioware. It's not just them who are working on Frostbite - they just had a hard task of pioneering games on it that went beyond shooters and car races, so others could follow. This is why Frostbite is understood to be a long-term investment. A powerful, flexible engine hundreds of devs across all studios can use and further expand, building experience, engine modules and asset library. Imagine how radically it'll cut down development time and money too. We shall see how this is going to pay off for BW further down the road. But in the very same interview I mentioned above Mike did compare DAI to Witcher 2 - specifically because Witcher 2 was where CDPR cut its teeth on new engine and make it work for them, so they could have set up groundwork under success of TW3. I don't know about you, but I have a feeling that he wanted to tell us that we should prepare for something that could be, at the very least, interesting. And I don't find it objectionable that, in case Bioware had problem on technical level, EA can just throw devs at them from other places that can help them with the game, just like BW Motreal devs now help with Battlefront 2 and who knows what else.
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7794
0
Oct 31, 2020 23:57:02 GMT
8,073
pessimistpanda
3,804
Apr 18, 2017 15:57:34 GMT
April 2017
pessimistpanda
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
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Post by pessimistpanda on Oct 21, 2017 5:31:30 GMT
One of the major advantages western game developers have over their Japanese counterparts is the ability to radically cut down development time (and therefore money spent) through licensing one of the many game engines on the market that are available. Square Enix spends god-damn years building a new engine for every game. Final Fantasy 15 was created using Square's Luminous Studio engine whereas Final Fantasy 13 was created using the Crystal Tools engine. The Western habit of licensing an engine is efficient and practical whereas the Japanese habit of building a new engine for every game bloats development time. There's a reason Mass Effect was created using the Unreal Engine, which produced arguably better results than what the Frostbite engine produced for Andromeda, and there's a reason TOR was created using the HeroEngine. Bioware have spent 5 years trying to mould the stupid Frostbite engine into one that can be used for RPG games which is not just money down the drain but time they could have used on the actual game experience. Sure Dragon Age Origins used a new engine, it was also in development for so long some considered it vaporware xD It's not a time down the drain, in fact it is entirely opposite. Only in recent interview Mike Laidlaw said, that when team migrated from one ME to DA as they ramped-up production, not only the studio lost time re-training them, but some of developers literally couldn't look into code due to licensing/contract issues (DA and ME used different engines). Now imagine that you have not only a whole studio trained in Frostbite, but all studios under entire video game company. This was the reason why they switched to Frostbite. This is not just about Bioware games. Bioware, and all other studios, can now tap into talent, expertise and assets of every studio under the umbrella of EA. This is how the rest of Bioware could come to the rescue when Montreal scrapped 3 years of MEA development. This is why Need For Speed team could've helped MEA team improve Nomad, for example. Or how Austin was able to create Descent. Or how EA could have absorbed BW Montreal into Motive, which allowed most of devs to retain their jobs, or how the SW game Visceral was working on is not lost in files somewhere, only switched to another studio. This is also how FiFA - and now Battlefont - got story mode. All those RPG tools Bioware prototyped? They are now used across all EA games (I didn't take it out of nowhere, devs who worked on DA were open about this). And all the tools other studios prototype? They can now be used by Bioware. It's not just them who are working on Frostbite - they just had a hard task of pioneering games on it that went beyond shooters and car races, so others could follow. This is why Frostbite is understood to be a long-term investment. A powerful, flexible engine hundreds of devs across all studios can develop and further expand, building experience, engine modules and asset library. We shall see how this is going to pay off. But in the very same interview I mentioned above Mike did compare DAI to Witcher 2 - specifically because Witcher 2 was where CDPR cut its teeth on new engine and make it work for them, so they could have set up groundwork under success of TW3. I don't know about you, but I have a feeling that he wanted to tell us that we should prepare for something that could be, at the very least, interesting. And Id ont' find it objectonable that, in case Bioware had problem on technical level, EA can just throw devs at them from other places that can help them with the game, just like BW Motreal devs now help with Battlefront 2 and who knows what else. But midnight tea, nobody wants BioWare helping other studios with their games, and they ESPECIALLY don't want talent from other studios tainting precious BioWare games! The BioWare staff needs to be completely static. Nobody new can come in, and nobody is allowed to leave. Except all those women with their pesky opinions. They should all be fired.
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Post by river82 on Oct 21, 2017 5:58:21 GMT
It's not a time down the drain, in fact it is entirely opposite. Only in recent interview Mike Laidlaw said, that when team migrated from one ME to DA as they ramped-up production, not only the studio lost time re-training them, but some of developers literally couldn't look into code due to licensing/contract issues (DA and ME used different engines). Now imagine that you have not only a whole studio trained in Frostbite, but all studios under entire video game company that owns that engine. This was the reason why they switched to Frostbite. This is not just about Bioware games. Bioware, and all other studios, can now tap into talent, expertise and assets of every studio under the umbrella of EA. This is how the rest of Bioware could come to the rescue when Montreal scrapped 3 years of MEA development. This is why Need For Speed team could've helped MEA team improve Nomad, for example. Or how Austin was able to create Descent. Or how EA could have absorbed BW Montreal into Motive, which allowed most of devs to retain their jobs, or how the SW game Visceral was working on is not lost in files somewhere, only switched to another studio. This is also how FiFA - and now Battlefont - got story mode. All those RPG tools Bioware prototyped? They are now used across all EA games (I didn't take it out of nowhere, devs who worked on DA were open about this). And all the tools other studios prototype? They can now be used by Bioware. It's not just them who are working on Frostbite - they just had a hard task of pioneering games on it that went beyond shooters and car races, so others could follow. This is why Frostbite is understood to be a long-term investment. A powerful, flexible engine hundreds of devs across all studios can use and further expand, building experience, engine modules and asset library. Imagine how radically it'll cut down development time and money too. We shall see how this is going to pay off for BW further down the road. But in the very same interview I mentioned above Mike did compare DAI to Witcher 2 - specifically because Witcher 2 was where CDPR cut its teeth on new engine and make it work for them, so they could have set up groundwork under success of TW3. I don't know about you, but I have a feeling that he wanted to tell us that we should prepare for something that could be, at the very least, interesting. And I don't find it objectionable that, in case Bioware had problem on technical level, EA can just throw devs at them from other places that can help them with the game, just like BW Motreal devs now help with Battlefront 2 and who knows what else. EA benefits from having all of their studios move to Frostbite, it benefits long term from moving to Frostbite, it benefits from having a story oriented studio like Bioware under their umbrella, but Bioware doesn't benefit from having to develop RPGs on an engine unsuited for RPGs. The Nomad is meant to be functional and get you from A to B, why would you want the Need for Speed team improve the Nomad? It's not really core to the Bioware experience, and it should be well down on the list of priorities and therefore the Need for Speed team should really have better things to do. The advantage of in game engines is that they offer a highly specialised engine tailored specifically for your needs. Bioware got a highly specialised engine that did nothing they wanted to do. Taking years to patch basic RPG modules into the Frostbite engine is, imo, a waste of time when there are more useful engines out there already developed. But not for EA, because managing 8 different engines over a host of different studios is a bit problematic.
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