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Post by degs29 on Sept 26, 2016 18:09:15 GMT
Let me preface this by saying that I'm more anti-microtransaction than a Republican is anti-universal healthcare! And it boggles my mind that there isn't more angst from gamers against this practice by publishers.
Anyway, has there been any news about microtransactions in ME:A and what form they'll take?
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Post by shechinah on Sept 26, 2016 18:18:50 GMT
For me, the issue of microtransactions comes down to how they are executed by the developers. The presence of microtransactions alone does not make me go: Oh woe is me!
Example: I didn't mind microtransactions in the multiplayer in Mass Effect 3 since it was completely optional and it did not in any way feel like the developers were actively trying to punish me for not using actual money.
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Post by DragonRacer on Sept 26, 2016 19:03:49 GMT
Would prefer it be a system like ME3MP, where at least you know your stuff is being upgraded. It may not necessarily be the stuff you WANT upgraded, but it's still an upgrade. I say this, obviously, as not the endgame part where you wait forever to get upgraded ultra-rare cards. Everything eventually hits a wall like that and I'm okay with it.
What I do NOT want is the system DAIMP used, which is a very real chance you never get anything decent and instead get 8,000 copies of the same useless weapon. Made even more super-awesome-fun when everyone else is running around with a really nice ring and you end up playing the game for NINE MONTHS and even end up with a forum betting pool on you finally unlocking the goddamn thing everybody else randomly got because loltrollstoresarefun.
Not that I personally know anything about that. *cough cough*
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degs29
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Post by degs29 on Sept 26, 2016 19:04:26 GMT
In single player? Completely unacceptable. In MP it's a reality already unfortunately.... Strange, I feel the complete opposite. In single-player, I'd grudgingly accept it (so long as the devs don't punish you otherwise) simply because others buying their way ahead doesn't affect me. But in multiplayer, it allows players to buy advantage in a competitive environment. That's not cool at all, and I'm not sure why it has largely been accepted. I agree. I didn't find the the ME3 microtransactions truly invasive. Plus, it's co-op, so who cares? But I wouldn't be surprised if it were a gateway to more invasive microtransactions in the future.
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Post by malanek on Sept 26, 2016 19:15:20 GMT
This probably wont be a popular post but it made ME3 multiplayer free and kept interest high enough for 5 DLCs with more characters, weapons, powers and maps. I'm not sure it would have gained the momentum without being free for those who wouldn't pay more. It was hugely successful and fun. Thank you microtransactions
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Post by bshep on Sept 26, 2016 19:36:59 GMT
It will be there in MP, am almost sure.
But as long as I can find everything by playing the game i don't have a problem.
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Post by Sartoz on Sept 26, 2016 20:05:52 GMT
Bio will implement a similar micro$transaction mechanic to ME3MP, imo
That is, whatever gear or powerup you choose , you'll pay either via real money or grind to get in-game currency. Either choice will land you with a randomized pack, consisting of 5 or 10 items from a base of: 100 rifles * 10 levels 100 shotguns * 10 levels 100 smgs * 10 levels 100 pistols * 10 levels 100 passive boosts * 5 levels 100 ammo types * 5 levels 100 shield/speed/power/stabilities * 5 levels etc......
Right there, you'll need to grind a month or two before you get something decent and paying to get random shit is foolish.
NB: the 100 number is me being sarcastic.
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Post by malanek on Sept 26, 2016 20:29:41 GMT
Bio will implement a similar micro$transaction mechanic to ME3MP, imo That is, whatever gear or powerup you choose , you'll pay either via real money or grind to get in-game currency. Either choice will land you with a randomized pack, consisting of 5 or 10 items from a base of: 100 rifles * 10 levels 100 shotguns * 10 levels 100 smgs * 10 levels 100 pistols * 10 levels 100 passive boosts * 5 levels 100 ammo types * 5 levels 100 shield/speed/power/stabilities * 5 levels etc...... Right there, you'll need to grind a month or two before you get something decent and paying to get random shit is foolish.
NB: the 100 number is me being sarcastic.
Why do you think you will need to grind a month or two to get something "decent"? In ME3 MPer you had decent equipment (good enough to do a gold solo if you are skilled) right out of the box. There is supposed to be a sense of progression, and yes rare and ultra rare weapons are more powerful than the commons and uncommons, but the common weapons still killed things and powers could be leveled up very quickly.
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Post by zlojeb on Sept 26, 2016 20:32:31 GMT
Look at Deus Ex: MD. Everyone is furious with SP microtransactions. The Praxis packs or whatever they call them. And the kicker is that those packs are valid for ONLY ONE PLAYTHROUGH. Be greedier Square Enix.
Result? Massive hate and trainers/cheats/hacks for getting those packs for free in the game.
As for MP, I am not overly happy with microtransactions as in ME3MP, but since it's not PvP but a co-op MP, it's not that bad. I don't care that people bought 10 Premium Spectre packs first day, they can play Gold/Platinum, I'll just scrub away in Bronze with my trusty lvl 1 Mantis.
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Post by Cyonan on Sept 26, 2016 20:43:28 GMT
Ideally there would be no microtransactions.
However I can live with something like Mass Effect 3's MP microtransactions provided that we get a decent amount of free MP content out of it, as we did with Mass Effect 3.
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Post by CrutchCricket on Sept 26, 2016 21:24:35 GMT
SP: ZERO microtransactions. MP: ZERO RNG microtransactions.
I'm ok with grinding credits to buy shit I actually want, or pay them money to get it faster. I am not OK with this RNG shit.
Of course EA gets off on RNG so my opinion is less than worthless.
Things that may mitigate RNG- crafting and trading- ehh, just rip off TF2 already. If they give us all the functional stuff we need to play and just make us grind for shinies, I'm ok with that. Hats can really take the edge off.
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Post by goishen on Sept 26, 2016 21:39:22 GMT
This may be an even more unpopular opinion, but who doesn't want their team mates to use RL money and buy up some weapons? Take some of the load off, ease up the kills that the enemy is getting, and we can start kicking some ass.
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Xerxes52
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Post by Xerxes52 on Sept 26, 2016 22:11:56 GMT
No micro transactions for single player.
For MP I'm tolerant of MTs as long as all the substantive DLC is free (like ME3MP). However, we should be able to convert unwanted items and consumables into a "scrap" resource, which we can then use to buy a specific weapon or item.
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Post by Fogg on Sept 26, 2016 22:16:30 GMT
We live in a age in which simpe smartphone games and f2p moba's make more revenue than AAA titles. That makes it very tempting for developers to introduce micro transactions. Luckily games that do (AC: Unity, Deus Ex) get so much criticism for it, that decent studios won't introduce them in single player. Let's hope BioWare takes the high road (or even the awesome CDPR road with small free updates after launch).
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Post by shechinah on Sept 26, 2016 23:05:22 GMT
We live in a age in which simpe smartphone games and f2p moba's make more revenue than AAA titles. That makes it very tempting for developers to introduce micro transactions. Luckily games that do (AC: Unity, Deus Ex) get so much criticism for it, that decent studios won't introduce them in single player. Let's hope BioWare takes the high road (or even the awesome CDPR road with small free updates after launch).Bioware did do that: the Black Emporium is one example of this. Speaking of which, I'd still very much like to see a Mass Effect equivalent to it.
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Post by laudable11 on Sept 26, 2016 23:06:12 GMT
Microtransactions in ME3MP was perfect. There is no need to change it. I spent around 50 bucks on that game. Because I wanted to. I regret nothing.
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Post by Debaser on Sept 26, 2016 23:14:18 GMT
I'm not really worried about microtransactions as much as I am DLC pricing, Trespasser was not worth 15$, and Omega certainly wasn't worth $20. If there are microtransactions in single player, I won't even pick up the game, so I'm not going to worry about them. BioWare could make MP more grindy to push their mp microtransactions, but I'm going to give them the benefit of the doubt they will not do that, especially since the mode will probably be cooperative and not competitive based.
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Post by spacev3gan on Sept 27, 2016 3:19:53 GMT
For Multiplayer, I am 100% for microtransactions, even though I do not plan to spend any money on them. I understand that the game needs some form of monetizing in order to survive and receive updates/new content. Paid DLC is an alternative, but it divides the community and Bioware Multiplayer games aren't popular enough to afford that. Microtransactions are the only sensible alternative. People who played Dragon Age Inquisition Multiplayer in the early days know that its downfall was due to not having fully capitalized from microtransactions - its RNG system is the worst crap ever, people didn't want to spend money on it. Plus the first (and only) DLC which was supposed to add more content to the game took 7 months to be released. By the time it came out the majority of the playerbase had already moved on. That game mode died due to not having any monetizing potential. I wish Bioware get things right in MEAMP.
As for the Singleplayer campaign, I am against microtransactions but we know they aren't happening anyway, they aren't part of Bioware's business model. Instead of having microtransactions, we will likely be having the usual Alternate Packs/Spoils of whatever paid add-ons.
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Post by luketrevelyan on Sept 27, 2016 4:40:17 GMT
No.
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Post by Pounce de León on Sept 27, 2016 6:33:34 GMT
This probably wont be a popular post but it made ME3 multiplayer free and kept interest high enough for 5 DLCs with more characters, weapons, powers and maps. I'm not sure it would have gained the momentum without being free for those who wouldn't pay more. It was hugely successful and fun. Thank you microtransactions I call that a myth. I'd rather say MP had financing for one year of support from the get go. Seeing the gameplay was popular and well received they decided to add one DLC to the original plan. People were eager to work on it because the SP wasn't as well received, but the MP was a full success.
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Post by Obliviousmiss on Sept 27, 2016 10:25:32 GMT
Noooooooooooo.....I don't need it tempting me. I once spent a ridiculous amount of money trying to get the N7 Slayer. Never got it. Got that Volus Biotic God, though. That's for damn sure.
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Post by Deleted on Sept 27, 2016 10:33:48 GMT
As long as they are focused on MP and do NOT affect the SP then I'm ok with them. Microtransactions keep MP free otherwise people would have to pay for new maps, soldiers, game-modes (I spend my hard earned cash only on SP stuff), also considering the cooperative nature of BW MP I don't see a particular problem if some guys have a better weapons, we are a team.
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Post by helios969 on Sept 27, 2016 10:39:42 GMT
They've got no business in a SP game...especially given what they charge for DLC content these days. In a free to play MP model, microtransactions are a reasonable solution as long as it isn't shoved in your face every 5 minutes (cough, swtor, cough.) I tend to agree with others on the random pack nonsense. Just put a price on armors and weapons and the like and let people build their character anyway they want if they're willing to part with money. As someone who refuses to pay for that stuff I do not expect to have the same probability of obtaining rare items as someone who will invest cash. It's just not reasonable.
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Post by Innocent Bystander on Sept 27, 2016 10:40:18 GMT
For MP I pretty much prefer ME3 style with free DLCs and optional microtransactions (no Biopoints this time, PLEASE) over overpriced DLCs.
For SP, as @tzeenchianapostrophe said, NO. Even though I don't really care, possibility of designing games around those is really scary. So, in case they're there (and I fully expect them to be there) I'll do the same thing as in DX:MD, considering ME:A will be any good: I'll be the dude in their corporate spreadsheet who completed the game, including all DLCs, on hardest difficulty, multiple times, who spent hundreds of hours playing the game and who didn't even look at their single players "Cheats'R'Us" real money store.
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Post by Pounce de León on Sept 27, 2016 11:26:21 GMT
I'm definitely not paying money for single player cheats. How dumb is that? Just hack your credits or skill points if you're that desperate. BigCo. is probably going to sue people for fraud at some point for using cheats if this practice continues, lol.
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