Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Just a flip of the coin.
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Post by Sanunes on Dec 15, 2017 7:08:50 GMT
I just saw another of those videos appear on my YouTube feed. You know, another of those ANTHEM IS FAILING, HEMORRHAGING DEVELOPERS, BIOWARE IS A SINKING SHIP, IT WILL BE FILLED TO THE BRIM WITH EXPLOITATIVE LOOTBOX PROGRESSION. All supported by some flat out incorrect information and huge amounts of speculation stated as fact. Then I glanced at the comments to see that the vast majority were people saying things like “This was your best video! Anthem is so going to fail!” And I just have to ask... why? Why are people so damn eager to embrace the narrative of Anthem and Bioware’s failure? I don't think channels like that one are a problem for they have the following of people that will never buy a BioWare game and I doubt the majority of people will even see that video that would be interested in the game. Why people are interested in a video like that you ask, its because it fits into their personal narrative of BioWare and EA and are constantly looking for confirmation of that belief.
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correctamundo
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Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by correctamundo on Dec 15, 2017 7:56:44 GMT
BioWare think they have done a clever thing here. A 'Bob Dylan' of games no less. Can it be true? We're struggling here because we don't know what they've done. Either times will indeed be a-changin’, or they will leave us blowin' in the wind. We'll know soon enough... Once upon a time you dressed so fine Threw the bums a dime in your prime, didn't you?
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Post by SofaJockey on Dec 15, 2017 9:20:29 GMT
BioWare think they have done a clever thing here. A 'Bob Dylan' of games no less. Can it be true? We're struggling here because we don't know what they've done. Either times will indeed be a-changin’, or they will leave us blowin' in the wind. We'll know soon enough... Once upon a time you dressed so fine Threw the bums a dime in your prime, didn't you? People'd call, say, "Beware doll, you're bound to fall" You thought they were all kiddin' you...
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correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
Posts: 2,831 Likes: 5,274
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correctamundo
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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A thousand and then some.
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Post by correctamundo on Dec 15, 2017 9:45:31 GMT
Once upon a time you dressed so fine Threw the bums a dime in your prime, didn't you? People'd call, say, "Beware doll, you're bound to fall" You thought they were all kiddin' you... You say you never compromise With the mystery tramp, but now you realize He's not selling any alibis As you stare into the vacuum of his eyes And say do you want to make a deal? That's the current Bioware meme right?
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Post by Sartoz on Dec 15, 2017 10:39:25 GMT
-(_ANTHEM_)-
Anthem, may yet surprise us. But, what kind?
Bio, is under pressure to perform... ahem... I was reading an interview with the Director of Overwatch as it too has LBs but seems to get a pass from its players. Here are some things he says they did right:
(1) Game was written/designed to be very player-centric. (2) Every item obtain via LBs could also be obtained in another way that has nothing to do with luck. (3) Duplicates in LBs were minimized.
(4) Listen to the community and make REAL changes. (5) Cosmetic system of LBs only.
Bio wants a win... desperate for one, imo. Anthem is their opportunity. I'm sure the studio is looking at the competition to see who does the LBs right. Questions remain, however.
(a1) Does Bio want to change their LB mechanics? (a2) Is the game player-centric?
(a3) Are new stories / characters hidden behind a credit paywall to sustain the game for 10 years?
(a4) Will Bio shoot for quality over launch date? (a5) Will EA permit them to do so?
EA policy is to max out the online revenue streams from their games and I really believe Anthem's original design was to create this "wonderful and exciting fun for players to open up their wallets" type game. The fallout from under-performing studios (Visceral and Mtl) just gives Bio an added incentive not to rustle their master's feathers. However, to be successful, I think the studio needs to do an Overwatch.
Be as it may, at the end of the day Bio always ask themselves "What's in it for me?" and not "What's good for the players?". 🌸
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
Origin: mmoblitz
PSN: NotPC
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Post by mmoblitz on Dec 15, 2017 12:36:16 GMT
-(_ANTHEM_)-
Anthem, may yet surprise us. But, what kind?
Bio, is under pressure to perform... ahem... I was reading an interview with the Director of Overwatch as it too has LBs but seems to get a pass from its players. Here are some things he says they did right:
(1) Game was written/designed to be very player-centric. (2) Every item obtain via LBs could also be obtained in another way that has nothing to do with luck. (3) Duplicates in LBs were minimized.
(4) Listen to the community and make REAL changes. (5) Cosmetic system of LBs only.
Bio wants a win... desperate for one, imo. Anthem is their opportunity. I'm sure the studio is looking at the competition to see who does the LBs right. Questions remain, however.
(a1) Does Bio want to change their LB mechanics? (a2) Is the game player-centric?
(a3) Are new stories / characters hidden behind a credit paywall to sustain the game for 10 years?
(a4) Will Bio shoot for quality over launch date? (a5) Will EA permit them to do so?
EA policy is to max out the online revenue streams from their games and I really believe Anthem's original design was to create this "wonderful and exciting fun for players to open up their wallets" type game. The fallout from under-performing studios (Visceral and Mtl) just gives Bio an added incentive not to rustle their master's feathers. However, to be successful, I think the studio needs to do an Overwatch.
Be as it may, at the end of the day Bio always ask themselves "What's in it for me?" and not "What's good for the players?". 🌸
Since I personally know a dev (not bioware) I can tell you, that most want to make a fun and enjoyable game. Most don't want to create a game designed to open your wallet constantly. It's typically the management or overlords (publishers) that give them that directive. They typically tell them what type of monetization they want the game to have and it's up to the devs to make it happen. The larger the publisher or studio (if self-publishing), the more likely you are to see them push the envelope on what they can get away with as far as monetization goes. If things go south, they usually have the resources to absorb the blow-black and carry on. Blizzard was far more careful it seems with how they designed their LB. I think if it were left to Bioware on how to monetize the game it would be closer to what Blizzard is doing and not SWBF2. The overlords may have different plans.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
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Just a flip of the coin.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Dec 15, 2017 13:23:53 GMT
Since I personally know a dev (not bioware) I can tell you, that most want to make a fun and enjoyable game. Most don't want to create a game designed to open your wallet constantly. It's typically the management or overlords (publishers) that give them that directive. They typically tell them what type of monetization they want the game to have and it's up to the devs to make it happen. The larger the publisher or studio (if self-publishing), the more likely you are to see them push the envelope on what they can get away with as far as monetization goes. If things go south, they usually have the resources to absorb the blow-black and carry on. Blizzard was far more careful it seems with how they designed their LB. I think if it were left to Bioware on how to monetize the game it would be closer to what Blizzard is doing and not SWBF2. The overlords may have different plans. Considering that Blizzard decided to go against the spirit of the law in China so they could continue to hide the odds of getting items in their lootboxes, I think they are just as bad. I really think it boils down to more of what people feel about the publishers and not the real implementation. To me Hearthstone is just as exploitative as BF2, but people accept it because that is how Magic and other collectible trading card games work, but when you hear people say they probably will spend hundreds or more dollars with each expansion it sounds just as bad to me. I just don't think there is a way for EA to design a lootbox in this climate that people will accept, with EA it seems to be all about outrage and continuing to profit off it while ignoring the garbage other studios are doing. I haven't looked yet today, but I think Trion Worlds should be getting flak over there $100 limited time lootbox in Rift, regardless if it is F2P or not. Edit: Pruning
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Post by SofaJockey on Dec 15, 2017 13:30:30 GMT
Be as it may, at the end of the day Bio always ask themselves "What's in it for me?" and not "What's good for the players?". Unless BioWare are hiding under a rock (which they aren't) they have just been gifted two wonderful opportunities: - A monumental mess-up on their doorstep (BFII) that they can learn from
- Sufficient development time (c.1 year) to do something about it, to build a popular & successful in-game economy and game overall.
Whatever they do should be viewed as their genuine intentions, i.e. the excuse 'sorry we didn't mean that', if it's not successful, won't fly.
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Post by Sartoz on Dec 15, 2017 14:42:14 GMT
Be as it may, at the end of the day Bio always ask themselves "What's in it for me?" and not "What's good for the players?". Snip - Sufficient development time (c.1 year) to do something about it, to build a popular & successful in-game economy and game overall.
Whatever they do should be viewed as their genuine intentions, i.e. the excuse 'sorry we didn't mean that', if it's not successful, won't fly. -(_ANTHEM_)-
Hm... If you think about it, "time to do something about it" implies unexpected rework efforts that is added to the schedule and NOT a task replacement effort. This rework can affect many other completed development work which also needs to be re-evaluated + tested + etc...
My view is that should the studio decide to do the "right thing", there will be a delay. Completion of the game ain't happening using the original launch date... unless game sections are cut and become future DLC(s) to be available some months later (and maybe free).
🌸
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Heimdall
N6
∯ Interjector in Chief
Staff Mini-Profile Theme: Heimdall
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: HeimdallX
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Post by Heimdall on Dec 15, 2017 15:21:31 GMT
Snip - Sufficient development time (c.1 year) to do something about it, to build a popular & successful in-game economy and game overall.
Whatever they do should be viewed as their genuine intentions, i.e. the excuse 'sorry we didn't mean that', if it's not successful, won't fly. -(_ANTHEM_)-
Hm... If you think about it, "time to do something about it" implies unexpected rework efforts that is added to the schedule and NOT a task replacement effort. This rework can affect many other completed development work which also needs to be re-evaluated + tested + etc...
My view is that should the studio decide to do the "right thing", there will be a delay. Completion of the game ain't happening using the original launch date... unless game sections are cut and become future DLC(s) to be available some months later (and maybe free).
🌸 You are making a lot of assumptions about what has been decided and implemented already. Brenon Holmes’ comments from two months ago seem to suggest that they had not actually settled on a monetization strategy: Also, when asked about what the worst monetization strategy he had seen was, he responded:
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Post by dropzofcrimzon on Dec 15, 2017 17:58:54 GMT
I just saw another of those videos appear on my YouTube feed. You know, another of those ANTHEM IS FAILING, HEMORRHAGING DEVELOPERS, BIOWARE IS A SINKING SHIP, IT WILL BE FILLED TO THE BRIM WITH EXPLOITATIVE LOOTBOX PROGRESSION. All supported by some flat out incorrect information and huge amounts of speculation stated as fact. Then I glanced at the comments to see that the vast majority were people saying things like “This was your best video! Anthem is so going to fail!” And I just have to ask... why? Why are people so damn eager to embrace the narrative of Anthem and Bioware’s failure? 1: it is an EA game
2: People are still sore about MEA, about the lack of SP expansions, about the state of the game when it was released....and even about the fact that it did not win back any hearts and minds after the ME3 ending debacle (I do not wanna argue about it, you can disagree but Mac and Casey's ART did not do any favors to the series)
3: it is a Destiny clone/competitor, there is a large segment online that truly despises destiny and wants nothing to do with it or its less than stellar competitors (the division) and that is exacerbated by #4
4: Bioware has shown us (as I said before) only Destiny-like features and NOTHING of what they are famous for/what people want from them (A bioware story/character driven game).
those are the reasons that come to mind first...
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Post by Amirit on Dec 15, 2017 18:20:49 GMT
I haven't looked yet today, but I think Trion Worlds should be getting flak over there $100 limited time lootbox in Rift, regardless if it is F2P or not. Not only it was, but Trion already removed that lootboxes from the game: www.mmorpg.com/rift/news/update-100-loot-box-removed-after-controversy-1000046748 The Orphiel's Mount Crate has been removed from the RIFT store - we listened to feedback, met internally to discuss and decided to pull it.
There are a TON of other great things going on for Fae Yule though, and folks seem to be enjoying them. =)
I can't speak for all the game design requests in this thread, other than to say that RIFT Dev is constantly evaluating and reviewing projects. We're all working toward getting things wrapped up before the holiday break (Trion kindly gives us the days off between Christmas and New Year's), so I wouldn't expect a whole lot of new communication until January.
BrasseSo it started, players are vigilant now.
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mmoblitz
N3
USN-Retired
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
Origin: mmoblitz
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Post by mmoblitz on Dec 15, 2017 18:24:43 GMT
Since I personally know a dev (not bioware) I can tell you, that most want to make a fun and enjoyable game. Most don't want to create a game designed to open your wallet constantly. It's typically the management or overlords (publishers) that give them that directive. They typically tell them what type of monetization they want the game to have and it's up to the devs to make it happen. The larger the publisher or studio (if self-publishing), the more likely you are to see them push the envelope on what they can get away with as far as monetization goes. If things go south, they usually have the resources to absorb the blow-black and carry on. Blizzard was far more careful it seems with how they designed their LB. I think if it were left to Bioware on how to monetize the game it would be closer to what Blizzard is doing and not SWBF2. The overlords may have different plans. Considering that Blizzard decided to go against the spirit of the law in China so they could continue to hide the odds of getting items in their lootboxes, I think they are just as bad. I really think it boils down to more of what people feel about the publishers and not the real implementation. To me Hearthstone is just as exploitative as BF2, but people accept it because that is how Magic and other collectible trading card games work, but when you hear people say they probably will spend hundreds or more dollars with each expansion it sounds just as bad to me. I just don't think there is a way for EA to design a lootbox in this climate that people will accept, with EA it seems to be all about outrage and continuing to profit off it while ignoring the garbage other studios are doing. I haven't looked yet today, but I think Trion Worlds should be getting flak over there $100 limited time lootbox in Rift, regardless if it is F2P or not. Edit: Pruning I admit, I haven't played any other game from Blizzard other than WoW nor do I want to. I only used blizzard as an example since a few people I know play Overwatch and don't have a problem with the Lb in that game and for the most part, I haven't heard a lot of grumbling from the general gaming public either. I really don't care what they are doing in China as I'm not there. Lots of studios handle their games differently in different parts of the world. Trion is getting flak and I think they have already removed it because of all the crap they got. EA is in a tough spot right now, but I don't feel sorry for them. They don't and won't get the slack other studios get, but Ea has earned that imo. They tend to always push the limits on what they can get away with and they have no problem burying studios and that is something other devs don't do as often as they do. They earned it and now they and we have to live with it. Edit. It appears Amirit be me to it on the Trion LB.
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Post by SofaJockey on Dec 15, 2017 18:35:35 GMT
The game stands upon the edge of a knife. Stray but a little, and it will fail, to the ruin of all. Yet hope remains while the Company is true.
(with apologies to Tolkein)
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Post by dropzofcrimzon on Dec 15, 2017 18:51:47 GMT
I haven't looked yet today, but I think Trion Worlds should be getting flak over there $100 limited time lootbox in Rift, regardless if it is F2P or not. Not only it was, but Trion already removed that lootboxes from the game: www.mmorpg.com/rift/news/update-100-loot-box-removed-after-controversy-1000046748 The Orphiel's Mount Crate has been removed from the RIFT store - we listened to feedback, met internally to discuss and decided to pull it.
There are a TON of other great things going on for Fae Yule though, and folks seem to be enjoying them. =)
I can't speak for all the game design requests in this thread, other than to say that RIFT Dev is constantly evaluating and reviewing projects. We're all working toward getting things wrapped up before the holiday break (Trion kindly gives us the days off between Christmas and New Year's), so I wouldn't expect a whole lot of new communication until January.
BrasseSo it started, players are vigilant now. good!
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Post by PapaCharlie9 on Dec 16, 2017 3:03:38 GMT
I just saw another of those videos appear on my YouTube feed. You know, another of those ANTHEM IS FAILING, HEMORRHAGING DEVELOPERS, BIOWARE IS A SINKING SHIP, IT WILL BE FILLED TO THE BRIM WITH EXPLOITATIVE LOOTBOX PROGRESSION. All supported by some flat out incorrect information and huge amounts of speculation stated as fact. Then I glanced at the comments to see that the vast majority were people saying things like “This was your best video! Anthem is so going to fail!” And I just have to ask... why? Why are people so damn eager to embrace the narrative of Anthem and Bioware’s failure? Everyone wants to hate on EA, and their progeny are caught in the cross-fire.
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Post by PapaCharlie9 on Dec 16, 2017 3:16:28 GMT
3: it is a Destiny clone/competitor, there is a large segment online that truly despises destiny and wants nothing to do with it or its less than stellar competitors (the division) and that is exacerbated by #4 Why say something like "large segment" when you can't justify it? I could say there is a large segment of COD haters -- because I know some COD haters -- but I'd have to contend with the fact that COD games hold 3 of the top 20 spots for the best-selling video games of all time. A provable fact would deter me from saying something as silly as, "a large segment of COD haters." Bad rhetoric makes my face tired.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
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Post by Sanunes on Dec 16, 2017 6:22:45 GMT
I have been thinking about this situation and frankly what concerns me more then what EA has done is that I don't see there really being any change. If only a small portion of the player base really communicates how they feel about games and the possibility of player trends showing the opposite of what people are saying does that mean in the long run all the anger and frustration will mean nothing.
Game development is a for profit enterprise so they really don't care long term about the outrage or how the public reacts to what they do and they might acknowledge it while it is considered a problem, but if it is profitable I don't see any real changes happening. Its like the reaction people online had with the statement from EA about single player and multi-player experiences. They didn't make a statement like that without evidence with even Mass Effect: Andromeda being part of the data they used. Even with Wolfenstein: The New Colossus, it scored well with critics and even won a video game award, but where it really counts is sales and if AskAGameDev is correct those aren't very strong. So do developers and publishers make games aimed at what people are saying or the trends they are seeing in game sales themselves. That is the situation that makes me nervous about lootboxes is that developers and publishers are going into safe mode right now, but a year from now with the next holiday release schedule we are going to be back here again because they were chasing the money. Just like what seems to be happening with Valve at the moment right now and skin gambling now just using PUBG skins instead of CS:GO. They made changes at the time, but it just seems to have returned and continues to exploit people with the exact same problem a year later and I can see Valve raising their hands and saying its Bluehole's responsibility and not Valve's because it is their game.
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Post by Amirit on Dec 16, 2017 11:43:00 GMT
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Post by dropzofcrimzon on Dec 16, 2017 15:01:30 GMT
3: it is a Destiny clone/competitor, there is a large segment online that truly despises destiny and wants nothing to do with it or its less than stellar competitors (the division) and that is exacerbated by #4 Why say something like "large segment" when you can't justify it? I could say there is a large segment of COD haters -- because I know some COD haters -- but I'd have to contend with the fact that COD games hold 3 of the top 20 spots for the best-selling video games of all time. A provable fact would deter me from saying something as silly as, "a large segment of COD haters." Bad rhetoric makes my face tired. I am sorry, I realize the comment was a bit bare bones.... let me elaborate to your tired/sad face...
the large segment I am talking about is comprised of those people who were burned from the first game, those who maybe for lack of information (since Destiny kinda got better in that respect) associate destiny to a story-less, joy-less time sink of a skinner box game. And Destiny 2 sales and preorder numbers compared to the first one actually kinda confirm that (50% lower in physicals, far less preorders, lots more negativity on their forums....the fact that Activision touts attachment rates and per player hours spent in the game as opposed to actual sales numbers and so on and so forth)
Now this mass of people also seems to be rather vocal online and they see in Anthem what they saw in Destiny 1 thus they will attack it especially if they LIKE what they see so far but they are afraid this is gonna turn into another Destiny.
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Post by Sartoz on Dec 16, 2017 15:28:03 GMT
SnipGame development is a for profit enterprise so they really don't care long term about the outrage or how the public reacts to what they do and they might acknowledge it while it is considered a problem, but if it is profitable I don't see any real changes happening. Snip -(_ANTHEM_)-
Agreed.
As a publicly traded company, EA must appease their investors by increasing stock value. That is their only goal. Otherwise EA won't survive or their top execs are replaced and the merry-go-round starts again. Therefore, Anthem will be designed to have these "online experiences" that "so many gamers want" which will be "fun" because EA will rake in that monetization revenue stream.
This saga reminds me of the HMS Bounty captained by William Bligh.
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Post by SofaJockey on Dec 16, 2017 16:36:40 GMT
This saga reminds me of the HMS Bounty captained by William Bligh. I think Bligh gets somewhat of a bad press. You can read his book on the matter at: gutenberg.net.au/ebooks/e00085.htmlI suspect Anthem may fall into the same boat (until we know more)
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Post by PapaCharlie9 on Dec 16, 2017 18:49:49 GMT
I have been thinking about this situation and frankly what concerns me more then what EA has done is that I don't see there really being any change. If only a small portion of the player base really communicates how they feel about games and the possibility of player trends showing the opposite of what people are saying does that mean in the long run all the anger and frustration will mean nothing. Game development is a for profit enterprise so they really don't care long term about the outrage or how the public reacts to what they do and they might acknowledge it while it is considered a problem, but if it is profitable I don't see any real changes happening. You're not wrong in the grand scheme of things. There's no putting the genie back in the bottle. Recurring revenue is a fact of life now and a part of the evolution of the video game business. However, that doesn't mean we just roll over and take it. The industry is still trying to find where the line is between tolerable mtx and intolerable mtx. EA clearly crossed the line with SWBF2, and future iterations from both EA and other companies will take that into account. Resistance has value in setting that line for the future. And while I think uproar and outrage has limited value compared to just voting with your feet and not paying for stuff you don't want (and, conversely, paying indie and niche developers for stuff you do want), if the uproar and outrage get otherwise ignorant consumers to not feed the recurring revenue beast, it's not pointless. Will industry periodically try to push the envelope and do things that cross the previously established line? Of course. As long as people are willing to pay more money, they will seek it. But it's not 100% bleak. There are alternatives and ways to defend the line against further encroachment, but it may mean becoming better informed about what's available in niche, AA, and indie spaces, and rewarding devs that differentiate themselves by either deferring introduction of mtx (no successful dev can avoid it forever) until they are too big to be niche any more, or pulling back to an even more conservative line than the one that's established, like, only cosmetic and QOL mtx, you get what you pay for -- no random shit, put a low cap on lifetime purchases to avoid the 50k kid, and some kind of 18+ age test.
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Post by dropzofcrimzon on Dec 16, 2017 19:46:50 GMT
I should also add if you look at the twitter backlash that happened way back when in July a very good chunk of it can be summarized in "I do not want Destiny 2.1" often followed by what the poster hated about destiny...
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Post by Sartoz on Dec 17, 2017 13:53:53 GMT
I have been thinking about this situation and frankly what concerns me more then what EA has done is that I don't see there really being any change. If only a small portion of the player base really communicates how they feel about games and the possibility of player trends showing the opposite of what people are saying does that mean in the long run all the anger and frustration will mean nothing. Game development is a for profit enterprise so they really don't care long term about the outrage or how the public reacts to what they do and they might acknowledge it while it is considered a problem, but if it is profitable I don't see any real changes happening. You're not wrong in the grand scheme of things. There's no putting the genie back in the bottle. Recurring revenue is a fact of life now and a part of the evolution of the video game business. However, that doesn't mean we just roll over and take it. The industry is still trying to find where the line is between tolerable mtx and intolerable mtx. EA clearly crossed the line with SWBF2, and future iterations from both EA and other companies will take that into account. Resistance has value in setting that line for the future. And while I think uproar and outrage has limited value compared to just voting with your feet and not paying for stuff you don't want (and, conversely, paying indie and niche developers for stuff you do want), if the uproar and outrage get otherwise ignorant consumers to not feed the recurring revenue beast, it's not pointless. Will industry periodically try to push the envelope and do things that cross the previously established line? Of course. As long as people are willing to pay more money, they will seek it. But it's not 100% bleak. There are alternatives and ways to defend the line against further encroachment, but it may mean becoming better informed about what's available in niche, AA, and indie spaces, and rewarding devs that differentiate themselves by either deferring introduction of mtx (no successful dev can avoid it forever) until they are too big to be niche any more, or pulling back to an even more conservative line than the one that's established, like, only cosmetic and QOL mtx, you get what you pay for -- no random shit, put a low cap on lifetime purchases to avoid the 50k kid, and some kind of 18+ age test. -(_ANTHEM_)-
It's quite possible that SWBF2 must preserve CANON. This leaves almost no room for cosmetic items. So how do they fill up random content in their LBs. Why, pictures of various combat troops and rebels in different poses. Add 30 different weapons in their hands and the same individual trooper could be seen in 30+ different poses. Add one hundred characters and you have 3,000 poses to be made available in LBs = many duplicates = useless shyte.
In SWBF2 case, you get a lot of random crap. In Anthem's case, I hope it has something similar to Path of Exile game. It's the least offensive, imo. One advantage that PoE has is a common storage chest where items inside can be used by different characters you create. Different classes get some item drops unique to them but also useless, However, that useless item can be very important to another class. Thus I roll different class characters to get the items I want, unless I go to the Exchange. It's one way of getting the player to "return" to the game.
An adult classification for games with MTs+LBs s is a good idea. Letting the industry self regulate is the most asinine idea yet. No company in a capital market will ever self regulate because of competition pressure and the need of their investors.
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