Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
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Just a flip of the coin.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Oct 24, 2017 16:17:29 GMT
Sounds like a person that just wants to burn bridges with an interview to try and get sympathy. Not sure who would want to hire him if that is the attitude he takes, for I wouldn't want him as an employee in case he might do the same thing to my company if he was to leave.
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Post by Hanako Ikezawa on Oct 24, 2017 16:29:27 GMT
*snip* As for the DLC/expansions being needed in Bioware games, I disagree with that for the most part. Of the games you listed, none of the games needed the DLC they got to get the full story. They added new story to the games, but the story of that game is still complete without any of them. They even made sure that the story made sense in the next game even if you didn't do those DLCs. Really the only DLC I think is needed is DA2's Legacy since they involve Hawke in DAI, but even then DA2 didn't need that DLC to give the player the full game. In ME3 Liara is also the Shadow Broker even if you didn't play Shadow Broker DLC in ME2. Also, Leviathan is important to understand some parts of the story. DA:O you need to play Witch Hunt to understand the eluvian thing. DA2 you need to play Legacy to know who the hell is Corypheus in DA:I And in DA:I you have to play DLC (can't even remember the name) to learn what the hell happened to Solas and what happens next to the Inquisition But you don't need any of those to get the full story. The base game already gives you the full complete story, while the DLCs just add to it. To address each DLC you mentioned: Helping Liara become the Shadow Broker adds nothing to the story since she becomes it with or without you, the only difference being Shepard not knowing she is until it is revealed. Leviathan is not important to understand the story since he just tells you what the Catalyst does later, only from a different perspective which adds to a complete story. You don't need Witch Hunt since you can already learn about Eluvians if you play the Dalish Origin but also by the time they become relevant in future games they are explained by Merrill and Morrigan. As I said, Legacy is really the only exception to this but it is a DLC for DA2 and it adds nothing to that game which already has a complete story. As for Trespasser, not really since we learn Solas is the Dread Wolf in the cutscene at the end of the main game between him and Flemeth/Mythal. All of these things do not complete the game they were created for, which are already complete by themselves, but merely add to the games they are for.
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Post by Gandalf the Fabulous on Oct 24, 2017 16:33:51 GMT
Sounds like a person that just wants to burn bridges with an interview to try and get sympathy. Not sure who would want to hire him if that is the attitude he takes, for I wouldn't want him as an employee in case he might do the same thing to my company if he was to leave. Pretty sure bridges were already burnt when he left, if I were to make a guess his "leaving" was more due to him doing something inappropriate at work and Bioware giving him a choice between resigning voluntarily or being fired and having that as a black mark on his employment record along with the reason for termination. As for who else would want to hire him apparently he has started his own indie studio to work on whatever it is he wants to work on, kind of interested in seeing what that project is in a morbidly curious sort of way.
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Post by Superhik on Oct 24, 2017 16:48:25 GMT
As for the DLC/expansions being needed in Bioware games, I disagree with that for the most part. Of the games you listed, none of the games needed the DLC they got to get the full story. They added new story to the games, but the story of that game is still complete without any of them. They even made sure that the story made sense in the next game even if you didn't do those DLCs. Really the only DLC I think is needed is DA2's Legacy since they involve Hawke in DAI, but even then DA2 didn't need that DLC to give the player the full game. In ME3 Liara is also the Shadow Broker even if you didn't play Shadow Broker DLC in ME2. Also, Leviathan is important to understand some parts of the story. DA:O you need to play Witch Hunt to understand the eluvian thing. DA2 you need to play Legacy to know who the hell is Corypheus in DA:I And in DA:I you have to play DLC (can't even remember the name) to learn what the hell happened to Solas and what happens next to the Inquisition and Arrival DLC. Javik. MEA left half the questions unanswered. Seriously, defense force here is something else.
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Post by kotoreffect3 on Oct 24, 2017 16:48:54 GMT
I laugh every time somebody starts with this whining calling this guy "racist". They don't boycott movies with rapists and guys who beat women, but if a combat-designer tweets a photo with a cup saying "white tears", HOLY MOTHER OF GOD, I'LL NEVER BUY A BIOWARE GAME AGAIN!!!!!!!! I get the feeling if it had been a white guy with a brown tears mug you would be the one whining about racism. Lots of hypocrisy on both sides.
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You'll be peeling goddamn potatoes for the rest of your miserable excuse for a military career!
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Post by General Mahad on Oct 24, 2017 16:50:03 GMT
1:24:14 of this piece of trash yeah no thanks. Good news is that he’s a HR and PR nightmare. Also he didn’t share anything we didn’t know about the Hydra that is Electronic Arts and their practices of ruining development studios.
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anarchy65
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
Posts: 891 Likes: 1,080
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Post by anarchy65 on Oct 24, 2017 17:03:50 GMT
I laugh every time somebody starts with this whining calling this guy "racist". They don't boycott movies with rapists and guys who beat women, but if a combat-designer tweets a photo with a cup saying "white tears", HOLY MOTHER OF GOD, I'LL NEVER BUY A BIOWARE GAME AGAIN!!!!!!!! I get the feeling if it had been a white guy with a brown tears mug you would be the one whining about racism. Lots of hypocrisy on both sides. It's because you use stupid fake symmetry, but I'm not entering into that.
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Post by samhain444 on Oct 24, 2017 17:08:57 GMT
As for the DLC/expansions being needed in Bioware games, I disagree with that for the most part. Of the games you listed, none of the games needed the DLC they got to get the full story. They added new story to the games, but the story of that game is still complete without any of them. They even made sure that the story made sense in the next game even if you didn't do those DLCs. Really the only DLC I think is needed is DA2's Legacy since they involve Hawke in DAI, but even then DA2 didn't need that DLC to give the player the full game. In ME3 Liara is also the Shadow Broker even if you didn't play Shadow Broker DLC in ME2. Also, Leviathan is important to understand some parts of the story. DA:O you need to play Witch Hunt to understand the eluvian thing. DA2 you need to play Legacy to know who the hell is Corypheus in DA:I And in DA:I you have to play DLC (can't even remember the name) to learn what the hell happened to Solas and what happens next to the Inquisition The DLC's you mentioned are all peripheral to the main story of which they're attached. The main story of "Mass Effect 2" was stopping the Collectors all while experiencing the personal stories of your new crew. Liara in ME2 had a minor presence in the story and chasing/defeating the Shadow Broker was peripheral and, ultimately, not essential. Now, if you want a completionist view of the Mass Effect Universe and how Shepard's body was recovered by Cerberus, it's a great story and, as it turned out, one of best DLCs BioWare ever created for their games but, if you never played it, you only miss minor references in ME3. "Leviathan" was interesting lore and it would have been nice if it had been included form the beginning but I don't know if hurt or helped the "Reaper" mythos. Personally, I felt "From Ashes" being cut out and sold as a day 1 DLC was a more egregious issue. "Witch Hunt", was an epilogue DLC. While it ties in the events of DA:O, you won't be lost in the DA universe if you've never played it as eluvians are mentioned in DA2 and DA:I. "Legacy" was more of a "bridge" DLC to DA:I and not connected to the main story so I don't how you'd include it in Hawke's rise in Kirkwall. Additionally, you learn all about Corypheus through the codex, dialogue, books, etc in terms of how he fits in the creation of "the Blight" in DA:I. "Trespasser" was another "epilogue" DLC that occurred 2 years after the events of DA:I. Again, a great DLC but, while it added to the overall narrative arc of the game, you got a full game from the Inquisitor being interrogated by Cassandra to Corypheus' defeat without. It's like editing in a movie - ultimately, there is a story to tell and you have to decide what is the best way to tell with a limited amount of time and resources before it needs to be released. Most of the DLCs I have heard were considered in peer review as being included in the main game during one point or another but didn't have time to be developed before release but were compelling enough to explore later on. "Bringing Down the Sky", "Overlord", "Arrival", "Mark of Assassin", "Omega", "Jaws of Hakkon", "Descent" - all fun and worthy DLCs but I can't point to one in which the main story suffered for it's exclusion.
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anarchy65
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
Posts: 891 Likes: 1,080
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Post by anarchy65 on Oct 24, 2017 17:10:18 GMT
In ME3 Liara is also the Shadow Broker even if you didn't play Shadow Broker DLC in ME2. Also, Leviathan is important to understand some parts of the story. DA:O you need to play Witch Hunt to understand the eluvian thing. DA2 you need to play Legacy to know who the hell is Corypheus in DA:I And in DA:I you have to play DLC (can't even remember the name) to learn what the hell happened to Solas and what happens next to the Inquisition But you don't need any of those to get the full story. The base game already gives you the full complete story, while the DLCs just add to it. To address each DLC you mentioned: Helping Liara become the Shadow Broker adds nothing to the story since she becomes it with or without you, the only difference being Shepard not knowing she is until it is revealed. Leviathan is not important to understand the story since he just tells you what the Catalyst does later, only from a different perspective which adds to a complete story. You don't need Witch Hunt since you can already learn about Eluvians if you play the Dalish Origin but also by the time they become relevant in future games they are explained by Merrill and Morrigan. As I said, Legacy is really the only exception to this but it is a DLC for DA2 and it adds nothing to that game which already has a complete story. As for Trespasser, not really since we learn Solas is the Dread Wolf in the cutscene at the end of the main game between him and Flemeth/Mythal. All of these things do not complete the game they were created for, which are already complete by themselves, but merely add to the games they are for. I completely disagree Leviathan is important to fully understand the ending (if it makes any sense at all), since this DLC tells the origin of the reapers and of the Catalyst, something not told in the original game (and I remember because I played with that awful original ending). Not to mention Jaavik. You learn about what is an eluvian, but you don't learn how the hell did Morrigan get one and how she activated it. Even books/comics have stories that make you poorly understand many things in the game. I had a lot of trouble in understanding Cole's story because I didn't read the stories where he appears. The game made his dialogue almost as if everybody had read his adventure before. And very recently I found out that Fiona is Alistair's mother. And Trespasser adds A LOT of details to the story, we learn in DA:I that Solas is "The Dread Wolf", but we didn't know what did that meant, what was his relation with Flemeth/Mythal, what was his objective, or if he really was a "god". They left everything in a cliffhanger just to sell the DLC later.
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azarhal
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 9,752 Likes: 27,636
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Post by azarhal on Oct 24, 2017 17:14:25 GMT
And yes, expansions happened on games before, but they weren't very common. From my experience and memory (I started gaming in the late 90s), expansions were more commons in the 90s to about mid-2000s or instead of an expac, you had a sequel released in like 1 year to 1.5 year. Sometimes you had both like Baldur's Gate to Throne of Bhaal (2 full games + 2 expac) releasing over 3.5 years (December 1998 to June 2001). The Wing Commander series went from 1990 to 1997 with 5 full games, 5 spin-off and about as many expansions. NWN and NWN2 also had quite a bit too but NWN2 was pretty much the end of content expansions as huge content updates. It really depends what kinda of genre you have been playing I think, because today, outside of BioWare games (which always had post release content outside of Jade Empire which was a financial flop, KoTOR which got a sequel super fast and the Sonic game everyone pretend they didn't made...MEA had MP DlCs) nobody else really do post release content on the RPG market (minus The Witcher 3 and Pillars of Eternity but POE was meant to be like BG1 in regard to that). The large expansion->small DLCs shift pretty much match with the release of the Xbox 360 (2005). It came with a size download limit for patches and DLCs imposed by Microsoft (2GB if I remember properly, Lair of the Shadow Broker is pretty much the max from what I remember). Then you add that DLCs became a marketing tool in the last few years and that making an armor reskin and selling it for $10 has a bigger ROI than a $20 expansion that takes a year to make and you got the cluster we got now... Lets not talk about sequels, they are now 3 to 5 years later for successful games unless you are one of the Big Ones (COD/Battlefield/Sport games and these kinda cheat by having more than one game in development at the same time). Even MMORPGs have issue releasing sizeable expansion these days.
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anarchy65
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
Posts: 891 Likes: 1,080
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Post by anarchy65 on Oct 24, 2017 17:14:38 GMT
In ME3 Liara is also the Shadow Broker even if you didn't play Shadow Broker DLC in ME2. Also, Leviathan is important to understand some parts of the story. DA:O you need to play Witch Hunt to understand the eluvian thing. DA2 you need to play Legacy to know who the hell is Corypheus in DA:I And in DA:I you have to play DLC (can't even remember the name) to learn what the hell happened to Solas and what happens next to the Inquisition The DLC's you mentioned are all peripheral to the main story of which they're attached. The main story of "Mass Effect 2" was stopping the Collectors all while experiencing the personal stories of your new crew. Liara in ME2 had a minor presence in the story and chasing/defeating the Shadow Broker was peripheral and, ultimately, not essential. Now, if you want a completionist view of the Mass Effect Universe and how Shepard's body was recovered by Cerberus, it's a great story and, as it turned out, one of best DLCs BioWare ever created for their games but, if you never played it, you only miss minor references in ME3. "Leviathan" was interesting lore and it would have been nice if it had been included form the beginning but I don't know if hurt or helped the "Reaper" mythos. Personally, I felt "From Ashes" being cut out and sold as a day 1 DLC was a more egregious issue. "Witch Hunt", was an epilogue DLC. While it ties in the events of DA:O, you won't be lost in the DA universe if you've never played it as eluvians are mentioned in DA2 and DA:I. "Legacy" was more of a "bridge" DLC to DA:I and not connected to the main story so I don't how you'd include it in Hawke's rise in Kirkwall. Additionally, you learn all about Corypheus through the codex, dialogue, books, etc in terms of how he fits in the creation of "the Blight" in DA:I. "Trespasser" was another "epilogue" DLC that occurred 2 years after the events of DA:I. Again, a great DLC but, while it added to the overall narrative arc of the game, you got a full game from the Inquisitor being interrogated by Cassandra to Corypheus' defeat without. It's like editing in a movie - ultimately, there is a story to tell and you have to decide what is the best way to tell with a limited amount of time and resources before it needs to be released. Most of the DLCs I have heard were considered in peer review as being included in the main game during one point or another but didn't have time to be developed before release but were compelling enough to explore later on. "Bringing Down the Sky", "Overlord", "Arrival", "Mark of Assassin", "Omega", "Jaws of Hakkon", "Descent" - all fun and worthy DLCs but I can't point to one in which the main story suffered for it's exclusion. Well, just read what I just posted. Epilogue DLCs are just lame. Especially when they end the game in a cliffhanger (like they did in a DA:I) just to sell the DLC later. If they left it to DA4 I would understand, but no, it was just to sell DLC. And seriously, learning of Corypheus with codex, with all that story of Hawke fighting him and such? Come on. If you don't know how to include it in Hawke's rise in Kirkwall, THEN DON'T MAKE HIM THE MAIN VILLAIN IN THE NEXT GAME.
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Post by Hanako Ikezawa on Oct 24, 2017 17:17:45 GMT
But you don't need any of those to get the full story. The base game already gives you the full complete story, while the DLCs just add to it. To address each DLC you mentioned: Helping Liara become the Shadow Broker adds nothing to the story since she becomes it with or without you, the only difference being Shepard not knowing she is until it is revealed. Leviathan is not important to understand the story since he just tells you what the Catalyst does later, only from a different perspective which adds to a complete story. You don't need Witch Hunt since you can already learn about Eluvians if you play the Dalish Origin but also by the time they become relevant in future games they are explained by Merrill and Morrigan. As I said, Legacy is really the only exception to this but it is a DLC for DA2 and it adds nothing to that game which already has a complete story. As for Trespasser, not really since we learn Solas is the Dread Wolf in the cutscene at the end of the main game between him and Flemeth/Mythal. All of these things do not complete the game they were created for, which are already complete by themselves, but merely add to the games they are for. I completely disagree Leviathan is important to fully understand the ending (if it makes any sense at all), since this DLC tells the origin of the reapers and of the Catalyst, something not told in the original game (and I remember because I played with that awful original ending). You learn about what is an eluvian, but you don't learn how the hell did Morrigan get one and how she activated it. Even books/comics have stories that make you poorly understand many things in the game. I had a lot of trouble in understanding Cole's story because I didn't read the stories where he appears. The game made his dialogue almost as if everybody had read his adventure before. And very recently I found out that Fiona is Alistair's mother. And Trespasser adds A LOT of details to the story, we learn in DA:I that Solas is "The Dread Wolf", but we didn't know what did that meant, what was his relation with Flemeth/Mythal, what was his objective, or if he really was a "god". They left everything in a cliffhanger just to sell the DLC later. How is Leviathan important to understand the ending? And yes, the original endings do have the Catalyst talk about its origin as well as the questions about the Reapers. Morrigan talks about it in Trespasser when it becomes relevant, meanwhile what does it add to Dragon Age: Origins, the game it is a DLC for? Requiring the player to read the books is a separate issue, and one I agree with you about. Luckily it seems Bioware learned that lesson since MEA didn't do that, and instead while the book expanded on events the game gives you all the info you need. You'd learn all of that about Solas in DA4 when it is relevant. Nothing was incomplete in Inquisition that Trespasser completed. Though I agree they shouldn't have left Trespasser as a cliffhanger(if you meant the base game ended with a cliffhanger, I disagree entirely), especially if the Inquisitor isn't going to be the protagonist in DA4. If they do that, it ruined an otherwise great game with a complete, full story.
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anarchy65
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
Posts: 891 Likes: 1,080
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Post by anarchy65 on Oct 24, 2017 17:28:25 GMT
I completely disagree Leviathan is important to fully understand the ending (if it makes any sense at all), since this DLC tells the origin of the reapers and of the Catalyst, something not told in the original game (and I remember because I played with that awful original ending). You learn about what is an eluvian, but you don't learn how the hell did Morrigan get one and how she activated it. Even books/comics have stories that make you poorly understand many things in the game. I had a lot of trouble in understanding Cole's story because I didn't read the stories where he appears. The game made his dialogue almost as if everybody had read his adventure before. And very recently I found out that Fiona is Alistair's mother. And Trespasser adds A LOT of details to the story, we learn in DA:I that Solas is "The Dread Wolf", but we didn't know what did that meant, what was his relation with Flemeth/Mythal, what was his objective, or if he really was a "god". They left everything in a cliffhanger just to sell the DLC later. How is Leviathan important to understand the ending? And yes, the original endings do have the Catalyst talk about its origin as well as the questions about the Reapers. Morrigan talks about it in Trespasser when it becomes relevant, meanwhile what does it add to Dragon Age: Origins, the game it is a DLC for? Requiring the player to read the books is a separate issue, and one I agree with you about. Luckily it seems Bioware learned that lesson since MEA didn't do that, and instead while the book expanded on events the game gives you all the info you need. You'd learn all of that about Solas in DA4 when it is relevant. Nothing was incomplete in Inquisition that Trespasser completed. Though I agree they shouldn't have left Trespasser as a cliffhanger(if you meant the base game ended with a cliffhanger, I disagree entirely), especially if the Inquisitor isn't going to be the protagonist in DA4. If they do that, it ruined an otherwise great game with a complete, full story. Without Leviathan, you don't understand why the Reapers were created and by whom. You just get that stupid dialogue "they are beyond your understanding", ugh. So everything has to be revealed through dialogue? Dialogue alone can't substitute the experience and the way you'll interact with a character. If I meet Solas in DA4, I won't think the same of him as I would if I played Trespasser. Are they going through all again in DA4? Explain everything in dialogues, his motivations, what he really is? Or maybe we'll read it at the codex? Just lame. And what will happen to the Inquisition? Because in Trespasser, we choose to keep it or disband it. Now we'll probably just choose it in Dragon Age: Keep without even knowing what it means unless we played Trespasser? Or the Inquisition won't even be mentioned in DA4? Will become like "The Hero of Ferelden" and be mentioned like "They are far east doing other stuff", LOL. And yes, I believe DA:I base game ends in a cliffhanger. Corypheus' story was done, but then they add a cutscene with Solas that leaves us with A LOT OF QUESTIONS. That's basically what a cliffhanger is.
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Post by samhain444 on Oct 24, 2017 17:32:40 GMT
The DLC's you mentioned are all peripheral to the main story of which they're attached. The main story of "Mass Effect 2" was stopping the Collectors all while experiencing the personal stories of your new crew. Liara in ME2 had a minor presence in the story and chasing/defeating the Shadow Broker was peripheral and, ultimately, not essential. Now, if you want a completionist view of the Mass Effect Universe and how Shepard's body was recovered by Cerberus, it's a great story and, as it turned out, one of best DLCs BioWare ever created for their games but, if you never played it, you only miss minor references in ME3. "Leviathan" was interesting lore and it would have been nice if it had been included form the beginning but I don't know if hurt or helped the "Reaper" mythos. Personally, I felt "From Ashes" being cut out and sold as a day 1 DLC was a more egregious issue. "Witch Hunt", was an epilogue DLC. While it ties in the events of DA:O, you won't be lost in the DA universe if you've never played it as eluvians are mentioned in DA2 and DA:I. "Legacy" was more of a "bridge" DLC to DA:I and not connected to the main story so I don't how you'd include it in Hawke's rise in Kirkwall. Additionally, you learn all about Corypheus through the codex, dialogue, books, etc in terms of how he fits in the creation of "the Blight" in DA:I. "Trespasser" was another "epilogue" DLC that occurred 2 years after the events of DA:I. Again, a great DLC but, while it added to the overall narrative arc of the game, you got a full game from the Inquisitor being interrogated by Cassandra to Corypheus' defeat without. It's like editing in a movie - ultimately, there is a story to tell and you have to decide what is the best way to tell with a limited amount of time and resources before it needs to be released. Most of the DLCs I have heard were considered in peer review as being included in the main game during one point or another but didn't have time to be developed before release but were compelling enough to explore later on. "Bringing Down the Sky", "Overlord", "Arrival", "Mark of Assassin", "Omega", "Jaws of Hakkon", "Descent" - all fun and worthy DLCs but I can't point to one in which the main story suffered for it's exclusion. Well, just read what I just posted. Epilogue DLCs are just lame. Especially when they end the game in a cliffhanger (like they did in a DA:I) just to sell the DLC later. If they left it to DA4 I would understand, but no, it was just to sell DLC. And seriously, learning of Corypheus with codex, with all that story of Hawke fighting him and such? Come on. If you don't know how to include it in Hawke's rise in Kirkwall, THEN DON'T MAKE HIM THE MAIN VILLAIN IN THE NEXT GAME. I don't have a problem with it. They can't put everything in so I don't mind if they release SP DLC post-release/between games as long as it's not you paying for an ending. I don't even mind if BioWare rewards new game purchase versus used game purchase with DLC like the Cerberus Network which was not extra cost apart from the initial release. I do have an issue, however, with them cutting entire sections of content essential to a main story like "From Ashes". I bought the Collector's Edition so it wasn't necessarily an issue but I couldn't imagine playing ME3 without Javik. This wasn't a "one-mission plus static character on the Normandy" DLC like Kasumi...there were a ton of dialogue and cinematics that tied directly with the previous cycles experience with the Reapers. DA:I ended the way it did because they are looking to produce another game so, yeah, cliffhanger. Within the game you had a full story, from beginning to end, and a final scene between Solas and Flemeth.
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Post by Sanunes on Oct 24, 2017 17:41:15 GMT
Well, just read what I just posted. Epilogue DLCs are just lame. Especially when they end the game in a cliffhanger (like they did in a DA:I) just to sell the DLC later. If they left it to DA4 I would understand, but no, it was just to sell DLC. And seriously, learning of Corypheus with codex, with all that story of Hawke fighting him and such? Come on. If you don't know how to include it in Hawke's rise in Kirkwall, THEN DON'T MAKE HIM THE MAIN VILLAIN IN THE NEXT GAME. I don't have a problem with it. They can't put everything in so I don't mind if they release SP DLC post-release/between games as long as it's not you paying for an ending. I don't even mind if BioWare rewards new game purchase versus used game purchase with DLC like the Cerberus Network which was not extra cost apart from the initial release. I do have an issue, however, with them cutting entire sections of content essential to a main story like "From Ashes". I bought the Collector's Edition so it wasn't necessarily an issue but I couldn't imagine playing ME3 without Javik. This wasn't a "one-mission plus static character on the Normandy" DLC like Kasumi...there were a ton of dialogue and cinematics that tied directly with the previous cycles experience with the Reapers. DA:I ended the way it did because they are looking to produce another game so, yeah, cliffhanger. Within the game you had a full story, from beginning to end, and a final scene between Solas and Flemeth. I played Mass Effect 3 multiple times without Javik and I really don't see what he added. I do doubt he was cut for any reason aside from the standard ones of needing resources elsewhere and he was the least finished character or they wouldn't get his content done for release and finished it as DLC.
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Post by anarchy65 on Oct 24, 2017 17:42:14 GMT
Well, just read what I just posted. Epilogue DLCs are just lame. Especially when they end the game in a cliffhanger (like they did in a DA:I) just to sell the DLC later. If they left it to DA4 I would understand, but no, it was just to sell DLC. And seriously, learning of Corypheus with codex, with all that story of Hawke fighting him and such? Come on. If you don't know how to include it in Hawke's rise in Kirkwall, THEN DON'T MAKE HIM THE MAIN VILLAIN IN THE NEXT GAME. I don't have a problem with it. They can't put everything in so I don't mind if they release SP DLC post-release/between games as long as it's not you paying for an ending. I don't even mind if BioWare rewards new game purchase versus used game purchase with DLC like the Cerberus Network which was not extra cost apart from the initial release. I do have an issue, however, with them cutting entire sections of content essential to a main story like "From Ashes". I bought the Collector's Edition so it wasn't necessarily an issue but I couldn't imagine playing ME3 without Javik. This wasn't a "one-mission plus static character on the Normandy" DLC like Kasumi...there were a ton of dialogue and cinematics that tied directly with the previous cycles experience with the Reapers. DA:I ended the way it did because they are looking to produce another game so, yeah, cliffhanger. Within the game you had a full story, from beginning to end, and a final scene between Solas and Flemeth. Well, I do. DLCs are supposed to be stories separated from the main story. Call me Witcher fanboy, but TW3 handed it perfectly. So perfectly, in fact, that their DLC was chosen as RPG of the year. A DLC! But with Bioware, even if you don't read the books/comics you may be confused with the story and characters. I also agree about Javik. And about the cliffhanger: it wasn't a cliffhanger to DA4, it was a cliffhanger to Trespasser! Trespasser answered all the questions I had: Solas' motivations, if he really was a god, his objectives, etc. There are no more questions to DA4, so there is no Cliffhanger. Also, they added an ending to the Inquisition, which I think at least SHOULD be important in later games, since the Inquisition was probably the most powerful order in Thedas at the time. I imagine people opening DA4 codex and are like: What the hell, what do you mean the Inquisition got dissolved? When did that happen?!
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Post by samhain444 on Oct 24, 2017 17:46:43 GMT
I don't have a problem with it. They can't put everything in so I don't mind if they release SP DLC post-release/between games as long as it's not you paying for an ending. I don't even mind if BioWare rewards new game purchase versus used game purchase with DLC like the Cerberus Network which was not extra cost apart from the initial release. I do have an issue, however, with them cutting entire sections of content essential to a main story like "From Ashes". I bought the Collector's Edition so it wasn't necessarily an issue but I couldn't imagine playing ME3 without Javik. This wasn't a "one-mission plus static character on the Normandy" DLC like Kasumi...there were a ton of dialogue and cinematics that tied directly with the previous cycles experience with the Reapers. DA:I ended the way it did because they are looking to produce another game so, yeah, cliffhanger. Within the game you had a full story, from beginning to end, and a final scene between Solas and Flemeth. I played Mass Effect 3 multiple times without Javik and I really don't see what he added. I do doubt he was cut for any reason aside from the standard ones of needing resources elsewhere and he was the least finished character or they wouldn't get his content done for release and finished it as DLC. For me, he added a ton...his awakening from stasis, the first encounter on the Normandy, talking about the Prothean Culture and how it was the antitheses of everything Liara believed it was, his discussion about his life prior to stasis, his team and the memory shard, taking him with Liara on "Priority: Thessia"...you can certainly complete the game without him and have a great experience but, having played with him in it from the beginning, I just can't imagine ME3 without him.
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Post by Deleted on Oct 24, 2017 17:49:06 GMT
There isn't anything here that we didn't already know about EA for Christ's sake. No news flash here my dude. Who cares what that supreme racist "curry thunder" says? Dude is a walking cesspit. Just another one of those "power + privilege" whiners that blames there own shortcomings on everything but themselves. Fuck him. Also, lets not give DongYea anymore YT ad revenue, kthxbai.
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Post by Deleted on Oct 24, 2017 17:56:29 GMT
Is anyone even remotely surprised by this given the asshole being interviewed?
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Post by samhain444 on Oct 24, 2017 18:01:06 GMT
I don't have a problem with it. They can't put everything in so I don't mind if they release SP DLC post-release/between games as long as it's not you paying for an ending. I don't even mind if BioWare rewards new game purchase versus used game purchase with DLC like the Cerberus Network which was not extra cost apart from the initial release. I do have an issue, however, with them cutting entire sections of content essential to a main story like "From Ashes". I bought the Collector's Edition so it wasn't necessarily an issue but I couldn't imagine playing ME3 without Javik. This wasn't a "one-mission plus static character on the Normandy" DLC like Kasumi...there were a ton of dialogue and cinematics that tied directly with the previous cycles experience with the Reapers. DA:I ended the way it did because they are looking to produce another game so, yeah, cliffhanger. Within the game you had a full story, from beginning to end, and a final scene between Solas and Flemeth. Well, I do. DLCs are supposed to be stories separated from the main story. Call me Witcher fanboy, but TW3 handed it perfectly. So perfectly, in fact, that their DLC was chosen as RPG of the year. A DLC! But with Bioware, even if you don't read the books/comics you may be confused with the story and characters. I also agree about Javik. And about the cliffhanger: it wasn't a cliffhanger to DA4, it was a cliffhanger to Trespasser! Trespasser answered all the questions I had: Solas' motivations, if he really was a god, his objectives, etc. There are no more questions to DA4, so there is no Cliffhanger. Also, they added an ending to the Inquisition, which I think at least SHOULD be important in later games, since the Inquisition was probably the most powerful order in Thedas at the time. I imagine people opening DA4 codex and are like: What the hell, what do you mean the Inquisition got dissolved? When did that happen?! Were people confused when DA2 started with a new protagonist and location? "What's this?! This isn't my hero? Aren't we going back to Lothering? What about Redcliffe? What's my name again? (arms flailing around)" Were people confused when they started another game with, again, a new protagonist and location? "First, Hero of Ferelden and now Hawke? What sorcery is this? What is an 'Inquisitor'? I'm cold and wolves are after me". People will be fine... DA4 is going to be about Solas, that was conveyed through the ending available in DA:I without "Trespasser". The new protagonist in DA4 is going to be uncovering information about Solas and his motivations
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Post by DoctorFox on Oct 24, 2017 18:51:19 GMT
I think i bought maybe 10 crates in ME3's MP in one shopping spree. But this time around with Andromeda, i didn't buy a single one. Learned my lesson because i didn't get the weapons i wanted even when i paid for some in ME3. If they're gonna ask us pay for extra micro transactions, then EA should give us a choice of the weapons we want. People who buy crates usually do it because they don't have as much time as others do to grind for it. They wanna enjoy the cool stuff then move on, and they don't mind paying a little extra to do that. But if you pay money and get random shit that's of no use to you, that just puts you off ever shelling out again.
Micro-transactions for skins is usually the best way to go for video games. It allows the customer/player to take something they enjoy and make it into something even cooler. They should have monetized things like outfits for Ryder and Nomad paint jobs - made them optional. Monetize stuff that doesn't effect gameplay directly. And on top of skins, paid SP DLC chapters.
For a company that is so money-hungry, EA sure dropped the ball here with their micro-transactions. They just weren't enticing at all. And because they didn't allow Bioware to keep working as a team and make SP DLC they basically put a shit ton of fans off the game. Who's gonna buy crates when the game is not going to be supported with no content or patches? How they gonna make big money from DLC's that EVERYONE wanted if they don't release any? Talk about fucktarded...
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Post by alanc9 on Oct 24, 2017 18:55:50 GMT
DA:O you need to play Witch Hunt to understand the eluvian thing. DA2 you need to play Legacy to know who the hell is Corypheus in DA:I And in DA:I you have to play DLC (can't even remember the name) to learn what the hell happened to Solas and what happens next to the Inquisition I don't check you on the first two. Morrigan and Varric tell the Inquisitor everything the Inquisitor needs to know about those things. Trespasser, sure. But I don't see how it's conceptually possible for a post-ending DLC to avoid telling the player things about the future of the game-world which he otherwise wouldn't know. Unless we want to make it a rule that post-ending DLCs have to be pointless and irrelevant, but I don't want to go there.
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Post by Sanunes on Oct 24, 2017 21:46:30 GMT
I played Mass Effect 3 multiple times without Javik and I really don't see what he added. I do doubt he was cut for any reason aside from the standard ones of needing resources elsewhere and he was the least finished character or they wouldn't get his content done for release and finished it as DLC. For me, he added a ton...his awakening from stasis, the first encounter on the Normandy, talking about the Prothean Culture and how it was the antitheses of everything Liara believed it was, his discussion about his life prior to stasis, his team and the memory shard, taking him with Liara on "Priority: Thessia"...you can certainly complete the game without him and have a great experience but, having played with him in it from the beginning, I just can't imagine ME3 without him. I guess it becomes more about perspective then. I saw those things, but to me none of them were important to the story Mass Effect 3 was trying to tell, it was the same as reading about information BioWare puts in their books regarding the games this time it was just about Protheans instead of Cerberus.
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Post by thats1evildude on Oct 24, 2017 21:57:21 GMT
Yong Yea ... that's not that one Gamergate douchebag who thinks the Nazis were socialists? No, that was Ian Miles Cheong.
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Post by dark8sage on Oct 24, 2017 22:26:33 GMT
Yong Yea ... that's not that one Gamergate douchebag who thinks the Nazis were socialists? No, that was Ian Miles Cheong. It only takes a little bit of google to understand the name of the Nazi party was "Nationalsozialismus". They were socialists, and like all communists end up resorting to fascist actions to enforce their nationalist utopia (as was the case with Russia and China). Anyways, Manveer Heir was a drama queen progressive. The podcast is on VICE, the propaganda "news" arm funded by corrupt progressives like Bill Maher. It holds about the same weight as MSNBC or Fox News do. They're mouthpieces for political propaganda. I'm actually glad Heir is spitting in the eye of his former Bioware employers. Flynn was totally passive in reigning in his shitty racist tweets, and the studio let Heir basically start shit with other studio workers like the ones from Deus Ex, harming Bioware's reputation in the industry. He is an absolute shit stirrer and they should have sacked him much sooner. But there is something about white progressives, exemplified particularly in Canadians, where they're petrified about speaking out against loony progressives over their terror of being branded a racist or called privileged. Heir had the nerve to attack Deus Ex as racist and scream in social media, whose narrative was actually designed by a black guy. The cup of white tears is a red herring. It's an irrelevant distraction from his actual fucked up tweets. Choice quote: "9/11 will always be the day white people got to start inflicting terror upon me and other brown people in the name of patriotism" The guy is execrable.
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