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Post by therevanchist25 on Feb 26, 2018 19:19:07 GMT
Regardless, he actually is informed on the issue, and asks relevant questions that go beyond "Think of the Children" which by the way is a valid point, as the video indicates, since neither the ESRB nor PEGI put warning labels regarding MTXs or Lootboxes anywhere. the ESA rep pointed to ESRB as basically everything the industry needs to cover itself of liability. MTX are aimed at ANYONE they can get to use them, regardless of age. Make no mistake, they are under no obligation to refund money a child charges to a parents account everywhere. Also, Battlefront 2 was absolutely a Casino prior to Lootbox removal. You ignored the point I made that there is laws? And yet, many parents are told they are shit out of luck, because they take responsibility for the charges my assigning their card to the account. This has been taken to Court many times. It does not always go the parents way.
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Post by rras1994 on Feb 26, 2018 19:20:44 GMT
You ignored the point I made that there is laws? And yet, many parents are told they are shit out of luck, because they take responsibility for the charges my assigning their card to the account. This has been taken to Court many times. It does not always go the parents way. When did that happen cus these laws came in after the uproar of in-app purchases from mobile games? They are quite recent. The majority of companies will refund automatically.
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Post by therevanchist25 on Feb 26, 2018 19:31:26 GMT
And yet, many parents are told they are shit out of luck, because they take responsibility for the charges my assigning their card to the account. This has been taken to Court many times. It does not always go the parents way. When did that happen cus these laws came in after the uproar of in-app purchases from mobile games? They are quite recent. The majority of companies will refund automatically. Even if that is true, it does not change the fact that children are affected by these manipulative systems, regardless of how much of the fault falls upon the parents themselves. Again, if people would actually take in the relevant information I talk about, rather than just ignore it and presume to debate based on assumption of said material the conversation could possibility be more productive. But no one around here really wants to have a discussion, people just want to argue against their own self interest, and refuse to acknowledge facts and evidence for various reasons, be it due to ridiculous reasons like "I personally don't know who this person is, so the facts they provide are invalid" or any other reason.
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Post by rras1994 on Feb 26, 2018 19:34:29 GMT
When did that happen cus these laws came in after the uproar of in-app purchases from mobile games? They are quite recent. The majority of companies will refund automatically. Even if that is true, it does not change the fact that children are affected by these manipulative systems, regardless of how much of the fault falls upon the parents themselves. Again, if people would actually take in the relevant information I talk about, rather than just ignore it and presume to debate based on assumption of said material the conversation could possibility be more productive. But no one around here really wants to have a discussion, people just want to argue against their own self interest, and refuse to acknowledge facts and evidence for various reasons, be it due to ridiculous reasons like "I personally don't know who this person is, so the facts they provide are invalid" or any other reason. Er.. you didn't know the facts either. You said there were no laws regarding in-app purchases for children. There are. You said the guy was a senator. He isn't. And I'm going to point out this "senator" confronted the ESA guy around the time of the recent Florida shooting. When Trump and other politicians were suggesting that violence in video games was the cause. The ESA guy may have been a bit distracted about that....
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Post by therevanchist25 on Feb 26, 2018 19:50:48 GMT
Even if that is true, it does not change the fact that children are affected by these manipulative systems, regardless of how much of the fault falls upon the parents themselves. Again, if people would actually take in the relevant information I talk about, rather than just ignore it and presume to debate based on assumption of said material the conversation could possibility be more productive. But no one around here really wants to have a discussion, people just want to argue against their own self interest, and refuse to acknowledge facts and evidence for various reasons, be it due to ridiculous reasons like "I personally don't know who this person is, so the facts they provide are invalid" or any other reason. Er.. you didn't know the facts either. You said there were no laws regarding in-app purchases for children. There are. You said the guy was a senator. He isn't. And I'm going to point out this "senator" confronted the ESA guy around the time of the recent Florida shooting. When Trump and other politicians were suggesting that violence in video games was the cause. The ESA guy may have been a bit distracted about that.... I used the term Senator interchangeably with "Government Official" because it's shorter to type. That was my error. As for not knowing the law, I admit I only know it does not always go in the parents favor, and knew that at some point prior to today parents were often told they are shit outta luck. I have a lot of life on my plate, and cannot possibly know every change in legislation unless I watch CSPAN. So I again apologize for any incorrect assumptions regarding that. Regardless of those two points, yes, people are incorrectly blaming video games on tragedies that result from mental illness once again. I am sure the man is stressed about that. Regardless, if the reasons they parrot to us the consumers are so absolute, he should have no problem parroting them to the Official. But he does not, why? We can only speculate, but I suspect it's because those reasons are blatantly false otherwise why not make that you're argument? It is only logical to do so in such a situation.
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Post by rras1994 on Feb 26, 2018 20:03:00 GMT
Er.. you didn't know the facts either. You said there were no laws regarding in-app purchases for children. There are. You said the guy was a senator. He isn't. And I'm going to point out this "senator" confronted the ESA guy around the time of the recent Florida shooting. When Trump and other politicians were suggesting that violence in video games was the cause. The ESA guy may have been a bit distracted about that.... I used the term Senator interchangeably with "Government Official" because it's shorter to type. That was my error. As for not knowing the law, I admit I only know it does not always go in the parents favor, and knew that at some point prior to today parents were often told they are shit outta luck. I have a lot of life on my plate, and cannot possibly know every change in legislation unless I watch CSPAN. So I again apologize for any incorrect assumptions regarding that. Regardless of those two points, yes, people are incorrectly blaming video games on tragedies that result from mental illness once again. I am sure the man is stressed about that. Regardless, if the reasons they parrot to us the consumers are so absolute, he should have no problem parroting them to the Official. But he does not, why? We can only speculate, but I suspect it's because those reasons are blatantly false otherwise why not make that you're argument? It is only logical to do so in such a situation. You blame others for not knowing info that you yourself don't know. And Lobbyists don't necessarily work for the company the full time. They work for different companies. Guy might not have been briefed yet on lootboxes as something bigger did come up. Either way, lobbying is a weird system. But it's the one the US has got. Lootboxes are complicated and some are cr** but some are fine, and I would be fine with odds being published and ESRB/PEGI putting lootboxes on their description like they do with swearwords and excessive violence. I don't think it will make that much difference regarding children playing games with lootboxes in them, as parents keep ignoring the PEGI warnings. Like I said earliar, Battlefront II is a PEGI 16, kids shouldn't have been playing anyway. Most consumers won't even look at the odds either. I still think that lootboxes are aimed at adults, not children and I feel really uneasing about legally restricting what adults can and can't spend their money on when the vast majority of consumers aren't affected by a product. There's also not that much research into lootboxes but the little is suggest it's not like gambling, it's mpre like peer-pressure where people feel they need to keep up with the rest of the players. I'm not entirely sure how to legislate that but think more research needs to be done. Which is not what politicians are campaigning for. Legislation can not be done without some evidence unless we don't want it to work,
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Post by therevanchist25 on Feb 26, 2018 21:01:16 GMT
I used the term Senator interchangeably with "Government Official" because it's shorter to type. That was my error. As for not knowing the law, I admit I only know it does not always go in the parents favor, and knew that at some point prior to today parents were often told they are shit outta luck. I have a lot of life on my plate, and cannot possibly know every change in legislation unless I watch CSPAN. So I again apologize for any incorrect assumptions regarding that. Regardless of those two points, yes, people are incorrectly blaming video games on tragedies that result from mental illness once again. I am sure the man is stressed about that. Regardless, if the reasons they parrot to us the consumers are so absolute, he should have no problem parroting them to the Official. But he does not, why? We can only speculate, but I suspect it's because those reasons are blatantly false otherwise why not make that you're argument? It is only logical to do so in such a situation. You blame others for not knowing info that you yourself don't know. And Lobbyists don't necessarily work for the company the full time. They work for different companies. Guy might not have been briefed yet on lootboxes as something bigger did come up. Either way, lobbying is a weird system. But it's the one the US has got. Lootboxes are complicated and some are cr** but some are fine, and I would be fine with odds being published and ESRB/PEGI putting lootboxes on their description like they do with swearwords and excessive violence. I don't think it will make that much difference regarding children playing games with lootboxes in them, as parents keep ignoring the PEGI warnings. Like I said earliar, Battlefront II is a PEGI 16, kids shouldn't have been playing anyway. Most consumers won't even look at the odds either. I still think that lootboxes are aimed at adults, not children and I feel really uneasing about legally restricting what adults can and can't spend their money on when the vast majority of consumers aren't affected by a product. There's also not that much research into lootboxes but the little is suggest it's not like gambling, it's mpre like peer-pressure where people feel they need to keep up with the rest of the players. I'm not entirely sure how to legislate that but think more research needs to be done. Which is not what politicians are campaigning for. Legislation can not be done without some evidence unless we don't want it to work, Evidence exists that these systems are pure physiological manipulation to get you to spend money on their MTXs. These companies have patents that are view able to the public that show cases exactly how they are refining the process of pressuring you into buying things. This is exactly how Casinos operate. Shadow of War is a great example of this in action. The ending to the game is locked behind hours and hours of grinding, so if you want to see the end, you either drive yourself insane with grind, or just spent money and get the "proper" experience in terms of pacing and game play flow. Hell look at Metal Gear survive, they are charging people for Save Slots now, in addition to milking you dry with loot boxes in a game that is 90% single-player and is Always Online. You can bet the rest will follow similar ideas in the future because that is all this is about. Nevermind how all these publishers use the same Offshore Tax Havens every other major company uses to save themselves truckloads of money. I don't think Lootboxes are fine in any context, and thank god neither does CD Project, at least one developer has some damn integrity.
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Post by rras1994 on Feb 26, 2018 21:06:26 GMT
You blame others for not knowing info that you yourself don't know. And Lobbyists don't necessarily work for the company the full time. They work for different companies. Guy might not have been briefed yet on lootboxes as something bigger did come up. Either way, lobbying is a weird system. But it's the one the US has got. Lootboxes are complicated and some are cr** but some are fine, and I would be fine with odds being published and ESRB/PEGI putting lootboxes on their description like they do with swearwords and excessive violence. I don't think it will make that much difference regarding children playing games with lootboxes in them, as parents keep ignoring the PEGI warnings. Like I said earliar, Battlefront II is a PEGI 16, kids shouldn't have been playing anyway. Most consumers won't even look at the odds either. I still think that lootboxes are aimed at adults, not children and I feel really uneasing about legally restricting what adults can and can't spend their money on when the vast majority of consumers aren't affected by a product. There's also not that much research into lootboxes but the little is suggest it's not like gambling, it's mpre like peer-pressure where people feel they need to keep up with the rest of the players. I'm not entirely sure how to legislate that but think more research needs to be done. Which is not what politicians are campaigning for. Legislation can not be done without some evidence unless we don't want it to work, Evidence exists that these systems are pure physiological manipulation to get you to spend money on their MTXs. These companies have patents that are view able to the public that show cases exactly how they are refining the process of pressuring you into buying things. This is exactly how Casinos operate. Shadow of War is a great example of this in action. The ending to the game is locked behind hours and hours of grinding, so if you want to see the end, you either drive yourself insane with grind, or just spent money and get the "proper" experience in terms of pacing and game play flow. Hell look at Metal Gear survive, they are charging people for Save Slots now, in addition to milking you dry with loot boxes in a game that is 90% single-player and is Always Online. You can bet the rest will follow similar ideas in the future because that is all this is about. Nevermind how all these publishers use the same Offshore Tax Havens every other major company uses to save themselves truckloads of money. I don't think Lootboxes are fine in any context, and thank god neither does CD Project, at least one developer has some damn integrity. *cough* Gwent *cough* online components for Cyberpunk 2077 *cough*
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Post by therevanchist25 on Feb 26, 2018 21:25:14 GMT
Evidence exists that these systems are pure physiological manipulation to get you to spend money on their MTXs. These companies have patents that are view able to the public that show cases exactly how they are refining the process of pressuring you into buying things. This is exactly how Casinos operate. Shadow of War is a great example of this in action. The ending to the game is locked behind hours and hours of grinding, so if you want to see the end, you either drive yourself insane with grind, or just spent money and get the "proper" experience in terms of pacing and game play flow. Hell look at Metal Gear survive, they are charging people for Save Slots now, in addition to milking you dry with loot boxes in a game that is 90% single-player and is Always Online. You can bet the rest will follow similar ideas in the future because that is all this is about. Nevermind how all these publishers use the same Offshore Tax Havens every other major company uses to save themselves truckloads of money. I don't think Lootboxes are fine in any context, and thank god neither does CD Project, at least one developer has some damn integrity. *cough* Gwent *cough* online components for Cyberpunk 2077 *cough* *cough* That is normal Multiplayer *cough* and Gwent is a Free To Play game *cough* They have already publicly denounced Lootboxes on multiple occasions. "I would rather call it community backlash. And this time around, it wasn’t just the hardcore community, there were a lot of really pissed off gamers out there and they decided to speak up. Where we stand is quite simple and you could see it with all of our past releases—most recently The Witcher 3: Wild Hunt and GWENT. If you buy a full priced game, you should get a big, polished piece of content, which gives you many, many hours of fun gameplay. The definition of ‘many’ may vary on a title-by-title basis, but in our case it was always 50-60+ hours of the main story-line, with up to a couple of hundred of hours of side activities—if you really wanted to max out the title. To me, this is a fair deal. You get what you paid for, plus we are always trying our best to overdeliver. There is no better PR than a happy gamer recommending your title to their friends. We released two Expansions like that, and each of them was a meaningful piece of content delivering many hours of new story and gameplay. Finally, there are the DLCs. For us, they’re small pieces of content which should be available for free (and that was the case with TW3). The above covers full-price titles, but there’s also free-to-play territory. Here we have GWENT, where you can buy card kegs and some vanity items. Again, the deal is simple—you can play the game for free and craft your desired card collection this way, or decide to spend money and get card kegs. The choice is yours, and the only thing you pay for is time and convenience." Directly from the CEO's mouth, and hardly the first time they have said as much.
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Post by rras1994 on Feb 26, 2018 21:31:54 GMT
*cough* Gwent *cough* online components for Cyberpunk 2077 *cough* *cough* That is normal Multiplayer *cough* and Gwent is a Free To Play game *cough* They have already publicly denounced Lootboxes on multiple occasions. "I would rather call it community backlash. And this time around, it wasn’t just the hardcore community, there were a lot of really pissed off gamers out there and they decided to speak up. Where we stand is quite simple and you could see it with all of our past releases—most recently The Witcher 3: Wild Hunt and GWENT. If you buy a full priced game, you should get a big, polished piece of content, which gives you many, many hours of fun gameplay. The definition of ‘many’ may vary on a title-by-title basis, but in our case it was always 50-60+ hours of the main story-line, with up to a couple of hundred of hours of side activities—if you really wanted to max out the title. To me, this is a fair deal. You get what you paid for, plus we are always trying our best to overdeliver. There is no better PR than a happy gamer recommending your title to their friends. We released two Expansions like that, and each of them was a meaningful piece of content delivering many hours of new story and gameplay. Finally, there are the DLCs. For us, they’re small pieces of content which should be available for free (and that was the case with TW3). The above covers full-price titles, but there’s also free-to-play territory. Here we have GWENT, where you can buy card kegs and some vanity items. Again, the deal is simple—you can play the game for free and craft your desired card collection this way, or decide to spend money and get card kegs. The choice is yours, and the only thing you pay for is time and convenience." Directly from the CEO's mouth, and hardly the first time they have said as much. You said in any context - if lootboxes are psychologically predatory, the game being free to play, doesn't make them any better. Also that whole big spiel didn't deny at all about including lootboxes in Cyberpunk 2077, all it said is that paying $60 dollars will get you a game with many hours of content - any AAA title could claim the same, even if they did have lootboxes.
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Post by therevanchist25 on Feb 26, 2018 22:01:35 GMT
*cough* That is normal Multiplayer *cough* and Gwent is a Free To Play game *cough* They have already publicly denounced Lootboxes on multiple occasions. "I would rather call it community backlash. And this time around, it wasn’t just the hardcore community, there were a lot of really pissed off gamers out there and they decided to speak up. Where we stand is quite simple and you could see it with all of our past releases—most recently The Witcher 3: Wild Hunt and GWENT. If you buy a full priced game, you should get a big, polished piece of content, which gives you many, many hours of fun gameplay. The definition of ‘many’ may vary on a title-by-title basis, but in our case it was always 50-60+ hours of the main story-line, with up to a couple of hundred of hours of side activities—if you really wanted to max out the title. To me, this is a fair deal. You get what you paid for, plus we are always trying our best to overdeliver. There is no better PR than a happy gamer recommending your title to their friends. We released two Expansions like that, and each of them was a meaningful piece of content delivering many hours of new story and gameplay. Finally, there are the DLCs. For us, they’re small pieces of content which should be available for free (and that was the case with TW3). The above covers full-price titles, but there’s also free-to-play territory. Here we have GWENT, where you can buy card kegs and some vanity items. Again, the deal is simple—you can play the game for free and craft your desired card collection this way, or decide to spend money and get card kegs. The choice is yours, and the only thing you pay for is time and convenience." Directly from the CEO's mouth, and hardly the first time they have said as much. You said in any context - if lootboxes are psychologically predatory, the game being free to play, doesn't make them any better. Also that whole big spiel didn't deny at all about including lootboxes in Cyberpunk 2077, all it said is that paying $60 dollars will get you a game with many hours of content - any AAA title could claim the same, even if they did have lootboxes. "Worry not. When thinking CP2077, think nothing less than TW3 — huge single player, open world, story-driven RPG. No hidden catch, you get what you pay for — no bullshit, just honest gaming like with Wild Hunt. We leave greed to others." Directly from their Twitter Account. Secondly, no one with a brain believes a game should be 100% free, Free To Play titles are obvious exceptions, but apparently you're going to be as anal about this discussion as possible, rather than use common sense to conclude I am referring to games that come with a price tag, as that are the types of games I personally am talking about and are in fact the only games I have mentioned in the discussion.
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Post by rras1994 on Feb 26, 2018 22:20:59 GMT
You said in any context - if lootboxes are psychologically predatory, the game being free to play, doesn't make them any better. Also that whole big spiel didn't deny at all about including lootboxes in Cyberpunk 2077, all it said is that paying $60 dollars will get you a game with many hours of content - any AAA title could claim the same, even if they did have lootboxes. "Worry not. When thinking CP2077, think nothing less than TW3 — huge single player, open world, story-driven RPG. No hidden catch, you get what you pay for — no bullshit, just honest gaming like with Wild Hunt. We leave greed to others." Directly from their Twitter Account. Secondly, no one with a brain believes a game should be 100% free, Free To Play titles are obvious exceptions, but apparently you're going to be as anal about this discussion as possible, rather than use common sense to conclude I am referring to games that come with a price tag, as that are the types of games I personally am talking about and are in fact the only games I have mentioned in the discussion. If lootboxes are psychological damaging, legislation will not care if it's free to play, as it makes no difference. If it's a harming as you say which is your arguement for why it shouldn't be there, it doesn't matter if you have to pay a $60 entrance fee. That's not me being "anal". Your arguement was they were similar to gambling, you don't have to pay to enter a casino. No one suggests that makes the gambling issue less. You don't consider lootboxes good value in full price games. That's fine. But call a spade a spade. If you are willing to defend lootboxes in one area, you can't argue they are manipulative and like gambling. And I'm going to point out, I didn't insult you at all in this discussion, but you inferred plenty about me. And pretty much called others ignorant in this thread, and when I corrected you about info, you said you couldn't be expected to know it. I think neither of us are going to agree on this issue, so I think I'll end it here.
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Twitter Guru
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Post by Hrungr on Feb 27, 2018 17:57:28 GMT
"The ESRB has announced that it will soon affix a new label on physical games that feature a variety of paid in-game purchases, including loot boxes, season passes, and DLC." "The ESRB isn't flagging loot crates in particular, but they're included in a blanket label, which includes "bonus levels, skins, surprise items (such as item packs, loot boxes, mystery awards), music, virtual coins and other forms of in-game currency, subscriptions, season passes, upgrades (e.g., to disable ads) and more." Electronic Arts @eaParents: The control is in your hands with @esrbratings new parental tools site. Get ratings information, in-game purchase explanations, parental control guides and more at www.ParentalTools.org . #TakeControl Jason Schreier @jasonschreierAt the end of the day, the ESRB's labeling is irrelevant to adult video game fans. I've heard from a number of devs that the loot box furor has led to panicked conversations about how to handle microtransactions -- that's what matters. Game developers are very aware of the anger.
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Post by samhain444 on Feb 27, 2018 18:02:53 GMT
Jason Schreier @jasonschreierAt the end of the day, the ESRB's labeling is irrelevant to adult video game fans. I've heard from a number of devs that the loot box furor has led to panicked conversations about how to handle microtransactions -- that's what matters. Game developers are very aware of the anger. I'm sure the devs are absolutely concerned. The publishers want to monetize their games to the point of over-saturation while the devs are the ones having to deal with the vitriol. I'm sure it was brought up a number times internally during Battlefront II's development that the loot boxes were most likely going to be an issue but EA probably thought "release it and see if we can't get away with it".
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PSN: LinksOcarina
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Post by linksocarina on Feb 27, 2018 18:34:59 GMT
Jason Schreier @jasonschreierAt the end of the day, the ESRB's labeling is irrelevant to adult video game fans. I've heard from a number of devs that the loot box furor has led to panicked conversations about how to handle microtransactions -- that's what matters. Game developers are very aware of the anger. I'm sure the devs are absolutely concerned. The publishers want to monetize their games to the point of over-saturation while the devs are the ones having to deal with the vitriol. I'm sure it was brought up a number times internally during Battlefront II's development that the loot boxes were most likely going to be an issue but EA probably thought "release it and see if we can't get away with it". Likely moreso release it because Disney told us to...
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Post by samhain444 on Feb 27, 2018 18:38:22 GMT
I'm sure the devs are absolutely concerned. The publishers want to monetize their games to the point of over-saturation while the devs are the ones having to deal with the vitriol. I'm sure it was brought up a number times internally during Battlefront II's development that the loot boxes were most likely going to be an issue but EA probably thought "release it and see if we can't get away with it". Likely moreso release it because Disney told us to... But wasn't it the rumor that Disney contacted EA and told them to pull the loot-boxes out due to controversy prior to release? I mean, I guess technically both could be true - Disney pushes loot boxes then pulls back when they see the reaction - but it just "smells" like an EA move though I could be wrong.
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Post by rras1994 on Feb 27, 2018 19:16:20 GMT
Likely moreso release it because Disney told us to... But wasn't it the rumor that Disney contacted EA and told them to pull the loot-boxes out due to controversy prior to release? I mean, I guess technically both could be true - Disney pushes loot boxes then pulls back when they see the reaction - but it just "smells" like an EA move though I could be wrong. The rumour was that EA wanted to have cosmetic MTXs like Overwatch but Disney said no, so they had to come up with something else. It's pretty much hinted at when the EA CFO Blake Jorgensen got asked why they didn't do cosmetic MTXs, he mentioned cus of canon. Disney is canon, they decide what goes. It sounds plausible, Disney/Star Wars is notorious for being finicky with the look like outfits and weapons, and was one of the reasons cited for the problems in development of the Visceral game.
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Post by decafhigh on Feb 28, 2018 21:42:28 GMT
I still think that lootboxes are aimed at adults, not children and I feel really uneasing about legally restricting what adults can and can't spend their money on when the vast majority of consumers aren't affected by a product. Loot boxes and micro-transactions are aimed at people with addictive gambling tendencies. I don't believe for a second that EA (or whoever) cares one bit about the age of the gamer. And really whether you or I believe it or not doesn't matter. It is drawing the attention of legislative bodies and if the game industry themselves don't find a way to reach a compromise that gamers are happy enough with to stop making noise about it they are going to be forced to through government intervention and regulation. This isn't the time for EA, the ESA, and the ESRB to be burying their heads in the sand hoping it all just blows over, which seems to be their current tactic.
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Post by Sanunes on Feb 28, 2018 23:01:55 GMT
One thing I haven't seen here yet is the bullshit that might happen if developers turn away from lootboxes and it might be ways that impact your game a lot more directly then lootboxes. To me the story about "protecting children" is a moot point since parents are still buying GTA and other Mature rated games for their kids unless there are breasts involved so no matter what they do even legislatively could be problematic especially if they are targeting lootboxes directly without targeting other forms that pretty much rely on the same mechanics.
Back to the "what might happen" I am not sure if anyone here has heard but with the latest game from Konami they are charging $10 in virtual currency for additional save slots for Metal Gear: Survive. So you have to buy 1150 virtual current for $10 to buy a 1000 point slot to unlock save slot #2. If that is the type of behavior we see in the future I really am not sure what is worse what the internet is calling gambling or extortion.
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Just a flip of the coin.
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Post by Sanunes on Mar 1, 2018 13:39:54 GMT
To me the story about "protecting children" is a moot point Not... exactly, that two are very different. Gambling addiction is not some vague moral danger, it's not a fear of children being corrupted because they saw breasts or played a violent game, rather it's something altogether more substantial. And whether a LB is gambling in the technical sense of the term according to the law, the appeal and the addiction work in a strikingly similar manner. It might work similar, but legislation as it stands now I don't think will happen because it is at a legal standard of what constitutes gambling and I don't see a law that keeps using the world "gambling" when according to the people that regulation gambling doesn't qualify as gambling to be an issue that nobody wants to address. They just want lootboxes to be labeled as bad. If people were really this concerned about gambling and children why wasn't there an outcry when there was reports online started to call the Steam Sales before the revamp to be triggering gambling triggers in the human brain. Or that the a gaming commission wrote Valve a letter talking about how their Steam Marketplace could lead to gambling and Valve just ignored them. It just seems that online people are being two-faced about this to me and using children as an excuse for their outrage.
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Post by SofaJockey on Mar 1, 2018 20:35:04 GMT
It would be ironic if lawmakers missed the point and introduced regulations affecting all games that have in-game purchases (good and bad) without actually dealing with predatory mechanics.
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Post by decafhigh on Mar 2, 2018 14:50:10 GMT
It would be ironic if lawmakers missed the point and introduced regulations affecting all games that have in-game purchases (good and bad) without actually dealing with predatory mechanics. That's one other reason I'm wary of the big bad government riding in to save the day... The government getting involved in regulating video games isn't going to be good for anyone. If big developers and publishers like EA can't restrain themselves from preying on their players with these kind of practices though it is inevitable. It will end up making games even more expensive to make, leading to even more attempts to milk the customers, and lower quality of games overall. Sadly I don't see EA and other companies even thinking "hey you know, maybe this just isn't the Right thing to do". More likely they are going to turn it up to 11 in hopes of milking as much money as they can before they forced to stop.
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Post by majesticjazz on Mar 3, 2018 3:09:57 GMT
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Post by SofaJockey on Mar 3, 2018 10:31:31 GMT
EA being cautious after BFII?
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Just a flip of the coin.
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Post by Sanunes on Mar 3, 2018 13:22:05 GMT
EA being cautious after BFII? I doubt it, if anything they are doing what they wanted to Battlefront 2. The only word that EA has said publicly about Battlefront 2 was that they couldn't do cosmetic items because of "lore reasons" and Disney definitely has a stick up the backdoor when it comes to making sure the lore is never violated. At least according to what Polgyon has posted about a conference call. Polygon LinkConference Call - Audio Link onlyWith those statements to me it just feels like EA's hands were tied and I doubt Disney is as innocent as people want them to be. They care about maximizing profit over anything else and I am not sure if they would want to lose profits if microtransactions weren't in the game until they feared it might have an impact on The Last Jedi. With the Last Jedi I will bet its a lot more profitable for them since instead of tens of million of dollars it could be hundreds of millions of dollars of profit at risk. It sounds like EA is about to re-implement lootboxes to Battlefront 2 as well so Disney isn't completely against them either.
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