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Post by General Mahad on Oct 24, 2017 12:42:26 GMT
This whole thing started with DLC. I was opposed to this when it first started happening years ago. Back then dev's used to try to give you the most bang for your buck. Now i'm not hating on the DLC too much now, because i do understand that these games continue to increase as far as budgets go, but still i'm not a fan of such practices. I used to try and wait for GOTY editions that would have all dlc all on one disk....it's mainly the sole reason i don't do DLC....i like everything on a physical disk. I was trying to wait for a ME3 GOTY edition, but i know that is never going to happen with the DLC for ME3 still generating decent sales. I will probably bite the bullet on that one tho, since ME3 do have some pretty interesting/compelling DLC.... The prices of everything from cleaning the office to buying an ad spot on TV channel are rising constantly, yet the games remain at 60$/euro price for a pretty long period of time.That's the most important reason why we started to get DLC-heavy games. However, it didn't end with that - the number of people who don't care about the SP and play just MP with friends just for fun is on the rise as well, and I fear that in five years single player story-focused AAA games will die out almost completely. We'll still get gameplay-heavy stuff like Souls or Nintendo games or "old-school" Kickstarter games but almost nothing similar to ME or DA. No way in hell are single player games gonna die out. If anything more Old Guard AAA developers will bankrupt themselves releasing MP games in a overly-saturated MP game market, while independent developers will be releasing massive hits.
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Post by Pounce de León on Oct 24, 2017 13:12:49 GMT
The prices of everything from cleaning the office to buying an ad spot on TV channel are rising constantly, yet the games remain at 60$/euro price for a pretty long period of time.That's the most important reason why we started to get DLC-heavy games. However, it didn't end with that - the number of people who don't care about the SP and play just MP with friends just for fun is on the rise as well, and I fear that in five years single player story-focused AAA games will die out almost completely. We'll still get gameplay-heavy stuff like Souls or Nintendo games or "old-school" Kickstarter games but almost nothing similar to ME or DA. No way in hell are single player games gonna die out. If anything more Old Guard AAA developers will bankrupt themselves releasing MP games in a overly-saturated MP game market, while independent developers will be releasing massive hits. Yep, there is only so much players and time and interest in similar games.
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Post by General Mahad on Oct 24, 2017 13:27:22 GMT
No way in hell are single player games gonna die out. If anything more Old Guard AAA developers will bankrupt themselves releasing MP games in a overly-saturated MP game market, while independent developers will be releasing massive hits. Yep, there is only so much players and time and interest in similar games. Exactly, look at Battleborn and Lawbreakers, they were MP hero shooters that went belly up because of Overwatch. Yet, there’s a good number of Overwatch clones/hero shooters in development right now like Paladins.
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azarhal
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Post by azarhal on Oct 24, 2017 13:28:42 GMT
I really miss those times when you bought a game you actually bought the whole game, you didn't have to keep buying to have a full experience. Microtransactions have nothing to do with a game "full experience", they are either cosmetic items you don't need to play the game or they make you progress in the game faster (usually way faster so people feels like they need to buy them). If you are talking about DLCs (aka expansions*), they first showed up in the mid-80s. The only time you could have bought the "full experience" of a game is when you bought a game that never got an expansion (which is the majority of them regardless of time period, unless we are talking BioWare games in which case it is the other way around) or you bought the game "complete edition" a few years after the game released (which in most case is still something that publishers do). *the term expansion never denoted size or type of content, and Down Loadable Content is the way the extra content is delivered. One of the first game to have an expansion, if not the first, was Xanadu:Dragon Slayer II and it was what we would call a missions pack DLC today except that back in 1986 the Internet wasn't really a thing so you had to buy the disk. I can see complaining about the cost vs amount of content added, but that's the result of the cost of AAA games being unsustainable.
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Post by river82 on Oct 24, 2017 13:38:36 GMT
Why should I care what this guy has to say isn't he a racist and we should have boycotted all BioWare and EA products because they refuse to fire him? EA/Bioware supposedly did fire him earlier this year. Nowhere was it said he was fired from Bioware. Standard procedure is usually "his contract ended and wasn't renewed" which is most likely what happened to Manveer (developers increase their staff when ramping up to full production then decrease their staff right after.) If you read his twitter account and what he's said previously in no way did he sound unhappy after his job on Andromeda was finished.
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Post by river82 on Oct 24, 2017 13:42:19 GMT
like how I correctly predicted Mass Effect: Andromeda would be the worst Mass Effect game released by BioWare. Big fan of Sonic Chronicles, yeah? Shattered Steel was a worse Mass Effect game
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Post by river82 on Oct 24, 2017 13:46:54 GMT
Choose your path wisely... Right fork curves left, left fork curves right, both paths leading to the same place -> inevitable lock confirmed
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Post by Pounce de León on Oct 24, 2017 13:50:16 GMT
Yep, there is only so much players and time and interest in similar games. Exactly, look at Battleborn and Lawbreakers, they were MP hero shooters that went belly up because of Overwatch. Yet, there’s a good number of Overwatch clones/hero shooters in development right now like Paladins. And Lawbreakers was considered quite good in gameplay and quality. These games live and die with playerbase. Sure, AAA attracts more base, but sharks be sharks and if they all try to fish the same herring expect some sharks to go hungry.
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Post by Serza on Oct 24, 2017 13:51:08 GMT
Choose your path wisely... Right fork curves left, left fork curves right, both paths leading to the same place -> inevitable lock confirmed Didn't take you for a fellow Pathfinder...
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anarchy65
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Post by anarchy65 on Oct 24, 2017 14:03:00 GMT
I really miss those times when you bought a game you actually bought the whole game, you didn't have to keep buying to have a full experience. Microtransactions have nothing to do with a game "full experience", they are either cosmetic items you don't need to play the game or they make you progress in the game faster (usually way faster so people feels like they need to buy them). If you are talking about DLCs (aka expansions*), they first showed up in the mid-80s. The only time you could have bought the "full experience" of a game is when you bought a game that never got an expansion (which is the majority of them regardless of time period, unless we are talking BioWare games in which case it is the other way around) or you bought the game "complete edition" a few years after the game released (which in most case is still something that publishers do). *the term expansion never denoted size or type of content, and Down Loadable Content is the way the extra content is delivered. One of the first game to have an expansion, if not the first, was Xanadu:Dragon Slayer II and it was what we would call a missions pack DLC today except that back in 1986 the Internet wasn't really a thing so you had to buy the disk. I can see complaining about the cost vs amount of content added, but that's the result of the cost of AAA games being unsustainable. It depends on the microtransactions. As I said, when they are purely cosmetic it's completely fine. But some games actually sell items that make you more powerful or needed to complete the game (online card games, for example). Shadow of War is currently being heavily criticized because of it. And yes, expansions happened on games before, but they weren't very common. Most games I played never had an "expansion" (I think the only game I played that had an expansion was Age of Empires II). And most of the expansions, were, like the word said, expanding the game, not bringing something that would be crucial to the main plot, like Bioware did in Mass Effect and Dragon Age (Corypheus + Arrival)
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Post by SofaJockey on Oct 24, 2017 14:35:17 GMT
What I want to know is whether $15,000 will max your manifest and how long it would take to open all the packs.
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Post by stealthfox94 on Oct 24, 2017 14:41:12 GMT
I laugh every time somebody starts with this whining calling this guy "racist". They don't boycott movies with rapists and guys who beat women, but if a combat-designer tweets a photo with a cup saying "white tears", HOLY MOTHER OF GOD, I'LL NEVER BUY A BIOWARE GAME AGAIN!!!!!!!! *triggered
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Post by Pounce de León on Oct 24, 2017 14:42:21 GMT
Microtransactions have nothing to do with a game "full experience", they are either cosmetic items you don't need to play the game or they make you progress in the game faster (usually way faster so people feels like they need to buy them). If you are talking about DLCs (aka expansions*), they first showed up in the mid-80s. The only time you could have bought the "full experience" of a game is when you bought a game that never got an expansion (which is the majority of them regardless of time period, unless we are talking BioWare games in which case it is the other way around) or you bought the game "complete edition" a few years after the game released (which in most case is still something that publishers do). *the term expansion never denoted size or type of content, and Down Loadable Content is the way the extra content is delivered. One of the first game to have an expansion, if not the first, was Xanadu:Dragon Slayer II and it was what we would call a missions pack DLC today except that back in 1986 the Internet wasn't really a thing so you had to buy the disk. I can see complaining about the cost vs amount of content added, but that's the result of the cost of AAA games being unsustainable. It depends on the microtransactions. As I said, when they are purely cosmetic it's completely fine. But some games actually sell items that make you more powerful or needed to complete the game (online card games, for example). Shadow of War is currently being heavily criticized because of it. And yes, expansions happened on games before, but they weren't very common. Most games I played never had an "expansion" (I think the only game I played that had an expansion was Age of Empires II). And most of the expansions, were, like the word said, expanding the game, not bringing something that would be crucial to the main plot, like Bioware did in Mass Effect and Dragon Age (Corypheus + Arrival) Expansions were like standard the past years. But that requires ctually effort and crafting. Pushing out a shitty skin and punching numbers into a spreadsheat for a cookie cutter replica of existing stuff with just fancy texture doesn't. But it earns money. That's why we get microshitted now all over the place. Less game, less craft, less gameplay, less art for higher price.
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Post by stealthfox94 on Oct 24, 2017 14:43:00 GMT
Yep, there is only so much players and time and interest in similar games. Exactly, look at Battleborn and Lawbreakers, they were MP hero shooters that went belly up because of Overwatch. Yet, there’s a good number of Overwatch clones/hero shooters in development right now like Paladins. I really don't think creating an Overwatch competitor would be a good idea for any developer. They kind of have a monopoly on that market.
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Post by vonuber on Oct 24, 2017 15:20:45 GMT
Blimey there are touchy people in this thread.
Anyway, loot boxes should be banned.
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anarchy65
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
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Post by anarchy65 on Oct 24, 2017 15:25:23 GMT
It depends on the microtransactions. As I said, when they are purely cosmetic it's completely fine. But some games actually sell items that make you more powerful or needed to complete the game (online card games, for example). Shadow of War is currently being heavily criticized because of it. And yes, expansions happened on games before, but they weren't very common. Most games I played never had an "expansion" (I think the only game I played that had an expansion was Age of Empires II). And most of the expansions, were, like the word said, expanding the game, not bringing something that would be crucial to the main plot, like Bioware did in Mass Effect and Dragon Age (Corypheus + Arrival) Expansions were like standard the past years. But that requires ctually effort and crafting. Pushing out a shitty skin and punching numbers into a spreadsheat for a cookie cutter replica of existing stuff with just fancy texture doesn't. But it earns money. That's why we get microshitted now all over the place. Less game, less craft, less gameplay, less art for higher price. I don't remind any of the old games I played getting an expansion except for Age of Empires II (and most strategy games, to be honest) Played all Final Fantasies starting from VII, Chrono Trigger, Yugioh Forbidden Memories, Dynasty Warriors, God of War, Need for Speed Underground, Pokemon, 007 Goldeneye, etc (I'm just saying random old games I remember) and none of them got any "expansion", as far as I can remember. Sure, there were games with expansions, but it wasn't like today, where absolutely almost every game gets at least one DLC (except for Andromeda, I guess, LOL). As I said, I don't mind DLCs that are expansions, what I really don't like are DLCs that have to do with the main story. "Hey, if you don't play this DLC, you won't get the full story". That's what Bioware has been doing the last few years and it really pisses me off. They did it in ME2, in ME3, in Inquisition and probably they were planning to do in Andromeda
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Post by goishen on Oct 24, 2017 15:31:22 GMT
Say what you want about the man but we all know he's right. EA is trying to destroy the video game industry just for the sake of profit. I never really got on the EA hate bandwagon until this year. This garbage companies idea of a good game includes loot boxes and generic open world settings. At this rate EA might cause the "video game crash of 2019". Manveer is a piece of shit but even pieces of shit are right sometimes, like how I correctly predicted Mass Effect: Andromeda would be the worst Mass Effect game released by BioWare. Just like I always say, a troll can't be a troll without a point.
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Post by Hanako Ikezawa on Oct 24, 2017 15:34:32 GMT
Expansions were like standard the past years. But that requires ctually effort and crafting. Pushing out a shitty skin and punching numbers into a spreadsheat for a cookie cutter replica of existing stuff with just fancy texture doesn't. But it earns money. That's why we get microshitted now all over the place. Less game, less craft, less gameplay, less art for higher price. I don't remind any of the old games I played getting an expansion except for Age of Empires II (and most strategy games, to be honest) Played all Final Fantasies starting from VII, Chrono Trigger, Yugioh Forbidden Memories, Dynasty Warriors, God of War, Need for Speed Underground, Pokemon, 007 Goldeneye, etc (I'm just saying random old games I remember) and none of them got any "expansion", as far as I can remember. Sure, there were games with expansions, but it wasn't like today, where absolutely almost every game gets at least one DLC ( except for Andromeda, I guess, LOL). As I said, I don't mind DLCs that are expansions, what I really don't like are DLCs that have to do with the main story. "Hey, if you don't play this DLC, you won't get the full story". That's what Bioware has been doing the last few years and it really pisses me off. They did it in ME2, in ME3, in Inquisition and probably they were planning to do in Andromeda As for the DLC/expansions being needed in Bioware games, I disagree with that for the most part. Of the games you listed, none of the games needed the DLC they got to get the full story. They added new story to the games, but the story of that game is still complete without any of them. They even made sure that the story made sense in the next game even if you didn't do those DLCs. Really the only DLC I think is needed is DA2's Legacy since they involve Hawke in DAI, but even then DA2 didn't need that DLC to give the player the full game.
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urkibalurki
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Mass Effect Andromeda
Origin: pompomperol
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Post by urkibalurki on Oct 24, 2017 15:42:09 GMT
Is it possible to STOP TALKING ABOUT THIS GUY? Enough! Stop it!
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Post by Gandalf the Fabulous on Oct 24, 2017 15:47:53 GMT
Is it possible to STOP TALKING ABOUT THIS GUY? Enough! Stop it! What? He is a funny guy though, people like talking about him.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Oct 24, 2017 15:50:14 GMT
What I want to know is whether $15,000 will max your manifest and how long it would take to open all the packs. I think him throwing out that number is disingenuous for we don't know the context of those purchases, if anything he used anything he could about microtransactions due to the current climate of dislike towards the practices. I can't speak for Andromeda, but I know I saw people opening 100s of packs of cards after any expansion for Hearthstone live on stream. I also think that goes way beyond requirements to buy an entire manifest. EDIT: Now I just did some napkin math. Right now in Andromeda there are 450 UR locks (7 Characters and 31 Weapons and 20 ranks per character and 10 ranks per weapon). If a person was buying the most points at once with 13,000 points which costs $130 CDN. Now using paper napkin math they get 5 UR unlocks per 13,000 points ~1 every 9 to 10 opens it would be just over $10,000 CDN if they had EA access. That would also assume they were able to get all the other unlocks while trying for the UR which from my experience in ME3MP will happen for I had my manifest complete except for URs.
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urkibalurki
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Mass Effect Andromeda
Origin: pompomperol
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Post by urkibalurki on Oct 24, 2017 15:52:19 GMT
Is it possible to STOP TALKING ABOUT THIS GUY? Enough! Stop it! What? He is a funny guy though, people like talking about him. Yeah, funny like a cactus up your ass! He's making fun of all people who talk about him.
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anarchy65
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
Posts: 891 Likes: 1,080
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Post by anarchy65 on Oct 24, 2017 16:08:07 GMT
I don't remind any of the old games I played getting an expansion except for Age of Empires II (and most strategy games, to be honest) Played all Final Fantasies starting from VII, Chrono Trigger, Yugioh Forbidden Memories, Dynasty Warriors, God of War, Need for Speed Underground, Pokemon, 007 Goldeneye, etc (I'm just saying random old games I remember) and none of them got any "expansion", as far as I can remember. Sure, there were games with expansions, but it wasn't like today, where absolutely almost every game gets at least one DLC ( except for Andromeda, I guess, LOL). As I said, I don't mind DLCs that are expansions, what I really don't like are DLCs that have to do with the main story. "Hey, if you don't play this DLC, you won't get the full story". That's what Bioware has been doing the last few years and it really pisses me off. They did it in ME2, in ME3, in Inquisition and probably they were planning to do in Andromeda As for the DLC/expansions being needed in Bioware games, I disagree with that for the most part. Of the games you listed, none of the games needed the DLC they got to get the full story. They added new story to the games, but the story of that game is still complete without any of them. They even made sure that the story made sense in the next game even if you didn't do those DLCs. Really the only DLC I think is needed is DA2's Legacy since they involve Hawke in DAI, but even then DA2 didn't need that DLC to give the player the full game. In ME3 Liara is also the Shadow Broker even if you didn't play Shadow Broker DLC in ME2. Also, Leviathan is important to understand some parts of the story. DA:O you need to play Witch Hunt to understand the eluvian thing. DA2 you need to play Legacy to know who the hell is Corypheus in DA:I And in DA:I you have to play DLC (can't even remember the name) to learn what the hell happened to Solas and what happens next to the Inquisition
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eternalgoddess
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by eternalgoddess on Oct 24, 2017 16:08:42 GMT
1:24:14 of this piece of trash yeah no thanks.
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