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Post by Joyous on Oct 9, 2017 16:47:52 GMT
Lmfao I only just noticed that fanfic title. OP might as well have called it Dragon Age: Reloaded or the Repunchening
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Post by Element Zero on Oct 9, 2017 17:00:08 GMT
This is pretty creative and mostly solid, even if it turns out to be mostly fanfic hoax material.
There are things in this that make me say, "Yeah, that would be cool." There is other stuff that makes me "bitter beer face"; and still more that is clearly nonsense.
I couldn't help but imagine a beautiful, sprawling Minrathous in the vein of an AC city. Then I imagined DA's poorly animated, wooden-doll figures running about in it. Until animations and gameplay are completely reworked and made much more fluid, I'll never get excited for anything other than story in a DA game.
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Post by Kappa Neko on Oct 9, 2017 17:42:41 GMT
I would fully support a sexuality toggle if it can actually be accessed again after CC. I don't want to be locked into straight or gay romances only to realize I really like that one particular character I cannot romance because my character now has the wrong sexuality.
I never know which love interest I end up picking. So personally I don't want or need a toggle. But implemented smartly I think it could be a good thing for immersion.
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Post by alanc9 on Oct 9, 2017 18:00:10 GMT
Actually I think sexuality toggle could be useful. It may be there not to remove gay content as most people seem to think, but change the dialogue with people who supposed to know your character. For example, if PC talks to his mother, she won't ask "when are you going to marry a nice girl" if you play as gay guy. It would be nice, actually. I actually don't think it's terrible either. Afterall, it is the character creation screen. You already have to choose your gender, voice, etc. Why not one more aspect? Is the toggle controlling the PC, or NPCs? I was never quite clear what all those poor sad hetero guys were whining about, so what problem is this fixing?
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Iakus
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Post by Iakus on Oct 9, 2017 18:24:01 GMT
From what I understand about Tevinter society, it would be more strange for the player to be a non-mage. Magical power is the end-all there, and many slaves rose up in rank due to their magical ability. I would think it would be easier to explain an elven mage magister than it would be to explain a human warrior one. Tevinter is also big on bloodlines. An elven mage might rise to some rank, but will always be lesser than a human mage. And will never EVER become altus.
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Post by Iakus on Oct 9, 2017 18:27:52 GMT
Being forced to be human for 'story' reasons would be the stupidest thing ever. Inquisition could have an elf, dwarf or Qunari as the Herald of friggin Andraste. I'm not sure what 'story reason' could be bigger than that. Agree. That's the biggest reason why I would think this is fake. DAI let you play as 4 races, more than any DA game. Going back to 1 after that... I think every can imagine the rage these forums would experience. Eh, I for one wouldn't care. Playing different races meant little more than slightly different CC in teh game. Playing a Qunari didn't feel much different from playing a human or elf. Having the merc backgrount as opposed to a nobleman felt like it had more difference.
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Post by fchopin on Oct 9, 2017 19:04:13 GMT
Slave. Nobody ever notices the help. An idea I was toying with was elven and qunari slaves, along with the human and dwarf protagonist losing their status due to their home city and familial power bases being lost to the qunari invasion. The equalizing power would be Dorian coming along to act as the new PC’s patron. Actually that would be a great story, something like Spartacus. Fight for freedom for all slaves and you could also play any race as that would be possible. That is the kind of game that would interest me and bring some credibility back to Bioware.
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linksocarina
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Post by linksocarina on Oct 10, 2017 20:57:11 GMT
Probably untrue, but some interesting ideas to be sure.
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Post by Gwydden on Oct 10, 2017 22:11:15 GMT
Count me in the "sounds [mostly] good but fake af" camp. There are some absurd ideas in there ("Salos," the sexuality toggle) which I don't see Bioware implementing. For that matter, I doubt they will have a human-only protagonist after going out of their way to implement race selection in Inquisition, even though the feature is not that popular (about 20% of people will play something other than human, if the statistics can be trusted) and I personally don't care either way.
Having something along the lines of DA2 but better made would be great. I'm all for spending most of the game exploring a fully realized Minrathous. That still may turn out to be the case, but not because of this leak, I would say.
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Post by nvanfleet on Oct 10, 2017 23:40:10 GMT
An idea I was toying with was elven and qunari slaves, along with the human and dwarf protagonist losing their status due to their home city and familial power bases being lost to the qunari invasion. The equalizing power would be Dorian coming along to act as the new PC’s patron. Actually that would be a great story, something like Spartacus. Fight for freedom for all slaves and you could also play any race as that would be possible. That is the kind of game that would interest me and bring some credibility back to Bioware. I also like this idea! A good unifier, and certainly better if they let us play out some of it rather than just go right for 'POW! Now you're special.'
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Post by naughtynomad on Oct 11, 2017 7:43:45 GMT
Yeah.. I think I always assumed we'd start off as a slave as well. The idea of OP presents of starting off as a high ranking member of Tevinter Society never really crossed my mind.
A gladiator slave that rises to champion and possibly leads a slave rebellion would be a BW game I want to play.
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Post by aionis on Oct 11, 2017 9:17:45 GMT
I won't write it off or be too excited yet (most logical stance tbh).
Though if true, I'll be disappointed if Maevaris isn't at least a mentor.
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Post by gervaise21 on Oct 11, 2017 11:56:41 GMT
To make you a high ranking member of society as a human would actually be totally in keeping with Dragon Age tradition. Even Hawke turned out to be from a noble family even if they had fallen on hard times. In DAO you were either from the second most important family in the land (Cousland) or related to Freemarcher nobility and Hawke (Amell). In Inquisition you are again from Freemarcher nobility (Trevellyan).
The reason the leak plot is so implausible is that it ignores all the ranks and factions of Tevinter society that have already been established and instead replaces them with direct copies from Ancient Rome. It also automatically makes you on the side of Tevinter, which I think would be highly unlikely as it would immediately alienate many players.
As you say, I think having you start off as a slave would allow for any race. You could still have a family backstory that you could select as to how you became a slave, which would inform dialogue (think the Shepard origins in ME1) and could have some sort of sub-plot associated with this. It would then allow the PC to choose which direction they wanted to take with their affiliations and motivations. You could lead a slave rebellion to overthrow Tevinter, only to surrender your force to the Qun. You could lead a slave rebellion and then sell out to the Magisters for power Or you could genuinely lead the slaves to freedom and do whatever you needed to do to achieve this. Making the PC a slave does not mean that there aren't considerable role playing options there and to my mind far more than simply making them part of Tevinter nobility.
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Post by snook on Oct 11, 2017 20:29:45 GMT
Lmfao I only just noticed that fanfic title. OP might as well have called it Dragon Age: Reloaded or the RepuncheningDragon Age: Revengeance
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formerfiend
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Post by formerfiend on Oct 13, 2017 10:11:04 GMT
I am very much against the notion of being shoehorned into supporting Tevinter against the Qunari. I'd prefer a system that would allow us to support and undermine both sides at our whim so as to further our own agenda.
Being forced to support Orlais & the Chantry in Inquisition remains my single biggest sticking point against that game. I don't want a repeat of that, being forced to support a faction with the only allowable act of rebellion being impotent complaining that's almost immediately shut down by an NPC as being impractical or misguided or just out & out wrong.
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Post by ShakespeareInSpace on Oct 13, 2017 13:07:40 GMT
Well, that was quite the tumultuous read! From hilarity to outrage and indignation then a resignation of melancholic disbelief to a sobering rational destination called "This is absurd!"
Bioware would never implement a sexuality toggle nor devolve the CC races to only human. The temptation to play as an elf is too alluring even from a writer's perspective with Solas as the antagonist! Why waste that to play as a human, infact all the races have an abundance of compelling stories to create, it's unequivocal Bioware wouldn't pursue such interesting angles. DA writing team is too ambitious and quite innovative in their approach to simply replicate the DA2 template.
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Post by PhroX on Oct 13, 2017 13:30:19 GMT
There's a fair bit of stuff in there that sounds both promising and believable, but overall there's a few to many things that simply don't ring true for me to believe that this is genuinely the route DA4 is taking.
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Post by SwobyJ on Oct 13, 2017 15:42:06 GMT
Bad poll.
I think "Its okay and probably fake".
I'm not especially impressed, but I don't feel disappointed. There's parts I especially like, but parts I especially dislike.
It sounds like another game that I'd play but: 1)Maybe get my partner to buy me for birthday/holiday gift. 2)Maybe get on discount/collection version. 3)Not care about microtransactions for.
It sounds nearly exactly what I expect, when I'm in realist-mode (as in, not what I hope for, not more than I'd dislike).
But its also all easy-to-imagine things, which both sounds convincing in its content but unconvincing as a package of /V/ troll statements.
I'd accept a lot of it in a game if all sorts of other RP elements were expanded a lot upon. For example I'd take lack of race options as long as: 1)Protagonist gets a lot more other RP options for things (an example is the blood mage). This seems counteracted by the 'always a mage' ('mage') focus though. 2)Companion racial elements are more detailed and varied. Do some NPCs just whisper things about their race, or does it matter a lot? Its Tevinter, so if it matters anywhere, it'd matter here. 3)Its still a DA thing to consider race option. So in a MP mode, all the races. In a 'DA5', still go for races. (Okay, no MP? Still, the races are everywhere. Have super polished Qunari content for once. Have even more polished Elf content. Don't reserve Dwarf focus for DLC. Maybe elaborate possible further races.) The race thing is just one example.
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Post by SwobyJ on Oct 13, 2017 15:46:05 GMT
Morrigan is not in DA4 OP 10/03/17(Tue)17:12:50 No.392247128▶>>392247250 >>392247557 >>392246835 She's not in the game. Her story is done. Only Solas and Dorian will be in this game, Dorian being a small cameo - also YOU can have a fling with him if he didn't romance the inquisitor. All of that is determined by Dragon Age Keep choices lol this is bull. I can see a game deciding not to focus on her, as DA2 didn't, but Morrigan is absolutely not finished. Though even if not in a DA4, I'd appreciate hints of what she's up to.
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Post by nvanfleet on Oct 13, 2017 16:08:16 GMT
I can see her going after Solas for messing with Kieran for sure. Or maybe she shows up with weird dialogue because Flemmeth was able to possess her or something. As we saw in DA2, Flemmeth has more than one 'out' for death!
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Post by midnight tea on Oct 13, 2017 16:11:09 GMT
I can see her going after Solas for messing with Kieran for sure. Or maybe she shows up with weird dialogue because Flemmeth was able to possess her or something. As we saw in DA2, Flemmeth has more than one 'out' for death! She should be motivated enough that he threatens his son indirectly by threatening the world he lives in. Nevermind if it actually happens. IMO, she does seem to be set up in DAI to continue her story in some capacity in future title, though how it will look like is anyone's guess.
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Post by SwobyJ on Oct 13, 2017 17:10:39 GMT
>Your character can only be human for story reasons, that means you won't be able to play as a elf, dwarf, qunari etc... Please god no... >ordains that you the PC character surviving the ordeal will be a messenger to the Archon to surrender the city to him, he also makes the same request to the surviving Qunari commander to do the same but for the Qunari returning back to their lands; he threatens all that hear him that Thedas belongs to him and he will return her to her glory days without humans/elves/Qunari/dwarves Solas (Salos!?!?) becoming a Muahaha! villain? I hope not.. No Morrigan and no (Ex) Inquisitor? Highly unlikely. I don't know about this.... I'm with ya, but here's an imagination exercise. -Salos is not exactly 'Solas', and there's a plotline of how they're related but not the same. I mean, I've seen theories of how Solas is to do with twin gods or whatever, so.. Anyway, even a loud warmongering 'Solas' doesn't mean that's what he stays as. For all we'd know, its just a face he puts on for the sake of new players, before learning how he's so much more (and old players go WTF, but then intrigued when they learn that there's more going on). -Human-only could involve with a plot of humanity's history and origins, so its especially important (more than DA2 even with its human family angle). This could be 'ok' to me if there's increased content of the other races (no Descent to get Dwarves proper, Qunari less stepchild feeling, etc). -Spying/black ops organization better allows exploration and roleplaying variety without worrying about drastic consequences. (Sidenote: This is how I think they justify other media like the new Star Trek show) -They can sell microtransactions for speedier SP progression, depending on the new 'War Table' setup (I feel they were considering it for DAI but decided not to) and otherwise design with Qunari war etc. I'm not saying this is good (in fact it can add to 'SP MMO' hatred if at least done badly), I'm saying this is a thing I've been noticing in the industry in the last year or two. Even MEA had a layer of it with how open mapped things were but how you could speed gameplay rewards with the SP-MP cross Strike Team system. Add a more deliberate cosmetic fluff DLC system and they could have all they need. -If they have a substantial expansion pack plan, a main game can focus on Solas story, one that involves all sorts of other things, but expansions can use Minrathos as the hub of further adventures. Dragons would clearly be involved because of Old Gods tie to protagonist. -early 2019 (with option to push to late 2019) seems perfectly plausible to me. Especially if the idea is to use DAR/4 as the strong core of a platform for further highly marketed content over 2019. For all we know they could do a SP DLC focus and make more money off people who somehow want faster progression though it (ugh so gross, but its happening in industry). My prediction for DA4 was anywhere from early 2019 to late 2020, and we're early enough that the date could very well shift forward. -Retribution is plausible to me as well. Origins, Exodus/2, Inquisition, Retribution? Sure. Is it the best I could imagine? No. Is it something I'd believe? Yes. If this is made up, hey, still, grats for being believable. -Several years after DAI/Trespasser is annoying, but plausible, as long as the story starts in the early/middle (and not before) big conflicts. So yeah, Qunari already in battle, Solas plans already in motion, Wardens already up to something, Inquisitor on a years-long hunt and we learn the consequences of it (either in main game or fan-focused DLC) and so on. This establishes the setting for the new protagonist, even if many of us may prefer slower burns. This is still a setting that takes months for smaller events to happen and years for bigger events to get going, after all. -CC filter for sexuality can determine dialogue that occurs, without determining outcome. However, I wouldn't trust Bioware to do this as appropriately as I want. But personally, I think a 'origin sexuality' option in RPGs could, instead of constrain sexuality, instead open it up to fluid options (if we want). Again, if done appropriately. I certainly do NOT want a 'filter the gays/straights/bis' thing anywhere but maybe mods and fanfiction. I hope they wouldn't get too 'problematic' with the idea of 'lesbian/gay finds the ONE opposite sex person that teaches them to be straight!'. If they do this - and I'm leaning on them not doing this - I don't think its automatically terrible, but I also think I don't trust them yet with doing it right. -Inquisitor as reference role sucks!!!!!! But could be mitigated by the reference role being profound (and just not visual), or the role being instead a focus in a optional DLC, as to not alienate how I've seen some people felt when dealing with Hawke in much of DAI. That said, with 'Hawke in DAR', I dunno, lol. Maybe an experiment to see how much better that could deal with Inquisitor later on (DLC). Yes, I'm mixed feelings about this idea, at best. -Initial drafts always seem kinda ridiculous, due to many factors like spitballing of concepts and us lacking much creative context. So whatever. -What we have to realize is that as a main Bioware brand game, even if DA4 is a more 'grounded fantasy RPG' compared to what Mass Effect or Anthem may offer, it still has to measure up to them. So I can certainly imagine larger maps (even than DAI; though hopefully with much better SP-focused design and flow), more NPCs that move around more, traversal options including even flying mounts (albeit less specatular than the flying that'll be in Anthem). A 'living city' centerpiece of DA4, and larger battlefields, is both predicted for years, and perfectly plausible now. -Being 'auto-mage' can mean we (and potentially our whole team, and more elements throughout the setting) is being 'elevated' into a more 'magical' world where Bioware can 'justify' more spectacular combat and cinematics. I can see how this can be problematic to fans, but its still something I see Bioware doing. Warriors and Rogue would still more passively use their magics (or still have anti-magic), and therefore still not justify a Mana meter if there is one, but Mages would still specialize in magical practice and we still need to manage their Mana. It could be fantastic, or it could feel like a bat copycat of the superhero craze (and DAI was already getting too close to that for my liking). But I have to admit that in the DA setting, the greatest powers all had to do with magic (even Andraste has the lore associations), so Magic is damn well important. I just hope that Bioware remembers how Warrior needs its boosts too (which may be happening if they do larger battlefields) and Rogue needs more intriguing material (which may be happening if they Assassin's Creed maps and movements more, as well as the whole Old Order concept and city environs anyway). I have to admit that if we're facing Solas, we need some sort of power boost. I just hope this doesn't bring Bioware to keep power boosting everything as a rule, or stop them from making other games where we can play as/use units that are just as plain as a Level 1 DAO Pre-Warden Warrior . -Just because no eluvians were mentioned, doesn't mean they're not there. They could still be the transportation between zones in the North. It already stretched logic to believe the Inquisitor moving across (the most) southern Thedas, but a DAR protag moving from Anderfels to Arlathan? No. Mirrors. Maybe more and faster mount/movement options than ever, but eluvians may still be important. And well, they're practically a franchise staple at this point, in some form. -I hope that if we're Tevinter, there's a sneaky enough story where we can (for once) 'side' with Qunari. Even if you don't think that's far enough, its still more than ever (DAO you don't but you have a friend, DA2 you don't but you can circumstantially sympathize, DAI you don't but you can have a degree of friendship and temporary circumstantial allyship). Of course, I'm against the Qunari more than maybe anything else, but I want the option. -I hope that if we're 'Old Order' of the 'Old Gods', there's a sneaky enough story where we can be neutral to negative about the whole thing, even from the start. Up to later movements/choices against the Order. Of course, I wouldn't mind if Bioware puts up a sort of 'sympathy for the devil/Old Gods' story, with new lore and perspectives on old lore, but I'd still want to be able to oppose even a watered down Old God agenda. I'm sure there's secrets of the Old Gods that relate to a more benign or even benevolent story, but still. -To be clear though, I don't much mind being a Tevinter human that is against the Qunari and working to help the remaining Old Gods, and I don't mind being able to go more hardcore about all of that as the story progresses. But I do want to optionally develop a character that may end up siding with the Qunari if only for the sake of peace, working against the remaining Old Gods if only because Old Order goals don't strive for peace, and being reformist of Tevinter. Then again, that's kinda a Bioware thing to do, so I wouldn't be too worried. I'll presume its fake, but this exercise was enjoyable, and there's nothing in it that screams fake to me - unlike how many on this thread regard it. Even 'Salos' is like 'Peebee' to me - something that seems ridiculous, and always kinda would be, but is not something I'd put past Bioware to both use as a device for the narrative and for future jokey dialogue (Varric: Salos? Really?). Its more the package together and the source (4chan) that has me especially skeptical.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by SwobyJ on Oct 13, 2017 17:12:06 GMT
I can see her going after Solas for messing with Kieran for sure. Or maybe she shows up with weird dialogue because Flemmeth was able to possess her or something. As we saw in DA2, Flemmeth has more than one 'out' for death! Yes I could see 'Morrigan' done (or at least her 'story', or presence as 'Morrigan' for even just this one game), but 'Flemorrigan' very well appearing. Always account for Bioware lies/twisted truths.
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Post by KaiserShep on Oct 13, 2017 18:02:56 GMT
I actually don't think it's terrible either. Afterall, it is the character creation screen. You already have to choose your gender, voice, etc. Why not one more aspect? Is the toggle controlling the PC, or NPCs? I was never quite clear what all those poor sad hetero guys were whining about, so what problem is this fixing? And with dialogue actually having options, the fools don’t realize that the toggle was already there the whole time.
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Post by eaglepursuit on Oct 14, 2017 21:12:32 GMT
This seems at least mostly plausible. Some parts less so. I would consider playing an original game based on this summary. The devil is always in the details, of course. They probably wouldn't make the mistakes they did last time they tried the "smaller scale, personal story" concept (DA2).
I feel cautious about the idea of the sexuality toggle. If it only turned off homosexual flirt options, that might not be so bad. Hopefully it wouldn't turn gay characters into straight (or blandly ambiguous) characters just so people who select the hetero choice wouldn't encounter a homosexual ever.
I am perturbed by the human-locked race and background. It probably makes the story easier to tell, like it would be hard to justify the minor nobility position for an elf, dwarf, or Kunari in a society with such a rigid caste system or whatever, but it takes some of the rpg-ness out of it when you can't select a nonhuman or an economically disadvantaged origin or whatever.
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