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Post by Deleted on Oct 9, 2017 23:43:58 GMT
Yeah... his name was Chris Schlerf, Lead Writer on ME:A until February 2016 (i.e. about 18 months before it launched). I remember him. Didn't he walk out? I can't remember. Still, they DID hire someone else to write... not Mac before they decided to go with ME:A. So, your previous point is absolutely not relevant. There obviously was a problems in the writing area... leading to Mac eventually being asked to step in to see the project through to completion. Still, the fact remains that Mac still did not write the bulk of ME:A's story... he obviously only had time to try to put band-aids on a story that had already been mostly written by someone else.
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Post by Deleted on Oct 9, 2017 23:48:09 GMT
Yeah... his name was Chris Schlerf, Lead Writer on ME:A until February 2016 (i.e. about 18 months before it launched). The writer to Halo 4 was not the solution to ME's woes That then falls on the person who hired Schlerf. Obviously, someone at Bioware thought Schlerf was up to the task. It still does not make Mac responsible for the writing of ME:A's story... as much as certain people here keep trying to suggest that he was.
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Post by Son of Dorn on Oct 10, 2017 0:02:51 GMT
I remember him. Didn't he walk out? I can't remember. Still, they DID hire someone else to write... not Mac before they decided to go with ME:A. So, your previous point is absolutely not relevant. There obviously was a problems in the writing area... leading to Mac eventually being asked to step in to see the project through to completion. Still, the fact remains that Mac still did not write the bulk of ME:A's story... he obviously only had time to try to put band-aids on a story that had already been mostly written by someone else. That still begs the question, how much did Mac change when he was put in charge? Because I highly doubt Bioware would release the unfinished script to the public.
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Post by Deleted on Oct 10, 2017 0:36:33 GMT
Still, they DID hire someone else to write... not Mac before they decided to go with ME:A. So, your previous point is absolutely not relevant. There obviously was a problems in the writing area... leading to Mac eventually being asked to step in to see the project through to completion. Still, the fact remains that Mac still did not write the bulk of ME:A's story... he obviously only had time to try to put band-aids on a story that had already been mostly written by someone else. That still begs the question, how much did Mac change when he was put in charge? Because I highly doubt Bioware would release the unfinished script to the public. In only 18 months (including a 3-month extension) with much of the VA work probably done or well in progress... I'm willing to bet he didn't get much of a chance to change all that much. His job probably entailed more just juggling bits around to fit the fewer environments that were now being hand generated rather than the multitude of 100 or so procedurally generated that Bioware alluded to back then. At any rate, it STILL does not make your original statement relevant or accurate because Bioware did hire someone before they announced that they were proceeding with ME:A... that's the bottom line.
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Post by Steelcan on Oct 10, 2017 0:38:21 GMT
The writer to Halo 4 was not the solution to ME's woes That then falls on the person who hired Schlerf. Obviously, someone at Bioware thought Schlerf was up to the task. It still does not make Mac responsible for the writing of ME:A's story... as much as certain people here keep trying to suggest that he was. the scary truth is probably that Mac was a better candidate than Schlerf
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Post by Steelcan on Oct 10, 2017 0:39:47 GMT
The writer to Halo 4 was not the solution to ME's woes Never played any of the Halo games, so can't comment on that. There are those who might defend his actions in Halo 4, but the words for those people involves lots of screaming and repeated latin phrases
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Post by Deleted on Oct 10, 2017 0:47:54 GMT
That then falls on the person who hired Schlerf. Obviously, someone at Bioware thought Schlerf was up to the task. It still does not make Mac responsible for the writing of ME:A's story... as much as certain people here keep trying to suggest that he was. the scary truth is probably that Mac was a better candidate than Schlerf That's on the head of whoever hired Schlerf then, isn't it? I don't think that was Mac.
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Post by ComedicSociopathy on Oct 10, 2017 1:27:42 GMT
I pretty sure only really having a year and a half to delevop probably hurt MEA more then Rey or Starlord ever could.
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Post by natetrace on Oct 10, 2017 15:43:46 GMT
I think the scavenger armor helmet looks like Starlords. At moments MEA is very lighthearted but I find it more depressing than lighthearted. I can still be humorous but depressed deep down that I decided to leave everything 600 years in the past. As for the Force Awakens... maybe? Hard to say. It's a battle, they tend to have that battle look to them.
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Post by anarchy65 on Oct 10, 2017 16:31:43 GMT
There's nothing wrong with humor, but there's a time to it. The Citadel DLC, for example, is hilarious from beginning to end, because it's well applied and it's basically a fanservice DLC.
But in Andromeda, not only the jokes are terrible, but they are applied in wrong situations (almost the entire game). The only two times I laughed in Andromeda was the Star Wars reference during Liam's mission and the "movie night" where Ryder pretends to be sad because of the salarian's death (characters are so forgetable I can't remember his name. Kalo or something like that)
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Post by ATR16 on Oct 10, 2017 16:57:45 GMT
Still, they DID hire someone else to write... not Mac before they decided to go with ME:A. So, your previous point is absolutely not relevant. There obviously was a problems in the writing area... leading to Mac eventually being asked to step in to see the project through to completion. Still, the fact remains that Mac still did not write the bulk of ME:A's story... he obviously only had time to try to put band-aids on a story that had already been mostly written by someone else. That still begs the question, how much did Mac change when he was put in charge? Because I highly doubt Bioware would release the unfinished script to the public. The story has a lot of Mac's shitty ideas and hallmarks so even if he wasn't writing it, I feel like he might have been saying "This is the key stuff you have to do. This stuff is great. Its the best stuff!" and the guy worked it in. I read a breakdown a while ago that the game was supposed to be basically a Cerberus mission initially and was re-written and changed. The breakdown pointed out enough in the game that it seemed plausible and there have been rumblings and "leaks" from people for probably two years now about that being the initial direction until it got changed at some point.
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Post by Iakus on Oct 10, 2017 19:33:17 GMT
I pretty sure only really having a year and a half to delevop probably hurt MEA more then Rey or Starlord ever could. I'm inclined to agree. I've seen previous work from several writers. They had solid talent on the team. (Vetra for example, was written by Cheryl Chee, creator of Leliana, Isabela and Blackwall for crying out loud!)
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Post by Kappa Neko on Oct 10, 2017 22:56:20 GMT
I pretty sure only really having a year and a half to delevop probably hurt MEA more then Rey or Starlord ever could. I'm inclined to agree. I've seen previous work from several writers. They had solid talent on the team. (Vetra for example, was written by Cheryl Chee, creator of Leliana, Isabela and Blackwall for crying out loud!) Well, Vetra (and Drack too) is a decent character... she didn't crack any terrible jokes and her romance was probably the least cringe worthy. I didn't feel like airlocking her like 90% of the idiots who went to Andromeda.
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Post by Sondergaard on Oct 11, 2017 6:37:48 GMT
I pretty sure only really having a year and a half to delevop probably hurt MEA more then Rey or Starlord ever could. I'm inclined to agree. I've seen previous work from several writers. They had solid talent on the team. (Vetra for example, was written by Cheryl Chee, creator of Leliana, Isabela and Blackwall for crying out loud!) Bloody hell, seriously? What happened? And don't give me the 18 month thing. This has to be a case of cut content. Can't imagine the creator of three superbly realised characters could create such a one-note npc without interference from above. 'Less tension! Less character! More bland!'.
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Post by colfoley on Oct 11, 2017 7:41:50 GMT
It is starting to bother me. Every time I pass this thread I just have to wonder...what does TFA have to do with this? I mean I can really see the Guardians connection but Force Awakens does not even seem to be in the same ballpark as MEA.
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Post by phoenix64 on Oct 12, 2017 11:52:49 GMT
In some sense, it's about general idea of reviving nostalgia for a familiar space opera. What worries me is that Andromeda as an idea had more of a promise than force awakens, but I feel like it ended up being worse.
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Post by SofNascimento on Oct 12, 2017 15:02:17 GMT
I pretty sure only really having a year and a half to delevop probably hurt MEA more then Rey or Starlord ever could. They would have more time if they didn't throw 3.5 years away.
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Post by ComedicSociopathy on Oct 12, 2017 16:35:41 GMT
I pretty sure only really having a year and a half to delevop probably hurt MEA more then Rey or Starlord ever could. They would have more time if they didn't throw 3.5 years away. True that. Trying to be No Man's Sky and creating endless lifeless worlds definitely sounds like a waste of time and energy.
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Post by Superhik on Oct 12, 2017 16:51:34 GMT
Kind of bizarre actually. First they rush DAII/ME3 in 18 months, then 4-5 years and they end up with bloated open world-ers DAI/MEA. (18 + 48)/2...33 months would be ideal for dev time, give or take based on Canadian holidays.
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Post by colfoley on Oct 12, 2017 20:14:25 GMT
In some sense, it's about general idea of reviving nostalgia for a familiar space opera. What worries me is that Andromeda as an idea had more of a promise than force awakens, but I feel like it ended up being worse. Well JJ is one of the greatest creative minds out there right now.
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Post by KaiserShep on Oct 17, 2017 3:36:53 GMT
It is starting to bother me. Every time I pass this thread I just have to wonder...what does TFA have to do with this? I mean I can really see the Guardians connection but Force Awakens does not even seem to be in the same ballpark as MEA. Shoulda mentioned Return of the Jedi instead. They had a fucking teddy bear party in the end.
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Post by colfoley on Oct 17, 2017 4:17:20 GMT
It is starting to bother me. Every time I pass this thread I just have to wonder...what does TFA have to do with this? I mean I can really see the Guardians connection but Force Awakens does not even seem to be in the same ballpark as MEA. Shoulda mentioned Return of the Jedi instead. They had a fucking teddy bear party in the end. Well:
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Post by pessimistpanda on Oct 17, 2017 12:03:42 GMT
Guardians of the Galaxy is a well-crafted story in a rich, interesting setting, and Force Awakens was the first Star Wars movie I ever really liked. Mass Effect could stand to take notes, tbh.
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Post by goishen on Oct 17, 2017 17:24:57 GMT
It wasn't Guardians of the Galaxy or Star War, it was the fact that people loved the Citadel DLC so much that someone thought it would be a good idea to create that atmosphere for an entire game. Yah, the entire "feel good" atmosphere without telling you why you should feel anything for these characters.
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Post by Iakus on Oct 17, 2017 18:59:09 GMT
It is starting to bother me. Every time I pass this thread I just have to wonder...what does TFA have to do with this? I mean I can really see the Guardians connection but Force Awakens does not even seem to be in the same ballpark as MEA. Shoulda mentioned Return of the Jedi instead. They had a fucking teddy bear party in the end. The teddy bears were the only really weak part of the movie. Shoulda stuck with Wookies.
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