guanxi
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Post by guanxi on Sept 29, 2016 16:32:06 GMT
Just acknowledging the OP's dig at Republicans and their aversion to national healthcare systems. I've always found the Republican party's 'policies' and their voters disturbingly hilarious.
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Post by goishen on Sept 29, 2016 17:11:27 GMT
Meh. Think we all took that as a joke, not a place to discuss politics. Take this to the appropriate place.
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Shinrai
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Post by Shinrai on Sept 29, 2016 17:57:43 GMT
I don't like Microtransactions in Singleplayer- Mode (you already paid 60 bucks or 90 bucks or more for it. It would be pure greed to pay for important ingame content tied to the main campagne. Yeah, I'm no fan of DLCs with important story content or endings etc. too Ò.ó)
In Multiplayer it would make sense if the money is used for support/server maintenances & more content development etc. But you have to know for what you pay & what you get. Like in ME3 MP. And you can buy it with ingame money, too. Good for those who don't have that much money but have time for farming.
Suprise boxes with the same contents over and over again don't make sense (reminds me too much of the greedy asian free to play mmorpgs where equip, designs, mounts and important materials are in such surprise boxes and you have to buy 1000 of them to get 1 piece what you need 10x Ò.ó)
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Post by degs29 on Sept 29, 2016 19:40:06 GMT
Of course there is. It's the same as competition, except you're also working towards a common goal. There are actually many games that are hybrids, where you're fighting against another team, but also trying to get the highest score (both on your team and your opponent's). Whether or not you think achieving the highest score makes you more important is another issue entirely, and applies to both competition and coopetition. In my view, there's only competition and failing to do something. Competition is where you have two people (at the very least, although it could be up to sixty four people) against another team that is of similar size. One loses, one wins, end of story. Failing to do something is not losing. Failing to something can be as simple as opening up a terminal (or powershell or whatever M$ is calling it these days) and typing diur. Everyone knows that it's supposed to be dir, but in that one instance, you've failed to do what was expected of you. In it's least demoralizing form, it can be considered practice. In competition, in its most demoralizing form, you get someone's nuts shoved in your face and told to kill yourself because you're not worthy. Well, that was an unexpected explanation!
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Post by degs29 on Sept 29, 2016 19:44:29 GMT
Republican 'lawmakers' understand that healthcare for everyone is the devil's medicine. Any real 'fiscal conservative' knows public healthcare is for Canadians and old people. Not like military spending, corporate tax loopholes and national debt which is for everyone to enjoy. I didn't state my opinion on the matter. I just used the common knowledge that most Republicans are strongly against universal healthcare as an analogy for how much I'm against micro-transactions! I think it's an apt analogy.
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Post by thepiebaker on Oct 7, 2016 6:04:36 GMT
If the micro transactions can be bypassed by hard work and elbow grease why not? If all they add are things like character/weapon skins why not?
Mt allows games to continue with support while keeping together players. Remember the days before Mt where a dlc came out for a mp game and you had to choose a matchmaking Playlist of dlc maps or not. Those who didn't were left in the dust? How about getting kicked because you can't afford dlc and X new dlc gun is required on teams because it's op and hasn't been nerffed to oblivion yet.
I can't imagine Mt really working in a campaign aspect. Dead space 3 tried it and I doubt anyone with the intelligence to see what it got them spent the money knowingly on them. Most people would save edit around it or some sort of farming like everyone i know did in DS3.
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Gileadan
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Agent 46
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Post by Gileadan on Oct 7, 2016 7:52:51 GMT
I doubt that microtransactions will be necessary to maintain a multiplayer game that's 4 person co-op running in peer to peer mode. There are no game servers that require maintenance or anything if one of the players is hosting the game.
Personally, I like the approach indie developer Fatshark took with Vermintide. Extra maps did cost you money, but still didn't fracture the community because only the hosting player needed to own the map. Everyone else could join and play it without owning the DLC, and of course the game let you choose who was going to be the host. So if you wanted to support the devs, you could buy the map. Or you didn't and just found a host who owned it. Pretty fair solution that didn't mess up game balance by selling you in game items.
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PhroX
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Post by PhroX on Oct 7, 2016 13:00:07 GMT
Single player, no.
Multiplayer, Ok provided a - nothing that impacts gameplay is only available through paying (pay exclusive cosmetic stuff is just about OK) and b - you can actually chose what you're buying instead of just getting something random (I'm not spending money to gamble, I can do that at a casino)
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Post by degs29 on Oct 7, 2016 13:49:51 GMT
I doubt that microtransactions will be necessary to maintain a multiplayer game that's 4 person co-op running in peer to peer mode. There are no game servers that require maintenance or anything if one of the players is hosting the game. Personally, I like the approach indie developer Fatshark took with Vermintide. Extra maps did cost you money, but still didn't fracture the community because only the hosting player needed to own the map. Everyone else could join and play it without owning the DLC, and of course the game let you choose who was going to be the host. So if you wanted to support the devs, you could buy the map. Or you didn't and just found a host who owned it. Pretty fair solution that didn't mess up game balance by selling you in game items. This is why I support DLC, and some microtransactions. Anything that adds additional content without giving you a competitive advantage over your peers is a-okay with me, so long as it is priced appropriately.
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Post by LFS on Oct 7, 2016 14:39:31 GMT
Microtransactions have never given me the conniption fit that most people seem to have. So long as the game is unimpeded, playable and fun without them, then people having the option to buy shit they don't need doesn't affect or worry me in the slightest. I take more issue with things like the Spoils packs they released for DAI, where the armor/recipes were 10000% fucking useless except for 5 minutes at the start of the game. I bought them half price and still felt ripped off.
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Post by LFS on Oct 7, 2016 15:24:47 GMT
I'm confident that there's plenty of outrage on the internet to pick up my slack.
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Post by KaiserShep on Oct 7, 2016 17:45:13 GMT
I'm confident that there's plenty of outrage on the internet to pick up my slack. One day, we will harness the power of internet rage and instantly crack the secret to perpetual energy.
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Post by geezer117 on Oct 7, 2016 19:51:49 GMT
A specific price for a specific item in MP. Buy it or not, your choice. Or win it the old fashioned way.
SP, NO.
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Post by goishen on Oct 7, 2016 20:50:12 GMT
Microtransactions have never given me the conniption fit that most people seem to have. So long as the game is unimpeded, playable and fun without themBut that's exactly the point, what do you think is going to be the strategy the average publisher is going to go for once MT are established in a new area like SP games? To me the answer is obvious, design the game to subtly and not so subtly push people towards using MT. This design philosophy is at large why the mobile gaming market is so pathetic. This argument holds no water though, especially with large companies out there with F2P games. Take a look at Guild Wars 2. They have nothing in terms of power that you can buy, it's all aesthetic. Wanna different mount? Sure, pony up some cash. Otherwise you'll be riding around on your old brown steed. Won't get you anywhere faster if you pony up the cash, but you'll get there in style. That's why I'm not too overtly worried about micro-transactions. If something is shit, we'll say it's shit.
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bshep
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We destroy them or they destroy us.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by bshep on Oct 7, 2016 23:58:09 GMT
The system implemented on ME3MP was well received, so i see no reason to think Bioware will completely change it.
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mmoblitz
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Post by mmoblitz on Oct 11, 2016 11:21:58 GMT
No in SP portion of game. I don't care what they do with the MP portion since I don't normally play that mode for various reasons. I have a relative who has been in the gaming industry for 15+ years as a software engineer and he has told me in the past that the chosen payment model for a game decides the games design from the start. That doesn't mean they can change their minds later and make changes, but typically when you add micro-transactions into a game, you design the game or make changes to the game to incorporate what you want to gain from MT.
MT in any SP game is unacceptable to me and I won't buy any game that has it. DLC can be just as bad.
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Post by SofaJockey on Oct 11, 2016 11:46:37 GMT
MP microtransactions in MEMP were a pragmatic choice for me. In the early game I bought a few (not huge amounts) for two circumstances: - A little extra help when a gold drop was guaranteed.
- Early access to new characters when a DLC dropped.
Paying for a random drop with an 8% chance of Ultra-Rare success? Nope, no going there. I would have considered it if there was a super-pack with a guaranteed Ultra-Rare, but that wasn't an option. Single Player DAI had the potty outfits late in the day, poor value, but I admit I did pick them up.
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