Sanunes
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Just a flip of the coin.
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Post by Sanunes on Sept 27, 2016 12:58:32 GMT
This probably wont be a popular post but it made ME3 multiplayer free and kept interest high enough for 5 DLCs with more characters, weapons, powers and maps. I'm not sure it would have gained the momentum without being free for those who wouldn't pay more. It was hugely successful and fun. Thank you microtransactions I call that a myth. I'd rather say MP had financing for one year of support from the get go. Seeing the gameplay was popular and well received they decided to add one DLC to the original plan. People were eager to work on it because the SP wasn't as well received, but the MP was a full success. The problem is people like myths when it is the other way around and will treat them as facts, such as how DLC is created. Yes there might be one or two games that fall into that stereotype, but there is no proof that DLC is just cut content is true, just "gut feelings". Now I am almost certain there will be some type of microtransactions in the game if only because publishers and developers haven't been able to prove a negative connection between digital content in games and overall sales. Yes there are people on the internet that say they aren't going to buy the game due to these features, but in reality there is no way to prove that they never bought the game or were using their anonymity to say something different then what their actions were. I believe the metrics that every game uses even if it is a full game purchase to digital content purchases ratio is what would make changes and if they could prove the negative response to their games the mechanics would have been pulled such as Deus Ex Mankind Divided's pre-purchase system.
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degs29
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Post by degs29 on Sept 27, 2016 13:18:11 GMT
Right there, you'll need to grind a month or two before you get something decent and paying to get random shit is foolish.
But an extremely powerful motivator, if not taken to ridiculous levels. It's basically gambling, which is why I'm surprised it doesn't draw the ire of some regulatory agency.
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Post by Deleted on Sept 27, 2016 13:34:35 GMT
No Microtransactions ever, in anything, or well if they are cosmetic and don't alter gameplay in any way i can accept it.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Sept 27, 2016 14:28:53 GMT
Right there, you'll need to grind a month or two before you get something decent and paying to get random shit is foolish.
But an extremely powerful motivator, if not taken to ridiculous levels. It's basically gambling, which is why I'm surprised it doesn't draw the ire of some regulatory agency. I think a person would need to get money out of the situation before regulatory agencies would get involved and that is why Skin Gambling from Steam is the only one targeted.
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Post by Deleted on Sept 27, 2016 14:32:06 GMT
anything that gives an advantage to a player over another player? Nope.
Cosmetics? yes.
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Monk
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Post by Monk on Sept 27, 2016 15:17:41 GMT
I can see microtransactions for areas that need the support, like for MP. The SP. No. No. I bought the damn game. No microtransactions required.
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Post by KaiserShep on Sept 27, 2016 16:22:55 GMT
In singleplayer that is out of the question, but in multiplayer it's just a grind supplement (most of the time) so whatever.
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Post by KaiserShep on Sept 27, 2016 16:27:00 GMT
anything that gives an advantage to a player over another player? Nope. Cosmetics? yes. Even if it significantly increases the odds of other players getting better gear, that isn't really detrimental to other players when the game is totally co-op. In any case, they're still at the mercy of RNGesus, and He may not even favor them no matter the tithe.
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drrotinaj
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Post by drrotinaj on Sept 27, 2016 16:56:19 GMT
I think the gaming community needs to accept the fact that microtransactions are a part of the industry nowadays. The question we should be asking ourselves is "how should microtransaction systems be executed?" I was totally fine if not happy with ME3's implementation. I never felt punished for not buying anything and we got loads of free content. I don't want to see micros in SP though. "Buy 1 skill point for $x" is ridiculous when modding, console commands, and save editing exist.
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Post by degs29 on Sept 27, 2016 19:31:23 GMT
I think the gaming community needs to accept the fact that microtransactions are a part of the industry nowadays. I understand that it's part of the industry today, but will never accept it. Especially in competitive environments (multiplayer), including "co-opetition".
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Post by goishen on Sept 27, 2016 20:25:23 GMT
Meh, there is no co-opetition. There's just e-sports and the type of vitriolic bile that it involves spilling over into our game and then there's the people that think they are important because they can get a better score than someone else.
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Post by Sartoz on Sept 27, 2016 21:38:58 GMT
anything that gives an advantage to a player over another player? Nope. Cosmetics? yes.
Hm.. Would you consider bypassing grinding by paying real money to obtain a random item is an advantage?
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Post by Deleted on Sept 28, 2016 7:11:12 GMT
anything that gives an advantage to a player over another player? Nope. Cosmetics? yes. Even if it significantly increases the odds of other players getting better gear, that isn't really detrimental to other players when the game is totally co-op. that would be called paying to win, and that should deffo be a no.
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Addictress
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Post by Addictress on Sept 28, 2016 23:14:04 GMT
Putting a MAJOR plot point in a DLC like Trespasser is, I have to admit, dumb.
But extra equipment packs and even the occasional throwaway character like Zaeed or Kasumi is fine, imo. Even Shadowbroker was alright.... I didn't really count it as a critical component of the story, even though it was amazing.
That said, I'm bad with money. Or rather, I'm not really bad, I just spend money to fill the void in my soul.
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Post by PapaCharlie9 on Sept 29, 2016 1:08:32 GMT
"Microtransactions" (m$) is too broad and too narrow at the same time. You have to break the question down into the various sins of greater and lesser degree, whether in-game payment (m$) or external payment for DLC.
Pay-to-win (p2w) is the greatest mortal sin and is evil is all its forms. Not in SP, not in MP. Ever.
Pay-for-essential-content is also a mortal sin, particularly for SP. Should never be done. I'm hoping Bioware never pulls a Trespasser on us again.
Pay-for-optional-content, on the other hand, like the Witch Hunt DLC for DAO, is fine for SP.
Pay-to-level is a venal sin. Most of the time it's pure evil, akin to p2w, but sometimes, for MP systems that unlock "fun" (whether decent gear, decent maps, decent abilities, etc.) only when you level up, pay-to-level can be acceptable. Sure, grinding 50 hours to earn a fun loadout is a badge of honor, but for folks who don't have that much time to invest in a game, pay-to-level can be reasonable accommodation for them. It's a slipperly slope to p2w, though, particularly if some gear is OP.
Pay for purely cosmetic enhancements, like costumes and special visual effects -- Path of Exile is a good example -- in MP or SP seems fine, at best a minor sin. Spoils of the XXX DLC are an example of this in SP for DAI.
Pay to avoid annoyances, though, is a major sin. As noted earlier, it incentivizes devs to add annoying grinds just so there is something to pay to avoid.
So, overall, it's not black/white pay is good/pay is bad. It depends.
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linksocarina
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Post by linksocarina on Sept 29, 2016 1:29:02 GMT
I am pretty sure there will be for multiplayer again.
I am also pretty sure this conversation came up before. Long and short of it for me is simple: If it hinders my ability to play the game in some form, then its a bad move.
If it doesn't and I can ignore it, I will because I won't use it.
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Post by Sartoz on Sept 29, 2016 2:02:58 GMT
I am pretty sure there will be for multiplayer again. I am also pretty sure this conversation came up before. Long and short of it for me is simple: If it hinders my ability to play the game in some form, then its a bad move. If it doesn't and I can ignore it, I will because I won't use it. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸ My exact sentiment!
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Post by Robo on Sept 29, 2016 9:24:59 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸ ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸ are you kidding me with this shit?
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degs29
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Post by degs29 on Sept 29, 2016 13:00:06 GMT
Meh, there is no co-opetition. There's just e-sports and the type of vitriolic bile that it involves spilling over into our game and then there's the people that think they are important because they can get a better score than someone else. Of course there is. It's the same as competition, except you're also working towards a common goal. There are actually many games that are hybrids, where you're fighting against another team, but also trying to get the highest score (both on your team and your opponent's). Whether or not you think achieving the highest score makes you more important is another issue entirely, and applies to both competition and coopetition.
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Post by NRieh on Sept 29, 2016 13:03:20 GMT
Don't really care as long as they don't make their cash-shop too intrusive and keep it optional.
If people want to play gambling with chests\packs - it's up to them. If people want to buy items, xp or gold (like DE:HD) - it's up to them. If I happen to see some kind of minor and cheap cosmetic item I like - I might consider buying it.
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Dabrikishaw
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Post by Dabrikishaw on Sept 29, 2016 14:13:32 GMT
I feel the Mass Effect 3 Multiplayer micro-transactions were the best way to go for Bioware games in general. Single player-wise I wouldn't care if they were an option, but the way they worked in multiplayer should come back.
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Post by goishen on Sept 29, 2016 14:49:32 GMT
Meh, there is no co-opetition. There's just e-sports and the type of vitriolic bile that it involves spilling over into our game and then there's the people that think they are important because they can get a better score than someone else. Of course there is. It's the same as competition, except you're also working towards a common goal. There are actually many games that are hybrids, where you're fighting against another team, but also trying to get the highest score (both on your team and your opponent's). Whether or not you think achieving the highest score makes you more important is another issue entirely, and applies to both competition and coopetition. In my view, there's only competition and failing to do something. Competition is where you have two people (at the very least, although it could be up to sixty four people) against another team that is of similar size. One loses, one wins, end of story. Failing to do something is not losing. Failing to something can be as simple as opening up a terminal (or powershell or whatever M$ is calling it these days) and typing diur. Everyone knows that it's supposed to be dir, but in that one instance, you've failed to do what was expected of you. In it's least demoralizing form, it can be considered practice. In competition, in its most demoralizing form, you get someone's nuts shoved in your face and told to kill yourself because you're not worthy.
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Iakus
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Post by Iakus on Sept 29, 2016 14:49:39 GMT
Microtransactions show a lack of confidence in the profitability of a game.
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guanxi
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Post by guanxi on Sept 29, 2016 15:50:11 GMT
Republican 'lawmakers' understand that healthcare for everyone is the devil's medicine. Any real 'fiscal conservative' knows public healthcare is for Canadians and old people. Not like military spending, corporate tax loopholes and national debt which is for everyone to enjoy.
On microtransactions so long as the walled garden between singleplayer and multiplayer remains I don't see why anyone would take issue with an optional user supported post release content platform for a separate mode.
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Post by goishen on Sept 29, 2016 16:12:08 GMT
Uhhh, what?
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